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102
braf_characters_army/config.cpp
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102
braf_characters_army/config.cpp
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#include "CfgPatches.hpp"
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class CfgEditorSubcategories
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{
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class BRAF_ARMY_REGULAR_2020
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{
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displayName = "$STR_BRAF_REGULAR_2020";
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};
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class BRAF_ARMY_JUNGLE_2020
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{
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displayName = "$STR_BRAF_JUNGLE_2020";
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};
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class BRAF_ARMY_CAATINGA_2020
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{
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displayName = "$STR_BRAF_CAATINGA_2020";
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};
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class BRAF_ARMY_AIRBORNE_2020
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{
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displayName = "$STR_BRAF_AIRBORNE_2020";
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};
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class BRAF_ARMY_COMMANDO_2020
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{
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displayName = "$STR_BRAF_COMMANDO_2020";
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};
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class BRAF_ARMY_REGULAR_2000
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{
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displayName = "$STR_BRAF_REGULAR_2000";
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};
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class BRAF_ARMY_JUNGLE_2000
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{
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displayName = "$STR_BRAF_JUNGLE_2000";
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};
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class BRAF_ARMY_CAATINGA_2000
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{
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displayName = "$STR_BRAF_CAATINGA_2000";
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};
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class BRAF_ARMY_AIRBORNE_2000
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{
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displayName = "$STR_BRAF_AIRBORNE_2000";
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};
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class BRAF_ARMY_COMMANDO_2000
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{
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displayName = "$STR_BRAF_COMMANDO_2000";
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};
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class BRAF_FAB_INF
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{
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displayName = "Men (Infantry)";
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};
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class BRAF_FAB_PA
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{
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displayName = "Men (Military Police)";
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};
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};
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class EventHandlers;
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class CfgVehicles
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{
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#include "v_baseclass.hpp"
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// EB 2000
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#include "units\v_army_airborne_2000.hpp"
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#include "units\v_army_caatinga_2000.hpp"
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#include "units\v_army_commando_2000.hpp"
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#include "units\v_army_jungle_2000.hpp"
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#include "units\v_army_regular_2000.hpp"
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// EB 2020
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#include "units\v_army_airborne_2020.hpp"
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#include "units\v_army_caatinga_2020.hpp"
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#include "units\v_army_commando_2020.hpp"
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#include "units\v_army_jungle_2020.hpp"
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#include "units\v_army_regular_2020.hpp"
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#include "v_uniform.hpp"
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};
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class CfgWeapons
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{
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class ItemCore;
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class HeadGearItem;
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class Uniform_Base : ItemCore
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{
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};
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class UniformItem;
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class H_HelmetB;
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class Vest_Camo_Base;
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class V_RebreatherB;
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class U_B_Wetsuit;
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class Binocular;
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class V_CarrierRigKBT_01_base_F;
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class VestItem;
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class NVGoggles
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{
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class ItemInfo;
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};
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#include "w_item.hpp"
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#include "w_maldade.hpp"
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#include "w_uniform.hpp"
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};
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#include "CfgGlasses.hpp"
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#include "CfgGroups.hpp"
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#include "c_brazilian_faces.hpp"
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#include "c_brazilian_names.hpp"
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