This commit is the equivalent of a atomic bomb
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braf_armored/BRAF_LMV/BRAF_LMV.p3d
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braf_armored/BRAF_LMV/BRAF_LMV.p3d
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braf_armored/BRAF_LMV/Data/Camo12_as.paa
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braf_armored/BRAF_LMV/Data/Camo12_as.paa
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braf_armored/BRAF_LMV/Data/Camo1_as.paa
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braf_armored/BRAF_LMV/Data/Camo1_as.paa
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braf_armored/BRAF_LMV/Data/Camo1_co.paa
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braf_armored/BRAF_LMV/Data/Camo1_co.paa
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braf_armored/BRAF_LMV/Data/Camo1_nohq.paa
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braf_armored/BRAF_LMV/Data/Camo1_nohq.paa
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braf_armored/BRAF_LMV/Data/Camo1_smdi.paa
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braf_armored/BRAF_LMV/Data/Camo1_smdi.paa
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braf_armored/BRAF_LMV/Data/Camo2_as.paa
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braf_armored/BRAF_LMV/Data/Camo2_as.paa
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braf_armored/BRAF_LMV/Data/Camo2_co.paa
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braf_armored/BRAF_LMV/Data/Camo2_co.paa
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braf_armored/BRAF_LMV/Data/Camo2_nohq.paa
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braf_armored/BRAF_LMV/Data/Camo2_nohq.paa
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braf_armored/BRAF_LMV/Data/Camo2_smdi.paa
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braf_armored/BRAF_LMV/Data/Camo2_smdi.paa
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braf_armored/BRAF_LMV/Data/Camo3_as.paa
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braf_armored/BRAF_LMV/Data/Camo3_as.paa
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braf_armored/BRAF_LMV/Data/Camo3_co.paa
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braf_armored/BRAF_LMV/Data/Camo3_co.paa
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braf_armored/BRAF_LMV/Data/Camo3_nohq.paa
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braf_armored/BRAF_LMV/Data/Camo3_nohq.paa
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braf_armored/BRAF_LMV/Data/Camo3_smdi.paa
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braf_armored/BRAF_LMV/Data/Camo3_smdi.paa
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braf_armored/BRAF_LMV/Data/Glass_as.paa
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braf_armored/BRAF_LMV/Data/Glass_as.paa
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braf_armored/BRAF_LMV/Data/Glass_ca.paa
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braf_armored/BRAF_LMV/Data/Glass_ca.paa
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braf_armored/BRAF_LMV/Data/Glass_nohq.paa
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braf_armored/BRAF_LMV/Data/Glass_nohq.paa
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braf_armored/BRAF_LMV/Data/Glass_smdi.paa
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braf_armored/BRAF_LMV/Data/Glass_smdi.paa
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braf_armored/BRAF_LMV/Data/UI/LMV_Base_ca.paa
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braf_armored/BRAF_LMV/Data/UI/LMV_Base_ca.paa
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braf_armored/BRAF_LMV/Data/UI/LMV_EB_picture_ca.paa
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braf_armored/BRAF_LMV/Data/UI/LMV_EB_picture_ca.paa
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braf_armored/BRAF_LMV/Data/UI/LMV_RCWS_EB_picture_ca.paa
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braf_armored/BRAF_LMV/Data/UI/LMV_RCWS_EB_picture_ca.paa
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braf_armored/BRAF_LMV/Data/UI/LMV_RCWS_ca.paa
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braf_armored/BRAF_LMV/Data/UI/LMV_RCWS_ca.paa
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braf_armored/BRAF_LMV/Data/UI/map_LMV_CA.paa
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braf_armored/BRAF_LMV/Data/UI/map_LMV_CA.paa
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braf_armored/BRAF_LMV/Data/beacon_red.rvmat
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braf_armored/BRAF_LMV/Data/beacon_red.rvmat
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@@ -0,0 +1,8 @@
|
||||
ambient[]={1,0,0,1};
|
||||
diffuse[]={1,0,0,1};
|
||||
forcedDiffuse[]={1,0,0,0};
|
||||
emmisive[]={1,0,0,1};
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specular[]={1,0,0,1};
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specularPower=100;
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PixelShaderID="Normal";
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VertexShaderID="Basic";
|
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braf_armored/BRAF_LMV/Data/beacon_white.rvmat
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braf_armored/BRAF_LMV/Data/beacon_white.rvmat
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|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={1,1,1,0};
|
||||
emmisive[]={1,1,1,1};
|
||||
specular[]={1,1,1,1};
|
||||
specularPower=100;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
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55
braf_armored/BRAF_LMV/Data/camo1.rvmat
