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braf_characters_army/Uniform/Data/insignias/rank/EB_1sarg.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_1sarg.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_1tenente.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_1tenente.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_2sarg.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_2sarg.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_2tenente.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_2tenente.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_3sarg.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_3sarg.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_cabo.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_cabo.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_capitao.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_capitao.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_coronel.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_coronel.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_major.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_major.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_soldado.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_soldado.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_subtenente.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_subtenente.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_tcoronel.paa
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braf_characters_army/Uniform/Data/insignias/rank/EB_tcoronel.paa
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braf_characters_army/Uniform/Data/insignias/rank/divisa_CO.paa
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braf_characters_army/Uniform/Data/insignias/rank/divisa_CO.paa
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braf_characters_army/Uniform/Data/insignias/rank/divisa_NOHQ.paa
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braf_characters_army/Uniform/Data/insignias/rank/divisa_NOHQ.paa
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braf_characters_army/Uniform/Data/insignias/rank/divisa_SMDI.paa
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braf_characters_army/Uniform/Data/insignias/rank/divisa_SMDI.paa
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braf_characters_army/Uniform/Data/insignias/rank/rank.rvmat
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braf_characters_army/Uniform/Data/insignias/rank/rank.rvmat
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@@ -0,0 +1,77 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_army\Uniform\Data\insignias\rank\divisa_NOHQ.tga";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_characters_army\Uniform\Data\insignias\rank\divisa_SMDI.tga";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage6
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{
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class StageTI
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{
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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