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2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

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class AcreRacks {
class Rack_1 {
displayName = "Dashboard Lower"; // Name displayed in the interaction menu
shortName = "D.Low"; // Short name displayed on the HUD. Maximum of 5 characters
componentName = "ACRE_VRC103"; // Rack type (able to mount a PRC117F)
allowedPositions[] = {"commander"}; // Who can configure the radio and open the radio GUI. Same wildcards as the intercom. It also allows transmitting/receiving
disabledPositions[] = {};
defaultComponents[] = {};
mountedRadio = "ACRE_PRC117F"; // Predefined mounted radio
isRadioRemovable = 0; // Radio cannot be removed
intercom[] = {"Intercom_Crew"}; // Radio not wired to any intercom. All units in intercom can receive/send transmittions (ACE3 interaction menu) but they cannot manipulate the radio (GUI interface)
};
class Rack_2 {
displayName = "Dashboard Upper"; // Name displayed in the interaction menu
shortName = "D.Up"; // Short name displayed on the HUD. Maximum of 5 characters
componentName = "ACRE_VRC110"; // Able to mount a PRC152
allowedPositions[] = {"commander"}; // Who can configure the radio and open the radio GUI. Same wildcards as the intercom. It also allows transmitting/receiving
disabledPositions[] = {}; // Who cannot access the radio (default: {})
defaultComponents[] = {}; // Use this to attach simple components like Antennas, they will first attempt to fill empty connectors but will overide existing connectors. Not yet fully implemented. (default: {})
mountedRadio = ""; // Predefined mounted radio (default: "", meaning none)
isRadioRemovable = 1; // Radio can be removed (default: 0)
intercom[] = {}; // Radio not wired to any intercom. All units in intercom can receive/send transmittions (ACE3 interaction menu) but they cannot manipulate the radio (GUI interface) (default: {})
};
};
class AcreIntercoms {
class Intercom_Crew {
displayName = "Crew intercom"; // Name of the intercom network displayed to the players
shortName = "Crew"; // Short name of the intercom network. Maximum of 5 characters
// Seats with stations configured that have intercom access. In this case, units in commander, driver, gunner and turret (excluding FFV) have access to this intercom
// If left empty it has the same effect
allowedPositions[] = {"crew"};
// In this case the commander turret does not have access to crew intercom (unit is "turned out"). This can be useful for historical vehicles (default: {})
disabledPositions[] = {};
// Despite not having regular access to the network, units in cargo positions can have limited connections to communicate with the crew. These positions do not transmit automatically in the limited network; units in this position must toggle the functionality manually. (default: {})
limitedPositions[] = {{"cargo", "all"}};
// This is the number of simultaneous connections that units defined in the previous array can have (default: 0)
numLimitedPositions = 1;
// Seats with master stations have the possibility of broadcasting a message in that network (default: {})
masterPositions[] = {"commander"};
// The intercom initial configuration is enabled upon entering a vehicle (default: 0)
connectedByDefault = 1;
};
};
tf_isolatedAmount = 0.7;
tf_RadioType = "braf_radio_backpack_olive_notvp";
tf_hasLRradio = 1;