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braf_armored/BRAF_LMV/Data/camo1.rvmat
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|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_LMV\data\camo1_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1.0,1.0,1.0,1.0};
|
||||
diffuse[]={1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,1.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.15,0.15,0.15,1.0};
|
||||
specularPower=50;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo1_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo1_as.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo1_smdi.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.8,0.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
55
braf_armored/BRAF_LMV/Data/camo2.rvmat
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braf_armored/BRAF_LMV/Data/camo2.rvmat
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|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_LMV\data\camo2_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1.0,1.0,1.0,1.0};
|
||||
diffuse[]={1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,1.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.15,0.15,0.15,1.0};
|
||||
specularPower=50;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo2_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo2_as.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo2_smdi.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.8,0.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
55
braf_armored/BRAF_LMV/Data/camo3.rvmat
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braf_armored/BRAF_LMV/Data/camo3.rvmat
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|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_LMV\data\camo3_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1.0,1.0,1.0,1.0};
|
||||
diffuse[]={1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,1.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.15,0.15,0.15,1.0};
|
||||
specularPower=50;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo3_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo3_as.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo3_smdi.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.8,0.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
86
braf_armored/BRAF_LMV/Data/damage/M2_damage.rvmat
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86
braf_armored/BRAF_LMV/Data/damage/M2_damage.rvmat
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|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.15000001,0.15000001,0.15000001,1};
|
||||
specularPower=70;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_cdt.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={5,0,0};
|
||||
up[]={0,5,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]=
|
||||
{
|
||||
"cos(70)*3",
|
||||
"sin(70)*3",
|
||||
0
|
||||
};
|
||||
up[]=
|
||||
{
|
||||
"-sin(70)*3",
|
||||
"cos(70)*3",
|
||||
0
|
||||
};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0.33000001,0.050000001,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
86
braf_armored/BRAF_LMV/Data/damage/REMAX_C_damage.rvmat
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86
braf_armored/BRAF_LMV/Data/damage/REMAX_C_damage.rvmat
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|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.15000001,0.15000001,0.15000001,1};
|
||||
specularPower=70;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_cdt.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={5,0,0};
|
||||
up[]={0,5,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]=
|
||||
{
|
||||
"cos(70)*3",
|
||||
"sin(70)*3",
|
||||
0
|
||||
};
|
||||
up[]=
|
||||
{
|
||||
"-sin(70)*3",
|
||||
"cos(70)*3",
|
||||
0
|
||||
};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0.33000001,0.050000001,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
86
braf_armored/BRAF_LMV/Data/damage/REMAX_damage.rvmat
Normal file
86
braf_armored/BRAF_LMV/Data/damage/REMAX_damage.rvmat
Normal file
@@ -0,0 +1,86 @@
|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.15000001,0.15000001,0.15000001,1};
|
||||
specularPower=70;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_cdt.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={5,0,0};
|
||||
up[]={0,5,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]=
|
||||
{
|
||||
"cos(70)*3",
|
||||
"sin(70)*3",
|
||||
0
|
||||
};
|
||||
up[]=
|
||||
{
|
||||
"-sin(70)*3",
|
||||
"cos(70)*3",
|
||||
0
|
||||
};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0.33000001,0.050000001,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
86
braf_armored/BRAF_LMV/Data/damage/camo1_damage.rvmat
Normal file
86
braf_armored/BRAF_LMV/Data/damage/camo1_damage.rvmat
Normal file
@@ -0,0 +1,86 @@
|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_LMV\data\camo1_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.15000001,0.15000001,0.15000001,1};
|
||||
specularPower=70;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo1_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_cdt.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={5,0,0};
|
||||
up[]={0,5,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]=
|
||||
{
|
||||
"cos(70)*3",
|
||||
"sin(70)*3",
|
||||
0
|
||||
};
|
||||
up[]=
|
||||
{
|
||||
"-sin(70)*3",
|
||||
"cos(70)*3",
|
||||
0
|
||||
};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0.33000001,0.050000001,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo1_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo1_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
86
