This commit is the equivalent of a atomic bomb
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BIN
braf_characters_army/Uniform/Data/ACU/EB/acu_2_as.paa
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braf_characters_army/Uniform/Data/ACU/EB/acu_2_as.paa
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braf_characters_army/Uniform/Data/ACU/EB/acu_2_co.paa
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braf_characters_army/Uniform/Data/ACU/EB/acu_2_co.paa
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braf_characters_army/Uniform/Data/ACU/EB/acu_2_nohq.paa
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braf_characters_army/Uniform/Data/ACU/EB/acu_2_nohq.paa
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braf_characters_army/Uniform/Data/ACU/EB/acu_2_smdi.paa
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braf_characters_army/Uniform/Data/ACU/EB/acu_2_smdi.paa
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braf_characters_army/Uniform/Data/ACU/EB/acu_as.paa
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braf_characters_army/Uniform/Data/ACU/EB/acu_as.paa
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braf_characters_army/Uniform/Data/ACU/EB/acu_co.paa
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braf_characters_army/Uniform/Data/ACU/EB/acu_co.paa
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braf_characters_army/Uniform/Data/ACU/EB/acu_nohq.paa
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braf_characters_army/Uniform/Data/ACU/EB/acu_nohq.paa
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braf_characters_army/Uniform/Data/ACU/EB/acu_smdi.paa
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braf_characters_army/Uniform/Data/ACU/EB/acu_smdi.paa
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89
braf_characters_army/Uniform/Data/ACU/EB/top.rvmat
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89
braf_characters_army/Uniform/Data/ACU/EB/top.rvmat
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@@ -0,0 +1,89 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class StageTI
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{
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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89
braf_characters_army/Uniform/Data/ACU/EB/top_2.rvmat
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89
braf_characters_army/Uniform/Data/ACU/EB/top_2.rvmat
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@@ -0,0 +1,89 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_characters_army\Uniform\Data\ACU\EB\acu_2_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class StageTI
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{
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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@@ -0,0 +1,12 @@
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class StageTI
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{
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texture="a3\data_f\default_vehicle_ti_ca.paa";
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};
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ambient[]={0,0,0,1};
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diffuse[]={0,0,0,1};
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forcedDiffuse[]={0,0.5,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0,0,0,1};
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specularPower=1;
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PixelShaderID="Normal";
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VertexShaderID="Basic";
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@@ -0,0 +1,97 @@
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class StageTI
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{
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texture="a3\data_f\default_vehicle_ti_ca.paa";
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};
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ambient[]={0.5,0.5,0.5,5};
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diffuse[]={0,0,0,1};
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forcedDiffuse[]={0.12,0.12,0.12,1};
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emmisive[]={0,40,10};
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specular[]={1,1,1,1};
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specularPower=40;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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||||
up[]={0,1,0};
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||||
dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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||||
{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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aside[]={1,0,0};
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||||
up[]={0,1,0};
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||||
dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.0,MC)";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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||||
up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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||||
};
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||||
};
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||||
class Stage4
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||||
{
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texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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||||
up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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||||
};
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};
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class Stage5
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||||
{
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||||
texture="#(argb,8,8,3)color(1,0.2,1,0,SMDI)";
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||||
uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={5,0,0};
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||||
up[]={0,5,0};
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||||
dir[]={0,0,0};
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||||
pos[]={0,0,0};
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||||
};
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||||
};
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||||
class Stage6
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||||
{
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||||
texture="#(ai,64,64,1)fresnel(7.0,0.9)";
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||||
uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1,0,0};
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||||
up[]={0,1,0};
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||||
dir[]={0,0,0};
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||||
pos[]={0,0,0};
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||||
};
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||||
};
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||||
class Stage7
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||||
{
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||||
texture="a3\data_f\env_co.paa";
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||||
useWorldEnvMap="true";
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||||
uvSource="tex";
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||||
class uvTransform
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||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
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||||
dir[]={0,0,0};
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||||
pos[]={0,0,0};
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||||
};
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||||
};
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@@ -0,0 +1,12 @@
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class StageTI
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||||
{
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||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
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||||
};
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||||
ambient[]={0,0,0,1};
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||||
diffuse[]={0,0,0,1};
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||||
forcedDiffuse[]={0,1.5,0,0};
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||||
emmisive[]={500,15000,3000,1};
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||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
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||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
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