This commit is the equivalent of a atomic bomb

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2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

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class CfgMovesBasic
{
class Defaultdie;
class ManActions
{
braf_cascavel_driver_In="braf_cascavel_driver_In";
braf_cascavel_driver_Out="braf_cascavel_driver_Out";
braf_cascavel_commander="braf_cascavel_commander";
braf_cascavel_gunner="braf_cascavel_gunner";
braf_guarani_driver_In="braf_guarani_driver_In";
braf_guarani_driver_Out="braf_guarani_driver_Out";
braf_guarani_commander_In="braf_guarani_commander_In";
braf_guarani_commander_Out="braf_guarani_commander_Out";
braf_guarani_gunner_In="braf_guarani_gunner_In";
braf_lmv_driver = "braf_lmv_driver";
braf_lmv_gunner = "braf_lmv_gunner";
};
};
class CfgMovesMaleSdr: CfgMovesBasic
{
class States
{
class Crew;
class braf_cascavel_driver_In: Crew
{
file="\braf\braf_armored\Braf_anims\Animations\braf_cascavel_driver_In";
interpolateTo[]={"",1};
leftHandIKCurve[]={1};
rightHandIKCurve[]={1};
speed= 1e+019;
};
class braf_cascavel_driver_Out: braf_cascavel_driver_In
{
file="\braf\braf_armored\Braf_anims\Animations\braf_cascavel_driver_Out";
};
class braf_cascavel_commander: braf_cascavel_driver_In
{
file="\braf\braf_armored\Braf_anims\Animations\braf_cascavel_commander";
};
class braf_cascavel_gunner: braf_cascavel_driver_In
{
file="\braf\braf_armored\Braf_anims\Animations\braf_cascavel_gunner";
};
class braf_guarani_driver_In: braf_cascavel_driver_In
{
file="\braf\braf_armored\Braf_anims\Animations\braf_guarani_driver_In";
};
class braf_guarani_driver_Out: braf_cascavel_driver_In
{
file="\braf\braf_armored\Braf_anims\Animations\braf_guarani_driver_Out";
};
class braf_guarani_commander_In: braf_cascavel_driver_In
{
file="\braf\braf_armored\Braf_anims\Animations\braf_guarani_commander_In";
};
class braf_guarani_commander_Out: braf_cascavel_driver_In
{
file="\braf\braf_armored\Braf_anims\Animations\braf_guarani_commander_Out";
};
class braf_guarani_gunner_In: braf_cascavel_driver_In
{
file="\braf\braf_armored\Braf_anims\Animations\braf_guarani_gunner_In";
};
class braf_lmv_driver: braf_cascavel_driver_In
{
file="\braf\braf_armored\Braf_anims\Animations\braf_lmv_driver";
};
class braf_lmv_gunner: braf_lmv_driver
{
file="\braf\braf_armored\Braf_anims\Animations\braf_lmv_gunner";
};
};
};

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class CfgSkeletons
{
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class OFP2_ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"weapon","Spine1",
"launcher","Spine1",
//Head skeleton in hierarchy
"neck","Spine3",
"neck1","neck",
"head","neck1",
//New facial features
"Face_Hub","head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
//Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
//Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
//Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
//Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan : Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands",
"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head"
};
skeletonName = "OFP2_ManSkeleton";
};
class bust: ArmaMan {};
class Male: ArmaMan {};
class MaleSkeleton_Pivots: ArmaMan {};
};

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braf_armored/BRAF_Anims/proxy.p3d LFS Normal file

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