braf_armored/BRAF_LMV/Data/damage/camo2_damage.rvmat
Normal file
86
braf_armored/BRAF_LMV/Data/damage/camo2_damage.rvmat
Normal file
@@ -0,0 +1,86 @@
|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_LMV\data\camo2_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.15000001,0.15000001,0.15000001,1};
|
||||
specularPower=70;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo2_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_cdt.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={5,0,0};
|
||||
up[]={0,5,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]=
|
||||
{
|
||||
"cos(70)*3",
|
||||
"sin(70)*3",
|
||||
0
|
||||
};
|
||||
up[]=
|
||||
{
|
||||
"-sin(70)*3",
|
||||
"cos(70)*3",
|
||||
0
|
||||
};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0.33000001,0.050000001,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo2_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo2_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
86
braf_armored/BRAF_LMV/Data/damage/camo3_damage.rvmat
Normal file
86
braf_armored/BRAF_LMV/Data/damage/camo3_damage.rvmat
Normal file
@@ -0,0 +1,86 @@
|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_LMV\data\camo3_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.15000001,0.15000001,0.15000001,1};
|
||||
specularPower=70;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo3_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_cdt.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={5,0,0};
|
||||
up[]={0,5,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]=
|
||||
{
|
||||
"cos(70)*3",
|
||||
"sin(70)*3",
|
||||
0
|
||||
};
|
||||
up[]=
|
||||
{
|
||||
"-sin(70)*3",
|
||||
"cos(70)*3",
|
||||
0
|
||||
};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0.33000001,0.050000001,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo3_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo3_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
97
braf_armored/BRAF_LMV/Data/damage/camo_destruct.rvmat
Normal file
97
braf_armored/BRAF_LMV/Data/damage/camo_destruct.rvmat
Normal file
@@ -0,0 +1,97 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\destruct_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={0.69999999,0.69999999,0.69999999,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.029999999,0.029999999,0.029999999,1};
|
||||
specularPower=50;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\data_f\destruct\destruct_rust_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={2,0,0};
|
||||
up[]={0,2,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0.60000002,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={8,8,0};
|
||||
up[]={-8,8,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\destruct_rust_mca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={2,0,0};
|
||||
up[]={0,2,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0.60000002,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={2,0,0};
|
||||
up[]={0,2,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0.60000002,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.1,0.07)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
94
braf_armored/BRAF_LMV/Data/damage/glass_damage.rvmat
Normal file
94
braf_armored/BRAF_LMV/Data/damage/glass_damage.rvmat
Normal file
@@ -0,0 +1,94 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0.5,0.51999998,0.60000002,1};
|
||||
diffuse[]={0.5,0.51999998,0.60000002,1};
|
||||
forcedDiffuse[]={0.15000001,0.156,0.16500001,1};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.079999998,0.082000002,0.082999997,1};
|
||||
specularPower=700;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
renderFlags[]=
|
||||
{
|
||||
"NoZWrite"
|
||||
};
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_glass_tempered_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_glass_tempered_ca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_glass_tempered_ca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_glass_tempered_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.5,0.05)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
12
braf_armored/BRAF_LMV/Data/emit_blue.rvmat
Normal file
12
braf_armored/BRAF_LMV/Data/emit_blue.rvmat
Normal file
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0,0,0,1};
|
||||
diffuse[]={0,0,0,1};
|
||||
forcedDiffuse[]={0,1.3,1.5,0};
|
||||
emmisive[]={5,30,120,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
12
braf_armored/BRAF_LMV/Data/emit_green.rvmat
Normal file
12
braf_armored/BRAF_LMV/Data/emit_green.rvmat
Normal file
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0,0.30000001,0,1};
|
||||
diffuse[]={0,0.30000001,0,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={50,800,50,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
12
braf_armored/BRAF_LMV/Data/emit_headlight.rvmat
Normal file
12
braf_armored/BRAF_LMV/Data/emit_headlight.rvmat
Normal file
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={9000,7500,6000,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
12
braf_armored/BRAF_LMV/Data/emit_orange.rvmat
Normal file
12
braf_armored/BRAF_LMV/Data/emit_orange.rvmat
Normal file
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0.60000002,0.30000001,0,1};
|
||||
diffuse[]={0.60000002,0.30000001,0,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={800,500,10,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
12
braf_armored/BRAF_LMV/Data/emit_panelsgreen.rvmat
Normal file
12
braf_armored/BRAF_LMV/Data/emit_panelsgreen.rvmat
Normal file
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={40,120,40,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
12
braf_armored/BRAF_LMV/Data/emit_red.rvmat
