This commit is the equivalent of a atomic bomb
This commit is contained in:
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_smdi.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/ACU/EB/top.rvmat
Normal file
89
braf_characters_army/Uniform/Data/ACU/EB/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
89
braf_characters_army/Uniform/Data/ACU/EB/top_2.rvmat
Normal file
89
braf_characters_army/Uniform/Data/ACU/EB/top_2.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0,0,0,1};
|
||||
diffuse[]={0,0,0,1};
|
||||
forcedDiffuse[]={0,0.5,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
@@ -0,0 +1,97 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0.5,0.5,0.5,5};
|
||||
diffuse[]={0,0,0,1};
|
||||
forcedDiffuse[]={0.12,0.12,0.12,1};
|
||||
emmisive[]={0,40,10};
|
||||
specular[]={1,1,1,1};
|
||||
specularPower=40;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,0.2,1,0,SMDI)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={5,0,0};
|
||||
up[]={0,5,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(7.0,0.9)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0,0,0,1};
|
||||
diffuse[]={0,0,0,1};
|
||||
forcedDiffuse[]={0,1.5,0,0};
|
||||
emmisive[]={500,15000,3000,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
BIN
braf_characters_army/Uniform/Data/BDU/CFN/pants_cfn_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/CFN/pants_cfn_co.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top.rvmat
Normal file
89
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\SAUDE\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/SAUDE/top_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/gola.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/gola.paa
LFS
Normal file
Binary file not shown.
86
braf_characters_army/Uniform/Data/BDU/EB/gola.rvmat
Normal file
86
braf_characters_army/Uniform/Data/BDU/EB/gola.rvmat
Normal file
@@ -0,0 +1,86 @@
|
||||
ambient[] = {0.5,0.5,0.5,1};
|
||||
diffuse[] = {0.5,0.5,0.5,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {1,1,1,1};
|
||||
specularPower = 100;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\gola_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\gola_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/BDU/EB/gola_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/gola_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/gola_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/gola_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/gola_ti_ca.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/gola_ti_ca.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/BDU/EB/manga.rvmat
Normal file
89
braf_characters_army/Uniform/Data/BDU/EB/manga.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\manga_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/BDU/EB/manga_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/manga_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/manga_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/manga_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/manga_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/manga_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/manga_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/manga_smdi.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/BDU/EB/pants.rvmat
Normal file
89
braf_characters_army/Uniform/Data/BDU/EB/pants.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\pants_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/BDU/EB/pants_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/pants_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/pants_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/pants_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/pants_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/pants_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/pants_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/pants_smdi.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/BDU/EB/top.rvmat
Normal file
89
braf_characters_army/Uniform/Data/BDU/EB/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\BDU\EB\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/BDU/EB/top_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/top_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/top_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/top_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/top_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/top_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/EB/top_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/EB/top_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/BDU/FAB/pants_FAB_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/BDU/FAB/pants_FAB_co.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/Boot/Meia/meia.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Boot/Meia/meia.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Boot\Meia\meia_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Boot\Meia\meia_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Boot\Meia\meia_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/Boot/Meia/meia_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/Meia/meia_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/Meia/meia_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/Meia/meia_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/Meia/meia_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/Meia/meia_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/Meia/meia_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/Meia/meia_smdi.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/Boot/boot.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Boot/boot.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Boot\boot_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Boot\boot_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Boot\boot_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/Boot/boot_CFN_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/boot_CFN_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/boot_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/boot_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/boot_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/boot_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/boot_jungle_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/boot_jungle_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/boot_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/boot_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/boot_pqd_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/boot_pqd_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/boot_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/boot_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/camo_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/camo_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/camo_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/camo_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Boot/tan_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Boot/tan_co.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/Camiseta/EB/camiseta.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Camiseta/EB/camiseta.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Camiseta\EB\camo_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/Camiseta/EB/camo_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Camiseta/EB/camo_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Camiseta/EB/camo_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Camiseta/EB/camo_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Camiseta/EB/camo_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Camiseta/EB/camo_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Camiseta/EB/camo_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Camiseta/EB/camo_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Coverall_crew/Camo_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Coverall_crew/Camo_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Coverall_crew/Camo_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Coverall_crew/Camo_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Coverall_crew/Camo_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Coverall_crew/Camo_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Coverall_crew/Camo_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Coverall_crew/Camo_smdi.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/Coverall_crew/top.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Coverall_crew/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Coverall_crew\camo_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Coverall_crew\camo_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Coverall_crew\camo_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/Gandoleta/CFN/Combat_shirt_CFN_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/CFN/Combat_shirt_CFN_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_2_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_2_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_2_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_2_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_2_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_2_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_2_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_2_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_black_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_black_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_camo_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/EB/Combat_shirt_smdi.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/Gandoleta/EB/top.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Gandoleta/EB/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
89
braf_characters_army/Uniform/Data/Gandoleta/EB/top_2.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Gandoleta/EB/top_2.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gandoleta\EB\Combat_shirt_2_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/Gandoleta/FAB/Combat_shirt_FAB_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gandoleta/FAB/Combat_shirt_FAB_co.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/Gibao/pants.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Gibao/pants.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gibao\pants_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gibao\pants_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gibao\pants_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/Gibao/pants_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gibao/pants_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gibao/pants_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gibao/pants_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gibao/pants_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gibao/pants_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gibao/pants_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gibao/pants_smdi.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/Gibao/top.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Gibao/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gibao\top_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gibao\top_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Gibao\top_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/Gibao/top_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gibao/top_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gibao/top_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gibao/top_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gibao/top_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gibao/top_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Gibao/top_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Gibao/top_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Japona/EB/bak/camo_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Japona/EB/bak/camo_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Japona/EB/bak/camo_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Japona/EB/bak/camo_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Japona/EB/bak/camo_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Japona/EB/bak/camo_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Japona/EB/bak/camo_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Japona/EB/bak/camo_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Japona/EB/camo_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Japona/EB/camo_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Japona/EB/camo_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Japona/EB/camo_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Japona/EB/camo_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Japona/EB/camo_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/Japona/EB/camo_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Japona/EB/camo_smdi.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_army/Uniform/Data/Japona/EB/top.rvmat
Normal file
89
braf_characters_army/Uniform/Data/Japona/EB/top.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\Japona\EB\camo_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/Japona/wdl/camo_as.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/Japona/wdl/camo_as.paa
LFS
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user