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2026-02-15 08:08:56 -03:00
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class CfgGlasses {
class None;
class braf_loris_facewear_mount : None
{
author="BRAF Team";
_generalMacro="braf_loris_facewear_mount";
scope=2;
scopeCurator=2;
scopeArsenal=2;
displayName="$STR_BRAF_NVG_MOUNT";
model = "braf\braf_characters_army\item\nvg\braf_loris_mount.p3d";
picture = "\braf\braf_characters_army\item\nvg\data\loris_mount.paa";
identityTypes[] = {};
mass=6;
mode = 4;
};
// TODO - Melhorar brilho do Braçal
class braf_facewear_armbend_bg_black : None {
author = "BRAF Team";
_generalMacro = "braf_facewear_armbend_bg_black";
scope = 2;
scopeCurator = 2;
scopeArsenal = 2;
picture = "\braf\braf_characters_army\item\bracal\data\ui\BG_PRETO.paa";
displayName = "$STR_ARMBAND_BG_BLACK";
model = "braf\braf_characters_army\item\bracal\bracal.p3d";
hiddenSelections[] = {"Camo1"};
hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_bg_preto_co.paa"};
hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_bg_preto.rvmat"};
identityTypes[] = {};
mass=6;
mode = 4;
};
class braf_facewear_armbend_bg_white : braf_facewear_armbend_bg_black {
author = "BRAF Team";
_generalMacro = "braf_facewear_armbend_bg_white";
picture = "\braf\braf_characters_army\item\bracal\data\ui\BG_BRANCO.paa";
displayName = "$STR_ARMBAND_BG_WHITE";
hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_bg_branco_co.paa"};
hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_bg_branco.rvmat"};
};
class braf_facewear_armbend_pe_black : braf_facewear_armbend_bg_black {
author = "BRAF Team";
_generalMacro = "braf_facewear_armbend_pe_black";
picture = "\braf\braf_characters_army\item\bracal\data\ui\PE_PRETO.paa";
displayName = "$STR_ARMBAND_PE_BLACK";
hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_pe_preto_co.paa"};
hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_pe_preto.rvmat"};
};
class braf_facewear_armbend_pe_white : braf_facewear_armbend_bg_black {
author = "BRAF Team";
_generalMacro = "braf_facewear_armbend_pe_white";
picture = "\braf\braf_characters_army\item\bracal\data\ui\PE_BRANCO.paa";
displayName = "$STR_ARMBAND_PE_WHITE";
hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_pe_branco_co.paa"};
hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_pe_branco.rvmat"};
};
class braf_facewear_armbend_health_white : braf_facewear_armbend_bg_black {
author = "BRAF Team";
_generalMacro = "braf_facewear_armbend_health_white";
picture = "\braf\braf_characters_army\item\bracal\data\ui\SAUDE.paa";
displayName = "$STR_ARMBAND_HEALTH_WHITE";
hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_saude_co.paa"};
hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_saude.rvmat"};
};
/*
// TODO - Add Braçal RCG
class braf_facewear_armbend_rcg_black : braf_facewear_armbend_bg_black {
author = "BRAF Team";
_generalMacro = "braf_facewear_armbend_rcg_black";
picture = "\braf\braf_characters_army\item\bracal\data\ui\rcg_black.paa";
displayName = "$STR_ARMBAND_RCG";
hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_rcg_black_co.paa"};
hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_rcg_black.rvmat"};
};
// TODO - Add Braçal Cia Cg (Black)
class braf_facewear_armbend_ciagd_black : braf_facewear_armbend_bg_black {
author = "BRAF Team";
_generalMacro = "braf_facewear_armbend_ciagd_black";
picture = "\braf\braf_characters_army\item\bracal\data\ui\ciagd_black.paa";
displayName = "$STR_ARMBAND_CIAGD_BLACK";
hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_ciagd_black_co.paa"};
hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_ciagd_black.rvmat"};
};
// TODO - Add Braçal Cia Cg (White)
class braf_facewear_armbend_ciagd_white : braf_facewear_armbend_bg_black {
author = "BRAF Team";
_generalMacro = "braf_facewear_armbend_ciagd_white";