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soundGetIn[]={"A3\sounds_f\vehicles\armor\noises\get_in_out",0.56234133,1};
soundGetOut[]={"A3\sounds_f\vehicles\armor\noises\get_in_out",0.56234133,1,20};
soundDammage[]={"",0.56234133,1};
soundEngineOnInt[]={"A3\Sounds_F\vehicles2\soft\Truck_02\Truck_02_Engine_Int_Start",0.50118721,1};
soundEngineOffInt[]={"A3\Sounds_F\vehicles2\soft\Truck_02\Truck_02_Engine_Int_stop",0.39810717,1};
soundEngineOnExt[]={"A3\Sounds_F\vehicles2\soft\Truck_02\Truck_02_Engine_Ext_Start",1.9952624,1,50};
soundEngineOffExt[]={"A3\Sounds_F\vehicles2\soft\Truck_02\Truck_02_Engine_Ext_stop",1.9952624,1,50};
buildCrash0[]={"A3\sounds_f\Vehicles\crashes\crash_08",1.0,1,200};
buildCrash1[]={"A3\sounds_f\Vehicles\crashes\crash_09",1.0,1,200};
buildCrash2[]={"A3\sounds_f\Vehicles\crashes\crash_10",1.0,1,200};
buildCrash3[]={"A3\sounds_f\Vehicles\crashes\crash_11",1.0,1,200};
soundBuildingCrash[]={"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25};
WoodCrash0[]={"A3\sounds_f\Vehicles\crashes\crash_08",1.0,1,200};
WoodCrash1[]={"A3\sounds_f\Vehicles\crashes\crash_09",1.0,1,200};
WoodCrash2[]={"A3\sounds_f\Vehicles\crashes\crash_10",1.0,1,200};
WoodCrash3[]={"A3\sounds_f\Vehicles\crashes\crash_11",1.0,1,200};
WoodCrash4[]={"A3\sounds_f\Vehicles\crashes\crash_01",1.0,1,200};
WoodCrash5[]={"A3\sounds_f\Vehicles\crashes\crash_08",1.0,1,200};
soundWoodCrash[]={"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166};
ArmorCrash0[]={"A3\sounds_f\Vehicles\crashes\crash_08",1.0,1,200};
ArmorCrash1[]={"A3\sounds_f\Vehicles\crashes\crash_09",1.0,1,200};
ArmorCrash2[]={"A3\sounds_f\Vehicles\crashes\crash_10",1.0,1,200};
ArmorCrash3[]={"A3\sounds_f\Vehicles\crashes\crash_11",1.0,1,200};
soundArmorCrash[]={"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25};
class Sounds
{
class Idle_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_engine_00",0.35481337,1,200};
frequency="0.95 + ((rpm/ 2300) factor[(10/ 2300),(200/ 2300)])*0.15";
volume="engineOn*camPos*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
};
class Engine
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_engine_01",0.39810717,1,200};
frequency="0.8 + ((rpm/ 2300) factor[(430/ 2300),(730/ 2300)])*0.2";
volume="engineOn*camPos*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
};
class Engine1_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_engine_02",0.4466836,1,200};
frequency="0.8 + ((rpm/ 2300) factor[(630/ 2300),(1000/ 2300)])*0.2";
volume="engineOn*camPos*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
};
class Engine2_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_engine_03",0.5011872,1,250};
frequency="0.8 + ((rpm/ 2300) factor[(850/ 2300),(1300/ 2300)])*0.2";
volume="engineOn*camPos*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
};
class Engine3_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_engine_04",0.56234133,1,300};
frequency="0.8 + ((rpm/ 2300) factor[(1100/ 2300),(1600/ 2300)])*0.1";
volume="engineOn*camPos*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
};
class Engine4_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_engine_05",0.63095737,1,300};
frequency="0.8 + ((rpm/ 2300) factor[(1400/ 2300),(2000/ 2300)])*0.1";
volume="engineOn*camPos*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
};
class Engine5_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_engine_06",0.70794576,1,300};
frequency="0.8 + ((rpm/ 2300) factor[(1700/ 2300),(2300/ 2300)])*0.1";
volume="engineOn*camPos*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
};
class IdleThrust
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_exhaust_00",0.56234133,1,200};
frequency="0.8 + ((rpm/ 2300) factor[(10/ 2300),(200/ 2300)])*0.15";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
};
class EngineThrust
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_exhaust_01",0.63095737,1,200};
frequency="0.8 + ((rpm/ 2300) factor[(430/ 2300),(730/ 2300)])*0.2";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
};
class Engine1_Thrust_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_exhaust_02",0.63095737,1,230};
frequency="0.8 + ((rpm/ 2300) factor[(630/ 2300),(1000/ 2300)])*0.2";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
};
class Engine2_Thrust_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_exhaust_03",0.70794576,1,250};
frequency="0.8 + ((rpm/ 2300) factor[(850/ 2300),(1300/ 2300)])*0.2";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
};
class Engine3_Thrust_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_exhaust_04",0.70794576,1,350};
frequency="0.8 + ((rpm/ 2300) factor[(1100/ 2300),(1600/ 2300)])*0.1";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
};
class Engine4_Thrust_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_exhaust_05",1.0,1,350};
frequency="0.8 + ((rpm/ 2300) factor[(1400/ 2300),(2000/ 2300)])*0.1";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
};
class Engine5_Thrust_ext
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\ext_exhaust_06",1.1220185,1,400};
frequency="0.8 + ((rpm/ 2300) factor[(1700/ 2300),(2300/ 2300)])*0.1";
volume="engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
};
class Idle_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_engine_00",0.31622776,1};
frequency="0.8 + ((rpm/ 2300) factor[(10/ 2300),(200/ 2300)])*0.15";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
};
class Engine_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_engine_01",0.35481337,1};
frequency="0.8 + ((rpm/ 2300) factor[(430/ 2300),(730/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
};
class Engine1_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_engine_02",0.39810717,1};
frequency="0.8 + ((rpm/ 2300) factor[(630/ 2300),(1000/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
};
class Engine2_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_engine_03",0.4466836,1};
frequency="0.8 + ((rpm/ 2300) factor[(850/ 2300),(1300/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
};
class Engine3_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_engine_04",0.5011872,1};
frequency="0.8 + ((rpm/ 2300) factor[(1100/ 2300),(1600/ 2300)])*0.1";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
};
class Engine4_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_engine_05",0.56234133,1};
frequency="0.8 + ((rpm/ 2300) factor[(1400/ 2300),(2000/ 2300)])*0.1";
volume="engineOn*(1-camPos)*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
};
class Engine5_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_engine_06",0.63095737,1};
frequency="0.8 + ((rpm/ 2300) factor[(1700/ 2300),(2300/ 2300)])*0.1";
