This commit is the equivalent of a atomic bomb
This commit is contained in:
BIN
braf_characters_army/item/bracal/data/bracal_as.paa
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BIN
braf_characters_army/item/bracal/data/bracal_as.paa
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braf_characters_army/item/bracal/data/bracal_as.png
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braf_characters_army/item/bracal/data/bracal_as.png
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braf_characters_army/item/bracal/data/bracal_bg_branco.rvmat
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85
braf_characters_army/item/bracal/data/bracal_bg_branco.rvmat
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@@ -0,0 +1,85 @@
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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pos[] = {0.0,0.0,0.0};
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};
|
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};
|
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class Stage4
|
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{
|
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texture = "braf\braf_characters_army\item\bracal\data\bracal_as.paa";
|
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uvSource = "tex";
|
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class uvTransform
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{
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up[] = {0.0,1.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage5
|
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{
|
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texture = "braf\braf_characters_army\item\bracal\data\bracal_bg_branco_smdi.paa";
|
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uvSource = "tex";
|
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class uvTransform
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{
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pos[] = {0.0,0.0,0.0};
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texture = "#(ai,64,64,1)fresnel(1,0.7)";
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uvSource = "none";
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class Stage7
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{
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texture = "a3\data\env_land_co.paa";
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uvSource = "tex";
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class uvTransform
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|
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BIN
braf_characters_army/item/bracal/data/bracal_bg_branco_co.paa
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braf_characters_army/item/bracal/data/bracal_bg_branco_co.paa
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braf_characters_army/item/bracal/data/bracal_bg_branco_smdi.paa
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braf_characters_army/item/bracal/data/bracal_bg_branco_smdi.paa
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braf_characters_army/item/bracal/data/bracal_bg_nohq.paa
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braf_characters_army/item/bracal/data/bracal_bg_nohq.paa
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braf_characters_army/item/bracal/data/bracal_bg_preto.rvmat
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braf_characters_army/item/bracal/data/bracal_bg_preto.rvmat
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@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
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diffuse[] = {1.0,1.0,1.0,1.0};
|
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forcedDiffuse[]={0.0,0.0,0.0,0.0};
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emmisive[]={0.0,0.0,0.0,1.0};
|
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|
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specularPower=1000.0;
|
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PixelShaderID="Super";
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VertexShaderID="Super";
|
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class Stage1
|
||||
{
|
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texture = "braf\braf_characters_army\item\bracal\data\bracal_bg_preto_nohq.paa";
|
||||
uvSource = "tex";
|
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class uvTransform
|
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{
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
|
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};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
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class uvTransform
|
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{
|
||||
aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
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};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
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class uvTransform
|
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{
|
||||
aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
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||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_as.paa";
|
||||
uvSource = "tex";
|
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class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
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};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_bg_preto_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
|
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pos[] = {0.0,0.0,0.0};
|
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};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
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class uvTransform
|
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{
|
||||
aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
|
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};
|
||||
BIN
braf_characters_army/item/bracal/data/bracal_bg_preto_co.paa
LFS
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BIN
braf_characters_army/item/bracal/data/bracal_bg_preto_co.paa
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Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_bg_preto_nohq.paa
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braf_characters_army/item/bracal/data/bracal_bg_preto_nohq.paa
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BIN
braf_characters_army/item/bracal/data/bracal_bg_preto_nohq.png
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braf_characters_army/item/bracal/data/bracal_bg_preto_nohq.png
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BIN
braf_characters_army/item/bracal/data/bracal_bg_preto_smdi.paa
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braf_characters_army/item/bracal/data/bracal_bg_preto_smdi.paa
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85
braf_characters_army/item/bracal/data/bracal_pe_branco.rvmat
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braf_characters_army/item/bracal/data/bracal_pe_branco.rvmat
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@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
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forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=1000.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_pe_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
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up[] = {0.0,1.0,0.0};
|
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dir[] = {0.0,0.0,0.0};
|
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pos[] = {0.0,0.0,0.0};
|
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};
|
||||
};
|
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class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
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uvSource = "tex";
|
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class uvTransform
|
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{
|
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
|
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pos[] = {0.0,0.0,0.0};
|
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};
|
||||
};
|
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class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
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uvSource = "tex";
|
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class uvTransform
|
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
|
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pos[] = {0.0,0.0,0.0};
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};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_as.paa";
|
||||
