This commit is the equivalent of a atomic bomb
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89
braf_characters_army/Uniform/Data/NakedUniform/bermuda.rvmat
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89
braf_characters_army/Uniform/Data/NakedUniform/bermuda.rvmat
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\bermuda_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class StageTI
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{
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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BIN
braf_characters_army/Uniform/Data/NakedUniform/bermuda_as.paa
LFS
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BIN
braf_characters_army/Uniform/Data/NakedUniform/bermuda_as.paa
LFS
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Binary file not shown.
BIN
braf_characters_army/Uniform/Data/NakedUniform/bermuda_eb_co.paa
LFS
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BIN
braf_characters_army/Uniform/Data/NakedUniform/bermuda_eb_co.paa
LFS
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Binary file not shown.
BIN
braf_characters_army/Uniform/Data/NakedUniform/bermuda_nohq.paa
LFS
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BIN
braf_characters_army/Uniform/Data/NakedUniform/bermuda_nohq.paa
LFS
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Binary file not shown.
BIN
braf_characters_army/Uniform/Data/NakedUniform/bermuda_smdi.paa
LFS
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BIN
braf_characters_army/Uniform/Data/NakedUniform/bermuda_smdi.paa
LFS
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Binary file not shown.
93
braf_characters_army/Uniform/Data/NakedUniform/camisa.rvmat
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93
braf_characters_army/Uniform/Data/NakedUniform/camisa.rvmat
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@@ -0,0 +1,93 @@
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,0};
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specular[]={0.03,0.03,0.03,0.03};
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specularPower=50;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture= "braf\braf_characters_army\Uniform\Data\NakedUniform\camisa_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture= "braf\braf_characters_army\Uniform\Data\NakedUniform\camisa_as.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture= "braf\braf_characters_army\Uniform\Data\NakedUniform\camisa_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(1.32,0.94)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture = "a3\data_f\env_co.paa";
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useWorldEnvMap = "true";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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BIN
braf_characters_army/Uniform/Data/NakedUniform/camisa_as.paa
LFS
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BIN
braf_characters_army/Uniform/Data/NakedUniform/camisa_as.paa
LFS
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Binary file not shown.
BIN
braf_characters_army/Uniform/Data/NakedUniform/camisa_eb.paa
LFS
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BIN
braf_characters_army/Uniform/Data/NakedUniform/camisa_eb.paa
LFS
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Binary file not shown.
BIN
braf_characters_army/Uniform/Data/NakedUniform/camisa_nohq.paa
LFS
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BIN
braf_characters_army/Uniform/Data/NakedUniform/camisa_nohq.paa
LFS
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Binary file not shown.
BIN
braf_characters_army/Uniform/Data/NakedUniform/camisa_smdi.paa
LFS
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BIN
braf_characters_army/Uniform/Data/NakedUniform/camisa_smdi.paa
LFS
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Binary file not shown.
87
braf_characters_army/Uniform/Data/NakedUniform/meia.rvmat
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87
braf_characters_army/Uniform/Data/NakedUniform/meia.rvmat
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@@ -0,0 +1,87 @@
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ambient[] = {0.5,0.5,0.5,1};
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diffuse[] = {0.5,0.5,0.5,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {1,1,1,1};
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specularPower = 100;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\meia_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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||||
{
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform
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||||
{
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||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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||||
{
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texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\meia_smdi.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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||||
};
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||||
};
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||||
class Stage6
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||||
{
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texture = "#(ai,64,64,1)fresnel(1,0.7)";
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uvSource = "none";
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};
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||||
class Stage7
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||||
{
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texture = "a3\data_f\env_co.paa";
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useWorldEnvMap = "true";
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uvSource = "tex";
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||||
class uvTransform
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||||
{
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||||
aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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||||
};
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||||
};
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//};
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||||
BIN
braf_characters_army/Uniform/Data/NakedUniform/meia_co.paa
LFS
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BIN
braf_characters_army/Uniform/Data/NakedUniform/meia_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/NakedUniform/meia_nohq.paa
LFS
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BIN
braf_characters_army/Uniform/Data/NakedUniform/meia_nohq.paa
LFS
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Binary file not shown.
BIN
braf_characters_army/Uniform/Data/NakedUniform/meia_smdi.paa
LFS
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BIN
braf_characters_army/Uniform/Data/NakedUniform/meia_smdi.paa
LFS
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Binary file not shown.
87
braf_characters_army/Uniform/Data/NakedUniform/tenis.rvmat
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87
braf_characters_army/Uniform/Data/NakedUniform/tenis.rvmat
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@@ -0,0 +1,87 @@
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ambient[] = {0.5,0.5,0.5,1};
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diffuse[] = {0.5,0.5,0.5,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {1,1,1,1};
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specularPower = 100;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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||||
{
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texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\tenis_nohq.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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||||
{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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||||
};
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class Stage3
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||||
{
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||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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||||
class uvTransform
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||||
{
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||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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||||
};
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||||
};
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||||
class Stage4
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||||
{
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||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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||||
uvSource = "tex";
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||||
class uvTransform
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||||
{
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||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
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||||
};
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||||
class Stage5
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||||
{
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||||
texture = "braf\braf_characters_army\Uniform\Data\NakedUniform\tenis_smdi.paa";
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uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
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||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
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||||
};
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||||
class Stage6
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||||
{
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||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
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||||
class Stage7
|
||||
{
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||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
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||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
|
||||
};
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||||
};
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||||
//};
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BIN
braf_characters_army/Uniform/Data/NakedUniform/tenis_co.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/NakedUniform/tenis_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/NakedUniform/tenis_nohq.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/NakedUniform/tenis_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/NakedUniform/tenis_smdi.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/NakedUniform/tenis_smdi.paa
LFS
Normal file
Binary file not shown.
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