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braf_characters_army/item/binocular/braf_optics_steiner_750RC.p3d
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braf_characters_army/item/binocular/braf_optics_steiner_750RC.p3d
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braf_characters_army/item/binocular/braf_steiner_750RC.p3d
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braf_characters_army/item/binocular/braf_steiner_750RC.p3d
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class StageTI
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{
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texture="a3\data_f\default_ti_ca.paa";
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};
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ambient[]={0,0,0,1};
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emmisive[]={0,0,0,1};
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specular[]={1,1,1,1};
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specularPower=1000;
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renderFlags[]=
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{
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"NoZWrite"
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};
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0.0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage5
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{
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texture="#(argb,8,8,3)color(1,0.7,1,1,SMDI)";
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uvSource="tex";
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class uvTransform
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{
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(1.4,0.1)";
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uvSource="none";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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useWorldEnvMap="true";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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@@ -0,0 +1,101 @@
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class StageTI
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{
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texture="a3\data_f\default_ti_ca.paa";
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};
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ambient[]={0.5,0,0.5,0.5};
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diffuse[]={0.5,0,0.5,1};
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forcedDiffuse[]={0,0,0,1};
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emmisive[]={0,0,0,1};
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specular[]={1,0.30000001,0.40000001,1};
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specularPower=1000;
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renderFlags[]=
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{
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"NoZWrite"
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};
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage5
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{
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texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(1.4,0.1)";
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uvSource="none";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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useWorldEnvMap="true";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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BIN
braf_characters_army/item/binocular/data/steiner_750rc/reticle_ca.paa
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BIN
braf_characters_army/item/binocular/data/steiner_750rc/reticle_ca.paa
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@@ -0,0 +1,72 @@
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ambient[] = { 1.0, 1.0, 1.0, 1.0 };
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diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
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emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
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specular[] = { 0.75, 0.75, 0.75, 1.0 };
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specularPower = 40.0;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_army\item\binocular\data\steiner_750rc\steiner_750rc_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_army\item\binocular\data\steiner_750rc\steiner_750rc_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_army\item\binocular\data\steiner_750rc\steiner_750rc_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1,0.1)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data\env_land_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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braf_characters_army/item/binocular/data/steiner_750rc/steiner_750rc_AS.paa
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braf_characters_army/item/binocular/data/steiner_750rc/steiner_750rc_AS.paa
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braf_characters_army/item/binocular/data/steiner_750rc/steiner_750rc_CO.paa
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braf_characters_army/item/binocular/data/steiner_750rc/steiner_750rc_CO.paa
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braf_characters_army/item/binocular/data/steiner_750rc/steiner_750rc_NOHQ.paa
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braf_characters_army/item/binocular/data/steiner_750rc/steiner_750rc_NOHQ.paa
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braf_characters_army/item/binocular/data/steiner_750rc/steiner_750rc_SMDI.paa
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braf_characters_army/item/binocular/data/steiner_750rc/steiner_750rc_SMDI.paa
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