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104
braf_characters_army/CfgGlasses.hpp
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104
braf_characters_army/CfgGlasses.hpp
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class CfgGlasses {
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class None;
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class braf_loris_facewear_mount : None
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{
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author="BRAF Team";
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_generalMacro="braf_loris_facewear_mount";
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scope=2;
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scopeCurator=2;
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scopeArsenal=2;
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displayName="$STR_BRAF_NVG_MOUNT";
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model = "braf\braf_characters_army\item\nvg\braf_loris_mount.p3d";
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picture = "\braf\braf_characters_army\item\nvg\data\loris_mount.paa";
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identityTypes[] = {};
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mass=6;
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mode = 4;
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};
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// TODO - Melhorar brilho do Braçal
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class braf_facewear_armbend_bg_black : None {
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author = "BRAF Team";
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_generalMacro = "braf_facewear_armbend_bg_black";
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scope = 2;
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scopeCurator = 2;
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scopeArsenal = 2;
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picture = "\braf\braf_characters_army\item\bracal\data\ui\BG_PRETO.paa";
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displayName = "$STR_ARMBAND_BG_BLACK";
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model = "braf\braf_characters_army\item\bracal\bracal.p3d";
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hiddenSelections[] = {"Camo1"};
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hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_bg_preto_co.paa"};
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hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_bg_preto.rvmat"};
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identityTypes[] = {};
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mass=6;
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mode = 4;
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};
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class braf_facewear_armbend_bg_white : braf_facewear_armbend_bg_black {
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author = "BRAF Team";
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_generalMacro = "braf_facewear_armbend_bg_white";
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picture = "\braf\braf_characters_army\item\bracal\data\ui\BG_BRANCO.paa";
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displayName = "$STR_ARMBAND_BG_WHITE";
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hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_bg_branco_co.paa"};
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hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_bg_branco.rvmat"};
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};
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class braf_facewear_armbend_pe_black : braf_facewear_armbend_bg_black {
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author = "BRAF Team";
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_generalMacro = "braf_facewear_armbend_pe_black";
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picture = "\braf\braf_characters_army\item\bracal\data\ui\PE_PRETO.paa";
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displayName = "$STR_ARMBAND_PE_BLACK";
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hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_pe_preto_co.paa"};
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hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_pe_preto.rvmat"};
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};
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class braf_facewear_armbend_pe_white : braf_facewear_armbend_bg_black {
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author = "BRAF Team";
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_generalMacro = "braf_facewear_armbend_pe_white";
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picture = "\braf\braf_characters_army\item\bracal\data\ui\PE_BRANCO.paa";
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displayName = "$STR_ARMBAND_PE_WHITE";
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hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_pe_branco_co.paa"};
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hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_pe_branco.rvmat"};
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};
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class braf_facewear_armbend_health_white : braf_facewear_armbend_bg_black {
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author = "BRAF Team";
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_generalMacro = "braf_facewear_armbend_health_white";
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picture = "\braf\braf_characters_army\item\bracal\data\ui\SAUDE.paa";
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displayName = "$STR_ARMBAND_HEALTH_WHITE";
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hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_saude_co.paa"};
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hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_saude.rvmat"};
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};
