This commit is the equivalent of a atomic bomb
This commit is contained in:
39
braf_characters_army/face/white/braf_White_01_camo.rvmat
Normal file
39
braf_characters_army/face/white/braf_White_01_camo.rvmat
Normal file
@@ -0,0 +1,39 @@
|
||||
|
||||
ambient[]={0.54000,0.58000,0.52000,3.5};
|
||||
diffuse[]={0.500000,0.5500000,0.500000,1.0};
|
||||
|
||||
forcedDiffuse[]={0.12,0.3,0.32,0.7};
|
||||
|
||||
emmisive[]={0.5,0.8,0.7,0.12};
|
||||
|
||||
specular[]={0.026000,0.0250000,0.0250,0.3};
|
||||
specularPower=120.000000;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_01_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_01_smdi.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(1.422,1.973)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/white/braf_White_01_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/white/braf_White_01_camo_co.paa
LFS
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Binary file not shown.
@@ -0,0 +1,86 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class bdf_camo : Heads\lrrpcamo01\m_white_01_injury.rvmat{
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[] = {2,2,2,1};
|
||||
diffuse[] = {0.45,0.42,0.4,1};
|
||||
forcedDiffuse[] = {0.2,0.4,0.4,0.1};
|
||||
emmisive[] = {0.8,0.3,0.65,0.7};
|
||||
specular[] = {0.8,0.8,0.8,1};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Skin";
|
||||
VertexShaderID = "Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture = "a3\characters_f\heads\data\m_white_01_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "braf\braf_characters_army\face\white\braf_White_01_co_injuri.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "a3\characters_f\heads\data\m_white_01_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "a3\characters_f\heads\data\m_white_01_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(0.5,0.3)";
|
||||
uvSource = "none";
|
||||
};
|
||||
//};
|
||||
BIN
braf_characters_army/face/white/braf_White_01_co_injuri.paa
LFS
Normal file
BIN
braf_characters_army/face/white/braf_White_01_co_injuri.paa
LFS
Normal file
Binary file not shown.
77
braf_characters_army/face/white/braf_White_06_camo.rvmat
Normal file
77
braf_characters_army/face/white/braf_White_06_camo.rvmat
Normal file
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_04_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_06_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_04_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/white/braf_White_06_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/white/braf_White_06_camo_co.paa
LFS
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Binary file not shown.
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_04_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_w1_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_06_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_04_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
77
braf_characters_army/face/white/braf_White_09_camo.rvmat
Normal file
77
braf_characters_army/face/white/braf_White_09_camo.rvmat
Normal file
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_05_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_09_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_05_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/white/braf_White_09_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/white/braf_White_09_camo_co.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_05_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_w1_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_09_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_05_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
77
braf_characters_army/face/white/braf_White_11_camo.rvmat
Normal file
77
braf_characters_army/face/white/braf_White_11_camo.rvmat
Normal file
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_06_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_11_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_06_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/white/braf_White_11_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/white/braf_White_11_camo_co.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_06_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_w1_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_11_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_06_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
77
braf_characters_army/face/white/braf_White_16_camo.rvmat
Normal file
77
braf_characters_army/face/white/braf_White_16_camo.rvmat
Normal file
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_07_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_16_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_07_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/white/braf_White_16_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/white/braf_White_16_camo_co.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_07_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_w1_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_16_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_07_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
77
braf_characters_army/face/white/braf_White_17_camo.rvmat
Normal file
77
braf_characters_army/face/white/braf_White_17_camo.rvmat
Normal file
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_09_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_17_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_09_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/white/braf_White_17_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/white/braf_White_17_camo_co.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_09_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_w1_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_17_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_09_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
77
braf_characters_army/face/white/braf_White_20_camo.rvmat
Normal file
77
braf_characters_army/face/white/braf_White_20_camo.rvmat
Normal file
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_10_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_20_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_10_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/white/braf_White_20_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/white/braf_White_20_camo_co.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_10_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_w1_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_20_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_10_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
77
braf_characters_army/face/white/braf_White_23_camo.rvmat
Normal file
77
braf_characters_army/face/white/braf_White_23_camo.rvmat
Normal file
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_11_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_23_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_11_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/white/braf_White_23_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/white/braf_White_23_camo_co.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_11_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_w1_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_23_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_11_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
77
braf_characters_army/face/white/braf_White_27_camo.rvmat
Normal file
77
braf_characters_army/face/white/braf_White_27_camo.rvmat
Normal file
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_14_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_27_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_14_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/white/braf_White_27_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/white/braf_White_27_camo_co.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_14_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_w1_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_27_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_14_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
77
braf_characters_army/face/white/braf_White_28_camo.rvmat
Normal file
77
braf_characters_army/face/white/braf_White_28_camo.rvmat
Normal file
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_14_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_28_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_14_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/white/braf_White_28_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/white/braf_White_28_camo_co.paa
LFS
Normal file
Binary file not shown.