picture = "\braf\braf_characters_army\item\bracal\data\ui\ciagd_white.paa";
displayName = "$STR_ARMBAND_CIAGD_WHITE";
hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_ciagd_white_co.paa"};
hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_ciagd_white.rvmat"};
};
// TODO - Add Braçal TG (Monitor)
class braf_facewear_armbend_tg_monitor : braf_facewear_armbend_bg_black {
author = "BRAF Team";
_generalMacro = "braf_facewear_armbend_tg_monitor";
picture = "\braf\braf_characters_army\item\bracal\data\ui\tg_monitor.paa";
displayName = "$STR_ARMBAND_TG";
hiddenSelectionsTextures[] = {"braf\braf_characters_army\item\bracal\data\bracal_tg_monitor_co.paa"};
hiddenSelectionsMaterials[] = {"braf\braf_characters_army\item\bracal\data\bracal_tg_monitor.rvmat"};
};
*/
};

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class cfgGroups
{
class INDEP
{
name="Independent";
class BRAF_Army_Groups
{
name="Brazilian Army";
#include "\braf\braf_characters_army\units\Groups\2020_Regular.hpp"
#include "\braf\braf_characters_army\units\Groups\2020_Jungle.hpp"
#include "\braf\braf_characters_army\units\Groups\2020_Caatinga.hpp"
#include "\braf\braf_characters_army\units\Groups\2000_Regular.hpp"
#include "\braf\braf_characters_army\units\Groups\2000_Jungle.hpp"
#include "\braf\braf_characters_army\units\Groups\2000_Caatinga.hpp"
class Motorized
{
name="Motorized";
};
class Mechanized
{
name="Mechanized";
};
class Armored
{
name="Armored";
};
class SpecOps
{
name="Special Forces";
};
class Support
{
name="Support Infantry";
};
class Air
{
name="Air";
};
};
};
};

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class CfgPatches
{
class braf_characters_army
{
author = "BRAF Team";
units[] = {
// Base Class
"braf_army_of_base",
"braf_army_sl_base",
"braf_army_tl_base",
"braf_army_rifleman_base",
"braf_army_rifleman_base_lite_base",
"braf_army_medic_base",
"braf_army_eng_base",
"braf_army_eod_base",
"braf_army_support_base",
"braf_army_crewman_base",
"braf_army_dmr_base",
"braf_army_sniper_base",
"braf_army_launcher_base",
"braf_army_gl_base",
"braf_army_ar_base",
"braf_diver_base",
"braf_army_lat_base",
"braf_army_at_base",
"braf_army_ammo_base",
"braf_army_mortar_base",
"braf_army_mortar_a_base",
"braf_army_m2_base",
"braf_army_m2_a_base",
"braf_army_aa_base",
// Uniform
"braf_army_acu_regular",
"braf_army_acu_regular_gloves",
"braf_army_acu_rolled_regular",
"braf_army_acu_rolled_regular_gloves",
"braf_army_under",
"braf_army_jacket_gloves_lizard",
"braf_army_jacket_lizard",
"braf_army_jacket_woodland_gloves",
"braf_army_jacket_woodland",
"braf_army_jacket_woodland_commando",
"braf_army_combat_shirt",
"braf_army_combat_shirt_gloves",
"braf_army_combat_shirt_camo",
"braf_army_combat_shirt_gloves_camo",
"braf_army_combat_shirt_camo_airborne",
"braf_army_combat_shirt_camo_gloves_airborne",
"braf_army_combat_shirt_jungle",
"braf_army_combat_shirt_jungle_gloves",
"braf_army_combat_shirt_black",
"braf_army_combat_shirt_gloves_black",
"braf_army_safe",
"braf_army_safe_airborne",
"braf_army_safe_jungle",
// Airborne 2000
"braf_army_of_airborne_2000",
"braf_army_sl_airborne_2000",
"braf_army_tl_airborne_2000",
"braf_army_medic_airborne_2000",
"braf_army_eng_airborne_2000",
"braf_army_eod_airborne_2000",
"braf_army_rifleman_airborne_2000",
"braf_army_ar_airborne_2000",
"braf_army_lat_airborne_2000",
"braf_army_ammo_airborne_2000",
"braf_army_dmr_airborne_2000",
"braf_army_sniper_airborne_2000",
"braf_army_gl_airborne_2000",
"braf_army_mp_rifle_airborne_2000",
"braf_army_mp_shotgun_airborne_2000",
"braf_army_mp_pistol_airborne_2000",
"braf_army_unarmed_airborne_2000",
"braf_army_mg_airborne_2000",
"braf_army_mg_a_airborne_2000",
"braf_army_at_airborne_2000",
"braf_army_aa_airborne_2000",
"braf_army_mortar_airborne_2000",