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/*
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// TODO - Add Braçal RCG
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class braf_facewear_armbend_rcg_black : braf_facewear_armbend_bg_black {
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author = "BRAF Team";
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_generalMacro = "braf_facewear_armbend_rcg_black";
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picture = "\braf\braf_characters_army\item\bracal\data\ui\rcg_black.paa";
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displayName = "$STR_ARMBAND_RCG";
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hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_rcg_black_co.paa"};
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hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_rcg_black.rvmat"};
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};
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// TODO - Add Braçal Cia Cg (Black)
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class braf_facewear_armbend_ciagd_black : braf_facewear_armbend_bg_black {
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author = "BRAF Team";
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_generalMacro = "braf_facewear_armbend_ciagd_black";
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picture = "\braf\braf_characters_army\item\bracal\data\ui\ciagd_black.paa";
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displayName = "$STR_ARMBAND_CIAGD_BLACK";
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hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_ciagd_black_co.paa"};
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hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_ciagd_black.rvmat"};
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};
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// TODO - Add Braçal Cia Cg (White)
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class braf_facewear_armbend_ciagd_white : braf_facewear_armbend_bg_black {
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author = "BRAF Team";
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_generalMacro = "braf_facewear_armbend_ciagd_white";
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picture = "\braf\braf_characters_army\item\bracal\data\ui\ciagd_white.paa";
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displayName = "$STR_ARMBAND_CIAGD_WHITE";
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hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_ciagd_white_co.paa"};
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hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_ciagd_white.rvmat"};
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};
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// TODO - Add Braçal TG (Monitor)
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class braf_facewear_armbend_tg_monitor : braf_facewear_armbend_bg_black {
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author = "BRAF Team";
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_generalMacro = "braf_facewear_armbend_tg_monitor";
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picture = "\braf\braf_characters_army\item\bracal\data\ui\tg_monitor.paa";
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displayName = "$STR_ARMBAND_TG";
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hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_tg_monitor_co.paa"};
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hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_tg_monitor.rvmat"};
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};
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*/
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};
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45
braf_characters_army/CfgGroups.hpp
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45
braf_characters_army/CfgGroups.hpp
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class cfgGroups
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{
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class INDEP
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{
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name="Independent";
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class BRAF_Army_Groups
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{
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name="Brazilian Army";
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#include "\braf\braf_characters_army\units\Groups\2020_Regular.hpp"
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#include "\braf\braf_characters_army\units\Groups\2020_Jungle.hpp"
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#include "\braf\braf_characters_army\units\Groups\2020_Caatinga.hpp"
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#include "\braf\braf_characters_army\units\Groups\2000_Regular.hpp"
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#include "\braf\braf_characters_army\units\Groups\2000_Jungle.hpp"
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#include "\braf\braf_characters_army\units\Groups\2000_Caatinga.hpp"
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class Motorized
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{
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name="Motorized";
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};
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class Mechanized
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{
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name="Mechanized";
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};
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class Armored
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{
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name="Armored";
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};
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class SpecOps
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{
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name="Special Forces";
