This commit is the equivalent of a atomic bomb
This commit is contained in:
84
braf_boat/BRAF_VLPV/Data/camo1.rvmat
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84
braf_boat/BRAF_VLPV/Data/camo1.rvmat
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|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {0.75,0.75,0.75,1.0};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
//class StageTI
|
||||
//{
|
||||
// texture = "braf\braf_boat\BRAF_VLPV\Data\camo1_ti_ca.paa";
|
||||
//};
|
||||
BIN
braf_boat/BRAF_VLPV/Data/camo1_AS.paa
LFS
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BIN
braf_boat/BRAF_VLPV/Data/camo1_AS.paa
LFS
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Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/camo1_CO.paa
LFS
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BIN
braf_boat/BRAF_VLPV/Data/camo1_CO.paa
LFS
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Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/camo1_NOHQ.paa
LFS
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BIN
braf_boat/BRAF_VLPV/Data/camo1_NOHQ.paa
LFS
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Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/camo1_SMDI.paa
LFS
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BIN
braf_boat/BRAF_VLPV/Data/camo1_SMDI.paa
LFS
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Binary file not shown.
84
braf_boat/BRAF_VLPV/Data/camo2.rvmat
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84
braf_boat/BRAF_VLPV/Data/camo2.rvmat
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@@ -0,0 +1,84 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {0.75,0.75,0.75,1.0};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
//class StageTI
|
||||
//{
|
||||
// texture = "braf\braf_boat\BRAF_VLPV\Data\camo2_ti_ca.paa";
|
||||
//};
|
||||
BIN
braf_boat/BRAF_VLPV/Data/camo2_AS.paa
LFS
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BIN
braf_boat/BRAF_VLPV/Data/camo2_AS.paa
LFS
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Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/camo2_CO.paa
LFS
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BIN
braf_boat/BRAF_VLPV/Data/camo2_CO.paa
LFS
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Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/camo2_NOHQ.paa
LFS
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BIN
braf_boat/BRAF_VLPV/Data/camo2_NOHQ.paa
LFS
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Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/camo2_SMDI.paa
LFS
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BIN
braf_boat/BRAF_VLPV/Data/camo2_SMDI.paa
LFS
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Binary file not shown.
84
braf_boat/BRAF_VLPV/Data/camo3.rvmat
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84
braf_boat/BRAF_VLPV/Data/camo3.rvmat
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@@ -0,0 +1,84 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {0.75,0.75,0.75,1.0};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
//class StageTI
|
||||
//{
|
||||
// texture = "braf\braf_boat\BRAF_VLPV\Data\camo3_ti_ca.paa";
|
||||
//};
|
||||
BIN
braf_boat/BRAF_VLPV/Data/camo3_AS.paa
LFS
Normal file
BIN
braf_boat/BRAF_VLPV/Data/camo3_AS.paa
LFS
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Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/camo3_CO.paa
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BIN
braf_boat/BRAF_VLPV/Data/camo3_CO.paa
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Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/camo3_NOHQ.paa
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BIN
braf_boat/BRAF_VLPV/Data/camo3_NOHQ.paa
LFS
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Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/camo3_SMDI.paa
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BIN
braf_boat/BRAF_VLPV/Data/camo3_SMDI.paa
LFS
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Binary file not shown.
84
braf_boat/BRAF_VLPV/Data/camo4.rvmat
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84
braf_boat/BRAF_VLPV/Data/camo4.rvmat
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@@ -0,0 +1,84 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {0.75,0.75,0.75,1.0};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
//class StageTI
|
||||
//{
|
||||
// texture = "braf\braf_boat\BRAF_VLPV\Data\camo4_ti_ca.paa";
|
||||
//};
|
||||
BIN
braf_boat/BRAF_VLPV/Data/camo4_AS.paa
LFS
Normal file
BIN
braf_boat/BRAF_VLPV/Data/camo4_AS.paa
LFS
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Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/camo4_CA.paa
LFS
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BIN
braf_boat/BRAF_VLPV/Data/camo4_CA.paa
LFS
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Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/camo4_CO.paa
LFS
Normal file
BIN
braf_boat/BRAF_VLPV/Data/camo4_CO.paa
LFS
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Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/camo4_NOHQ.paa
LFS
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BIN
braf_boat/BRAF_VLPV/Data/camo4_NOHQ.paa
LFS
Normal file
Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/camo4_SMDI.paa
LFS
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BIN
braf_boat/BRAF_VLPV/Data/camo4_SMDI.paa
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91
braf_boat/BRAF_VLPV/Data/glass.rvmat
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braf_boat/BRAF_VLPV/Data/glass.rvmat
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|
||||
//class StageTI
|
||||
//{
|
||||
// texture="a3\armor_f_beta\apc_tracked_01\data\mbt_01_body_ti_ca.paa";
|
||||
//};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.95199996,0.69899994,0.51599997,1};
|
||||
specularPower=500;
|
||||
renderFlags[]={"NoZWrite"};
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_boat\BRAF_VLPV\Data\glass_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {3.0,0.0,0.0};
|
||||
up[] = {0.0,3.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="braf\braf_boat\BRAF_VLPV\Data\glass_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_boat\BRAF_VLPV\Data\glass_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnelGlass(2.1)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
};
|
||||
BIN
braf_boat/BRAF_VLPV/Data/glass_AS.paa
LFS
Normal file
BIN
braf_boat/BRAF_VLPV/Data/glass_AS.paa
LFS
Normal file
Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/glass_CA.paa
LFS
Normal file
BIN
braf_boat/BRAF_VLPV/Data/glass_CA.paa
LFS
Normal file
Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/glass_NOHQ.paa
LFS
Normal file
BIN
braf_boat/BRAF_VLPV/Data/glass_NOHQ.paa
LFS
Normal file
Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/glass_SMDI.paa
LFS
Normal file
BIN
braf_boat/BRAF_VLPV/Data/glass_SMDI.paa
LFS
Normal file
Binary file not shown.
86
braf_boat/BRAF_VLPV/Data/glass_veh_int.rvmat
Normal file
86
braf_boat/BRAF_VLPV/Data/glass_veh_int.rvmat
Normal file
@@ -0,0 +1,86 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={1,1,1,1};
|
||||
specularPower=800;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
renderFlags[]=
|
||||
{
|
||||
"NoZWrite"
|
||||
};
|
||||
class Stage1
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,0.1,0.1,1,SMDI)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.5,0.5)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_interier_car_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_boat/BRAF_VLPV/Data/ui/VLPVBig_map_ca.paa
LFS
Normal file
BIN
braf_boat/BRAF_VLPV/Data/ui/VLPVBig_map_ca.paa
LFS
Normal file
Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/ui/VLPVBig_picture_ca.paa
LFS
Normal file
BIN
braf_boat/BRAF_VLPV/Data/ui/VLPVBig_picture_ca.paa
LFS
Normal file
Binary file not shown.
BIN
braf_boat/BRAF_VLPV/Data/ui/VLPVBig_ui_ca.paa
LFS
Normal file
BIN
braf_boat/BRAF_VLPV/Data/ui/VLPVBig_ui_ca.paa
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user