This commit is the equivalent of a atomic bomb
This commit is contained in:
BIN
braf_characters_army/item/binocular/braf_optics_steiner_750RC.p3d
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braf_characters_army/item/binocular/braf_optics_steiner_750RC.p3d
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braf_characters_army/item/binocular/braf_steiner_750RC.p3d
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braf_characters_army/item/binocular/braf_steiner_750RC.p3d
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{
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texture="a3\data_f\default_ti_ca.paa";
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};
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emmisive[]={0,0,0,1};
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specularPower=1000;
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renderFlags[]=
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{
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"NoZWrite"
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};
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
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uvSource="tex";
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{
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage2
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{
|
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource="tex";
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class uvTransform
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{
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0.0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
|
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};
|
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class Stage4
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{
|
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage5
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{
|
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texture="#(argb,8,8,3)color(1,0.7,1,1,SMDI)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage6
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{
|
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texture="#(ai,64,64,1)fresnel(1.4,0.1)";
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uvSource="none";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
|
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};
|
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class Stage7
|
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{
|
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texture="a3\data_f\env_land_co.paa";
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useWorldEnvMap="true";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
|
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};
|
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@@ -0,0 +1,101 @@
|
||||
class StageTI
|
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{
|
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texture="a3\data_f\default_ti_ca.paa";
|
||||
};
|
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ambient[]={0.5,0,0.5,0.5};
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diffuse[]={0.5,0,0.5,1};
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forcedDiffuse[]={0,0,0,1};
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emmisive[]={0,0,0,1};
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specular[]={1,0.30000001,0.40000001,1};
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specularPower=1000;
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renderFlags[]=
|
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{
|
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"NoZWrite"
|
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};
|
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PixelShaderID="Super";
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VertexShaderID="Super";
|
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class Stage1
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{
|
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texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
|
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};
|
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class Stage2
|
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{
|
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
|
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pos[]={0,0,1};
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};
|
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};
|
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class Stage3
|
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{
|
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
|
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
|
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pos[]={0,0,1};
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};
|
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};
|
||||
class Stage4
|
||||
{
|
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
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uvSource="tex";
|
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class uvTransform
|
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{
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aside[]={1,0,0};
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up[]={0,1,0};
|
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dir[]={0,0,1};
|
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pos[]={0,0,1};
|
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};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
|
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uvSource="tex";
|
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class uvTransform
|
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{
|
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aside[]={1,0,0};
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up[]={0,1,0};
|
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dir[]={0,0,1};
|
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pos[]={0,0,1};
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};
|
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};
|
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class Stage6
|
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{
|
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texture="#(ai,64,64,1)fresnel(1.4,0.1)";
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uvSource="none";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
|
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pos[]={0,0,1};
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};
|
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};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
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uvSource="tex";
|
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
|
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};
|
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BIN
braf_characters_army/item/binocular/data/steiner_750rc/reticle_ca.paa
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braf_characters_army/item/binocular/data/steiner_750rc/reticle_ca.paa
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@@ -0,0 +1,72 @@
|
||||
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
|
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diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
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emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
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specular[] = { 0.75, 0.75, 0.75, 1.0 };
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specularPower = 40.0;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_army\item\binocular\data\steiner_750rc\steiner_750rc_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage2 {
|
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
|
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};
|
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class Stage4 {
|
||||
texture = "braf\braf_characters_army\item\binocular\data\steiner_750rc\steiner_750rc_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
|
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};
|
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class Stage5 {
|
||||
texture = "braf\braf_characters_army\item\binocular\data\steiner_750rc\steiner_750rc_smdi.paa";
|
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uvSource = "tex";
|
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class uvTransform {
|
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
|
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class Stage6 {
|
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texture = "#(ai,64,64,1)fresnel(1,0.1)";
|
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uvSource = "none";
|
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};
|
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class Stage7 {
|
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texture = "a3\data\env_land_co.paa";
|