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};
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class Support
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{
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name="Support Infantry";
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};
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class Air
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{
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name="Air";
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};
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};
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};
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};
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396
braf_characters_army/CfgPatches.hpp
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396
braf_characters_army/CfgPatches.hpp
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class CfgPatches
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{
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class braf_characters_army
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{
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author = "BRAF Team";
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units[] = {
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// Base Class
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"braf_army_of_base",
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"braf_army_sl_base",
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"braf_army_tl_base",
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"braf_army_rifleman_base",
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"braf_army_rifleman_base_lite_base",
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"braf_army_medic_base",
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"braf_army_eng_base",
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"braf_army_eod_base",
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"braf_army_support_base",
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"braf_army_crewman_base",
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"braf_army_dmr_base",
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"braf_army_sniper_base",
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"braf_army_launcher_base",
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"braf_army_gl_base",
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"braf_army_ar_base",
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"braf_diver_base",
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"braf_army_lat_base",
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"braf_army_at_base",
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"braf_army_ammo_base",
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"braf_army_mortar_base",
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"braf_army_mortar_a_base",
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"braf_army_m2_base",
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"braf_army_m2_a_base",
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"braf_army_aa_base",
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// Uniform
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"braf_army_acu_regular",
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"braf_army_acu_regular_gloves",
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"braf_army_acu_rolled_regular",
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"braf_army_acu_rolled_regular_gloves",
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"braf_army_under",
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"braf_army_jacket_gloves_lizard",
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"braf_army_jacket_lizard",
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"braf_army_jacket_woodland_gloves",
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"braf_army_jacket_woodland",
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"braf_army_jacket_woodland_commando",
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"braf_army_combat_shirt",
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"braf_army_combat_shirt_gloves",
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"braf_army_combat_shirt_camo",
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"braf_army_combat_shirt_gloves_camo",
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"braf_army_combat_shirt_camo_airborne",
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"braf_army_combat_shirt_camo_gloves_airborne",
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"braf_army_combat_shirt_jungle",
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"braf_army_combat_shirt_jungle_gloves",
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"braf_army_combat_shirt_black",
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"braf_army_combat_shirt_gloves_black",
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"braf_army_safe",
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"braf_army_safe_airborne",
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"braf_army_safe_jungle",
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// Airborne 2000
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"braf_army_of_airborne_2000",
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"braf_army_sl_airborne_2000",
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"braf_army_tl_airborne_2000",
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"braf_army_medic_airborne_2000",
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"braf_army_eng_airborne_2000",
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"braf_army_eod_airborne_2000",
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"braf_army_rifleman_airborne_2000",
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"braf_army_ar_airborne_2000",
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"braf_army_lat_airborne_2000",
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"braf_army_ammo_airborne_2000",
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"braf_army_dmr_airborne_2000",
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"braf_army_sniper_airborne_2000",
