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braf_armored/BRAF_Cascavel/data/beacon_red.rvmat
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braf_armored/BRAF_Cascavel/data/beacon_red.rvmat
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ambient[]={1,0,0,1};
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diffuse[]={1,0,0,1};
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forcedDiffuse[]={1,0,0,0};
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emmisive[]={1,0,0,1};
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specular[]={1,0,0,1};
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specularPower=100;
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PixelShaderID="Normal";
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VertexShaderID="Basic";
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