This commit is the equivalent of a atomic bomb
This commit is contained in:
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braf_armored/BRAF_LMV/Data/Camo12_as.paa
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braf_armored/BRAF_LMV/Data/Camo12_as.paa
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braf_armored/BRAF_LMV/Data/Camo1_as.paa
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braf_armored/BRAF_LMV/Data/Camo1_as.paa
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braf_armored/BRAF_LMV/Data/Camo1_co.paa
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braf_armored/BRAF_LMV/Data/Camo1_co.paa
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braf_armored/BRAF_LMV/Data/Camo1_nohq.paa
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braf_armored/BRAF_LMV/Data/Camo1_nohq.paa
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braf_armored/BRAF_LMV/Data/Camo1_smdi.paa
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braf_armored/BRAF_LMV/Data/Camo1_smdi.paa
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braf_armored/BRAF_LMV/Data/Camo2_as.paa
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braf_armored/BRAF_LMV/Data/Camo2_as.paa
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braf_armored/BRAF_LMV/Data/Camo2_co.paa
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braf_armored/BRAF_LMV/Data/Camo2_co.paa
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braf_armored/BRAF_LMV/Data/Camo2_nohq.paa
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braf_armored/BRAF_LMV/Data/Camo2_nohq.paa
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braf_armored/BRAF_LMV/Data/Camo2_smdi.paa
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braf_armored/BRAF_LMV/Data/Camo2_smdi.paa
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braf_armored/BRAF_LMV/Data/Camo3_as.paa
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braf_armored/BRAF_LMV/Data/Camo3_as.paa
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braf_armored/BRAF_LMV/Data/Camo3_co.paa
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braf_armored/BRAF_LMV/Data/Camo3_co.paa
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braf_armored/BRAF_LMV/Data/Camo3_nohq.paa
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braf_armored/BRAF_LMV/Data/Camo3_nohq.paa
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braf_armored/BRAF_LMV/Data/Camo3_smdi.paa
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braf_armored/BRAF_LMV/Data/Camo3_smdi.paa
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braf_armored/BRAF_LMV/Data/Glass_as.paa
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braf_armored/BRAF_LMV/Data/Glass_as.paa
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braf_armored/BRAF_LMV/Data/Glass_ca.paa
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braf_armored/BRAF_LMV/Data/Glass_ca.paa
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braf_armored/BRAF_LMV/Data/Glass_nohq.paa
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braf_armored/BRAF_LMV/Data/Glass_nohq.paa
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braf_armored/BRAF_LMV/Data/Glass_smdi.paa
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braf_armored/BRAF_LMV/Data/Glass_smdi.paa
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braf_armored/BRAF_LMV/Data/UI/LMV_Base_ca.paa
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braf_armored/BRAF_LMV/Data/UI/LMV_Base_ca.paa
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braf_armored/BRAF_LMV/Data/UI/LMV_EB_picture_ca.paa
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braf_armored/BRAF_LMV/Data/UI/LMV_EB_picture_ca.paa
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braf_armored/BRAF_LMV/Data/UI/LMV_RCWS_EB_picture_ca.paa
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braf_armored/BRAF_LMV/Data/UI/LMV_RCWS_EB_picture_ca.paa
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braf_armored/BRAF_LMV/Data/UI/LMV_RCWS_ca.paa
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braf_armored/BRAF_LMV/Data/UI/LMV_RCWS_ca.paa
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braf_armored/BRAF_LMV/Data/UI/map_LMV_CA.paa
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braf_armored/BRAF_LMV/Data/UI/map_LMV_CA.paa
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braf_armored/BRAF_LMV/Data/beacon_red.rvmat
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braf_armored/BRAF_LMV/Data/beacon_red.rvmat
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@@ -0,0 +1,8 @@
|
||||
ambient[]={1,0,0,1};
|
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diffuse[]={1,0,0,1};
|
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forcedDiffuse[]={1,0,0,0};
|
||||
emmisive[]={1,0,0,1};
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specular[]={1,0,0,1};
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specularPower=100;
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PixelShaderID="Normal";
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VertexShaderID="Basic";
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8
