Braf_Air2 atualizado
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braf_air2/braf_air_anim/braf_ejection_chute.zip
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braf_air2/braf_air_anim/braf_ejection_chute.zip
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braf_air2/braf_air_anim/braf_landing_anim.rtm
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braf_air2/braf_air_anim/braf_landing_anim.rtm
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@@ -5,8 +5,10 @@ class CfgMovesBasic
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{
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A29_Pilot="A29_Pilot";
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A29_Pilot_Dead="A29_Pilot_Dead";
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//A29_Copilot="A29_Copilot";
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//A29_Copilot_Dead="A29_Copilot_Dead";
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/*
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braf_ejection_chute_Pilot = "braf_ejection_chute_Pilot";
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braf_ejection_chute_KIA = "braf_ejection_chute_KIA";
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*/
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};
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};
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@@ -19,8 +21,8 @@ class CfgMovesMaleSdr : CfgMovesBasic
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{
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actions="DeadActions";
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speed=0.5;
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looped="false";
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terminal=true;
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looped= 0;
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terminal= 1;
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file="braf\braf_air2\Braf_air_anim\a29_pilot_kia.rtm";
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connectTo[]={"DeadState", 0.1};
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};
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@@ -30,19 +32,29 @@ class CfgMovesMaleSdr : CfgMovesBasic
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interpolateTo[]={"A29_Pilot_Dead", 1};
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};
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/*
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class A29_Copilot_Dead: DefaultDie
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class braf_ejection_chute_KIA: DefaultDie
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{
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actions="DeadActions";
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speed=0.5;
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looped="false";
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terminal=true;
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file="braf\braf_air2\Braf_air_anim\a29_copilot_kia.rtm";
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actions = "DeadActions";
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file = "\braf\braf_air2\braf_air_anim\braf_ejection_chute_KIA.rtm";
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speed = 0.5;
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terminal = 1;
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soundEnabled = 0;
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looped = 0;
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connectTo[]={"DeadState", 0.1};
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};
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class A29_Copilot: Crew
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class braf_ejection_chute_Pilot: Crew
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{
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file="braf\braf_air2\Braf_air_anim\a29_copilot_alive.rtm";
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interpolateTo[]={"A29_Copilot_Dead", 1};
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file = "\braf\braf_air2\braf_air_anim\braf_ejection_chute_init.rtm";
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interpolateTo[]={"braf_ejection_chute_KIA", 1};
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interpolationSpeed = 1;
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speed = -4;
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hideWeaponsDriver = 1;
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hideWeaponsGunner = 1;
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hideWeaponsCargo = 1;
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looped = 0;
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useIdles = 0;
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leftHandIKCurve[] = {1};
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rightHandIKCurve[] = {1};
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};
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*/
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};
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