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"braf_army_gl_airborne_2000",
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"braf_army_mp_rifle_airborne_2000",
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"braf_army_mp_shotgun_airborne_2000",
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"braf_army_mp_pistol_airborne_2000",
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"braf_army_unarmed_airborne_2000",
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"braf_army_mg_airborne_2000",
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"braf_army_mg_a_airborne_2000",
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"braf_army_at_airborne_2000",
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"braf_army_aa_airborne_2000",
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"braf_army_mortar_airborne_2000",
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"braf_army_mortar_a_airborne_2000",
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"braf_army_m2_airborne_2000",
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"braf_army_m2_a_airborne_2000",
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// Airborne 2020
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"braf_army_of_airborne_2020",
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"braf_army_sl_airborne_2020",
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"braf_army_tl_airborne_2020",
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"braf_army_medic_airborne_2020",
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"braf_army_eng_airborne_2020",
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"braf_army_eod_airborne_2020",
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"braf_army_rifleman_airborne_2020",
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"braf_army_ar_airborne_2020",
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"braf_army_lat_airborne_2020",
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"braf_army_ammo_airborne_2020",
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"braf_army_dmr_airborne_2020",
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"braf_army_sniper_airborne_2020",
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"braf_army_mg_airborne_2020",
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"braf_army_mg_a_airborne_2020",
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"braf_army_at_airborne_2020",
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"braf_army_aa_airborne_2020",
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"braf_army_mortar_airborne_2020",
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"braf_army_mortar_a_airborne_2020",
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"braf_army_m2_airborne_2020",
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"braf_army_m2_a_airborne_2020",
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// Caatinga 2000
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"braf_army_of_caatinga_2000",
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"braf_army_sl_caatinga_2000",
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"braf_army_tl_caatinga_2000",
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"braf_army_medic_caatinga_2000",
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"braf_army_eng_caatinga_2000",
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"braf_army_eod_caatinga_2000",
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"braf_army_rifleman_caatinga_2000",
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"braf_army_radioop_caatinga_2000",
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"braf_army_ar_caatinga_2000",
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"braf_army_lat_caatinga_2000",
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"braf_army_ammo_caatinga_2000",
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"braf_army_dmr_caatinga_2000",
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"braf_army_sniper_caatinga_2000",
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"braf_army_gl_caatinga_2000",
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"braf_army_mg_caatinga_2000",
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"braf_army_mg_a_caatinga_2000",
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"braf_army_at_caatinga_2000",
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"braf_army_aa_caatinga_2000",
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"braf_army_mortar_caatinga_2000",
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"braf_army_mortar_a_caatinga_2000",
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"braf_army_m2_caatinga_2000",
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"braf_army_m2_a_caatinga_2000",
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// Caatinga 2020
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"braf_army_of_caatinga_2020",
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"braf_army_sl_caatinga_2020",
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"braf_army_tl_caatinga_2020",
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"braf_army_medic_caatinga_2020",
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"braf_army_eng_caatinga_2020",
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"braf_army_eod_caatinga_2020",
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"braf_army_rifleman_caatinga_2020",
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"braf_army_radioop_caatinga_2020",
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"braf_army_ar_caatinga_2020",
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"braf_army_lat_caatinga_2020",
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"braf_army_ammo_caatinga_2020",
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"braf_army_dmr_caatinga_2020",
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"braf_army_sniper_caatinga_2020",
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"braf_army_mg_caatinga_2020",
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"braf_army_mg_a_caatinga_2020",
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"braf_army_at_caatinga_2020",
