This commit is the equivalent of a atomic bomb
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braf_air/Braf_Helicopters/Braf_Pantera/data/damage/Camo1_as.paa
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braf_air/Braf_Helicopters/Braf_Pantera/data/damage/Camo1_as.paa
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braf_air/Braf_Helicopters/Braf_Pantera/data/damage/Camo1_nohq.paa
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braf_air/Braf_Helicopters/Braf_Pantera/data/damage/Camo1_nohq.paa
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braf_air/Braf_Helicopters/Braf_Pantera/data/damage/Camo1_smdi.paa
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braf_air/Braf_Helicopters/Braf_Pantera/data/damage/Camo1_smdi.paa
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braf_air/Braf_Helicopters/Braf_Pantera/data/damage/Camo1_ti_ca.paa
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braf_air/Braf_Helicopters/Braf_Pantera/data/damage/Camo1_ti_ca.paa
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braf_air/Braf_Helicopters/Braf_Pantera/data/damage/Camo2_as.paa
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braf_air/Braf_Helicopters/Braf_Pantera/data/damage/Camo2_as.paa
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braf_air/Braf_Helicopters/Braf_Pantera/data/damage/Camo2_nohq.paa
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braf_air/Braf_Helicopters/Braf_Pantera/data/damage/Camo2_nohq.paa
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braf_air/Braf_Helicopters/Braf_Pantera/data/damage/Camo2_smdi.paa
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braf_air/Braf_Helicopters/Braf_Pantera/data/damage/Camo2_smdi.paa
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braf_air/Braf_Helicopters/Braf_Pantera/data/damage/Camo2_ti_ca.paa
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braf_air/Braf_Helicopters/Braf_Pantera/data/damage/Camo2_ti_ca.paa
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#define _ARMA_
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ambient[]={1.0,1.0,1.0,1.0};
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diffuse[]={1.0,1.0,1.0,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,1.0};
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emmisive[]={0.0,0.0,0.0,0.0};
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specular[]={0.15,0.15,0.15,1.0};
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specularPower=70;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_air\Braf_Helicopters\Braf_Pantera\data\camo1\camo1_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1.6,0,0};
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up[]={0,1.6,0};
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dir[]={0,0,0};
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pos[]={0.1,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10.0,0.0,0.0};
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up[]={0.0,10.0,0.0};
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dir[]={0.0,0.0,0.0};
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pos[]={0.0,0.0,0.0};
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};
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};
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class Stage3
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{
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texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1.6,0,0};
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up[]={0,1.6,0};
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dir[]={0,0,0};
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pos[]={0.1,0,0};
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};
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};
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class Stage4
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{
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texture="braf\braf_air\Braf_Helicopters\Braf_Pantera\data\camo1\camo1_as.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1.0,0.0,0.0};
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up[]={0.0,1.0,0.0};
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dir[]={0.0,0.0,1.0};
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pos[]={0.0,0.0,1.0};
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};
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};
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class Stage5
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{
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texture="braf\braf_air\Braf_Helicopters\Braf_Pantera\data\camo1\camo1_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1.0,0.0,0.0};
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up[]={0.0,1.0,0.0};
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dir[]={0.0,0.0,1.0};
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pos[]={0.0,0.0,1.0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(2.0,0.1)";
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uvSource="none";
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};
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class Stage7
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{
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texture="braf\braf_air\Braf_Helicopters\Braf_Pantera\data\env_land_co.paa";
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uvSource="none";
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};
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class StageTI
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{
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texture="braf\braf_air\Braf_Helicopters\Braf_Pantera\data\camo1\camo1_ti_ca.paa";
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};
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@@ -0,0 +1,82 @@
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ambient[]={1.0,1.0,1.0,1.0};
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diffuse[]={1.0,1.0,1.0,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,1.0};
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emmisive[]={0.0,0.0,0.0,0.0};
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specular[]={0.15,0.15,0.15,1.0};
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specularPower=70;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_air\Braf_Helicopters\Braf_Pantera\data\Camo2\camo2_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1.6,0,0};
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up[]={0,1.6,0};
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dir[]={0,0,0};
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pos[]={0.1,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10.0,0.0,0.0};
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up[]={0.0,10.0,0.0};
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dir[]={0.0,0.0,0.0};
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pos[]={0.0,0.0,0.0};
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};
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};
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class Stage3
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{
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texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1.6,0,0};
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up[]={0,1.6,0};
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dir[]={0,0,0};
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pos[]={0.1,0,0};
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};
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};
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class Stage4
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{
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texture="braf\braf_air\Braf_Helicopters\Braf_Pantera\data\Camo2\camo2_as.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1.0,0.0,0.0};
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up[]={0.0,1.0,0.0};
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dir[]={0.0,0.0,1.0};
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pos[]={0.0,0.0,1.0};
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};
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};
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class Stage5
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{
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texture="braf\braf_air\Braf_Helicopters\Braf_Pantera\data\Camo2\camo2_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1.0,0.0,0.0};