braf_armored/BRAF_LMV/Data/beacon_white.rvmat
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braf_armored/BRAF_LMV/Data/beacon_white.rvmat
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|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={1,1,1,0};
|
||||
emmisive[]={1,1,1,1};
|
||||
specular[]={1,1,1,1};
|
||||
specularPower=100;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
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55
braf_armored/BRAF_LMV/Data/camo1.rvmat
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braf_armored/BRAF_LMV/Data/camo1.rvmat
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@@ -0,0 +1,55 @@
|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_LMV\data\camo1_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1.0,1.0,1.0,1.0};
|
||||
diffuse[]={1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,1.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.15,0.15,0.15,1.0};
|
||||
specularPower=50;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo1_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo1_as.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo1_smdi.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.8,0.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
55
braf_armored/BRAF_LMV/Data/camo2.rvmat
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braf_armored/BRAF_LMV/Data/camo2.rvmat
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|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_LMV\data\camo2_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1.0,1.0,1.0,1.0};
|
||||
diffuse[]={1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,1.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.15,0.15,0.15,1.0};
|
||||
specularPower=50;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo2_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo2_as.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo2_smdi.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.8,0.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
55
braf_armored/BRAF_LMV/Data/camo3.rvmat
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braf_armored/BRAF_LMV/Data/camo3.rvmat
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|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_LMV\data\camo3_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1.0,1.0,1.0,1.0};
|
||||
diffuse[]={1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,1.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.15,0.15,0.15,1.0};
|
||||
specularPower=50;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo3_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo3_as.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\camo3_smdi.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.8,0.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
86
braf_armored/BRAF_LMV/Data/damage/M2_damage.rvmat
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86
braf_armored/BRAF_LMV/Data/damage/M2_damage.rvmat
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|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.15000001,0.15000001,0.15000001,1};
|
||||
specularPower=70;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_cdt.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={5,0,0};
|
||||
up[]={0,5,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]=
|
||||
{
|
||||
"cos(70)*3",
|
||||
"sin(70)*3",
|
||||
0
|
||||
};
|
||||
up[]=
|
||||
{
|
||||
"-sin(70)*3",
|
||||
"cos(70)*3",
|
||||
0
|
||||
};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0.33000001,0.050000001,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\M2_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
86
braf_armored/BRAF_LMV/Data/damage/REMAX_C_damage.rvmat
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86
braf_armored/BRAF_LMV/Data/damage/REMAX_C_damage.rvmat
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|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.15000001,0.15000001,0.15000001,1};
|
||||
specularPower=70;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_cdt.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={5,0,0};
|
||||
up[]={0,5,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]=
|
||||
{
|
||||
"cos(70)*3",
|
||||
"sin(70)*3",
|
||||
0
|
||||
};
|
||||
up[]=
|
||||
{
|
||||
"-sin(70)*3",
|
||||
"cos(70)*3",
|
||||
0
|
||||
};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0.33000001,0.050000001,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAXC_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
86
braf_armored/BRAF_LMV/Data/damage/REMAX_damage.rvmat
Normal file
86
braf_armored/BRAF_LMV/Data/damage/REMAX_damage.rvmat
Normal file
@@ -0,0 +1,86 @@
|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.15000001,0.15000001,0.15000001,1};
|
||||
specularPower=70;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_cdt.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={5,0,0};
|
||||
up[]={0,5,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]=
|
||||
{
|
||||
"cos(70)*3",
|
||||
"sin(70)*3",
|
||||
0
|
||||
};
|
||||
up[]=
|
||||
{
|
||||
"-sin(70)*3",