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uvSource = "tex";
|
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
|
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BIN
braf_characters_army/item/binocular/data/steiner_750rc/steiner_750rc_AS.paa
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braf_characters_army/item/binocular/data/steiner_750rc/steiner_750rc_AS.paa
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BIN
braf_characters_army/item/binocular/data/steiner_750rc/steiner_750rc_CO.paa
LFS
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braf_characters_army/item/binocular/data/steiner_750rc/steiner_750rc_CO.paa
LFS
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BIN
braf_characters_army/item/binocular/data/steiner_750rc/steiner_750rc_NOHQ.paa
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braf_characters_army/item/binocular/data/steiner_750rc/steiner_750rc_NOHQ.paa
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braf_characters_army/item/binocular/data/steiner_750rc/steiner_750rc_SMDI.paa
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braf_characters_army/item/binocular/data/steiner_750rc/steiner_750rc_SMDI.paa
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braf_characters_army/item/bracal/bracal.p3d
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braf_characters_army/item/bracal/bracal.p3d
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braf_characters_army/item/bracal/data/bracal_as.paa
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braf_characters_army/item/bracal/data/bracal_as.paa
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braf_characters_army/item/bracal/data/bracal_as.png
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braf_characters_army/item/bracal/data/bracal_as.png
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85
braf_characters_army/item/bracal/data/bracal_bg_branco.rvmat
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85
braf_characters_army/item/bracal/data/bracal_bg_branco.rvmat
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@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
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diffuse[] = {1.0,1.0,1.0,1.0};
|
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forcedDiffuse[]={0.0,0.0,0.0,0.0};
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emmisive[]={0.0,0.0,0.0,1.0};
|
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specular[]={0.75,0.75,0.75,1.0};
|
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specularPower=1000.0;
|
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PixelShaderID="Super";
|
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VertexShaderID="Super";
|
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class Stage1
|
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{
|
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texture = "braf\braf_characters_army\item\bracal\data\bracal_bg_nohq.paa";
|
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uvSource = "tex";
|
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
|
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pos[] = {0.0,0.0,0.0};
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};
|
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};
|
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class Stage2
|
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{
|
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
|
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};
|
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class Stage3
|
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{
|
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
|
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};
|
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class Stage4
|
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{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_as.paa";
|
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uvSource = "tex";
|
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class uvTransform
|
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
|
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dir[] = {0.0,0.0,0.0};
|
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pos[] = {0.0,0.0,0.0};
|
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};
|
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};
|
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class Stage5
|
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{
|
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texture = "braf\braf_characters_army\item\bracal\data\bracal_bg_branco_smdi.paa";
|
||||
uvSource = "tex";
|
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class uvTransform
|
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{
|
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
|
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dir[] = {0.0,0.0,0.0};
|
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pos[] = {0.0,0.0,0.0};
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|
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|
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class Stage6
|
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{
|
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texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
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uvSource = "none";
|
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};
|
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class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
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uvSource = "tex";
|
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class uvTransform
|
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{
|
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aside[] = {1.0,0.0,0.0};
|
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up[] = {0.0,1.0,0.0};
|
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dir[] = {0.0,0.0,0.0};
|
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pos[] = {0.0,0.0,0.0};
|
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};
|
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};
|
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BIN
braf_characters_army/item/bracal/data/bracal_bg_branco_co.paa
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braf_characters_army/item/bracal/data/bracal_bg_branco_co.paa
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braf_characters_army/item/bracal/data/bracal_bg_branco_smdi.paa
LFS
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braf_characters_army/item/bracal/data/bracal_bg_branco_smdi.paa
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braf_characters_army/item/bracal/data/bracal_bg_nohq.paa
LFS
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braf_characters_army/item/bracal/data/bracal_bg_nohq.paa
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85
braf_characters_army/item/bracal/data/bracal_bg_preto.rvmat
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braf_characters_army/item/bracal/data/bracal_bg_preto.rvmat
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|
||||
ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
|
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forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
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emmisive[]={0.0,0.0,0.0,1.0};
|
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specular[]={0.75,0.75,0.75,1.0};
|
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specularPower=1000.0;
|
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PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
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{
|
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texture = "braf\braf_characters_army\item\bracal\data\bracal_bg_preto_nohq.paa";
|
||||
uvSource = "tex";
|
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class uvTransform
|
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{
|
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
|
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};
|
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class Stage2
|
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{
|
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
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uvSource = "tex";
|
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class uvTransform
|
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{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_bg_preto_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
BIN
braf_characters_army/item/bracal/data/bracal_bg_preto_co.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_bg_preto_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_bg_preto_nohq.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_bg_preto_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_bg_preto_nohq.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_bg_preto_nohq.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_bg_preto_smdi.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_bg_preto_smdi.paa
LFS
Normal file
Binary file not shown.
