This commit is the equivalent of a atomic bomb
This commit is contained in:
BIN
braf_air2/braf_Air_Weap2/data/Glass_as.paa
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braf_air2/braf_Air_Weap2/data/Glass_as.paa
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braf_air2/braf_Air_Weap2/data/Glass_ca.paa
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braf_air2/braf_Air_Weap2/data/Glass_ca.paa
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braf_air2/braf_Air_Weap2/data/Glass_nohq.paa
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braf_air2/braf_Air_Weap2/data/Glass_nohq.paa
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braf_air2/braf_Air_Weap2/data/Glass_smdi.paa
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braf_air2/braf_Air_Weap2/data/Glass_smdi.paa
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braf_air2/braf_Air_Weap2/data/camo1.rvmat
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braf_air2/braf_Air_Weap2/data/camo1.rvmat
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|
||||
//class StageTI
|
||||
//{
|
||||
// texture = "braf\braf_air2\braf_Air_Weap2\data\camo1_ti_ca.tga";
|
||||
//};
|
||||
ambient[]={0.75,0.75,0.75,1.0};
|
||||
diffuse[]={0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,1.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.15,0.15,0.15,1.0};
|
||||
specularPower=25;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo1_nohq.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10,0,0};
|
||||
up[] = {0,10,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo1_as.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo1_SMDI.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(4.5,1.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
BIN
braf_air2/braf_Air_Weap2/data/camo1_as.paa
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braf_air2/braf_Air_Weap2/data/camo1_as.paa
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braf_air2/braf_Air_Weap2/data/camo1_co.paa
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braf_air2/braf_Air_Weap2/data/camo1_co.paa
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braf_air2/braf_Air_Weap2/data/camo1_nohq.paa
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braf_air2/braf_Air_Weap2/data/camo1_nohq.paa
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braf_air2/braf_Air_Weap2/data/camo1_smdi.paa
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braf_air2/braf_Air_Weap2/data/camo1_smdi.paa
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braf_air2/braf_Air_Weap2/data/camo2.rvmat
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braf_air2/braf_Air_Weap2/data/camo2.rvmat
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|
||||
//class StageTI
|
||||
//{
|
||||
// texture = "braf\braf_air2\braf_Air_Weap2\data\camo2_ti_ca.tga";
|
||||
//};
|
||||
ambient[]={0.75,0.75,0.75,1.0};
|
||||
diffuse[]={0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,1.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.15,0.15,0.15,1.0};
|
||||
specularPower=25;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo2_nohq.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10,0,0};
|
||||
up[] = {0,10,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo2_as.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo2_SMDI.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(4.5,1.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
BIN
braf_air2/braf_Air_Weap2/data/camo2_as.paa
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braf_air2/braf_Air_Weap2/data/camo2_as.paa
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braf_air2/braf_Air_Weap2/data/camo2_co.paa
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braf_air2/braf_Air_Weap2/data/camo2_co.paa
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braf_air2/braf_Air_Weap2/data/camo2_nohq.paa
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braf_air2/braf_Air_Weap2/data/camo2_nohq.paa
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braf_air2/braf_Air_Weap2/data/camo2_smdi.paa
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braf_air2/braf_Air_Weap2/data/camo2_smdi.paa
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braf_air2/braf_Air_Weap2/data/camo3.rvmat
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braf_air2/braf_Air_Weap2/data/camo3.rvmat
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|
||||
//class StageTI
|
||||
//{
|
||||
// texture = "braf\braf_air2\braf_Air_Weap2\data\camo3_ti_ca.tga";
|
||||
//};
|
||||
ambient[]={0.75,0.75,0.75,1.0};
|
||||
diffuse[]={0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,1.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.15,0.15,0.15,1.0};
|
||||
specularPower=25;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo3_nohq.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10,0,0};
|
||||
up[] = {0,10,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo3_as.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo3_smdi.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(4.5,1.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
BIN
braf_air2/braf_Air_Weap2/data/camo3_as.paa
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braf_air2/braf_Air_Weap2/data/camo3_as.paa
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braf_air2/braf_Air_Weap2/data/camo3_co.paa
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braf_air2/braf_Air_Weap2/data/camo3_co.paa
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braf_air2/braf_Air_Weap2/data/camo3_nohq.paa
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braf_air2/braf_Air_Weap2/data/camo3_nohq.paa
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braf_air2/braf_Air_Weap2/data/camo3_smdi.paa
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braf_air2/braf_Air_Weap2/data/camo3_smdi.paa
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braf_air2/braf_Air_Weap2/data/camo4.rvmat
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braf_air2/braf_Air_Weap2/data/camo4.rvmat
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|
||||
//class StageTI
|
||||
//{
|
||||
// texture = "braf\braf_air2\braf_Air_Weap2\data\camo4_ti_ca.tga";