|
||||
"cos(70)*3",
|
||||
0
|
||||
};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0.33000001,0.050000001,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_Armored_Weap\data\REMAX_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
86
braf_armored/BRAF_LMV/Data/damage/camo1_damage.rvmat
Normal file
86
braf_armored/BRAF_LMV/Data/damage/camo1_damage.rvmat
Normal file
@@ -0,0 +1,86 @@
|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_LMV\data\camo1_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.15000001,0.15000001,0.15000001,1};
|
||||
specularPower=70;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo1_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_cdt.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={5,0,0};
|
||||
up[]={0,5,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]=
|
||||
{
|
||||
"cos(70)*3",
|
||||
"sin(70)*3",
|
||||
0
|
||||
};
|
||||
up[]=
|
||||
{
|
||||
"-sin(70)*3",
|
||||
"cos(70)*3",
|
||||
0
|
||||
};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0.33000001,0.050000001,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo1_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo1_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
86
braf_armored/BRAF_LMV/Data/damage/camo2_damage.rvmat
Normal file
86
braf_armored/BRAF_LMV/Data/damage/camo2_damage.rvmat
Normal file
@@ -0,0 +1,86 @@
|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_LMV\data\camo2_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.15000001,0.15000001,0.15000001,1};
|
||||
specularPower=70;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo2_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_cdt.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={5,0,0};
|
||||
up[]={0,5,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]=
|
||||
{
|
||||
"cos(70)*3",
|
||||
"sin(70)*3",
|
||||
0
|
||||
};
|
||||
up[]=
|
||||
{
|
||||
"-sin(70)*3",
|
||||
"cos(70)*3",
|
||||
0
|
||||
};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0.33000001,0.050000001,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo2_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo2_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
86
braf_armored/BRAF_LMV/Data/damage/camo3_damage.rvmat
Normal file
86
braf_armored/BRAF_LMV/Data/damage/camo3_damage.rvmat
Normal file
@@ -0,0 +1,86 @@
|
||||
//class StageTI
|
||||
//{
|
||||
// texture="braf\braf_armored\BRAF_LMV\data\camo3_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.15000001,0.15000001,0.15000001,1};
|
||||
specularPower=70;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo3_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_cdt.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={5,0,0};
|
||||
up[]={0,5,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metal_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]=
|
||||
{
|
||||
"cos(70)*3",
|
||||
"sin(70)*3",
|
||||
0
|
||||
};
|
||||
up[]=
|
||||
{
|
||||
"-sin(70)*3",
|
||||
"cos(70)*3",
|
||||
0
|
||||
};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0.33000001,0.050000001,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo3_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\Data\camo3_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
97
braf_armored/BRAF_LMV/Data/damage/camo_destruct.rvmat
Normal file
97
braf_armored/BRAF_LMV/Data/damage/camo_destruct.rvmat
Normal file
@@ -0,0 +1,97 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\destruct_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={0.69999999,0.69999999,0.69999999,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.029999999,0.029999999,0.029999999,1};
|
||||
specularPower=50;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\data_f\destruct\destruct_rust_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={2,0,0};
|
||||
up[]={0,2,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0.60000002,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={8,8,0};
|
||||
up[]={-8,8,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\destruct_rust_mca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={2,0,0};
|
||||
up[]={0,2,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0.60000002,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={2,0,0};
|
||||
up[]={0,2,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0.60000002,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.1,0.07)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
94
braf_armored/BRAF_LMV/Data/damage/glass_damage.rvmat
Normal file
94
braf_armored/BRAF_LMV/Data/damage/glass_damage.rvmat
Normal file
@@ -0,0 +1,94 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0.5,0.51999998,0.60000002,1};
|
||||
diffuse[]={0.5,0.51999998,0.60000002,1};
|
||||
forcedDiffuse[]={0.15000001,0.156,0.16500001,1};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.079999998,0.082000002,0.082999997,1};
|
||||
specularPower=700;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
renderFlags[]=
|
||||
{
|
||||
"NoZWrite"
|
||||
};
