This commit is the equivalent of a atomic bomb
This commit is contained in:
450
braf_armored/BRAF_LMV/LMV_Sounds.hpp
Normal file
450
braf_armored/BRAF_LMV/LMV_Sounds.hpp
Normal file
@@ -0,0 +1,450 @@
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attenuationEffectType="MrapAttenuation";
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soundGetIn[]=
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{
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"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Enter",
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0.44668359,
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1
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};
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soundGetOut[]=
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{
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"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Exit",
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0.44668359,
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1,
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40
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};
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soundDammage[]=
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{
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"",
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0.56234133,
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1
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};
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soundEngineOnInt[]=
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{
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"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_Start",
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0.50118721,
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1
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};
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soundEngineOffInt[]=
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{
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"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_stop",
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0.39810717,
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1
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};
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soundEngineOnExt[]=
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{
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"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_Start",
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1.9952624,
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1,
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50
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};
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soundEngineOffExt[]=
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{
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"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_stop",
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1.9952624,
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1,
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50
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};
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buildCrash0[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
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1.9952624,
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1,
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75
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};
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buildCrash1[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
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1.9952624,
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1,
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75
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};
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buildCrash2[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
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1.9952624,
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1,
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75
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};
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buildCrash3[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
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1.9952624,
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1,
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75
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};
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buildCrash4[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
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1.9952624,
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1,
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75
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};
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buildCrash5[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
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1.9952624,
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1,
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75
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};
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buildCrash6[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
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1.9952624,
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1,
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75
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};
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buildCrash7[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
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1.9952624,
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1,
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75
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};
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soundBuildingCrash[]=
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{
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"buildCrash0",
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0.125,
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"buildCrash1",
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0.125,
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"buildCrash2",
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0.125,
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"buildCrash3",
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0.125,
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"buildCrash4",
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0.125,
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"buildCrash5",
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0.125,
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"buildCrash6",
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0.125,
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"buildCrash7",
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0.125
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};
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WoodCrash0[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_01",
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1.9952624,
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1,
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75
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};
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WoodCrash1[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_02",
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1.9952624,
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1,
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75
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};
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WoodCrash2[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_03",
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1.9952624,
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1,
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75
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};
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WoodCrash3[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_04",
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1.9952624,
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1,
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75
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};
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WoodCrash4[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_05",
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1.9952624,
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1,
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75
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};
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WoodCrash5[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_06",
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1.9952624,
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1,
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75
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};
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WoodCrash6[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_07",
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1.9952624,
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1,
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75
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};
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WoodCrash7[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_08",
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1.9952624,
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1,
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75
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};
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soundWoodCrash[]=
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{
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"woodCrash0",
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0.125,
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"woodCrash1",
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0.125,
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"woodCrash2",
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0.125,
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"woodCrash3",
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0.125,
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"woodCrash4",
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0.125,
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"woodCrash5",
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0.125,
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"woodCrash6",
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0.125,
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"woodCrash7",
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0.125
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};
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armorCrash0[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
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1.9952624,
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1,
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75
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};
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armorCrash1[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
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1.9952624,
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1,
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75
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};
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armorCrash2[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
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1.9952624,
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1,
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75
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};
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armorCrash3[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
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1.9952624,
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1,
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75
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};
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armorCrash4[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
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1.9952624,
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1,
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75
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};
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armorCrash5[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
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1.9952624,
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1,
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75
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};
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armorCrash6[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