85
braf_characters_army/item/bracal/data/bracal_pe_branco.rvmat
Normal file
85
braf_characters_army/item/bracal/data/bracal_pe_branco.rvmat
Normal file
@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=1000.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_pe_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_pe_branco_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
BIN
braf_characters_army/item/bracal/data/bracal_pe_branco_co.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_branco_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_branco_co.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_branco_co.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_branco_smdi.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_branco_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_branco_smdi.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_branco_smdi.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_nohq.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_nohq.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_nohq.png
LFS
Normal file
Binary file not shown.
85
braf_characters_army/item/bracal/data/bracal_pe_preto.rvmat
Normal file
85
braf_characters_army/item/bracal/data/bracal_pe_preto.rvmat
Normal file
@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=1000.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_pe_preto_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_pe_preto_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_co.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_co.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_co.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_nohq.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_nohq.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_nohq.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_smdi.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_smdi.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_smdi.png
LFS
Normal file
Binary file not shown.
85
braf_characters_army/item/bracal/data/bracal_saude.rvmat
Normal file
85
braf_characters_army/item/bracal/data/bracal_saude.rvmat
Normal file
@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=1000.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_saude_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_saude_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
BIN
braf_characters_army/item/bracal/data/bracal_saude_co.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_saude_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_saude_co.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_saude_co.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_saude_nohq.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_saude_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_saude_nohq.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_saude_nohq.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_saude_smdi.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_saude_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_saude_smdi.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_saude_smdi.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/BG_BRANCO.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/BG_BRANCO.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/BG_BRANCO.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/BG_BRANCO.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/BG_PRETO.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/BG_PRETO.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/BG_PRETO.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/BG_PRETO.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/PE_BRANCO.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/PE_BRANCO.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/PE_BRANCO.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/PE_BRANCO.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/PE_PRETO.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/PE_PRETO.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/PE_PRETO.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/PE_PRETO.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/SAUDE.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/SAUDE.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/SAUDE.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/SAUDE.png
LFS
Normal file