uvSource = "tex";
|
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class uvTransform
|
||||
{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
|
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pos[] = {0.0,0.0,0.0};
|
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};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_pe_branco_smdi.paa";
|
||||
uvSource = "tex";
|
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class uvTransform
|
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
|
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};
|
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class Stage6
|
||||
{
|
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texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
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};
|
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class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
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uvSource = "tex";
|
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class uvTransform
|
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{
|
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
|
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};
|
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BIN
braf_characters_army/item/bracal/data/bracal_pe_branco_co.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_branco_co.paa
LFS
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Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_branco_co.png
LFS
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BIN
braf_characters_army/item/bracal/data/bracal_pe_branco_co.png
LFS
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BIN
braf_characters_army/item/bracal/data/bracal_pe_branco_smdi.paa
LFS
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BIN
braf_characters_army/item/bracal/data/bracal_pe_branco_smdi.paa
LFS
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BIN
braf_characters_army/item/bracal/data/bracal_pe_branco_smdi.png
LFS
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BIN
braf_characters_army/item/bracal/data/bracal_pe_branco_smdi.png
LFS
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Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_nohq.paa
LFS
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BIN
braf_characters_army/item/bracal/data/bracal_pe_nohq.paa
LFS
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BIN
braf_characters_army/item/bracal/data/bracal_pe_nohq.png
LFS
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BIN
braf_characters_army/item/bracal/data/bracal_pe_nohq.png
LFS
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Binary file not shown.
85
braf_characters_army/item/bracal/data/bracal_pe_preto.rvmat
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85
braf_characters_army/item/bracal/data/bracal_pe_preto.rvmat
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@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
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emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=1000.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_pe_preto_nohq.paa";
|
||||
uvSource = "tex";
|
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class uvTransform
|
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
|
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};
|
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class Stage2
|
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{
|
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
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uvSource = "tex";
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class uvTransform
|
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
|
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};
|
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class Stage3
|
||||
{
|
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
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uvSource = "tex";
|
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class uvTransform
|
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{
|
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
|
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dir[] = {0.0,0.0,0.0};
|
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pos[] = {0.0,0.0,0.0};
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};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_as.paa";
|
||||
uvSource = "tex";
|
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class uvTransform
|
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{
|
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up[] = {0.0,1.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_pe_preto_smdi.paa";
|
||||
uvSource = "tex";
|
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class uvTransform
|
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{
|
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
|
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dir[] = {0.0,0.0,0.0};
|
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pos[] = {0.0,0.0,0.0};
|
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};
|
||||
};
|
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class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
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up[] = {0.0,1.0,0.0};
|
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dir[] = {0.0,0.0,0.0};
|
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pos[] = {0.0,0.0,0.0};
|
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};
|
||||
};
|
||||
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_co.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_co.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_co.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_nohq.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_nohq.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_nohq.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_smdi.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_smdi.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_pe_preto_smdi.png
LFS
Normal file
Binary file not shown.
85
braf_characters_army/item/bracal/data/bracal_saude.rvmat
Normal file
85
braf_characters_army/item/bracal/data/bracal_saude.rvmat
Normal file
@@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
|
||||
emmisive[]={0.0,0.0,0.0,1.0};
|
||||
specular[]={0.75,0.75,0.75,1.0};
|
||||
specularPower=1000.0;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_saude_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_army\item\bracal\data\bracal_saude_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
BIN
braf_characters_army/item/bracal/data/bracal_saude_co.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_saude_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_saude_co.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_saude_co.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_saude_nohq.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_saude_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_saude_nohq.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_saude_nohq.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_saude_smdi.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_saude_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/bracal_saude_smdi.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/bracal_saude_smdi.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/BG_BRANCO.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/BG_BRANCO.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/BG_BRANCO.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/BG_BRANCO.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/BG_PRETO.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/BG_PRETO.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/BG_PRETO.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/BG_PRETO.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/PE_BRANCO.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/PE_BRANCO.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/PE_BRANCO.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/PE_BRANCO.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/PE_PRETO.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/PE_PRETO.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/PE_PRETO.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/PE_PRETO.png
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/SAUDE.paa
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/SAUDE.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_army/item/bracal/data/ui/SAUDE.png
LFS
Normal file
BIN
braf_characters_army/item/bracal/data/ui/SAUDE.png
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user