Normal file
12
braf_armored/BRAF_LMV/Data/emit_red.rvmat
Normal file
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,0.30000001,0,1};
|
||||
diffuse[]={1,0.30000001,0,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={18000,200,100,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
91
braf_armored/BRAF_LMV/Data/glass.rvmat
Normal file
91
braf_armored/BRAF_LMV/Data/glass.rvmat
Normal file
@@ -0,0 +1,91 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\armor_f_beta\apc_tracked_01\data\mbt_01_body_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.95199996,0.69899994,0.51599997,1};
|
||||
specularPower=500;
|
||||
renderFlags[]={"NoZWrite"};
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\glass_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {3.0,0.0,0.0};
|
||||
up[] = {0.0,3.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\glass_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\glass_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnelGlass(2.1)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
86
braf_armored/BRAF_LMV/Data/glass_veh_int.rvmat
Normal file
86
braf_armored/BRAF_LMV/Data/glass_veh_int.rvmat
Normal file
@@ -0,0 +1,86 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={1,1,1,1};
|
||||
specularPower=800;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
renderFlags[]=
|
||||
{
|
||||
"NoZWrite"
|
||||
};
|
||||
class Stage1
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,0.1,0.1,1,SMDI)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.5,0.5)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_interier_car_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
12
braf_armored/BRAF_LMV/Data/mfd.rvmat
Normal file
12
braf_armored/BRAF_LMV/Data/mfd.rvmat
Normal file
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={10,10,10,1};
|
||||
diffuse[]={10,10,10,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emissive[]={2,2,2,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
51
braf_armored/BRAF_LMV/Data/mirror.rvmat
Normal file
51
braf_armored/BRAF_LMV/Data/mirror.rvmat
Normal file
@@ -0,0 +1,51 @@
|
||||
ambient[]={1.0,1.0,1.0,1.0};
|
||||
diffuse[]={1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,1.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={10,10,10,1.0};
|
||||
specularPower=5000;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\mirror_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\mirror_as.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\mirror_smdi.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
BIN
braf_armored/BRAF_LMV/Data/mirror_as.paa
LFS
Normal file
BIN
braf_armored/BRAF_LMV/Data/mirror_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_armored/BRAF_LMV/Data/mirror_co.paa
LFS
Normal file
BIN
braf_armored/BRAF_LMV/Data/mirror_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_armored/BRAF_LMV/Data/mirror_nohq.paa
LFS
Normal file
BIN
braf_armored/BRAF_LMV/Data/mirror_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_armored/BRAF_LMV/Data/mirror_smdi.paa
LFS
Normal file
BIN
braf_armored/BRAF_LMV/Data/mirror_smdi.paa
LFS
Normal file
Binary file not shown.
17
braf_armored/BRAF_LMV/LMV_Intercom.hpp
Normal file
17
braf_armored/BRAF_LMV/LMV_Intercom.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
class AcreRacks {
|
||||
class Rack {
|
||||
displayName = "Dashboard Lower"; // Name displayed in the interaction menu
|
||||
shortName = "D.Low"; // Short name displayed on the HUD. Maximum of 5 characters
|
||||
componentName = "ACRE_VRC103"; // Rack type (able to mount a PRC117F)
|
||||
allowedPositions[] = {"driver", {"cargo", 0} }; // Who can configure the radio and open the radio GUI. Same wildcards as the intercom. It also allows transmitting/receiving
|
||||
disabledPositions[] = {};
|
||||
defaultComponents[] = {};
|
||||
mountedRadio = "ACRE_PRC117F"; // Predefined mounted radio
|
||||
isRadioRemovable = 0; // Radio cannot be removed
|
||||
intercom[] = {}; // Radio not wired to any intercom. All units in intercom can receive/send transmittions (ACE3 interaction menu) but they cannot manipulate the radio (GUI interface)
|
||||
};
|
||||
};
|
||||
|
||||
tf_isolatedAmount = 0.4;
|
||||
tf_RadioType = "braf_radio_backpack_olive_notvp";
|
||||
tf_hasLRradio = 1;
|
||||
450
braf_armored/BRAF_LMV/LMV_Sounds.hpp
Normal file
450
braf_armored/BRAF_LMV/LMV_Sounds.hpp
Normal file
@@ -0,0 +1,450 @@
|
||||
attenuationEffectType="MrapAttenuation";
|
||||
soundGetIn[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Enter",
|
||||
0.44668359,
|
||||
1
|
||||
};
|
||||
soundGetOut[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Exit",
|
||||
0.44668359,
|
||||
1,
|
||||
40
|
||||
};
|
||||
soundDammage[]=
|
||||
{
|
||||
"",
|
||||
0.56234133,
|
||||
1
|
||||
};
|
||||
soundEngineOnInt[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_Start",
|
||||
0.50118721,
|
||||
1
|
||||
};
|
||||
soundEngineOffInt[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_stop",
|
||||
0.39810717,
|
||||
1
|
||||
};
|
||||
soundEngineOnExt[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_Start",
|
||||
1.9952624,
|
||||
1,
|
||||
50
|
||||
};
|
||||
soundEngineOffExt[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_stop",
|
||||
1.9952624,
|
||||
1,
|
||||
50
|
||||
};
|
||||
buildCrash0[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
buildCrash1[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
buildCrash2[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
buildCrash3[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
buildCrash4[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