"braf_army_mortar_a_airborne_2000",
"braf_army_m2_airborne_2000",
"braf_army_m2_a_airborne_2000",
// Airborne 2020
"braf_army_of_airborne_2020",
"braf_army_sl_airborne_2020",
"braf_army_tl_airborne_2020",
"braf_army_medic_airborne_2020",
"braf_army_eng_airborne_2020",
"braf_army_eod_airborne_2020",
"braf_army_rifleman_airborne_2020",
"braf_army_ar_airborne_2020",
"braf_army_lat_airborne_2020",
"braf_army_ammo_airborne_2020",
"braf_army_dmr_airborne_2020",
"braf_army_sniper_airborne_2020",
"braf_army_mg_airborne_2020",
"braf_army_mg_a_airborne_2020",
"braf_army_at_airborne_2020",
"braf_army_aa_airborne_2020",
"braf_army_mortar_airborne_2020",
"braf_army_mortar_a_airborne_2020",
"braf_army_m2_airborne_2020",
"braf_army_m2_a_airborne_2020",
// Caatinga 2000
"braf_army_of_caatinga_2000",
"braf_army_sl_caatinga_2000",
"braf_army_tl_caatinga_2000",
"braf_army_medic_caatinga_2000",
"braf_army_eng_caatinga_2000",
"braf_army_eod_caatinga_2000",
"braf_army_rifleman_caatinga_2000",
"braf_army_radioop_caatinga_2000",
"braf_army_ar_caatinga_2000",
"braf_army_lat_caatinga_2000",
"braf_army_ammo_caatinga_2000",
"braf_army_dmr_caatinga_2000",
"braf_army_sniper_caatinga_2000",
"braf_army_gl_caatinga_2000",
"braf_army_mg_caatinga_2000",
"braf_army_mg_a_caatinga_2000",
"braf_army_at_caatinga_2000",
"braf_army_aa_caatinga_2000",
"braf_army_mortar_caatinga_2000",
"braf_army_mortar_a_caatinga_2000",
"braf_army_m2_caatinga_2000",
"braf_army_m2_a_caatinga_2000",
// Caatinga 2020
"braf_army_of_caatinga_2020",
"braf_army_sl_caatinga_2020",
"braf_army_tl_caatinga_2020",
"braf_army_medic_caatinga_2020",
"braf_army_eng_caatinga_2020",
"braf_army_eod_caatinga_2020",
"braf_army_rifleman_caatinga_2020",
"braf_army_radioop_caatinga_2020",
"braf_army_ar_caatinga_2020",
"braf_army_lat_caatinga_2020",
"braf_army_ammo_caatinga_2020",
"braf_army_dmr_caatinga_2020",
"braf_army_sniper_caatinga_2020",
"braf_army_mg_caatinga_2020",
"braf_army_mg_a_caatinga_2020",
"braf_army_at_caatinga_2020",
"braf_army_aa_caatinga_2020",
"braf_army_mortar_caatinga_2020",
"braf_army_mortar_a_caatinga_2020",
"braf_army_m2_caatinga_2020",
"braf_army_m2_a_caatinga_2020",
// Commando 2000
"braf_army_of_commando_2000",
"braf_army_sl_commando_2000",
"braf_army_tl_commando_2000",
"braf_army_medic_commando_2000",
"braf_army_eng_commando_2000",
"braf_army_eod_commando_2000",
"braf_army_rifleman_commando_2000",
"braf_army_ar_commando_2000",
"braf_army_lat_commando_2000",
"braf_army_ammo_commando_2000",
"braf_army_dmr_commando_2000",
"braf_army_sniper_commando_2000",
"braf_army_mg_commando_2000",
"braf_army_mg_a_commando_2000",
"braf_army_at_commando_2000",
"braf_army_aa_commando_2000",
"braf_army_mortar_commando_2000",
"braf_army_mortar_a_commando_2000",
"braf_army_m2_commando_2000",
"braf_army_m2_a_commando_2000",
// Commando 2020
"braf_army_of_commando_2020",
"braf_army_sl_commando_2020",
"braf_army_tl_commando_2020",
"braf_army_medic_commando_2020",
"braf_army_eng_commando_2020",
"braf_army_eod_commando_2020",
"braf_army_rifleman_commando_2020",
"braf_army_ar_commando_2020",
"braf_army_lat_commando_2020",
"braf_army_ammo_commando_2020",
"braf_army_dmr_commando_2020",
"braf_army_sniper_commando_2020",
"braf_army_mg_commando_2020",
"braf_army_mg_a_commando_2020",
"braf_army_at_commando_2020",
"braf_army_aa_commando_2020",
"braf_army_mortar_commando_2020",
"braf_army_mortar_a_commando_2020",
"braf_army_m2_commando_2020",
"braf_army_m2_a_commando_2020",
// Jungle 2000
"braf_army_of_jungle_2000",
"braf_army_sl_jungle_2000",
"braf_army_tl_jungle_2000",
"braf_army_medic_jungle_2000",
"braf_army_eng_jungle_2000",
"braf_army_eod_jungle_2000",
"braf_army_rifleman_jungle_2000",
"braf_army_radioop_jungle_2000",
"braf_army_ar_jungle_2000",
"braf_army_lat_jungle_2000",
"braf_army_ammo_jungle_2000",
"braf_army_dmr_jungle_2000",
