This commit is the equivalent of a atomic bomb
This commit is contained in:
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/aeromovel.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/aeromovel.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/caatinga.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/caatinga.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/comandos.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/comandos.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,77 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\insignias\shoulder\manicaca_NOHQ.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\Uniform\Data\insignias\shoulder\manicaca_SMDI.tga";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/manicaca_AS.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/manicaca_AS.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/manicaca_NOHQ.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/manicaca_NOHQ.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/manicaca_SMDI.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/manicaca_SMDI.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/montanha.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/montanha.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/pantanal.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/pantanal.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/selva.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/selva.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/specops.paa
LFS
Normal file
BIN
braf_characters_army/Uniform/Data/insignias/shoulder/specops.paa
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user