volume="engineOn*(1-camPos)*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
};
class IdleThrust_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_exhaust_00",0.35481337,1};
frequency="0.8 + ((rpm/ 2300) factor[(10/ 2300),(200/ 2300)])*0.15";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(10/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(500/ 2300),(425/ 2300)]))";
};
class EngineThrust_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_exhaust_01",0.39810717,1};
frequency="0.8 + ((rpm/ 2300) factor[(430/ 2300),(730/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(430/ 2300),(510/ 2300)]) * ((rpm/ 2300) factor[(730/ 2300),(620/ 2300)]))";
};
class Engine1_Thrust_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_exhaust_02",0.4466836,1};
frequency="0.8 + ((rpm/ 2300) factor[(630/ 2300),(1000/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(600/ 2300),(720/ 2300)]) * ((rpm/ 2300) factor[(1100/ 2300),(840/ 2300)]))";
};
class Engine2_Thrust_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_exhaust_03",0.4466836,1};
frequency="0.8 + ((rpm/ 2300) factor[(850/ 2300),(1300/ 2300)])*0.2";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(800/ 2300),(1000/ 2300)]) * ((rpm/ 2300) factor[(1300/ 2300),(1100/ 2300)]))";
};
class Engine3_Thrust_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_exhaust_04",0.5011872,1};
frequency="0.8 + ((rpm/ 2300) factor[(1100/ 2300),(1600/ 2300)])*0.1";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1100/ 2300),(1270/ 2300)]) * ((rpm/ 2300) factor[(1550/ 2300),(1380/ 2300)]))";
};
class Engine4_Thrust_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_exhaust_05",0.56234133,1};
frequency="0.8 + ((rpm/ 2300) factor[(1400/ 2300),(2000/ 2300)])*0.1";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1380/ 2300),(1500/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1700/ 2300)]))";
};
class Engine5_Thrust_int
{
sound[]={"a3\sounds_f\vehicles\soft\truck_01\int_exhaust_06",0.63095737,1};
frequency="0.8 + ((rpm/ 2300) factor[(1700/ 2300),(2300/ 2300)])*0.1";
volume="engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 2300) factor[(1600/ 2300),(2100/ 2300)])";
};
class NoiseInt
{
sound[]={"A3\sounds_f\vehicles\armor\noises\noise_tank_int_1",0.5011872,1.0};
frequency="1";
volume="(1-camPos)*(angVelocity max 0.04)*(speed factor[4, 15])";
};
class NoiseExt
{
sound[]={"A3\sounds_f\vehicles\armor\noises\noise_tank_ext_1",0.63095737,1.0,150};
frequency="1";
volume="camPos*(angVelocity max 0.04)*(speed factor[4, 15])";
};
class TiresRockOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_1",1.0,1.0,60};
frequency="1";
volume="camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext-tires-sand1",1.0,1.0,60};
frequency="1";
volume="camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_2",1.0,1.0,60};
frequency="1";
volume="camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext-tires-mud2",1.0,1.0,60};
frequency="1";
volume="camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext_tires_gravel_1",1.0,1.0,60};
frequency="1";
volume="camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\ext_tires_asfalt_2",1.0,1.0,60};
frequency="1";
volume="camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3",1.5848932,1.0,90};
frequency="1";
volume="camPos*(damper0 max 0.02)*(speed factor[0, 8])";
};
class TiresRockIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_1",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int-tires-sand2",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_2",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int-tires-mud2",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int_tires_gravel_1",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[]={"A3\Sounds_F\vehicles\soft\tires\int_tires_asfalt_2",0.70794576,1.0};
frequency="1";
volume="(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3",0.5011872,1.0};
frequency="1";
volume="(damper0 max 0.1)*(speed factor[0, 8])*(1-camPos)";
};
class breaking_ext_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(LongSlipDrive Factor[-0.2, -0.3])*(Speed Factor[2, 10])";
};
class acceleration_ext_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(LongSlipDrive Factor[0.2, 0.3])*(Speed Factor[10, 1])";
};
class turn_left_ext_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])";
};
class turn_right_ext_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])";
};
class breaking_ext_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(LongSlipDrive Factor[-0.2, -0.3])*(Speed Factor[2, 10])";
};
class acceleration_ext_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(LongSlipDrive Factor[0.2, 0.3])*(Speed Factor[10, 1])";
};
class turn_left_ext_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])";
};
class turn_right_ext_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02",1.0,1,100};
frequency=1;
volume="engineOn*camPos*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])";
};
class breaking_int_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(LongSlipDrive Factor[-0.2, -0.3])*(Speed Factor[2, 6])";
};
class acceleration_int_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(LongSlipDrive Factor[0.2, 0.3])*(Speed Factor[10, 1])";
};
class turn_left_int_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])";
};
class turn_right_int_road
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])";
};
class breaking_int_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(LongSlipDrive Factor[-0.2, -0.3])*(Speed Factor[2, 6])";
};
class acceleration_int_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(LongSlipDrive Factor[0.2, 0.3])*(Speed Factor[10, 1])";
};
class turn_left_int_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])";
};
class turn_right_int_dirt
{
sound[]={"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int",1.0,1};
frequency=1;
volume="engineOn*(1-camPos)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])";
};
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_armored\BRAF_Cascavel\data\alicemc_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_armored\BRAF_Cascavel\data\alicemc_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_armored\BRAF_Cascavel\data\alicemc_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
forcedDiffuse[]={0.0,0.0,0.0,1.0};
emmisive[]={0.0,0.0,0.0,1.0};
specular[]={0.15,0.15,0.15,1.0};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\BRAF_Teddy_nohq.paa";
uvSource="tex";
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\BRAF_Teddy_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\BRAF_Teddy_smdi.paa";
uvSource="tex";
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
uvSource="tex";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
};