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1.9952624,
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1,
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75
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};
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armorCrash7[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
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1.9952624,
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1,
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75
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};
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soundArmorCrash[]=
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{
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"ArmorCrash0",
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0.125,
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"ArmorCrash1",
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0.125,
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"ArmorCrash2",
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0.125,
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"ArmorCrash3",
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0.125,
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"ArmorCrash4",
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0.125,
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"ArmorCrash5",
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0.125,
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"ArmorCrash6",
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0.125,
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"ArmorCrash7",
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0.125
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};
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Crash0[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
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1.9952624,
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1,
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75
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};
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Crash1[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
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1.9952624,
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1,
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75
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};
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Crash2[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
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1.9952624,
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1,
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75
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};
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Crash3[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
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1.9952624,
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1,
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75
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};
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Crash4[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
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1.9952624,
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1,
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75
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};
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Crash5[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
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1.9952624,
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1,
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75
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};
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Crash6[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
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1.9952624,
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1,
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75
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};
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Crash7[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
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1.9952624,
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1,
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75
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};
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soundCrashes[]=
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{
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"Crash0",
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0.125,
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"Crash1",
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0.125,
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"Crash2",
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0.125,
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"Crash3",
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0.125,
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"Crash4",
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0.125,
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"Crash5",
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0.125,
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"Crash6",
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0.125,
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"Crash7",
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0.125
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};
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BushCrash1[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_01",
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0.63095737,
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1,
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50
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};
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BushCrash2[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_02",
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0.63095737,
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1,
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50
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};
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BushCrash3[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03",
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0.63095737,
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1,
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50
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};
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BushCrash4[]=
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{
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"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03",
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0.63095737,
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0.80000001,
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50
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};
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soundBushCrash[]=
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{
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"BushCrash1",
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0.25,
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"BushCrash2",
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0.25,
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"BushCrash3",
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0.25,
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"BushCrash4",
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0.25
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};
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class Sounds
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{
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soundSetsInt[]=
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{
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"Mrap_02_Engine_RPM0_INT_SoundSet",
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"Mrap_02_Engine_RPM1_INT_SoundSet",
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"Mrap_02_Engine_RPM2_INT_SoundSet",
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"Mrap_02_Engine_RPM3_INT_SoundSet",
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"Mrap_02_Engine_RPM4_INT_SoundSet",
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"Mrap_02_Rattling_INT_SoundSet",
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"Mrap_02_Stress_INT_SoundSet",
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"Mrap_02_Rain_INT_SoundSet",
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"Mrap_02_Tires_Rock_Fast_INT_SoundSet",
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"Mrap_02_Tires_Grass_Fast_INT_SoundSet",
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"Mrap_02_Tires_Sand_Fast_INT_SoundSet",
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"Mrap_02_Tires_Gravel_Fast_INT_SoundSet",
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"Mrap_02_Tires_Mud_Fast_INT_SoundSet",
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"Mrap_02_Tires_Asphalt_Fast_INT_SoundSet",
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"Mrap_02_Tires_Water_Fast_INT_SoundSet",
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"Mrap_02_Tires_Rock_Slow_INT_SoundSet",
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"Mrap_02_Tires_Grass_Slow_INT_SoundSet",
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"Mrap_02_Tires_Sand_Slow_INT_SoundSet",
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"Mrap_02_Tires_Gravel_Slow_INT_SoundSet",
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"Mrap_02_Tires_Mud_Slow_INT_SoundSet",
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"Mrap_02_Tires_Asphalt_Slow_INT_SoundSet",
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"Mrap_02_Tires_Water_Slow_INT_SoundSet",
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"Mrap_02_Tires_Turn_Hard_INT_SoundSet",
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"Mrap_02_Tires_Turn_Soft_INT_SoundSet",
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"Mrap_02_Tires_Brake_Hard_INT_SoundSet",
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"Mrap_02_Tires_Brake_Soft_INT_SoundSet",
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"",
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"Tires_Movement_Dirt_Int_01_SoundSet"
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};
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soundSetsExt[]=
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{
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"Mrap_02_Engine_RPM0_EXT_SoundSet",
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"Mrap_02_Engine_RPM1_EXT_SoundSet",
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"Mrap_02_Engine_RPM2_EXT_SoundSet",
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"Mrap_02_Engine_RPM3_EXT_SoundSet",
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"Mrap_02_Engine_RPM4_EXT_SoundSet",
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"Mrap_02_Rattling_EXT_SoundSet",
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"Mrap_02_Stress_EXT_SoundSet",
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"Mrap_02_Rain_EXT_SoundSet",
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"Mrap_02_Tires_Rock_Fast_EXT_SoundSet",
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"Mrap_02_Tires_Grass_Fast_EXT_SoundSet",
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"Mrap_02_Tires_Sand_Fast_EXT_SoundSet",
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"Mrap_02_Tires_Gravel_Fast_EXT_SoundSet",
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"Mrap_02_Tires_Mud_Fast_EXT_SoundSet",
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"Mrap_02_Tires_Asphalt_Fast_EXT_SoundSet",
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"Mrap_02_Tires_Water_Fast_EXT_SoundSet",
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"Mrap_02_Tires_Rock_Slow_EXT_SoundSet",
|
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"Mrap_02_Tires_Grass_Slow_EXT_SoundSet",
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"Mrap_02_Tires_Sand_Slow_EXT_SoundSet",
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"Mrap_02_Tires_Gravel_Slow_EXT_SoundSet",
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"Mrap_02_Tires_Mud_Slow_EXT_SoundSet",
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"Mrap_02_Tires_Asphalt_Slow_EXT_SoundSet",
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"Mrap_02_Tires_Water_Slow_EXT_SoundSet",
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"Mrap_02_Tires_Turn_Hard_EXT_SoundSet",
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"Mrap_02_Tires_Turn_Soft_EXT_SoundSet",
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"Mrap_02_Tires_Brake_Hard_EXT_SoundSet",
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"Mrap_02_Tires_Brake_Soft_EXT_SoundSet",
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"",
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"Tires_Movement_Dirt_Int_01_SoundSet"
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};
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};
|
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