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"braf_army_aa_caatinga_2020",
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"braf_army_mortar_caatinga_2020",
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"braf_army_mortar_a_caatinga_2020",
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"braf_army_m2_caatinga_2020",
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"braf_army_m2_a_caatinga_2020",
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// Commando 2000
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"braf_army_of_commando_2000",
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"braf_army_sl_commando_2000",
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"braf_army_tl_commando_2000",
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"braf_army_medic_commando_2000",
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"braf_army_eng_commando_2000",
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"braf_army_eod_commando_2000",
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"braf_army_rifleman_commando_2000",
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"braf_army_ar_commando_2000",
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"braf_army_lat_commando_2000",
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"braf_army_ammo_commando_2000",
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"braf_army_dmr_commando_2000",
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"braf_army_sniper_commando_2000",
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"braf_army_mg_commando_2000",
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"braf_army_mg_a_commando_2000",
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"braf_army_at_commando_2000",
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"braf_army_aa_commando_2000",
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"braf_army_mortar_commando_2000",
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"braf_army_mortar_a_commando_2000",
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"braf_army_m2_commando_2000",
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"braf_army_m2_a_commando_2000",
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// Commando 2020
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"braf_army_of_commando_2020",
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"braf_army_sl_commando_2020",
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"braf_army_tl_commando_2020",
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"braf_army_medic_commando_2020",
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"braf_army_eng_commando_2020",
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"braf_army_eod_commando_2020",
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"braf_army_rifleman_commando_2020",
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"braf_army_ar_commando_2020",
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"braf_army_lat_commando_2020",
|
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"braf_army_ammo_commando_2020",
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"braf_army_dmr_commando_2020",
|
||||
"braf_army_sniper_commando_2020",
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||||
"braf_army_mg_commando_2020",
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||||
"braf_army_mg_a_commando_2020",
|
||||
"braf_army_at_commando_2020",
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||||
"braf_army_aa_commando_2020",
|
||||
"braf_army_mortar_commando_2020",
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||||
"braf_army_mortar_a_commando_2020",
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||||
"braf_army_m2_commando_2020",
|
||||
"braf_army_m2_a_commando_2020",
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||||
// Jungle 2000
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||||
"braf_army_of_jungle_2000",
|
||||
"braf_army_sl_jungle_2000",
|
||||
"braf_army_tl_jungle_2000",
|
||||
"braf_army_medic_jungle_2000",
|
||||
"braf_army_eng_jungle_2000",
|
||||
"braf_army_eod_jungle_2000",
|
||||
"braf_army_rifleman_jungle_2000",
|
||||
"braf_army_radioop_jungle_2000",
|
||||
"braf_army_ar_jungle_2000",
|
||||
"braf_army_lat_jungle_2000",
|
||||
"braf_army_ammo_jungle_2000",
|
||||
"braf_army_dmr_jungle_2000",
|
||||
"braf_army_sniper_jungle_2000",
|
||||
"braf_army_gl_jungle_2000",
|
||||
"braf_army_mg_jungle_2000",
|
||||
"braf_army_mg_a_jungle_2000",
|
||||
"braf_army_at_jungle_2000",
|
||||
"braf_army_aa_jungle_2000",
|
||||
"braf_army_mortar_jungle_2000",
|
||||
"braf_army_mortar_a_jungle_2000",
|
||||
"braf_army_m2_jungle_2000",
|
||||
"braf_army_m2_a_jungle_2000",
|
||||
// Jungle 2020
|
||||
"braf_army_of_jungle_2020",
|
||||
"braf_army_sl_jungle_2020",
|
||||
"braf_army_tl_jungle_2020",
|
||||
"braf_army_medic_jungle_2020",
|
||||
"braf_army_eng_jungle_2020",
|
||||
"braf_army_eod_jungle_2020",
|
||||
"braf_army_rifleman_jungle_2020",
|
||||
"braf_army_radioop_jungle_2020",
|
||||
"braf_army_ar_jungle_2020",
|
||||
"braf_army_lat_jungle_2020",
|
||||
"braf_army_ammo_jungle_2020",
|
||||
"braf_army_dmr_jungle_2020",
|
||||
"braf_army_sniper_jungle_2020",
|
||||
"braf_army_gl_jungle_2020",
|
||||
"braf_army_mg_jungle_2020",
|
||||
"braf_army_mg_a_jungle_2020",
|
||||
"braf_army_at_jungle_2020",
|
||||
"braf_army_aa_jungle_2020",
|
||||
"braf_army_mortar_jungle_2020",
|
||||
"braf_army_mortar_a_jungle_2020",
|
||||
"braf_army_m2_jungle_2020",
|
||||
"braf_army_m2_a_jungle_2020",
|
||||
// Regular 2000
|
||||
"braf_army_of_regular_2000",
|
||||
"braf_army_sl_regular_2000",
|
||||
"braf_army_tl_regular_2000",
|
||||
"braf_army_medic_regular_2000",
|
||||
"braf_army_eng_regular_2000",
|
||||
"braf_army_eod_regular_2000",
|
||||
"braf_army_rifleman_regular_2000",
|
||||
"braf_army_ar_regular_2000",
|
||||
"braf_army_lat_regular_2000",
|
||||
"braf_army_ammo_regular_2000",
|
||||
"braf_army_dmr_regular_2000",
|
||||
"braf_army_sniper_regular_2000",
|
||||
"braf_army_gl_regular_2000",
|
||||
"braf_army_radioop_regular_2000",
|
||||
"braf_army_mp_rifle_regular_2000",
|
||||
"braf_army_mp_shotgun_regular_2000",
|
||||
"braf_army_mp_pistol_regular_2000",
|
||||