77
braf_characters_army/face/white/braf_White_29_camo.rvmat
Normal file
77
braf_characters_army/face/white/braf_White_29_camo.rvmat
Normal file
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_15_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_29_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_15_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/white/braf_White_29_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/white/braf_White_29_camo_co.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_15_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_w1_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_29_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_15_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
39
braf_characters_army/face/white/braf_White_30_camo.rvmat
Normal file
39
braf_characters_army/face/white/braf_White_30_camo.rvmat
Normal file
@@ -0,0 +1,39 @@
|
||||
|
||||
ambient[]={0.54000,0.58000,0.52000,3.5};
|
||||
diffuse[]={0.500000,0.5500000,0.500000,1.0};
|
||||
|
||||
forcedDiffuse[]={0.12,0.3,0.32,0.7};
|
||||
|
||||
emmisive[]={0.5,0.8,0.7,0.12};
|
||||
|
||||
specular[]={0.026000,0.0250000,0.0250,0.3};
|
||||
specularPower=120.000000;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_05_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_05_smdi.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(1.422,1.973)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/white/braf_White_30_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/white/braf_White_30_camo_co.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.31999999,0.30000001,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.050000001,0.050000001,0.050000001,1};
|
||||
specularPower=60;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_15_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_w1_mc.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\braf_White_29_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\m_white_15_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,1,1)fresnel(10.0,6.0)";
|
||||
uvSource="none";
|
||||
};
|
||||
77
braf_characters_army/face/white/braf_hl_white_camo.rvmat
Normal file
77
braf_characters_army/face/white/braf_hl_white_camo.rvmat
Normal file
@@ -0,0 +1,77 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f\heads\data\hl_ti_ca.paa";
|
||||
};
|
||||
ambient[]={2,2,2,1};
|
||||
diffuse[]={0.40000001,0.38,0.34999999,1};
|
||||
forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
|
||||
emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
|
||||
specular[]={0.30000001,0.30000001,0.30000001,1};
|
||||
specularPower=20;
|
||||
PixelShaderID="Skin";
|
||||
VertexShaderID="Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\characters_f\heads\data\hl_muscular_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture= "braf\braf_characters_army\face\white\Braf_hl_white_camo_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="a3\characters_f\heads\data\hl_muscular_as.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\characters_f\heads\data\hl_white_bald_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.5,0.3)";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
braf_characters_army/face/white/braf_hl_white_camo_co.paa
LFS
Normal file
BIN
braf_characters_army/face/white/braf_hl_white_camo_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/face/white/braf_white_30_co_injuri.paa
LFS
Normal file
BIN
braf_characters_army/face/white/braf_white_30_co_injuri.paa
LFS
Normal file
Binary file not shown.
86
braf_characters_army/face/white/braf_white_30_injury.rvmat
Normal file
86
braf_characters_army/face/white/braf_white_30_injury.rvmat
Normal file
@@ -0,0 +1,86 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.52
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class bdf_camo : Heads\lrrpcamo01\m_white_05_injury.rvmat{
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\heads\data\m_ti_ca.paa";
|
||||
};
|
||||
ambient[] = {2,2,2,1};
|
||||
diffuse[] = {0.45,0.42,0.4,1};
|
||||
forcedDiffuse[] = {0.2,0.4,0.4,0.1};
|
||||
emmisive[] = {0.8,0.3,0.65,0.7};
|
||||
specular[] = {0.8,0.8,0.8,1};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Skin";
|
||||
VertexShaderID = "Skin";
|
||||
class Stage1
|
||||
{
|
||||
texture = "a3\characters_f\heads\data\m_white_05_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "braf\braf_characters_army\face\white\braf_white_30_co_injuri.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "a3\characters_f\heads\data\m_white_05_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "a3\characters_f\heads\data\m_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "a3\characters_f\heads\data\m_white_05_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(0.5,0.3)";
|
||||
uvSource = "none";
|
||||
};
|
||||
//};
|
||||
BIN
braf_characters_army/face/white/hl_camo1_co.paa
LFS
Normal file
BIN
braf_characters_army/face/white/hl_camo1_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/face/white/hl_camo2_co.paa
LFS
Normal file
BIN
braf_characters_army/face/white/hl_camo2_co.paa
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user