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_glass_tempered_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_glass_tempered_ca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_glass_tempered_ca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_glass_tempered_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.5,0.05)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
12
braf_armored/BRAF_LMV/Data/emit_blue.rvmat
Normal file
12
braf_armored/BRAF_LMV/Data/emit_blue.rvmat
Normal file
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0,0,0,1};
|
||||
diffuse[]={0,0,0,1};
|
||||
forcedDiffuse[]={0,1.3,1.5,0};
|
||||
emmisive[]={5,30,120,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
12
braf_armored/BRAF_LMV/Data/emit_green.rvmat
Normal file
12
braf_armored/BRAF_LMV/Data/emit_green.rvmat
Normal file
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0,0.30000001,0,1};
|
||||
diffuse[]={0,0.30000001,0,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={50,800,50,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
12
braf_armored/BRAF_LMV/Data/emit_headlight.rvmat
Normal file
12
braf_armored/BRAF_LMV/Data/emit_headlight.rvmat
Normal file
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={9000,7500,6000,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
12
braf_armored/BRAF_LMV/Data/emit_orange.rvmat
Normal file
12
braf_armored/BRAF_LMV/Data/emit_orange.rvmat
Normal file
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0.60000002,0.30000001,0,1};
|
||||
diffuse[]={0.60000002,0.30000001,0,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={800,500,10,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
12
braf_armored/BRAF_LMV/Data/emit_panelsgreen.rvmat
Normal file
12
braf_armored/BRAF_LMV/Data/emit_panelsgreen.rvmat
Normal file
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={40,120,40,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
12
braf_armored/BRAF_LMV/Data/emit_red.rvmat
Normal file
12
braf_armored/BRAF_LMV/Data/emit_red.rvmat
Normal file
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,0.30000001,0,1};
|
||||
diffuse[]={1,0.30000001,0,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={18000,200,100,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
91
braf_armored/BRAF_LMV/Data/glass.rvmat
Normal file
91
braf_armored/BRAF_LMV/Data/glass.rvmat
Normal file
@@ -0,0 +1,91 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\armor_f_beta\apc_tracked_01\data\mbt_01_body_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.95199996,0.69899994,0.51599997,1};
|
||||
specularPower=500;
|
||||
renderFlags[]={"NoZWrite"};
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\glass_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {3.0,0.0,0.0};
|
||||
up[] = {0.0,3.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\glass_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\glass_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnelGlass(2.1)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
86
braf_armored/BRAF_LMV/Data/glass_veh_int.rvmat
Normal file
86
braf_armored/BRAF_LMV/Data/glass_veh_int.rvmat
Normal file
@@ -0,0 +1,86 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={1,1,1,1};
|
||||
specularPower=800;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
renderFlags[]=
|
||||
{
|
||||
"NoZWrite"
|
||||
};
|
||||
class Stage1
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,0.1,0.1,1,SMDI)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.5,0.5)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_interier_car_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
12
braf_armored/BRAF_LMV/Data/mfd.rvmat
Normal file
12
braf_armored/BRAF_LMV/Data/mfd.rvmat
Normal file
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={10,10,10,1};
|
||||
diffuse[]={10,10,10,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emissive[]={2,2,2,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
51
braf_armored/BRAF_LMV/Data/mirror.rvmat
Normal file
51
braf_armored/BRAF_LMV/Data/mirror.rvmat
Normal file
@@ -0,0 +1,51 @@
|
||||
ambient[]={1.0,1.0,1.0,1.0};
|
||||
diffuse[]={1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,1.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={10,10,10,1.0};
|
||||
specularPower=5000;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\mirror_nohq.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\mirror_as.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_armored\BRAF_LMV\data\mirror_smdi.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(4.7,1.2)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
BIN
braf_armored/BRAF_LMV/Data/mirror_as.paa
LFS
Normal file
BIN
braf_armored/BRAF_LMV/Data/mirror_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_armored/BRAF_LMV/Data/mirror_co.paa
LFS
Normal file
BIN
braf_armored/BRAF_LMV/Data/mirror_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_armored/BRAF_LMV/Data/mirror_nohq.paa
LFS
Normal file
BIN
braf_armored/BRAF_LMV/Data/mirror_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_armored/BRAF_LMV/Data/mirror_smdi.paa
LFS
Normal file
BIN
braf_armored/BRAF_LMV/Data/mirror_smdi.paa
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user