"braf_army_unarmed_regular_2000",
|
||||
"braf_army_mg_regular_2000",
|
||||
"braf_army_mg_a_regular_2000",
|
||||
"braf_army_at_regular_2000",
|
||||
"braf_army_aa_regular_2000",
|
||||
"braf_army_mortar_regular_2000",
|
||||
"braf_army_mortar_a_regular_2000",
|
||||
"braf_army_m2_regular_2000",
|
||||
"braf_army_m2_a_regular_2000",
|
||||
"braf_army_crewman_regular_2000",
|
||||
// Regular 2020
|
||||
"braf_army_of_regular_2020",
|
||||
"braf_army_sl_regular_2020",
|
||||
"braf_army_tl_regular_2020",
|
||||
"braf_army_medic_regular_2020",
|
||||
"braf_army_eng_regular_2020",
|
||||
"braf_army_eod_regular_2020",
|
||||
"braf_army_rifleman_regular_2020",
|
||||
"braf_army_radioop_regular_2020",
|
||||
"braf_army_ar_regular_2020",
|
||||
"braf_army_lat_regular_2020",
|
||||
"braf_army_ammo_regular_2020",
|
||||
"braf_army_dmr_regular_2020",
|
||||
"braf_army_sniper_regular_2020",
|
||||
"braf_army_mp_rifle_regular_2020",
|
||||
"braf_army_mp_shotgun_regular_2020",
|
||||
"braf_army_mp_pistol_regular_2020",
|
||||
"braf_army_unarmed_regular_2020",
|
||||
"braf_army_mg_regular_2020",
|
||||
"braf_army_mg_a_regular_2020",
|
||||
"braf_army_at_regular_2020",
|
||||
"braf_army_aa_regular_2020",
|
||||
"braf_army_mortar_regular_2020",
|
||||
"braf_army_mortar_a_regular_2020",
|
||||
"braf_army_m2_regular_2020",
|
||||
"braf_army_m2_a_regular_2020",
|
||||
"braf_army_crewman_regular_2020",
|
||||
"braf_army_modern_crewman_2020",
|
||||
};
|
||||
weapons[] = {
|
||||
/*UNIFORM*/
|
||||
// BDU
|
||||
"braf_army_naked_uniform",
|
||||
"braf_army_regular_uniform",
|
||||
"braf_army_regular_uniform_gloves",
|
||||
"braf_army_regular_rolled_uniform",
|
||||
"braf_army_regular_rolled_uniform_gloves",
|
||||
"braf_army_regular_medic_uniform",
|
||||
|
||||
// BDU Jungle
|
||||
"braf_army_Jungle_uniform",
|
||||
"braf_army_Jungle_rolled_uniform",
|
||||
"braf_army_jungle_medic_uniform",
|
||||
|
||||
// BDU Airborne
|
||||
"braf_army_airborne_uniform",
|
||||
"braf_army_airborne_uniform_gloves",
|
||||
"braf_army_airborne_rolled_uniform",
|
||||
"braf_army_airborne_rolled_uniform_gloves",
|
||||
"braf_army_airborne_medic_uniform",
|
||||
|
||||
// ACU
|
||||
"braf_army_acu_regular_uniform",
|
||||
"braf_army_acu_regular_uniform_gloves",
|
||||
"braf_army_acu_rolled_regular_uniform",
|
||||
"braf_army_acu_rolled_regular_uniform_gloves",
|
||||
|
||||
// Combat Shirt
|
||||
"braf_army_combat_shirt_regular_uniform",
|
||||
"braf_army_combat_shirt_regular_uniform_gloves",
|
||||
"braf_army_combat_shirt_regular_rolled_uniform",
|
||||
"braf_army_combat_shirt_regular_rolled_uniform_gloves",
|
||||
|
||||
// Combat Shirt Lizard
|
||||
"braf_army_combat_shirt_camo_uniform",
|
||||
"braf_army_combat_shirt_camo_uniform_gloves",
|
||||
|
||||
// Combat Shirt Black
|
||||
"braf_army_combat_shirt_black_uniform",
|
||||
"braf_army_combat_shirt_black_uniform_gloves",
|
||||
|
||||
// Combat Shirt Jungle
|
||||
"braf_army_combat_shirt_camo_jungle_uniform",
|
||||
"braf_army_combat_shirt_regular_rolled_jungle_uniform",
|
||||
|
||||
// Combat Shirt Airborne
|
||||
"braf_army_combat_shirt_airborne_uniform",
|
||||
"braf_army_combat_shirt_airborne_uniform_gloves",
|
||||
"braf_army_combat_shirt_airborne_rolled_uniform",
|
||||
"braf_army_combat_shirt_airborne_rolled_uniform_gloves",
|
||||
|
||||
// Jacket Lizard
|
||||
"braf_army_jacket_lizard_uniform",
|
||||
"braf_army_jacket_gloves_lizard_uniform",
|
||||
|
||||
// Jacket Woodland
|
||||
"braf_army_jacket_woodland_uniform",
|
||||
"braf_army_jacket_woodland_gloves_uniform",
|
||||
|
||||
// T-Shirt
|
||||
"braf_army_regular_TShirt_uniform",
|
||||
|
||||
// T-Shirt Jungle
|
||||
"braf_army_jungle_TShirt_uniform",
|
||||
|
||||
// Coverall
|
||||
"braf_army_regular_CoverallCrew",
|
||||
|
||||
// Gibão
|
||||
"braf_army_Caatinga_uniform",
|
||||
|
||||
// Backpacks
|
||||
"braf_modular_assault_olive",
|
||||
"braf_alice_medium_olive",
|
||||
"braf_alice_medium_olive_field",
|
||||
"braf_alice_medium_olive_field_helmet",
|
||||
"braf_alice_large_olive",
|
||||
"braf_alice_large_olive_rope",
|
||||
"braf_alice_large_olive_field",
|
||||
"braf_modular_assault_olive_radio",
|
||||
"braf_radio_backpack_olive",
|
||||
"braf_radio_backpack_olive_notvp",
|
||||
"braf_radio_backpack_coyote",
|
||||
"braf_radio_backpack_black",
|
||||
|
||||
// Items
|
||||
"braf_Steiner_750RC",
|
||||
"braf_loris_mount",
|
||||
"braf_nvg_loris",
|
||||
"braf_nvg_loris_ccb",
|
||||
};
|
||||
requiredVersion = 0.1;
|
||||
requiredAddons[] = {
|
||||
"A3_Characters_F",
|
||||
"A3_Data_F",
|
||||
"A3_Characters_F_Heads",
|
||||
"A3Data",
|
||||
"A3_Characters_F_BLUFOR",
|
||||
"A3_Characters_F_Proxies",
|
||||
"braf_main"
|
||||
};
|
||||
};
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_smdi.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/ACU/EB/top.rvmat
Normal file
89
braf_characters_army/Uniform/Data/ACU/EB/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
89
braf_characters_army/Uniform/Data/ACU/EB/top_2.rvmat
Normal file
89
braf_characters_army/Uniform/Data/ACU/EB/top_2.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0,0,0,1};
|
||||
diffuse[]={0,0,0,1};
|
||||
forcedDiffuse[]={0,0.5,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
@@ -0,0 +1,97 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0.5,0.5,0.5,5};
|
||||
diffuse[]={0,0,0,1};
|
||||
forcedDiffuse[]={0.12,0.12,0.12,1};
|
||||
emmisive[]={0,40,10};
|
||||
specular[]={1,1,1,1};
|
||||
specularPower=40;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,0.2,1,0,SMDI)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={5,0,0};
|
||||
up[]={0,5,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(7.0,0.9)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0,0,0,1};
|
||||
diffuse[]={0,0,0,1};
|
||||
forcedDiffuse[]={0,1.5,0,0};
|
||||
emmisive[]={500,15000,3000,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
BIN
braf_characters_army/Uniform/Data/BDU/CFN/pants_cfn_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/CFN/pants_cfn_co.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top.rvmat
Normal file
89
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/gola.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/gola.paa
LFS
Normal file
Binary file not shown.
