This commit is the equivalent of a atomic bomb
This commit is contained in:
@@ -0,0 +1,77 @@
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||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
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diffuse[]={0.25,0.22,0.2,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.2,0.2,0.2,1};
|
||||
specularPower=20;
|
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PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_01_nohq.paa";
|
||||
uvSource="tex";
|
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class uvTransform
|
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{
|
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aside[]={1,0,0};
|
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up[]={0,1,0};
|
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dir[]={0,0,0};
|
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pos[]={0,0,0};
|
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};
|
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};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
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class uvTransform
|
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{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
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dir[]={0,0,0};
|
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pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_01_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
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{
|
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aside[]={1,0,0};
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up[]={0,1,0};
|
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dir[]={0,0,0};
|
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pos[]={0,0,0};
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};
|
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};
|
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class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
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{
|
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aside[]={1,0,0};
|
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up[]={0,1,0};
|
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dir[]={0,0,0};
|
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pos[]={0,0,0};
|
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};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_01_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
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{
|
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aside[]={1,0,0};
|
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up[]={0,1,0};
|
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dir[]={0,0,0};
|
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pos[]={0,0,0};
|
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};
|
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};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
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@@ -0,0 +1,77 @@
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class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.25,0.22,0.2,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.2,0.2,0.2,1};
|
||||
specularPower=20;
|
||||
PixelShaderID="Skin";
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||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_01_nohq.paa";
|
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uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_01_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_01_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/indigenous/braf_Indigenous_01_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/indigenous/braf_Indigenous_01_camo_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/face/indigenous/braf_Indigenous_01_co.paa
LFS
Normal file
BIN
braf_characters_army/face/indigenous/braf_Indigenous_01_co.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.25,0.22,0.2,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.2,0.2,0.2,1};
|
||||
specularPower=20;
|
||||
PixelShaderID="Skin";
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||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_01_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
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up[]={0,1,0};
|
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dir[]={0,0,0};
|
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pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_w1_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_01_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_01_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.25,0.22,0.2,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.2,0.2,0.2,1};
|
||||
specularPower=20;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_01_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_w1_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_01_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_01_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.25,0.22,0.2,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.2,0.2,0.2,1};
|
||||
specularPower=20;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_02_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_02_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_02_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.25,0.22,0.2,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.2,0.2,0.2,1};
|
||||
specularPower=20;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_02_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_02_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_02_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/indigenous/braf_Indigenous_02_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/indigenous/braf_Indigenous_02_camo_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/face/indigenous/braf_Indigenous_02_co.paa
LFS
Normal file
BIN
braf_characters_army/face/indigenous/braf_Indigenous_02_co.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.25,0.22,0.2,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.2,0.2,0.2,1};
|
||||
specularPower=20;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_02_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_w1_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_02_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_02_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.25,0.22,0.2,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.2,0.2,0.2,1};
|
||||
specularPower=2;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_02_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_w1_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_02_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_02_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.25,0.22,0.2,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.2,0.2,0.2,1};
|
||||
specularPower=20;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_03_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
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up[]={0,1,0};
|
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dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
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up[]={0,1,0};
|
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dir[]={0,0,0};
|
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pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
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up[]={0,1,0};
|
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dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_03_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
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up[]={0,1,0};
|
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dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.25,0.22,0.2,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.2,0.2,0.2,1};
|
||||
specularPower=20;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_03_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
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up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
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dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_03_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/indigenous/braf_Indigenous_03_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/indigenous/braf_Indigenous_03_camo_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/face/indigenous/braf_Indigenous_03_co.paa
LFS
Normal file
BIN
braf_characters_army/face/indigenous/braf_Indigenous_03_co.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.25,0.22,0.2,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.2,0.2,0.2,1};
|
||||
specularPower=20;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_03_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_w1_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_03_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.25,0.22,0.2,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.2,0.2,0.2,1};
|
||||
specularPower=20;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_03_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_w1_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\indigenous\braf_Indigenous_03_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_asian_03_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\hl_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.38,0.34999999,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.30000001,0.30000001,0.30000001,1};
|
||||
specularPower=20;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\hl_muscular_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\hl_muscular_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\hl_white_bald_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.5,0.3)";
|
||||
uvSource="none";
|
||||
};
|
||||
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\hl_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.38,0.34999999,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.30000001,0.30000001,0.30000001,1};
|
||||
specularPower=20;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\hl_muscular_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\indigenous\braf_hl_Indigenous_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\hl_muscular_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\hl_white_bald_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.5,0.3)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/indigenous/braf_hl_Indigenous_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/indigenous/braf_hl_Indigenous_camo_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/face/indigenous/braf_hl_Indigenous_co.paa
LFS
Normal file
BIN
braf_characters_army/face/indigenous/braf_hl_Indigenous_co.paa
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user