Binary file not shown.
155
braf_characters_army/item/bracal/model.cfg
Normal file
155
braf_characters_army/item/bracal/model.cfg
Normal file
@@ -0,0 +1,155 @@
|
||||
class CfgSkeletons {
|
||||
class Default {
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
class OFP2_ManSkeleton {
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {
|
||||
"Pelvis", "",
|
||||
"Spine", "Pelvis",
|
||||
"Spine1", "Spine",
|
||||
"Spine2", "Spine1",
|
||||
"Spine3", "Spine2",
|
||||
"Camera", "Pelvis",
|
||||
"weapon", "Spine1",
|
||||
"launcher", "Spine1",
|
||||
|
||||
// Head skeleton in hierarchy
|
||||
"neck", "Spine3",
|
||||
"neck1", "neck",
|
||||
"head", "neck1",
|
||||
|
||||
// New facial features
|
||||
"Face_Hub", "head",
|
||||
"Face_Jawbone", "Face_Hub",
|
||||
"Face_Jowl", "Face_Jawbone",
|
||||
"Face_chopRight", "Face_Jawbone",
|
||||
"Face_chopLeft", "Face_Jawbone",
|
||||
"Face_LipLowerMiddle", "Face_Jawbone",
|
||||
"Face_LipLowerLeft", "Face_Jawbone",
|
||||
"Face_LipLowerRight", "Face_Jawbone",
|
||||
"Face_Chin", "Face_Jawbone",
|
||||
"Face_Tongue", "Face_Jawbone",
|
||||
"Face_CornerRight", "Face_Hub",
|
||||
"Face_CheekSideRight", "Face_CornerRight",
|
||||
"Face_CornerLeft", "Face_Hub",
|
||||
"Face_CheekSideLeft", "Face_CornerLeft",
|
||||
"Face_CheekFrontRight", "Face_Hub",
|
||||
"Face_CheekFrontLeft", "Face_Hub",
|
||||
"Face_CheekUpperRight", "Face_Hub",
|
||||
"Face_CheekUpperLeft", "Face_Hub",
|
||||
"Face_LipUpperMiddle", "Face_Hub",
|
||||
"Face_LipUpperRight", "Face_Hub",
|
||||
"Face_LipUpperLeft", "Face_Hub",
|
||||
"Face_NostrilRight", "Face_Hub",
|
||||
"Face_NostrilLeft", "Face_Hub",
|
||||
"Face_Forehead", "Face_Hub",
|
||||
"Face_BrowFrontRight", "Face_Forehead",
|
||||
"Face_BrowFrontLeft", "Face_Forehead",
|
||||
"Face_BrowMiddle", "Face_Forehead",
|
||||
"Face_BrowSideRight", "Face_Forehead",
|
||||
"Face_BrowSideLeft", "Face_Forehead",
|
||||
"Face_Eyelids", "Face_Hub",
|
||||
"Face_EyelidUpperRight", "Face_Hub",
|
||||
"Face_EyelidUpperLeft", "Face_Hub",
|
||||
"Face_EyelidLowerRight", "Face_Hub",
|
||||
"Face_EyelidLowerLeft", "Face_Hub",
|
||||
"EyeLeft", "Face_Hub",
|
||||
"EyeRight", "Face_Hub",
|
||||
|
||||
// Left upper side
|
||||
"LeftShoulder", "Spine3",
|
||||
"LeftArm", "LeftShoulder",
|
||||
"LeftArmRoll", "LeftArm",
|
||||
"LeftForeArm", "LeftArmRoll",
|
||||
"LeftForeArmRoll", "LeftForeArm",
|
||||
"LeftHand", "LeftForeArmRoll",
|
||||
"LeftHandRing", "LeftHand",
|
||||
"LeftHandRing1", "LeftHandRing",
|
||||
"LeftHandRing2", "LeftHandRing1",
|
||||
"LeftHandRing3", "LeftHandRing2",
|
||||
"LeftHandPinky1", "LeftHandRing",
|
||||
"LeftHandPinky2", "LeftHandPinky1",
|
||||
"LeftHandPinky3", "LeftHandPinky2",
|
||||
"LeftHandMiddle1", "LeftHand",
|
||||
"LeftHandMiddle2", "LeftHandMiddle1",
|
||||
"LeftHandMiddle3", "LeftHandMiddle2",
|
||||
"LeftHandIndex1", "LeftHand",
|
||||
"LeftHandIndex2", "LeftHandIndex1",
|
||||
"LeftHandIndex3", "LeftHandIndex2",
|
||||
"LeftHandThumb1", "LeftHand",
|
||||
"LeftHandThumb2", "LeftHandThumb1",
|
||||
"LeftHandThumb3", "LeftHandThumb2",
|
||||
|
||||
// Right upper side
|
||||
"RightShoulder", "Spine3",
|
||||
"RightArm", "RightShoulder",
|
||||
"RightArmRoll", "RightArm",
|
||||
"RightForeArm", "RightArmRoll",
|
||||
"RightForeArmRoll", "RightForeArm",
|
||||
"RightHand", "RightForeArmRoll",
|
||||
"RightHandRing", "RightHand",
|
||||
"RightHandRing1", "RightHandRing",
|
||||
"RightHandRing2", "RightHandRing1",
|
||||
"RightHandRing3", "RightHandRing2",
|
||||
"RightHandPinky1", "RightHandRing",
|
||||
"RightHandPinky2", "RightHandPinky1",
|
||||
"RightHandPinky3", "RightHandPinky2",
|
||||
"RightHandMiddle1", "RightHand",
|
||||
"RightHandMiddle2", "RightHandMiddle1",
|
||||
"RightHandMiddle3", "RightHandMiddle2",
|
||||
"RightHandIndex1", "RightHand",
|
||||
"RightHandIndex2", "RightHandIndex1",
|
||||
"RightHandIndex3", "RightHandIndex2",
|
||||
"RightHandThumb1", "RightHand",
|
||||
"RightHandThumb2", "RightHandThumb1",
|
||||
"RightHandThumb3", "RightHandThumb2",
|
||||
|
||||
// Left lower side
|
||||
"LeftUpLeg", "Pelvis",
|
||||
"LeftUpLegRoll", "LeftUpLeg",
|
||||
"LeftLeg", "LeftUpLegRoll",
|
||||
"LeftLegRoll", "LeftLeg",
|
||||
"LeftFoot", "LeftLegRoll",
|
||||
"LeftToeBase", "LeftFoot",
|
||||
|
||||
// Right lower side
|
||||
"RightUpLeg", "Pelvis",
|
||||
"RightUpLegRoll", "RightUpLeg",
|
||||
"RightLeg", "RightUpLegRoll",
|
||||