"braf_army_sniper_jungle_2000",
"braf_army_gl_jungle_2000",
"braf_army_mg_jungle_2000",
"braf_army_mg_a_jungle_2000",
"braf_army_at_jungle_2000",
"braf_army_aa_jungle_2000",
"braf_army_mortar_jungle_2000",
"braf_army_mortar_a_jungle_2000",
"braf_army_m2_jungle_2000",
"braf_army_m2_a_jungle_2000",
// Jungle 2020
"braf_army_of_jungle_2020",
"braf_army_sl_jungle_2020",
"braf_army_tl_jungle_2020",
"braf_army_medic_jungle_2020",
"braf_army_eng_jungle_2020",
"braf_army_eod_jungle_2020",
"braf_army_rifleman_jungle_2020",
"braf_army_radioop_jungle_2020",
"braf_army_ar_jungle_2020",
"braf_army_lat_jungle_2020",
"braf_army_ammo_jungle_2020",
"braf_army_dmr_jungle_2020",
"braf_army_sniper_jungle_2020",
"braf_army_gl_jungle_2020",
"braf_army_mg_jungle_2020",
"braf_army_mg_a_jungle_2020",
"braf_army_at_jungle_2020",
"braf_army_aa_jungle_2020",
"braf_army_mortar_jungle_2020",
"braf_army_mortar_a_jungle_2020",
"braf_army_m2_jungle_2020",
"braf_army_m2_a_jungle_2020",
// Regular 2000
"braf_army_of_regular_2000",
"braf_army_sl_regular_2000",
"braf_army_tl_regular_2000",
"braf_army_medic_regular_2000",
"braf_army_eng_regular_2000",
"braf_army_eod_regular_2000",
"braf_army_rifleman_regular_2000",
"braf_army_ar_regular_2000",
"braf_army_lat_regular_2000",
"braf_army_ammo_regular_2000",
"braf_army_dmr_regular_2000",
"braf_army_sniper_regular_2000",
"braf_army_gl_regular_2000",
"braf_army_radioop_regular_2000",
"braf_army_mp_rifle_regular_2000",
"braf_army_mp_shotgun_regular_2000",
"braf_army_mp_pistol_regular_2000",
"braf_army_unarmed_regular_2000",
"braf_army_mg_regular_2000",
"braf_army_mg_a_regular_2000",
"braf_army_at_regular_2000",
"braf_army_aa_regular_2000",
"braf_army_mortar_regular_2000",
"braf_army_mortar_a_regular_2000",
"braf_army_m2_regular_2000",
"braf_army_m2_a_regular_2000",
"braf_army_crewman_regular_2000",
// Regular 2020
"braf_army_of_regular_2020",
"braf_army_sl_regular_2020",
"braf_army_tl_regular_2020",
"braf_army_medic_regular_2020",
"braf_army_eng_regular_2020",
"braf_army_eod_regular_2020",
"braf_army_rifleman_regular_2020",
"braf_army_radioop_regular_2020",
"braf_army_ar_regular_2020",
"braf_army_lat_regular_2020",
"braf_army_ammo_regular_2020",
"braf_army_dmr_regular_2020",
"braf_army_sniper_regular_2020",
"braf_army_mp_rifle_regular_2020",
"braf_army_mp_shotgun_regular_2020",
"braf_army_mp_pistol_regular_2020",
"braf_army_unarmed_regular_2020",
"braf_army_mg_regular_2020",
"braf_army_mg_a_regular_2020",
"braf_army_at_regular_2020",
"braf_army_aa_regular_2020",
"braf_army_mortar_regular_2020",
"braf_army_mortar_a_regular_2020",
"braf_army_m2_regular_2020",
"braf_army_m2_a_regular_2020",
"braf_army_crewman_regular_2020",
"braf_army_modern_crewman_2020",
};
weapons[] = {
/*UNIFORM*/
// BDU
"braf_army_naked_uniform",
"braf_army_regular_uniform",
"braf_army_regular_uniform_gloves",
"braf_army_regular_rolled_uniform",
"braf_army_regular_rolled_uniform_gloves",
"braf_army_regular_medic_uniform",
// BDU Jungle
"braf_army_Jungle_uniform",
"braf_army_Jungle_rolled_uniform",
"braf_army_jungle_medic_uniform",
// BDU Airborne
"braf_army_airborne_uniform",
"braf_army_airborne_uniform_gloves",
"braf_army_airborne_rolled_uniform",
"braf_army_airborne_rolled_uniform_gloves",
"braf_army_airborne_medic_uniform",
// ACU
"braf_army_acu_regular_uniform",
"braf_army_acu_regular_uniform_gloves",
"braf_army_acu_rolled_regular_uniform",
"braf_army_acu_rolled_regular_uniform_gloves",
// Combat Shirt
"braf_army_combat_shirt_regular_uniform",
"braf_army_combat_shirt_regular_uniform_gloves",
"braf_army_combat_shirt_regular_rolled_uniform",
"braf_army_combat_shirt_regular_rolled_uniform_gloves",
// Combat Shirt Lizard
"braf_army_combat_shirt_camo_uniform",
"braf_army_combat_shirt_camo_uniform_gloves",
// Combat Shirt Black
"braf_army_combat_shirt_black_uniform",