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#define _ARMA_
ambient[]={0.75,0.75,0.75,1.0};
diffuse[]={0.75,0.75,0.75,1.0};
forcedDiffuse[]={0.0,0.0,0.0,1.0};
emmisive[]={0.0,0.0,0.0,1.0};
specular[]={0.15,0.15,0.15,1.0};
specularPower=75;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\Data\ext_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.0,0.0,0.0};
up[]={0.0,1.0,0.0};
dir[]={0.0,0.0,0.0};
pos[]={0.0,0.0,0.0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10.0,0.0,0.0};
up[]={0.0,10.0,0.0};
dir[]={0.0,0.0,0.0};
pos[]={0.0,0.0,0.0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1.0,0.0,0.0};
up[]={0.0,1.0,0.0};
dir[]={0.0,0.0,0.0};
pos[]={0.0,0.0,0.0};
};
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\ext_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.0,0.0,0.0};
up[]={0.0,1.0,0.0};
dir[]={0.0,0.0,1.0};
pos[]={0.0,0.0,1.0};
};
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\ext_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.0,0.0,0.0};
up[]={0.0,1.0,0.0};
dir[]={0.0,0.0,1.0};
pos[]={0.0,0.0,1.0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="none";
};
class StageTI
{
texture="braf\braf_armored\BRAF_Cascavel\data\Ext_ti_ca.paa";
};

