This commit is the equivalent of a atomic bomb

This commit is contained in:
2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

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class StageTI
{
texture="a3\data_f\default_ti_ca.paa";
};
ambient[]={0,0,0,1};
diffuse[]={0,0,0,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,1};
specular[]={1,1,1,1};
specularPower=1000;
renderFlags[]=
{
"NoZWrite"
};
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0.0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(1,0.7,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.4,0.1)";
uvSource="none";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};

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class StageTI
{
texture="a3\data_f\default_ti_ca.paa";
};
ambient[]={0.5,0,0.5,0.5};
diffuse[]={0.5,0,0.5,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,1};
specular[]={1,0.30000001,0.40000001,1};
specularPower=1000;
renderFlags[]=
{
"NoZWrite"
};
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.4,0.1)";
uvSource="none";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};

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@@ -0,0 +1,72 @@
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
specular[] = { 0.75, 0.75, 0.75, 1.0 };
specularPower = 40.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_army\item\binocular\data\steiner_750rc\steiner_750rc_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage4 {
texture = "braf\braf_characters_army\item\binocular\data\steiner_750rc\steiner_750rc_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage5 {
texture = "braf\braf_characters_army\item\binocular\data\steiner_750rc\steiner_750rc_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1,0.1)";
uvSource = "none";
};
class Stage7 {
texture = "a3\data\env_land_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};