"braf_army_combat_shirt_black_uniform_gloves",
// Combat Shirt Jungle
"braf_army_combat_shirt_camo_jungle_uniform",
"braf_army_combat_shirt_regular_rolled_jungle_uniform",
// Combat Shirt Airborne
"braf_army_combat_shirt_airborne_uniform",
"braf_army_combat_shirt_airborne_uniform_gloves",
"braf_army_combat_shirt_airborne_rolled_uniform",
"braf_army_combat_shirt_airborne_rolled_uniform_gloves",
// Jacket Lizard
"braf_army_jacket_lizard_uniform",
"braf_army_jacket_gloves_lizard_uniform",
// Jacket Woodland
"braf_army_jacket_woodland_uniform",
"braf_army_jacket_woodland_gloves_uniform",
// T-Shirt
"braf_army_regular_TShirt_uniform",
// T-Shirt Jungle
"braf_army_jungle_TShirt_uniform",
// Coverall
"braf_army_regular_CoverallCrew",
// Gibão
"braf_army_Caatinga_uniform",
// Backpacks
"braf_modular_assault_olive",
"braf_alice_medium_olive",
"braf_alice_medium_olive_field",
"braf_alice_medium_olive_field_helmet",
"braf_alice_large_olive",
"braf_alice_large_olive_rope",
"braf_alice_large_olive_field",
"braf_modular_assault_olive_radio",
"braf_radio_backpack_olive",
"braf_radio_backpack_olive_notvp",
"braf_radio_backpack_coyote",
"braf_radio_backpack_black",
// Items
"braf_Steiner_750RC",
"braf_loris_mount",
"braf_nvg_loris",
"braf_nvg_loris_ccb",
};
requiredVersion = 0.1;
requiredAddons[] = {
"A3_Characters_F",
"A3_Data_F",
"A3_Characters_F_Heads",
"A3Data",
"A3_Characters_F_BLUFOR",
"A3_Characters_F_Proxies",
"braf_main"
};
};
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,12 @@
class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={0,0,0,1};
diffuse[]={0,0,0,1};
forcedDiffuse[]={0,0.5,0,0};
emmisive[]={0,0,0,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";

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@@ -0,0 +1,97 @@
class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={0.5,0.5,0.5,5};
diffuse[]={0,0,0,1};
forcedDiffuse[]={0.12,0.12,0.12,1};
emmisive[]={0,40,10};
specular[]={1,1,1,1};
specularPower=40;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(1,0.2,1,0,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(7.0,0.9)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_co.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

View File

@@ -0,0 +1,12 @@
class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={0,0,0,1};
diffuse[]={0,0,0,1};
forcedDiffuse[]={0,1.5,0,0};
emmisive[]={500,15000,3000,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,86 @@
ambient[] = {0.5,0.5,0.5,1};
diffuse[] = {0.5,0.5,0.5,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {1,1,1,1};
specularPower = 100;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\gola_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\gola_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\Meia\meia_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\Meia\meia_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\Meia\meia_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 30;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\boot_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\boot_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Boot\boot_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Coverall_crew\camo_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Coverall_crew\camo_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Coverall_crew\camo_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\pants_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\pants_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\pants_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\top_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\top_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army\Uniform\Data\Gibao\top_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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