This commit is the equivalent of a atomic bomb

This commit is contained in:
2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={0.89999998,0.89999998,0.89999998,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.1,0.1,0.1,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="a3\characters_f\heads\data\m_african_01_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\Black\braf_Black_02_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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};
class Stage5
{
texture="a3\characters_f\heads\data\m_african_01_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.5,0.2)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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};
class Stage7
{
texture="a3\data_f\env_co.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={0.89999998,0.89999998,0.89999998,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.1,0.1,0.1,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="a3\characters_f\heads\data\m_african_02_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\Black\braf_Black_05_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_african_02_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.5,0.2)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_co.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={0.89999998,0.89999998,0.89999998,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.1,0.1,0.1,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="a3\characters_f\heads\data\m_african_03_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\Black\braf_Black_07_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_african_02_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.5,0.2)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_co.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={0.89999998,0.89999998,0.89999998,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.1,0.1,0.1,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="a3\characters_f\heads\data\m_african_03_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\Black\braf_Black_08_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_african_02_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.5,0.2)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_co.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={0.89999998,0.89999998,0.89999998,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.1,0.1,0.1,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="a3\characters_f\heads\data\m_african_01_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\Black\braf_Black_10_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_african_01_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.5,0.2)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_co.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={0.89999998,0.89999998,0.89999998,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.1,0.1,0.1,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="a3\characters_f\heads\data\m_african_02_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\Black\braf_Black_13_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_african_02_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.5,0.2)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_co.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={0.89999998,0.89999998,0.89999998,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.1,0.1,0.1,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="a3\characters_f\heads\data\m_african_03_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\Black\braf_Black_17_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_african_02_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.5,0.2)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_co.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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class StageTI
{
texture="a3\characters_f\heads\data\hl_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.38,0.34999999,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.30000001,0.30000001,0.30000001,1};
specularPower=20;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\hl_muscular_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\Black\braf_hl_black_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\hl_muscular_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\hl_white_bald_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.5,0.3)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.25,0.22,0.2,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.2,0.2,0.2,1};
specularPower=20;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_asian_01_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_01_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_asian_01_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.25,0.22,0.2,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.2,0.2,0.2,1};
specularPower=20;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_asian_01_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_01_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_asian_01_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.25,0.22,0.2,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.2,0.2,0.2,1};
specularPower=20;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_asian_01_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\characters_f\heads\data\m_w1_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_01_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_asian_01_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.25,0.22,0.2,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.2,0.2,0.2,1};
specularPower=20;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_asian_01_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\characters_f\heads\data\m_w1_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_01_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_asian_01_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.25,0.22,0.2,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.2,0.2,0.2,1};
specularPower=20;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_asian_02_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_02_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_asian_02_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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@@ -0,0 +1,77 @@
class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.25,0.22,0.2,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.2,0.2,0.2,1};
specularPower=20;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_asian_02_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_02_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_asian_02_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.25,0.22,0.2,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.2,0.2,0.2,1};
specularPower=20;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_asian_02_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\characters_f\heads\data\m_w1_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_02_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_asian_02_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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@@ -0,0 +1,77 @@
class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.25,0.22,0.2,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.2,0.2,0.2,1};
specularPower=2;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_asian_02_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\characters_f\heads\data\m_w1_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_02_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_asian_02_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.25,0.22,0.2,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.2,0.2,0.2,1};
specularPower=20;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_asian_03_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_asian_03_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.25,0.22,0.2,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.2,0.2,0.2,1};
specularPower=20;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_asian_03_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_asian_03_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.25,0.22,0.2,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.2,0.2,0.2,1};
specularPower=20;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_asian_03_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\characters_f\heads\data\m_w1_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_asian_03_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.25,0.22,0.2,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.2,0.2,0.2,1};
specularPower=20;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_asian_03_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\characters_f\heads\data\m_w1_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_asian_03_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\hl_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.38,0.34999999,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.30000001,0.30000001,0.30000001,1};
specularPower=20;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\hl_muscular_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\hl_muscular_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\hl_white_bald_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.5,0.3)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\hl_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.38,0.34999999,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.30000001,0.30000001,0.30000001,1};
specularPower=20;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\hl_muscular_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\hl_muscular_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\hl_white_bald_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.5,0.3)";
uvSource="none";
};

