This commit is the equivalent of a atomic bomb
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@@ -0,0 +1,54 @@
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ambient[]={1.0,1.0,1.0,1.0};
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diffuse[]={1.0,1.0,1.0,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,1.0};
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emmisive[]={0.0,0.0,0.0,0.0};
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specular[]={0.15,0.15,0.15,1.0};
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specularPower=70;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_air\Braf_Helicopters\Braf_Caracal\data\camo5_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10.0,0.0,0.0};
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up[]={0.0,10.0,0.0};
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dir[]={0.0,0.0,0.0};
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pos[]={0.0,0.0,0.0};
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};
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};
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class Stage3
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{
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texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
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uvSource="tex";
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};
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class Stage4
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{
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texture="braf\braf_air\Braf_Helicopters\Braf_Caracal\data\camo5_as.paa";
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uvSource="tex";
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};
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class Stage5
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{
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texture="braf\braf_air\Braf_Helicopters\Braf_Caracal\data\camo5_smdi.paa";
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uvSource="tex";
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(2.0,0.1)";
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uvSource="none";
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};
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class Stage7
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{
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texture="a3\data\env_land_co.paa";
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uvSource="none";
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};
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//class StageTI
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//{
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// texture="braf\braf_air\Braf_Helicopters\Braf_Caracal\data\camo5_ti_ca.paa";
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//};
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