|
||||
//};
|
||||
ambient[]={0.75,0.75,0.75,1.0};
|
||||
diffuse[]={0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,1.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.15,0.15,0.15,1.0};
|
||||
specularPower=25;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo4_nohq.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10,0,0};
|
||||
up[] = {0,10,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo4_as.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo4_smdi.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(4.5,1.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
BIN
braf_air2/braf_Air_Weap2/data/camo4_as.paa
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braf_air2/braf_Air_Weap2/data/camo4_as.paa
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braf_air2/braf_Air_Weap2/data/camo4_co.paa
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braf_air2/braf_Air_Weap2/data/camo4_co.paa
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braf_air2/braf_Air_Weap2/data/camo4_nohq.paa
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braf_air2/braf_Air_Weap2/data/camo4_nohq.paa
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braf_air2/braf_Air_Weap2/data/camo4_smdi.paa
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braf_air2/braf_Air_Weap2/data/camo4_smdi.paa
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braf_air2/braf_Air_Weap2/data/camo5.rvmat
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braf_air2/braf_Air_Weap2/data/camo5.rvmat
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|
||||
//class StageTI
|
||||
//{
|
||||
// texture = "braf\braf_air2\braf_Air_Weap2\data\camo5_ti_ca.tga";
|
||||
//};
|
||||
ambient[]={0.75,0.75,0.75,1.0};
|
||||
diffuse[]={0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,1.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.15,0.15,0.15,1.0};
|
||||
specularPower=25;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo5_nohq.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10,0,0};
|
||||
up[] = {0,10,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo5_as.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo5_smdi.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(4.5,1.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
BIN
braf_air2/braf_Air_Weap2/data/camo5_as.paa
LFS
Normal file
BIN
braf_air2/braf_Air_Weap2/data/camo5_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_air2/braf_Air_Weap2/data/camo5_co.paa
LFS
Normal file
BIN
braf_air2/braf_Air_Weap2/data/camo5_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_air2/braf_Air_Weap2/data/camo5_nohq.paa
LFS
Normal file
BIN
braf_air2/braf_Air_Weap2/data/camo5_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_air2/braf_Air_Weap2/data/camo5_smdi.paa
LFS
Normal file
BIN
braf_air2/braf_Air_Weap2/data/camo5_smdi.paa
LFS
Normal file
Binary file not shown.
82
braf_air2/braf_Air_Weap2/data/camo6.rvmat
Normal file
82
braf_air2/braf_Air_Weap2/data/camo6.rvmat
Normal file
@@ -0,0 +1,82 @@
|
||||
//class StageTI
|
||||
//{
|
||||
// texture = "braf\braf_air2\braf_Air_Weap2\data\camo6_ti_ca.tga";
|
||||
//};
|
||||
ambient[]={0.75,0.75,0.75,1.0};
|
||||
diffuse[]={0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,1.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.15,0.15,0.15,1.0};
|
||||
specularPower=25;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo6_nohq.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10,0,0};
|
||||
up[] = {0,10,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo6_as.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\camo6_smdi.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(4.5,1.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
BIN
braf_air2/braf_Air_Weap2/data/camo6_as.paa
LFS
Normal file
BIN
braf_air2/braf_Air_Weap2/data/camo6_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_air2/braf_Air_Weap2/data/camo6_co.paa
LFS
Normal file
BIN
braf_air2/braf_Air_Weap2/data/camo6_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_air2/braf_Air_Weap2/data/camo6_nohq.paa
LFS
Normal file
BIN
braf_air2/braf_Air_Weap2/data/camo6_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_air2/braf_Air_Weap2/data/camo6_smdi.paa
LFS
Normal file
BIN
braf_air2/braf_Air_Weap2/data/camo6_smdi.paa
LFS
Normal file
Binary file not shown.
82
braf_air2/braf_Air_Weap2/data/glass.rvmat
Normal file
82
braf_air2/braf_Air_Weap2/data/glass.rvmat
Normal file
@@ -0,0 +1,82 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,1};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.99999976,0.99999976,0.99999976,1};
|
||||
specularPower = 500;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\glass_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\glass_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_air2\braf_Air_Weap2\data\glass_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\data_f\default_glass_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_air2/braf_Air_Weap2/data/m2_single_1.ogg
LFS
Normal file
BIN
braf_air2/braf_Air_Weap2/data/m2_single_1.ogg
LFS
Normal file
Binary file not shown.
BIN
braf_air2/braf_Air_Weap2/data/m2_single_1.wss
LFS
Normal file
BIN
braf_air2/braf_Air_Weap2/data/m2_single_1.wss
LFS
Normal file
Binary file not shown.
BIN
braf_air2/braf_Air_Weap2/data/m2_single_2.ogg
LFS
Normal file
BIN
braf_air2/braf_Air_Weap2/data/m2_single_2.ogg
LFS
Normal file
Binary file not shown.
BIN
braf_air2/braf_Air_Weap2/data/m2_single_2.wss
LFS
Normal file
BIN
braf_air2/braf_Air_Weap2/data/m2_single_2.wss
LFS
Normal file
Binary file not shown.
BIN
braf_air2/braf_Air_Weap2/data/m2hb.ogg
LFS
Normal file
BIN
braf_air2/braf_Air_Weap2/data/m2hb.ogg
LFS
Normal file
Binary file not shown.
BIN
braf_air2/braf_Air_Weap2/data/m2hb.wss
LFS
Normal file
BIN
braf_air2/braf_Air_Weap2/data/m2hb.wss
LFS
Normal file
Binary file not shown.
BIN
braf_air2/braf_Air_Weap2/data/reload-belt-1.ogg
LFS
Normal file
BIN
braf_air2/braf_Air_Weap2/data/reload-belt-1.ogg
LFS
Normal file
Binary file not shown.
BIN
braf_air2/braf_Air_Weap2/data/reload-belt-1.wss
LFS
Normal file
BIN
braf_air2/braf_Air_Weap2/data/reload-belt-1.wss
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user