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77
braf_characters_army/face/white/braf_White_27_camo.rvmat
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77
braf_characters_army/face/white/braf_White_27_camo.rvmat
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class StageTI
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{
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texture="a3\characters_f\heads\data\m_ti_ca.paa";
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};
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ambient[]={2,2,2,1};
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diffuse[]={0.40000001,0.31999999,0.30000001,1};
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forcedDiffuse[]={0.2,0.40000001,0.40000001,0.1};
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emmisive[]={0.80000001,0.30000001,0.64999998,0.69999999};
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specular[]={0.050000001,0.050000001,0.050000001,1};
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specularPower=60;
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PixelShaderID="Skin";
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VertexShaderID="Skin";
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class Stage1
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{
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texture="a3\characters_f\heads\data\m_white_14_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture= "braf\braf_characters_army\face\white\braf_White_27_camo_co.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="a3\characters_f\heads\data\m_as.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="a3\characters_f\heads\data\m_white_14_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,1,1)fresnel(10.0,6.0)";
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uvSource="none";
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};
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