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ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
forcedDiffuse[]={0.0,0.0,0.0,1.0};
emmisive[]={0.0,0.0,0.0,1.0};
specular[]={0.15,0.15,0.15,1.0};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\braf_cascavel\data\BRAF_Toolbox_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_armored\braf_cascavel\data\BRAF_Toolbox_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_armored\braf_cascavel\data\BRAF_Toolbox_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(4.6,6.5)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_sea_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_armored\BRAF_Cascavel\data\alicemcaccessory_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_armored\BRAF_Cascavel\data\alicemcaccessory_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_armored\BRAF_Cascavel\data\alicemcaccessory_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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//class StageTI
//{
// texture="braf\braf_armored\BRAF_Cascavel\data\ammo_ti_ca.paa";
//};
ambient[]={0.80000001,0.80000001,0.80000001,1};
diffuse[]={0.80000001,0.80000001,0.80000001,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,0};
specular[]={0.75,0.75,0.75,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\ammo_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\ammo_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.45,0.35)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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//class StageTI
//{
// texture="braf\braf_armored\BRAF_Cascavel\data\ammobox_ti_ca.paa";
//};
ambient[]={0.80000001,0.80000001,0.80000001,1};
diffuse[]={0.80000001,0.80000001,0.80000001,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,0};
specular[]={0.75,0.75,0.75,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\ammobox_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\ammobox_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.45,0.35)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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@@ -0,0 +1,8 @@
ambient[]={1,0,0,1};
diffuse[]={1,0,0,1};
forcedDiffuse[]={1,0,0,0};
emmisive[]={1,0,0,1};
specular[]={1,0,0,1};
specularPower=100;
PixelShaderID="Normal";
VertexShaderID="Basic";