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ambient[]={0.54000,0.58000,0.52000,3.5};
diffuse[]={0.500000,0.5500000,0.500000,1.0};
forcedDiffuse[]={0.12,0.3,0.32,0.7};
emmisive[]={0.5,0.8,0.7,0.12};
specular[]={0.026000,0.0250000,0.0250,0.3};
specularPower=120.000000;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_01_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_01_smdi.paa";
uvSource="tex";
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(1.422,1.973)";
uvSource="none";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class bdf_camo : Heads\lrrpcamo01\m_white_01_injury.rvmat{
class StageTI
{
texture = "a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[] = {2,2,2,1};
diffuse[] = {0.45,0.42,0.4,1};
forcedDiffuse[] = {0.2,0.4,0.4,0.1};
emmisive[] = {0.8,0.3,0.65,0.7};
specular[] = {0.8,0.8,0.8,1};
specularPower = 30;
PixelShaderID = "Skin";
VertexShaderID = "Skin";
class Stage1
{
texture = "a3\characters_f\heads\data\m_white_01_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "braf\braf_characters_army\face\white\braf_White_01_co_injuri.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "a3\characters_f\heads\data\m_white_01_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "a3\characters_f\heads\data\m_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "a3\characters_f\heads\data\m_white_01_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(0.5,0.3)";
uvSource = "none";
};
//};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_04_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_06_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_04_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_04_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\characters_f\heads\data\m_w1_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_06_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_04_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_05_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_09_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_05_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_05_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\characters_f\heads\data\m_w1_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_09_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_05_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_06_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_11_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_06_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_06_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\characters_f\heads\data\m_w1_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_11_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_06_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_07_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_16_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_07_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_07_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\characters_f\heads\data\m_w1_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_16_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_07_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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@@ -0,0 +1,77 @@
class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_09_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_17_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_09_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_09_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\characters_f\heads\data\m_w1_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_17_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_09_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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@@ -0,0 +1,77 @@
class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_10_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_20_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_10_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_10_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\characters_f\heads\data\m_w1_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_20_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_10_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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@@ -0,0 +1,77 @@
class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_11_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_23_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_11_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_11_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\characters_f\heads\data\m_w1_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_23_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_11_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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@@ -0,0 +1,77 @@
class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_14_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_27_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_14_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_14_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\characters_f\heads\data\m_w1_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_27_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_14_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_14_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_28_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_14_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_15_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_29_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_15_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_15_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\characters_f\heads\data\m_w1_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_29_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_15_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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ambient[]={0.54000,0.58000,0.52000,3.5};
diffuse[]={0.500000,0.5500000,0.500000,1.0};
forcedDiffuse[]={0.12,0.3,0.32,0.7};
emmisive[]={0.5,0.8,0.7,0.12};
specular[]={0.026000,0.0250000,0.0250,0.3};
specularPower=120.000000;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_05_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_05_smdi.paa";
uvSource="tex";
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(1.422,1.973)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.31999999,0.30000001,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.050000001,0.050000001,0.050000001,1};
specularPower=60;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\m_white_15_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="a3\characters_f\heads\data\m_w1_mc.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\braf_White_29_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\m_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\m_white_15_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
uvSource="none";
};

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class StageTI
{
texture="a3\characters_f\heads\data\hl_ti_ca.paa";
};
ambient[]={2,2,2,1};
diffuse[]={0.40000001,0.38,0.34999999,1};
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
specular[]={0.30000001,0.30000001,0.30000001,1};
specularPower=20;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
texture="a3\characters_f\heads\data\hl_muscular_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture= "braf\braf_characters_army\face\white\Braf_hl_white_camo_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="a3\characters_f\heads\data\hl_muscular_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="a3\characters_f\heads\data\hl_white_bald_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.5,0.3)";
uvSource="none";
};

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////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class bdf_camo : Heads\lrrpcamo01\m_white_05_injury.rvmat{
class StageTI
{
texture = "a3\characters_f\heads\data\m_ti_ca.paa";
};
ambient[] = {2,2,2,1};
diffuse[] = {0.45,0.42,0.4,1};
forcedDiffuse[] = {0.2,0.4,0.4,0.1};
emmisive[] = {0.8,0.3,0.65,0.7};
specular[] = {0.8,0.8,0.8,1};
specularPower = 30;
PixelShaderID = "Skin";
VertexShaderID = "Skin";
class Stage1
{
texture = "a3\characters_f\heads\data\m_white_05_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "braf\braf_characters_army\face\white\braf_white_30_co_injuri.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "a3\characters_f\heads\data\m_white_05_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "a3\characters_f\heads\data\m_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "a3\characters_f\heads\data\m_white_05_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(0.5,0.3)";
uvSource = "none";
};
//};

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