buildCrash5[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
buildCrash6[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
buildCrash7[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
soundBuildingCrash[]=
|
||||
{
|
||||
"buildCrash0",
|
||||
0.125,
|
||||
"buildCrash1",
|
||||
0.125,
|
||||
"buildCrash2",
|
||||
0.125,
|
||||
"buildCrash3",
|
||||
0.125,
|
||||
"buildCrash4",
|
||||
0.125,
|
||||
"buildCrash5",
|
||||
0.125,
|
||||
"buildCrash6",
|
||||
0.125,
|
||||
"buildCrash7",
|
||||
0.125
|
||||
};
|
||||
WoodCrash0[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_01",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
WoodCrash1[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_02",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
WoodCrash2[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_03",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
WoodCrash3[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_04",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
WoodCrash4[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_05",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
WoodCrash5[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_06",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
WoodCrash6[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_07",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
WoodCrash7[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_08",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
soundWoodCrash[]=
|
||||
{
|
||||
"woodCrash0",
|
||||
0.125,
|
||||
"woodCrash1",
|
||||
0.125,
|
||||
"woodCrash2",
|
||||
0.125,
|
||||
"woodCrash3",
|
||||
0.125,
|
||||
"woodCrash4",
|
||||
0.125,
|
||||
"woodCrash5",
|
||||
0.125,
|
||||
"woodCrash6",
|
||||
0.125,
|
||||
"woodCrash7",
|
||||
0.125
|
||||
};
|
||||
armorCrash0[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
armorCrash1[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
armorCrash2[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
armorCrash3[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
armorCrash4[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
armorCrash5[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
armorCrash6[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
armorCrash7[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
soundArmorCrash[]=
|
||||
{
|
||||
"ArmorCrash0",
|
||||
0.125,
|
||||
"ArmorCrash1",
|
||||
0.125,
|
||||
"ArmorCrash2",
|
||||
0.125,
|
||||
"ArmorCrash3",
|
||||
0.125,
|
||||
"ArmorCrash4",
|
||||
0.125,
|
||||
"ArmorCrash5",
|
||||
0.125,
|
||||
"ArmorCrash6",
|
||||
0.125,
|
||||
"ArmorCrash7",
|
||||
0.125
|
||||
};
|
||||
Crash0[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
Crash1[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
Crash2[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
Crash3[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
Crash4[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
Crash5[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
Crash6[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
Crash7[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
|
||||
1.9952624,
|
||||
1,
|
||||
75
|
||||
};
|
||||
soundCrashes[]=
|
||||
{
|
||||
"Crash0",
|
||||
0.125,
|
||||
"Crash1",
|
||||
0.125,
|
||||
"Crash2",
|
||||
0.125,
|
||||
"Crash3",
|
||||
0.125,
|
||||
"Crash4",
|
||||
0.125,
|
||||
"Crash5",
|
||||
0.125,
|
||||
"Crash6",
|
||||
0.125,
|
||||
"Crash7",
|
||||
0.125
|
||||
};
|
||||
BushCrash1[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_01",
|
||||
0.63095737,
|
||||
1,
|
||||
50
|
||||
};
|
||||
BushCrash2[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_02",
|
||||
0.63095737,
|
||||
1,
|
||||
50
|
||||
};
|
||||
BushCrash3[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03",
|
||||
0.63095737,
|
||||
1,
|
||||
50
|
||||
};
|
||||
BushCrash4[]=
|
||||
{
|
||||
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03",
|
||||
0.63095737,
|
||||
0.80000001,
|
||||
50
|
||||
};
|
||||
soundBushCrash[]=
|
||||
{
|
||||
"BushCrash1",
|
||||
0.25,
|
||||
"BushCrash2",
|
||||
0.25,
|
||||
"BushCrash3",
|
||||
0.25,
|
||||
"BushCrash4",
|
||||
0.25
|
||||
};
|
||||
class Sounds
|
||||
{
|
||||
soundSetsInt[]=
|
||||
{
|
||||
"Mrap_02_Engine_RPM0_INT_SoundSet",
|
||||
"Mrap_02_Engine_RPM1_INT_SoundSet",
|
||||
"Mrap_02_Engine_RPM2_INT_SoundSet",
|
||||
"Mrap_02_Engine_RPM3_INT_SoundSet",
|
||||
"Mrap_02_Engine_RPM4_INT_SoundSet",
|
||||
"Mrap_02_Rattling_INT_SoundSet",
|
||||
"Mrap_02_Stress_INT_SoundSet",
|
||||
"Mrap_02_Rain_INT_SoundSet",
|
||||
"Mrap_02_Tires_Rock_Fast_INT_SoundSet",
|
||||
"Mrap_02_Tires_Grass_Fast_INT_SoundSet",
|
||||
"Mrap_02_Tires_Sand_Fast_INT_SoundSet",
|
||||
"Mrap_02_Tires_Gravel_Fast_INT_SoundSet",
|
||||
"Mrap_02_Tires_Mud_Fast_INT_SoundSet",
|
||||
"Mrap_02_Tires_Asphalt_Fast_INT_SoundSet",
|
||||
"Mrap_02_Tires_Water_Fast_INT_SoundSet",
|
||||
"Mrap_02_Tires_Rock_Slow_INT_SoundSet",
|
||||
"Mrap_02_Tires_Grass_Slow_INT_SoundSet",
|
||||
"Mrap_02_Tires_Sand_Slow_INT_SoundSet",
|
||||
"Mrap_02_Tires_Gravel_Slow_INT_SoundSet",
|
||||
"Mrap_02_Tires_Mud_Slow_INT_SoundSet",
|
||||
"Mrap_02_Tires_Asphalt_Slow_INT_SoundSet",
|
||||
"Mrap_02_Tires_Water_Slow_INT_SoundSet",
|
||||
"Mrap_02_Tires_Turn_Hard_INT_SoundSet",
|
||||
"Mrap_02_Tires_Turn_Soft_INT_SoundSet",
|
||||
"Mrap_02_Tires_Brake_Hard_INT_SoundSet",
|
||||
"Mrap_02_Tires_Brake_Soft_INT_SoundSet",
|
||||
"",
|
||||
"Tires_Movement_Dirt_Int_01_SoundSet"
|
||||
};
|
||||
soundSetsExt[]=
|
||||
{
|
||||
"Mrap_02_Engine_RPM0_EXT_SoundSet",
|
||||
"Mrap_02_Engine_RPM1_EXT_SoundSet",