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@@ -0,0 +1,8 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={1,1,1,0};
emmisive[]={1,1,1,1};
specular[]={1,1,1,1};
specularPower=100;
PixelShaderID="Normal";
VertexShaderID="Basic";

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@@ -0,0 +1,55 @@
class StageTI
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo1_ti_ca.paa";
};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
forcedDiffuse[]={0.0,0.0,0.0,1.0};
emmisive[]={0.0,0.0,0.0,1.0};
specular[]={0.15,0.15,0.15,1.0};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo1_nohq.paa";
uvSource="tex";
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo1_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo1_smdi.paa";
uvSource="tex";
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
uvSource="tex";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
};

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class StageTI
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo2_ti_ca.paa";
};
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo2_nohq.paa";
uvSource="tex";
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo2_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo2_smdi.paa";
uvSource="tex";
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
uvSource="tex";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
};

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//class StageTI
//{
// texture="braf\braf_armored\BRAF_Cascavel\data\camo3_ti_ca.paa";
//};
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo3_nohq.paa";
uvSource="tex";
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo3_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo3_smdi.paa";
uvSource="tex";
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
uvSource="tex";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
};

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@@ -0,0 +1,55 @@
class StageTI
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo4_ti_ca.paa";
};
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo4_nohq.paa";
uvSource="tex";
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo4_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo4_smdi.paa";
uvSource="tex";
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
uvSource="tex";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
};

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@@ -0,0 +1,55 @@
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\camonet_nohq.paa";
uvSource="tex";
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\camonet_as.paa";
uvSource="tex";
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\camonet_smdi.paa";
uvSource="tex";
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
uvSource="tex";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
};

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@@ -0,0 +1,96 @@
//class StageTI
//{
// texture="braf\braf_armored\braf_cascavel\data\camo4_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={0.75,0.75,0.75,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,0};
specular[]={0.89999998,0.89999998,0.89999998,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\braf_cascavel\data\camo4_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_armored\braf_cascavel\data\camo4_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_armored\braf_cascavel\data\camo4_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(4.6,6.5)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_sea_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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@@ -0,0 +1,86 @@
class StageTI
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo1_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,0};
specular[]={0.15000001,0.15000001,0.15000001,1};
specularPower=70;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo1_nohq.paa";
uvSource="tex";
};
class Stage2
{
texture="a3\data_f\destruct\damage_metal_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metal_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]=
{
"cos(70)*3",
"sin(70)*3",
0
};
up[]=
{
"-sin(70)*3",
"cos(70)*3",
0
};
dir[]={0,0,0};
pos[]={0.33000001,0.050000001,0};
};
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo1_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo1_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
uvSource="tex";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
};

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@@ -0,0 +1,86 @@
class StageTI
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo2_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,0};
specular[]={0.15000001,0.15000001,0.15000001,1};
specularPower=70;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo2_nohq.paa";
uvSource="tex";
};
class Stage2
{
texture="a3\data_f\destruct\damage_metal_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metal_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]=
{
"cos(70)*3",
"sin(70)*3",
0
};
up[]=
{
"-sin(70)*3",
"cos(70)*3",
0
};
dir[]={0,0,0};
pos[]={0.33000001,0.050000001,0};
};
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo2_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo2_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
uvSource="tex";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
};

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@@ -0,0 +1,86 @@
//class StageTI
//{
// texture="braf\braf_armored\BRAF_Cascavel\data\camo3_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,0};
specular[]={0.15000001,0.15000001,0.15000001,1};
specularPower=70;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo3_nohq.paa";
uvSource="tex";
};
class Stage2
{
texture="a3\data_f\destruct\damage_metal_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metal_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]=
{
"cos(70)*3",
"sin(70)*3",
0
};
up[]=
{
"-sin(70)*3",
"cos(70)*3",
0
};
dir[]={0,0,0};
pos[]={0.33000001,0.050000001,0};
};
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo3_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo3_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
uvSource="tex";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
};

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@@ -0,0 +1,86 @@
class StageTI
{
texture="braf\braf_armored\BRAF_Cascavel\data\camo4_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,0};
specular[]={0.15000001,0.15000001,0.15000001,1};
specularPower=70;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo4_nohq.paa";
uvSource="tex";
};
class Stage2
{
texture="a3\data_f\destruct\damage_metal_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metal_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]=
{
"cos(70)*3",
"sin(70)*3",
0
};
up[]=
{
"-sin(70)*3",
"cos(70)*3",
0
};
dir[]={0,0,0};
pos[]={0.33000001,0.050000001,0};
};
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo4_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\Data\camo4_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
uvSource="tex";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
};