"RightLegRoll", "RightLeg",
|
||||
"RightFoot", "RightLegRoll",
|
||||
"RightToeBase", "RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels {
|
||||
class Default {
|
||||
sectionsInherit = "";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
|
||||
class ArmaMan : Default {
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] = {
|
||||
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands",
|
||||
"clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "Camo3", "Camo4", "Camo5", "Camo6", "personality", "hl", "injury_head", "insignia","rank_insignia","branch_insignia","brevet1_insignia","shoulder_insignia","ghillie_hide", "hide", "unhide"
|
||||
};
|
||||
skeletonName = "OFP2_ManSkeleton";
|
||||
};
|
||||
class bracal : ArmaMan {
|
||||
};
|
||||
};
|
||||
BIN
braf_characters_army/item/nvg/braf_loris_ccb_off.p3d
LFS
Normal file
BIN
braf_characters_army/item/nvg/braf_loris_ccb_off.p3d
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/nvg/braf_loris_ccb_on.p3d
LFS
Normal file
BIN
braf_characters_army/item/nvg/braf_loris_ccb_on.p3d
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/nvg/braf_loris_mount.p3d
LFS
Normal file
BIN
braf_characters_army/item/nvg/braf_loris_mount.p3d
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/nvg/braf_loris_off.p3d
LFS
Normal file
BIN
braf_characters_army/item/nvg/braf_loris_off.p3d
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/nvg/braf_loris_on.p3d
LFS
Normal file
BIN
braf_characters_army/item/nvg/braf_loris_on.p3d
LFS
Normal file
Binary file not shown.
72
braf_characters_army/item/nvg/data/loris.rvmat
Normal file
72
braf_characters_army/item/nvg/data/loris.rvmat
Normal file
@@ -0,0 +1,72 @@
|
||||
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
|
||||
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
specular[] = { 0.75, 0.75, 0.75, 1.0 };
|
||||
specularPower = 40;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_characters_army\item\nvg\data\loris_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_characters_army\item\nvg\data\loris_AS.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_characters_army\item\nvg\data\loris_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.5)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
BIN
braf_characters_army/item/nvg/data/loris_AS.tga
LFS
Normal file
BIN
braf_characters_army/item/nvg/data/loris_AS.tga
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/nvg/data/loris_CO.tga
LFS
Normal file
BIN
braf_characters_army/item/nvg/data/loris_CO.tga
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/nvg/data/loris_NOHQ.tga
LFS
Normal file
BIN
braf_characters_army/item/nvg/data/loris_NOHQ.tga
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/nvg/data/loris_SMDI.tga
LFS
Normal file
BIN
braf_characters_army/item/nvg/data/loris_SMDI.tga
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/nvg/data/loris_as.paa
LFS
Normal file
BIN
braf_characters_army/item/nvg/data/loris_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/nvg/data/loris_co.paa
LFS
Normal file
BIN
braf_characters_army/item/nvg/data/loris_co.paa
LFS
Normal file
Binary file not shown.
72
braf_characters_army/item/nvg/data/loris_lens.rvmat
Normal file
72
braf_characters_army/item/nvg/data/loris_lens.rvmat
Normal file
@@ -0,0 +1,72 @@
|
||||
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
|
||||
emmisive[] = { 0.0, 90000.0, 0.0, 1.0 };
|
||||
specular[] = { 0, 1, 0, 1.0 };
|
||||
specularPower = 40;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_characters_army\item\nvg\data\loris_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_characters_army\item\nvg\data\loris_AS.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_characters_army\item\nvg\data\loris_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.5)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
BIN
braf_characters_army/item/nvg/data/loris_mount.paa
LFS
Normal file
BIN
braf_characters_army/item/nvg/data/loris_mount.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/nvg/data/loris_nohq.paa
LFS
Normal file
BIN
braf_characters_army/item/nvg/data/loris_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/nvg/data/loris_smdi.paa
LFS
Normal file
BIN
braf_characters_army/item/nvg/data/loris_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/nvg/data/loris_ui.paa
LFS
Normal file
BIN
braf_characters_army/item/nvg/data/loris_ui.paa
LFS
Normal file
Binary file not shown.