86
braf_characters_army/Uniform/Data/BDU/EB/gola.rvmat
Normal file
86
braf_characters_army/Uniform/Data/BDU/EB/gola.rvmat
Normal file
@@ -0,0 +1,86 @@
|
||||
ambient[] = {0.5,0.5,0.5,1};
|
||||
diffuse[] = {0.5,0.5,0.5,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {1,1,1,1};
|
||||
specularPower = 100;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\gola_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\gola_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/BDU/EB/gola_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/gola_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/gola_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/gola_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/gola_ti_ca.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/gola_ti_ca.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/BDU/EB/manga.rvmat
Normal file
89
braf_characters_army/Uniform/Data/BDU/EB/manga.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/BDU/EB/manga_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/manga_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/manga_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/manga_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/manga_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/manga_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/manga_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/manga_smdi.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/BDU/EB/pants.rvmat
Normal file
89
braf_characters_army/Uniform/Data/BDU/EB/pants.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/BDU/EB/pants_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/pants_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/pants_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/pants_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/pants_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/pants_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/pants_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/pants_smdi.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/BDU/EB/top.rvmat
Normal file
89
braf_characters_army/Uniform/Data/BDU/EB/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/BDU/EB/top_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/top_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/top_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/top_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/top_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/top_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/top_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/top_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/FAB/pants_FAB_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/FAB/pants_FAB_co.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/Boot/Meia/meia.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Boot/Meia/meia.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Boot\Meia\meia_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Boot\Meia\meia_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Boot\Meia\meia_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/Boot/Meia/meia_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/Meia/meia_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/Meia/meia_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/Meia/meia_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/Meia/meia_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/Meia/meia_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/Meia/meia_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/Meia/meia_smdi.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/Boot/boot.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Boot/boot.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Boot\boot_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Boot\boot_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Boot\boot_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/Boot/boot_CFN_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/boot_CFN_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/boot_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/boot_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/boot_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/boot_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/boot_jungle_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/boot_jungle_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/boot_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/boot_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/boot_pqd_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/boot_pqd_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/boot_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/boot_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/camo_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/camo_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/camo_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/camo_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/tan_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/tan_co.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/Camiseta/EB/camiseta.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Camiseta/EB/camiseta.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/Camiseta/EB/camo_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Camiseta/EB/camo_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Camiseta/EB/camo_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Camiseta/EB/camo_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Camiseta/EB/camo_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Camiseta/EB/camo_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Camiseta/EB/camo_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Camiseta/EB/camo_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Coverall_crew/Camo_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Coverall_crew/Camo_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Coverall_crew/Camo_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Coverall_crew/Camo_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Coverall_crew/Camo_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Coverall_crew/Camo_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Coverall_crew/Camo_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Coverall_crew/Camo_smdi.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/Coverall_crew/top.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Coverall_crew/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Coverall_crew\camo_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Coverall_crew\camo_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Coverall_crew\camo_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/Gandoleta/CFN/Combat_shirt_CFN_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/CFN/Combat_shirt_CFN_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_2_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_2_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_2_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_2_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_2_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_2_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_2_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_2_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_black_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_black_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_camo_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_smdi.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/Gandoleta/EB/top.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Gandoleta/EB/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
89
braf_characters_army/Uniform/Data/Gandoleta/EB/top_2.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Gandoleta/EB/top_2.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/Gandoleta/FAB/Combat_shirt_FAB_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/FAB/Combat_shirt_FAB_co.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/Gibao/pants.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Gibao/pants.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gibao\pants_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gibao\pants_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gibao\pants_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/Gibao/pants_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gibao/pants_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gibao/pants_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gibao/pants_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gibao/pants_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gibao/pants_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gibao/pants_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gibao/pants_smdi.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/Gibao/top.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Gibao/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gibao\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gibao\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gibao\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/Gibao/top_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gibao/top_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gibao/top_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gibao/top_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gibao/top_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gibao/top_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gibao/top_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gibao/top_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Japona/EB/bak/camo_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Japona/EB/bak/camo_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Japona/EB/bak/camo_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Japona/EB/bak/camo_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Japona/EB/bak/camo_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Japona/EB/bak/camo_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Japona/EB/bak/camo_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Japona/EB/bak/camo_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Japona/EB/camo_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Japona/EB/camo_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Japona/EB/camo_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Japona/EB/camo_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Japona/EB/camo_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Japona/EB/camo_nohq.paa
LFS
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user