|
||||
"Mrap_02_Engine_RPM2_EXT_SoundSet",
|
||||
"Mrap_02_Engine_RPM3_EXT_SoundSet",
|
||||
"Mrap_02_Engine_RPM4_EXT_SoundSet",
|
||||
"Mrap_02_Rattling_EXT_SoundSet",
|
||||
"Mrap_02_Stress_EXT_SoundSet",
|
||||
"Mrap_02_Rain_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Rock_Fast_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Grass_Fast_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Sand_Fast_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Gravel_Fast_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Mud_Fast_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Asphalt_Fast_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Water_Fast_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Rock_Slow_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Grass_Slow_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Sand_Slow_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Gravel_Slow_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Mud_Slow_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Asphalt_Slow_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Water_Slow_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Turn_Hard_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Turn_Soft_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Brake_Hard_EXT_SoundSet",
|
||||
"Mrap_02_Tires_Brake_Soft_EXT_SoundSet",
|
||||
"",
|
||||
"Tires_Movement_Dirt_Int_01_SoundSet"
|
||||
};
|
||||
};
|
||||
1439
braf_armored/BRAF_LMV/LMV_base.hpp
Normal file
1439
braf_armored/BRAF_LMV/LMV_base.hpp
Normal file
File diff suppressed because it is too large
Load Diff
702
braf_armored/BRAF_LMV/model.cfg
Normal file
702
braf_armored/BRAF_LMV/model.cfg
Normal file
@@ -0,0 +1,702 @@
|
||||
class CfgSkeletons
|
||||
{
|
||||
class Default
|
||||
{
|
||||
isDiscrete=1;
|
||||
skeletonInherit="";
|
||||
skeletonBones[]={};
|
||||
};
|
||||
class BRAF_LMV_Skeleton : Default
|
||||
{
|
||||
SkeletonBones[]=
|
||||
{
|
||||
"damageHide","",
|
||||
"drivewheel","damageHide",
|
||||
|
||||
"wheel_1_1_damper","",
|
||||
"wheel_1_1_steering","wheel_1_1_damper",
|
||||
"wheel_1_1","wheel_1_1_steering",
|
||||
"wheel_1_1_unhide","wheel_1_1",
|
||||
"wheel_1_1_hide","wheel_1_1",
|
||||
|
||||
"wheel_1_2_damper","",
|
||||
"wheel_1_2","wheel_1_2_damper",
|
||||
"wheel_1_2_unhide","wheel_1_2",
|
||||
"wheel_1_2_hide","wheel_1_2",
|
||||
|
||||
"wheel_2_1_damper","",
|
||||
"wheel_2_1_steering","wheel_2_1_damper",
|
||||
"wheel_2_1","wheel_2_1_steering",
|
||||
"wheel_2_1_unhide","wheel_2_1",
|
||||
"wheel_2_1_hide","wheel_2_1",
|
||||
|
||||
"wheel_2_2_damper","",
|
||||
"wheel_2_2","wheel_2_2_damper",
|
||||
"wheel_2_2_unhide","wheel_2_2",
|
||||
"wheel_2_2_hide","wheel_2_2",
|
||||
|
||||
"speed","damageHide",
|
||||
"rpm","damageHide",
|
||||
"temp","damageHide",
|
||||
"volt","damageHide",
|
||||
"fuel","damageHide",
|
||||
"Antenna_1","damageHide",
|
||||
"Antenna_2","damageHide",
|
||||
|
||||
"reverselight","damageHide",
|
||||
"marker","damageHide",
|
||||
"CamonetHull","damageHide",
|
||||
"step","damageHide",
|
||||
"step_hide","damageHide",
|
||||
"Bumper_1","damageHide",
|
||||
"Bumper_2","damageHide",
|
||||
"jerrycan","damageHide",
|
||||
"smoke","damageHide",
|
||||
|
||||
"Armed","",
|
||||
"mainturret","Armed",
|
||||
"mainGun","mainturret",
|
||||
"gun_recoil","mainGun",
|
||||
"zasleh","mainGun",
|
||||
|
||||
"Glass1","damageHide",
|
||||
"Glass2","damageHide",
|
||||
"Glass3","damageHide",
|
||||
"Glass4","damageHide",
|
||||
"Glass5","damageHide",
|
||||
|
||||
"rendertarget0","damageHide",
|
||||
"control","Armed",
|
||||
"Stick_L","control",
|
||||
"Stick_R","control",
|
||||
|
||||
"hatch_gunner",""
|
||||
|
||||
};
|
||||
};
|
||||
};
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sections[] = {};
|
||||
sectionsInherit="";
|
||||
skeletonName = "";
|
||||
};
|
||||
class BRAF_LMV : Default
|
||||
{
|
||||
skeletonName="BRAF_LMV_Skeleton";
|
||||
sections[]=
|
||||
{
|
||||
"Camo1",
|
||||
"Camo2",
|
||||
"Camo3",
|
||||
"Remax",
|
||||
"Remax_C",
|
||||
"Camonet",
|
||||
"Glass1",
|
||||
"Glass2",
|
||||
"Glass3",
|
||||
"Glass4",
|
||||
"Glass5",
|
||||
"Light_L1",
|
||||
"Light_L2",
|
||||
"Light_R1",
|
||||
"Light_R2",
|
||||
"backlight",
|
||||
"brakelight",
|
||||
"dashboardlight",
|
||||
"zbytek",
|
||||
"clan",
|
||||
"zasleh",
|
||||
"fratricide_counter",
|
||||
"NATOSymbol_currentFraction_first",
|
||||
"NATOSymbol_currentFraction_second",
|
||||
"NATOSymbol_type",
|
||||
"NATOSymbol_size",
|
||||
"NATOSymbol_superiorFraction_first",
|
||||
"NATOSymbol_superiorFraction_second"
|
||||
};
|
||||
class Animations
|
||||
{
|
||||
class drivewheel
|
||||
{
|
||||
type="rotation";
|
||||
angle0="rad 75";
|
||||
angle1="rad -75";
|
||||
axis="axis_drivewheel";
|
||||
memory=1;
|
||||
minValue=-1;
|
||||
maxValue=1;
|
||||
minPhase=-1;
|
||||
maxPhase=1;
|
||||
source="drivingWheel";
|
||||
sourceAddress=0;
|
||||
selection="drivewheel";
|
||||
};
|
||||
class rpm
|
||||
{
|
||||
type="rotation";
|
||||
angle0="rad 130";
|
||||
angle1="rad -130";
|
||||
axis="axis_rpm";
|
||||
memory=1;
|
||||
minValue=0;
|
||||
maxValue=6000;
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
source="rpm";
|
||||
sourceAddress=0;
|
||||
selection="rpm";
|
||||
};
|
||||
class speed
|
||||
{
|
||||
type="rotation";
|
||||
angle0="rad -130";
|
||||
angle1="rad 133";
|
||||
axis="axis_speed";
|
||||
memory=1;
|
||||
minValue=5.555556;
|
||||
maxValue=61.11111;
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
source="speed";
|
||||
sourceAddress=0;
|
||||
selection="speed";
|
||||
};
|
||||
class fuel
|
||||
{
|
||||
type="rotation";