72
braf_characters_army/item/nvg/data/mount.rvmat
Normal file
72
braf_characters_army/item/nvg/data/mount.rvmat
Normal file
@@ -0,0 +1,72 @@
|
||||
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
|
||||
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
specular[] = { 0.75, 0.75, 0.75, 1.0 };
|
||||
specularPower = 40;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_characters_army\item\nvg\data\mount_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_characters_army\item\nvg\data\mount_AS.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_characters_army\item\nvg\data\mount_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.5)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
BIN
braf_characters_army/item/nvg/data/mount_as.paa
LFS
Normal file
BIN
braf_characters_army/item/nvg/data/mount_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/nvg/data/mount_co.paa
LFS
Normal file
BIN
braf_characters_army/item/nvg/data/mount_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/nvg/data/mount_nohq.paa
LFS
Normal file
BIN
braf_characters_army/item/nvg/data/mount_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/nvg/data/mount_smdi.paa
LFS
Normal file
BIN
braf_characters_army/item/nvg/data/mount_smdi.paa
LFS
Normal file
Binary file not shown.
163
braf_characters_army/item/nvg/model.cfg
Normal file
163
braf_characters_army/item/nvg/model.cfg
Normal file
@@ -0,0 +1,163 @@
|
||||
class CfgSkeletons {
|
||||
class Default {
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
class OFP2_ManSkeleton {
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {
|
||||
"Pelvis", "",
|
||||
"Spine", "Pelvis",
|
||||
"Spine1", "Spine",
|
||||
"Spine2", "Spine1",
|
||||
"Spine3", "Spine2",
|
||||
"Camera", "Pelvis",
|
||||
"weapon", "Spine1",
|
||||
"launcher", "Spine1",
|
||||
|
||||
// Head skeleton in hierarchy
|
||||
"neck", "Spine3",
|
||||
"neck1", "neck",
|
||||
"head", "neck1",
|
||||
|
||||
// New facial features
|
||||
"Face_Hub", "head",
|
||||
"Face_Jawbone", "Face_Hub",
|
||||
"Face_Jowl", "Face_Jawbone",
|
||||
"Face_chopRight", "Face_Jawbone",
|
||||
"Face_chopLeft", "Face_Jawbone",
|
||||
"Face_LipLowerMiddle", "Face_Jawbone",
|
||||
"Face_LipLowerLeft", "Face_Jawbone",
|
||||
"Face_LipLowerRight", "Face_Jawbone",
|
||||
"Face_Chin", "Face_Jawbone",
|
||||
"Face_Tongue", "Face_Jawbone",
|
||||
"Face_CornerRight", "Face_Hub",
|
||||
"Face_CheekSideRight", "Face_CornerRight",
|
||||
"Face_CornerLeft", "Face_Hub",
|
||||
"Face_CheekSideLeft", "Face_CornerLeft",
|
||||
"Face_CheekFrontRight", "Face_Hub",
|
||||
"Face_CheekFrontLeft", "Face_Hub",
|
||||
"Face_CheekUpperRight", "Face_Hub",
|
||||
"Face_CheekUpperLeft", "Face_Hub",
|
||||
"Face_LipUpperMiddle", "Face_Hub",
|
||||
"Face_LipUpperRight", "Face_Hub",
|
||||
"Face_LipUpperLeft", "Face_Hub",
|
||||
"Face_NostrilRight", "Face_Hub",
|
||||
"Face_NostrilLeft", "Face_Hub",
|
||||
"Face_Forehead", "Face_Hub",
|
||||
"Face_BrowFrontRight", "Face_Forehead",
|
||||
"Face_BrowFrontLeft", "Face_Forehead",
|
||||
"Face_BrowMiddle", "Face_Forehead",
|
||||
"Face_BrowSideRight", "Face_Forehead",
|
||||
"Face_BrowSideLeft", "Face_Forehead",
|
||||
"Face_Eyelids", "Face_Hub",
|
||||
"Face_EyelidUpperRight", "Face_Hub",
|
||||
"Face_EyelidUpperLeft", "Face_Hub",
|
||||
"Face_EyelidLowerRight", "Face_Hub",
|
||||
"Face_EyelidLowerLeft", "Face_Hub",
|
||||
"EyeLeft", "Face_Hub",
|
||||
"EyeRight", "Face_Hub",