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up[]={0.0,1.0,0.0};
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dir[]={0.0,0.0,1.0};
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pos[]={0.0,0.0,1.0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(2.0,0.1)";
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uvSource="none";
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};
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class Stage7
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{
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texture="braf\braf_air\Braf_Helicopters\Braf_Pantera\data\env_land_co.paa";
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uvSource="none";
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};
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class StageTI
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{
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texture="braf\braf_air\Braf_Helicopters\Braf_Pantera\data\Camo2\camo2_ti_ca.paa";
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};
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@@ -0,0 +1,101 @@
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class StageTI
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{
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texture="a3\data_f\default_glass_ti_ca.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.30000001,0.31999999,0.33000001,1};
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specularPower=1700;
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PixelShaderID="Super";
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VertexShaderID="Super";
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renderFlags[]=
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{
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"NoZWrite"
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};
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class Stage1
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{
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texture="a3\data_f\destruct\damage_glass_laminated_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={4,0,0};
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up[]={0,4,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="a3\data_f\destruct\damage_glass_laminated_ca.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={4,0,0};
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up[]={0,4,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="a3\data_f\destruct\damage_glass_laminated_ca.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={4,0,0};
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up[]={0,4,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(rgb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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||||
{
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texture="a3\data_f\destruct\damage_glass_laminated_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={4,0,0};
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up[]={0,4,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage6
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||||
{
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texture="#(ai,64,64,1)fresnel(0.8,0.1)";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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useWorldEnvMap="true";
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texture="a3\data_f\env_land_ca.paa";
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uvSource="tex";
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class uvTransform
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||||
{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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@@ -0,0 +1,97 @@
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class StageTI
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{
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texture="a3\data_f\destruct_ti_ca.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={0.69999999,0.69999999,0.69999999,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,0};
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specular[]={0.029999999,0.029999999,0.029999999,1};
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specularPower=50;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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||||
{
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texture="a3\data_f\destruct\destruct_rust_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={2,0,0};
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up[]={0,2,0};
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dir[]={0,0,0};
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pos[]={0,0.5,0};
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};
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};
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class Stage2
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{
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texture="a3\data_f\destruct\destruct_rust_cdt.paa";
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uvSource="tex";
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class uvTransform
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||||
{
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aside[]={8,8,0};
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up[]={-8,8,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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||||
{
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texture="a3\data_f\destruct\destruct_rust_mca.paa";
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uvSource="tex";
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class uvTransform
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||||
{
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aside[]={2,0,0};
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up[]={0,2,0};
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dir[]={0,0,0};
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||||
pos[]={0,0.5,0};
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};
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};
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class Stage4
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||||
{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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||||
};
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};
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class Stage5
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||||
{
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texture="a3\data_f\destruct\destruct_rust_smdi.paa";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={2,0,0};
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up[]={0,2,0};
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dir[]={0,0,1};
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||||
pos[]={0,0.5,1};
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};
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||||
};
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||||
class Stage6
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||||
{
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||||
texture="#(ai,64,64,1)fresnel(0.1,0.07)";
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||||
uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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||||
up[]={0,1,0};
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||||
dir[]={0,0,0};
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||||
pos[]={0,0,0};
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||||
};
|
||||
};
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||||
class Stage7
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||||
{
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||||
texture="a3\data_f\env_land_co.paa";
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||||
useWorldEnvMap="true";
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||||
uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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||||
up[]={0,1,0};
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||||
dir[]={0,0,0};
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||||
pos[]={0,0,0};
|
||||
};
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||||
};
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Reference in New Issue
Block a user