View File

@@ -0,0 +1,97 @@
class StageTI
{
texture="a3\data_f\destruct_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={0.69999999,0.69999999,0.69999999,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.029999999,0.029999999,0.029999999,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="a3\data_f\destruct\destruct_rust_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={2,0,0};
up[]={0,2,0};
dir[]={0,0,0};
pos[]={0,0.60000002,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={8,8,0};
up[]={-8,8,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={2,0,0};
up[]={0,2,0};
dir[]={0,0,0};
pos[]={0,0.60000002,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={2,0,0};
up[]={0,2,0};
dir[]={0,0,1};
pos[]={0,0.60000002,1};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.1,0.07)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_ca.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

View File

@@ -0,0 +1,94 @@
class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={0.5,0.51999998,0.60000002,1};
diffuse[]={0.5,0.51999998,0.60000002,1};
forcedDiffuse[]={0.15000001,0.156,0.16500001,1};
emmisive[]={0,0,0,0};
specular[]={0.079999998,0.082000002,0.082999997,1};
specularPower=700;
PixelShaderID="Super";
VertexShaderID="Super";
renderFlags[]=
{
"NoZWrite"
};
class Stage1
{
texture="a3\data_f\destruct\damage_glass_tempered_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage2
{
texture="a3\data_f\destruct\damage_glass_tempered_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_glass_tempered_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture="a3\data_f\destruct\damage_glass_tempered_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.5,0.05)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_ca.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

View File

@@ -0,0 +1,12 @@
class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={0,0,0,1};
diffuse[]={0,0,0,1};
forcedDiffuse[]={0,1.3,1.5,0};
emmisive[]={5,30,120,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";

View File

@@ -0,0 +1,12 @@
class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={0,0.30000001,0,1};
diffuse[]={0,0.30000001,0,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={50,800,50,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";

View File

@@ -0,0 +1,12 @@
class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={9000,7500,6000,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";

View File

@@ -0,0 +1,12 @@
class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={0.60000002,0.30000001,0,1};
diffuse[]={0.60000002,0.30000001,0,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={800,500,10,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";

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@@ -0,0 +1,12 @@
class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={20,60,20,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";

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@@ -0,0 +1,12 @@
class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={1,0.30000001,0,1};
diffuse[]={1,0.30000001,0,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={1800,20,10,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";

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@@ -0,0 +1,91 @@
class StageTI
{
texture="a3\armor_f_beta\apc_tracked_01\data\mbt_01_body_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,1};
specular[]={0.95199996,0.69899994,0.51599997,1};
specularPower=500;
renderFlags[]={"NoZWrite"};
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\glass_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[] = {3.0,0.0,0.0};
up[] = {0.0,3.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\glass_as.paa";
uvSource="tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\glass_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnelGlass(2.1)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
};

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//class StageTI
//{
// texture="braf\braf_armored\BRAF_Cascavel\data\ammo_ti_ca.paa";
//};
ambient[]={1,1,1,1};
diffuse[]={0.75,0.75,0.75,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,0};
specular[]={0.9215686274509804,0.8,0.203921568627451,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_armored\BRAF_Cascavel\data\ammo_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_armored\BRAF_Cascavel\data\ammo_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_armored\BRAF_Cascavel\data\ammo_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(4.6,6.5)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_sea_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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@@ -0,0 +1,92 @@
ambient[] = {1,1,1,1};
diffuse[] = {0.7,0.7,0.7,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,0};
specular[] = {0.05,0.05,0.05,1};
specularPower = 60;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_armored\BRAF_Cascavel\data\mag_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_armored\BRAF_Cascavel\data\mag_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_armored\BRAF_Cascavel\data\mag_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(5.4,1.4)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_ca.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};

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