|
||||
source="fuel";
|
||||
selection="fuel";
|
||||
axis="axis_fuel";
|
||||
memory=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
angle0="rad -135";
|
||||
angle1="rad -35";
|
||||
};
|
||||
class temp
|
||||
{
|
||||
type="rotation";
|
||||
source="engineTemp";
|
||||
selection="temp";
|
||||
axis="axis_temp";
|
||||
memory=1;
|
||||
minValue=50;
|
||||
maxValue=130;
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
angle0="rad -140";
|
||||
angle1="rad -35";
|
||||
};
|
||||
class volt
|
||||
{
|
||||
type="rotation";
|
||||
source="engineTemp";
|
||||
selection="volt";
|
||||
axis="axis_volt";
|
||||
memory=1;
|
||||
minValue=9;
|
||||
maxValue=19;
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
angle0="rad 55";
|
||||
angle1="rad -55";
|
||||
};
|
||||
class reverse
|
||||
{
|
||||
type="Hide";
|
||||
selection="reverselight";
|
||||
sourceAddress="clamp";
|
||||
source="Gear";
|
||||
minValue=-1;
|
||||
maxValue=0;
|
||||
hideValue="0.2";
|
||||
};
|
||||
class Marker_Hide
|
||||
{
|
||||
type="hide";
|
||||
selection="marker";
|
||||
sourceAddress="clamp";
|
||||
source="Marker_Hide";
|
||||
memory=1;
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
hideValue=1;
|
||||
};
|
||||
class Steering_1
|
||||
{
|
||||
type="rotation";
|
||||
angle0=-0.35;
|
||||
angle1=0.35;
|
||||
axis="axis_steering_1_1";
|
||||
memory=1;
|
||||
minValue=-1;
|
||||
maxValue=1;
|
||||
minPhase=-1;
|
||||
maxPhase=1;
|
||||
source="drivingWheel";
|
||||
sourceAddress=0;
|
||||
selection="wheel_1_1_steering";
|
||||
};
|
||||
class Steering_2: Steering_1
|
||||
{
|
||||
axis="axis_steering_2_1";
|
||||
selection="wheel_2_1_steering";
|
||||
};
|
||||
class Wheel_1_1
|
||||
{
|
||||
type="rotationX";
|
||||
angle0=0;
|
||||
angle1=-6.283185;
|
||||
axis="wheel_1_1_axis";
|
||||
memory=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
source="wheel";
|
||||
sourceAddress=1;
|
||||
selection="wheel_1_1";
|
||||
};
|
||||
class wheel_1_2: Wheel_1_1
|
||||
{
|
||||
axis="wheel_1_2_axis";
|
||||
selection="wheel_1_2";
|
||||
};
|
||||
class wheel_2_1: Wheel_1_1
|
||||
{
|
||||
axis="wheel_2_1_axis";
|
||||
selection="wheel_2_1";
|
||||
};
|
||||
class Wheel_2_2: Wheel_1_1
|
||||
{
|
||||
axis="wheel_2_2_axis";
|
||||
selection="wheel_2_2";
|
||||
};
|
||||
class wheel_1_1_Damper
|
||||
{
|
||||
type="translation";
|
||||
axis="axis_damper";
|
||||
selection="wheel_1_1_damper";
|
||||
sourceAddress="clamp";
|
||||
source="damper";
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
memory=0;
|
||||
offset0=1;
|
||||
offset1=-0.15;
|
||||
};
|
||||
class wheel_1_2_Damper: wheel_1_1_Damper
|
||||
{
|
||||
selection="wheel_1_2_damper";
|
||||
};
|
||||
class wheel_2_1_Damper: wheel_1_1_Damper
|
||||
{
|
||||
selection="wheel_2_1_damper";
|
||||
};
|
||||
class wheel_2_2_Damper: wheel_1_1_Damper
|
||||
{
|
||||
selection="wheel_2_2_damper";
|
||||
};
|
||||
class wheel_1_1_Damage
|
||||
{
|
||||
type="translationY";
|
||||
offset0=0;
|
||||
offset1=0.18;
|
||||
memory=1;
|
||||
minValue=0;
|
||||
maxValue=-0.2;
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
source="HitLFWheel";
|
||||
sourceAddress=0;
|
||||
selection="wheel_1_1_damper";
|
||||
};
|
||||
class wheel_1_2_Damage: wheel_1_1_Damage
|
||||
{
|
||||
source="HitLBWheel";
|
||||
selection="wheel_1_2_damper";
|
||||
};
|
||||
class wheel_2_1_Damage: wheel_1_1_Damage
|
||||
{
|
||||
source="HitRFWheel";
|
||||
selection="wheel_2_1_damper";
|
||||
};
|
||||
class wheel_2_2_Damage: wheel_1_1_Damage
|
||||
{
|
||||
source="HitRBWheel";
|
||||
selection="wheel_2_2_damper";
|
||||
};
|
||||
class wheel_1_1_destruct_unhide
|
||||
{
|
||||
type="hide";
|
||||
hideValue=0;
|
||||
unhideValue=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
source="HitLFWheel";
|
||||
sourceAddress=2;
|
||||
selection="wheel_1_1_unhide";
|
||||
};
|
||||
class wheel_1_2_destruct_unhide: wheel_1_1_destruct_unhide
|
||||
{
|
||||
source="HitLBWheel";
|
||||
selection="wheel_1_2_unhide";
|
||||
};
|
||||
class wheel_2_1_destruct_unhide: wheel_1_1_destruct_unhide
|
||||
{
|
||||
source="HitRFWheel";
|
||||
selection="wheel_2_1_unhide";
|
||||
};
|
||||
class wheel_2_2_destruct_unhide: wheel_1_1_destruct_unhide
|
||||
{
|
||||
source="HitRBWheel";
|
||||
selection="wheel_2_2_unhide";
|
||||
};
|
||||
class Gunnerhatch
|
||||
{
|
||||
type="rotation";
|
||||
angle0=0;
|
||||
angle1="rad -100";
|
||||
axis="axis_gunner_hatch";
|
||||
memory=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
source="Close_Hatch";
|
||||
sourceAddress=1;
|
||||
selection="hatch_gunner";
|
||||
};
|
||||
class MainTurret
|
||||
{
|
||||
type="rotation";
|
||||
angle0=-6.283185;
|
||||
angle1=6.283185;
|
||||
axis="axis_turret";
|
||||
memory=1;
|
||||
minValue=-6.283185;
|
||||
maxValue=6.283185;
|
||||
minPhase=-6.283185;
|
||||
maxPhase=6.283185;
|
||||
source="mainTurret";
|
||||
sourceAddress=0;
|
||||
selection="mainTurret";
|
||||
};
|
||||
class MainGun
|
||||
{
|
||||
type="rotation";
|
||||
angle0=-6.283185;
|
||||
angle1=6.283185;
|
||||
axis="axis_gun";
|
||||
memory=1;
|
||||
minValue=-6.283185;
|
||||
maxValue=6.283185;
|
||||
minPhase=-6.283185;
|
||||
maxPhase=6.283185;
|
||||
source="mainGun";
|
||||
sourceAddress=0;
|
||||
selection="mainGun";
|
||||
};
|
||||
class Stick_L_Y
|
||||
{
|
||||
type="rotationx";
|
||||
source="mainGun";
|
||||
selection="Stick_L";
|
||||
sourceAddress="clamp";
|
||||
axis="stick_axis";
|
||||
minValue=-6.283185;
|
||||
maxValue=6.283185;
|
||||
minPhase=-6.283185;
|
||||
maxPhase=6.283185;
|
||||
memory=0;
|
||||
angle0="-rad 30";
|
||||
angle1="rad 30";
|
||||
};
|
||||
class Stick_R_Y: Stick_L_Y