|
||||
|
||||
// Left upper side
|
||||
"LeftShoulder", "Spine3",
|
||||
"LeftArm", "LeftShoulder",
|
||||
"LeftArmRoll", "LeftArm",
|
||||
"LeftForeArm", "LeftArmRoll",
|
||||
"LeftForeArmRoll", "LeftForeArm",
|
||||
"LeftHand", "LeftForeArmRoll",
|
||||
"LeftHandRing", "LeftHand",
|
||||
"LeftHandRing1", "LeftHandRing",
|
||||
"LeftHandRing2", "LeftHandRing1",
|
||||
"LeftHandRing3", "LeftHandRing2",
|
||||
"LeftHandPinky1", "LeftHandRing",
|
||||
"LeftHandPinky2", "LeftHandPinky1",
|
||||
"LeftHandPinky3", "LeftHandPinky2",
|
||||
"LeftHandMiddle1", "LeftHand",
|
||||
"LeftHandMiddle2", "LeftHandMiddle1",
|
||||
"LeftHandMiddle3", "LeftHandMiddle2",
|
||||
"LeftHandIndex1", "LeftHand",
|
||||
"LeftHandIndex2", "LeftHandIndex1",
|
||||
"LeftHandIndex3", "LeftHandIndex2",
|
||||
"LeftHandThumb1", "LeftHand",
|
||||
"LeftHandThumb2", "LeftHandThumb1",
|
||||
"LeftHandThumb3", "LeftHandThumb2",
|
||||
|
||||
// Right upper side
|
||||
"RightShoulder", "Spine3",
|
||||
"RightArm", "RightShoulder",
|
||||
"RightArmRoll", "RightArm",
|
||||
"RightForeArm", "RightArmRoll",
|
||||
"RightForeArmRoll", "RightForeArm",
|
||||
"RightHand", "RightForeArmRoll",
|
||||
"RightHandRing", "RightHand",
|
||||
"RightHandRing1", "RightHandRing",
|
||||
"RightHandRing2", "RightHandRing1",
|
||||
"RightHandRing3", "RightHandRing2",
|
||||
"RightHandPinky1", "RightHandRing",
|
||||
"RightHandPinky2", "RightHandPinky1",
|
||||
"RightHandPinky3", "RightHandPinky2",
|
||||
"RightHandMiddle1", "RightHand",
|
||||
"RightHandMiddle2", "RightHandMiddle1",
|
||||
"RightHandMiddle3", "RightHandMiddle2",
|
||||
"RightHandIndex1", "RightHand",
|
||||
"RightHandIndex2", "RightHandIndex1",
|
||||
"RightHandIndex3", "RightHandIndex2",
|
||||
"RightHandThumb1", "RightHand",
|
||||
"RightHandThumb2", "RightHandThumb1",
|
||||
"RightHandThumb3", "RightHandThumb2",
|
||||
|
||||
// Left lower side
|
||||
"LeftUpLeg", "Pelvis",
|
||||
"LeftUpLegRoll", "LeftUpLeg",
|
||||
"LeftLeg", "LeftUpLegRoll",
|
||||
"LeftLegRoll", "LeftLeg",
|
||||
"LeftFoot", "LeftLegRoll",
|
||||
"LeftToeBase", "LeftFoot",
|
||||
|
||||
// Right lower side
|
||||
"RightUpLeg", "Pelvis",
|
||||
"RightUpLegRoll", "RightUpLeg",
|
||||
"RightLeg", "RightUpLegRoll",
|
||||
"RightLegRoll", "RightLeg",
|
||||
"RightFoot", "RightLegRoll",
|
||||
"RightToeBase", "RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels {
|
||||
class Default {
|
||||
sectionsInherit = "";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
|
||||
class army_nvggear : Default {
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] = {
|
||||
"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands",
|
||||
"clan", "clan_sign", "Flag", "glass", "headset", "goggles_down", "goggles_strap_down", "goggles_up", "goggles_strap_up", "glass_down", "glass_up", "comtac", "nvg", "glass", "coifa", "casco", "Camo", "CamoB", "Camo1", "Camo2", "Camo3", "Camo4", "cantil", "municao", "decals", "personality", "hl", "injury_head", "insignia", "ghillie_hide", "unhide", "Flag", "strobe", "strobe2"
|
||||
};
|
||||
skeletonName = "OFP2_ManSkeleton";
|
||||
};
|
||||
class braf_loris_ccb_off : army_nvggear {
|
||||
};
|
||||
class braf_loris_ccb_on : army_nvggear {
|
||||
};
|
||||
class braf_loris_off : army_nvggear {
|
||||
};
|
||||
class braf_loris_on : army_nvggear {
|
||||
};
|
||||
class braf_loris_mount : army_nvggear {
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user