|
||||
{
|
||||
selection="Stick_L";
|
||||
};
|
||||
class Stick_L_X: Stick_L_Y
|
||||
{
|
||||
source="mainTurret";
|
||||
angle0="-rad 30";
|
||||
angle1="rad 30";
|
||||
};
|
||||
class Stick_R_X: Stick_L_X
|
||||
{
|
||||
selection="Stick_L";
|
||||
angle0="rad 30";
|
||||
angle1="-rad 30";
|
||||
};
|
||||
class Armed_Hide
|
||||
{
|
||||
type="hide";
|
||||
source="Armed_Hide";
|
||||
selection="Armed";
|
||||
sourceAddress="clamp";
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
memory=0;
|
||||
hideValue=0;
|
||||
unhideValue=1;
|
||||
};
|
||||
class Mount_Hide: Armed_Hide
|
||||
{
|
||||
source="Mount_Hide";
|
||||
selection="Mount";
|
||||
};
|
||||
class MainGun_damage
|
||||
{
|
||||
type="rotation";
|
||||
angle0=0;
|
||||
angle1="rad -20";
|
||||
axis="axis_gun";
|
||||
memory=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
source="damage";
|
||||
sourceAddress=0;
|
||||
selection="mainGun";
|
||||
};
|
||||
class Gun_Flash_Rot
|
||||
{
|
||||
type="rotation";
|
||||
selection="zasleh";
|
||||
sourceAddress="loop";
|
||||
axis="recoil_axis";
|
||||
source="Gun_Flash_Rot";
|
||||
minPhase=0;
|
||||
maxPhase=4;
|
||||
minValue=0;
|
||||
maxValue=4;
|
||||
memory=0;
|
||||
angle0=0;
|
||||
angle1=6.283185;
|
||||
};
|
||||
class Gun_recoil
|
||||
{
|
||||
type="translation";
|
||||
source="Gun_Recoil";
|
||||
selection="gun_recoil";
|
||||
sourceAddress="loop";
|
||||
axis="recoil_axis";
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
memory=0;
|
||||
offset0=0;
|
||||
offset1=1;
|
||||
};
|
||||
class damageHide
|
||||
{
|
||||
type="hide";
|
||||
source="damage";
|
||||
selection="damageHide";
|
||||
sourceAddress=clamp;
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
minValue=0.0;
|
||||
maxValue=1.0;
|
||||
hideValue=1.0;
|
||||
};
|
||||
class Glass1_destruct
|
||||
{
|
||||
type="hide";
|
||||
selection="Glass1";
|
||||
source="HitGlass1";
|
||||
minValue = 0;
|
||||
maxValue = 1;
|
||||
hidevalue = 0.99999;
|
||||
};
|
||||
class Glass2_destruct: Glass1_destruct
|
||||
{
|
||||
selection="Glass2";
|
||||
source="HitGlass2";
|
||||
|
||||
};
|
||||
class Glass3_destruct: Glass1_destruct
|
||||
{
|
||||
selection="Glass3";
|
||||
source="HitGlass3";
|
||||
|
||||
};
|
||||
class Glass4_destruct: Glass1_destruct
|
||||
{
|
||||
selection="Glass4";
|
||||
source="HitGlass4";
|
||||
|
||||
};
|
||||
class Glass5_destruct: Glass1_destruct
|
||||
{
|
||||
selection="Glass5";
|
||||
source="HitGlass5";
|
||||
|
||||
};
|
||||
class wheel_1_1_destruct: damageHide
|
||||
{
|
||||
source="HitLFWheel";
|
||||
selection="wheel_1_1_hide";
|
||||
};
|
||||
class wheel_1_2_destruct: damageHide
|
||||
{
|
||||
source="HitLBWheel";
|
||||
selection="wheel_1_2_hide";
|
||||
};
|
||||
class wheel_2_1_destruct: damageHide
|
||||
{
|
||||
source="HitRFWheel";
|
||||
selection="wheel_2_1_hide";
|
||||
};
|
||||
class wheel_2_2_destruct: damageHide
|
||||
{
|
||||
source="HitRBWheel";
|
||||
selection="wheel_2_2_hide";
|
||||
};
|
||||
class antenna1_bend_X
|
||||
{
|
||||
type="translationX";
|
||||
source="gmeterx";
|
||||
selection="Antenna_1";
|
||||
animPeriod=0;
|
||||
minPhase=-1;
|
||||
maxPhase=1;
|
||||
minValue=-0.1;
|
||||
maxValue=0.1;
|
||||
offset0=0.05;
|
||||
offset1=-0.05;
|
||||
};
|
||||
class antenna1_bend_Z: antenna1_bend_X
|
||||
{
|
||||
type="translationZ";
|
||||
source="gmeterz";
|
||||
};
|
||||
class antenna2_bend_X
|
||||
{
|
||||
type="translationX";
|
||||
source="gmeterx";
|
||||
selection="Antenna_2";
|
||||
animPeriod=0;
|
||||
minPhase=-1;
|
||||
maxPhase=1;
|
||||
minValue=-0.1;
|
||||
maxValue=0.1;
|
||||
offset0=0.05;
|
||||
offset1=-0.05;
|
||||
};
|
||||
class antenna2_bend_Z: antenna2_bend_X
|
||||
{
|
||||
type="translationZ";
|
||||
source="gmeterz";
|
||||
};
|
||||
class Step_Hide
|
||||
{
|
||||
type="hide";
|
||||
source="Step_Hide";
|
||||
selection="Step_Hide";
|
||||
sourceAddress="clamp";
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
memory=0;
|
||||
hideValue=1;
|
||||
};
|
||||
class Step
|
||||
{
|
||||
type="hide";
|
||||
source="Step";
|
||||
selection="Step";
|
||||
sourceAddress="clamp";
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
memory=0;
|
||||
hideValue=1;
|
||||
};
|
||||
class Bumper_1
|
||||
{
|
||||
type="hide";
|
||||
source="Bumper_1";
|
||||
selection="Bumper_1";
|
||||
sourceAddress="clamp";
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
memory=0;
|
||||
hideValue=1;
|
||||
};
|
||||
class Bumper_2
|
||||
{
|
||||
type="hide";
|
||||
source="Bumper_2";
|
||||
selection="Bumper_2";
|
||||
sourceAddress="clamp";
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
memory=0;
|
||||
hideValue=1;
|
||||
};
|
||||
class Jerry_Hide
|
||||
{
|
||||
type="hide";
|
||||
source="Jerry_Hide";
|
||||
selection="jerrycan";
|
||||
sourceAddress="clamp";
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
memory=0;
|
||||
hideValue=1;
|
||||
};
|
||||
class Smoke_Hide
|
||||
{
|
||||
type="hide";
|
||||
source="Smoke_Hide";
|
||||
selection="smoke";
|
||||
sourceAddress="clamp";
|
||||
minPhase=0;
|
||||
maxPhase=1;
|
||||
minValue=0;
|
||||
maxValue=1;
|
||||
memory=0;
|
||||
hideValue=1;
|
||||
};
|
||||
//class CamonetHull_Hide
|
||||
//{
|
||||
// type="hide";
|
||||
// source="CamonetHull_Hide";
|
||||
// selection="CamonetHull";
|
||||
// sourceAddress="clamp";
|
||||
// minPhase=0;
|
||||
// maxPhase=1;
|
||||
// minValue=0;
|
||||
// maxValue=1;
|
||||
// memory=0;
|
||||
// hideValue=0;
|
||||
// unhideValue=1;
|
||||
//};
|
||||
};
|
||||
};
|
||||
class BRAF_LMV_Wreck: BRAF_LMV{};
|
||||
};
|
||||
Reference in New Issue
Block a user