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72
braf_characters_army/item/nvg/data/loris.rvmat
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72
braf_characters_army/item/nvg/data/loris.rvmat
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ambient[] = { 1.0, 1.0, 1.0, 1.0 };
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diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
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emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
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specular[] = { 0.75, 0.75, 0.75, 1.0 };
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specularPower = 40;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_army\item\nvg\data\loris_NOHQ.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_army\item\nvg\data\loris_AS.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_army\item\nvg\data\loris_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1,0.5)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data\env_land_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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BIN
braf_characters_army/item/nvg/data/loris_AS.tga
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BIN
braf_characters_army/item/nvg/data/loris_AS.tga
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BIN
braf_characters_army/item/nvg/data/loris_CO.tga
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BIN
braf_characters_army/item/nvg/data/loris_CO.tga
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BIN
braf_characters_army/item/nvg/data/loris_NOHQ.tga
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BIN
braf_characters_army/item/nvg/data/loris_NOHQ.tga
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BIN
braf_characters_army/item/nvg/data/loris_SMDI.tga
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BIN
braf_characters_army/item/nvg/data/loris_SMDI.tga
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Binary file not shown.
BIN
braf_characters_army/item/nvg/data/loris_as.paa
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BIN
braf_characters_army/item/nvg/data/loris_as.paa
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braf_characters_army/item/nvg/data/loris_co.paa
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BIN
braf_characters_army/item/nvg/data/loris_co.paa
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72
braf_characters_army/item/nvg/data/loris_lens.rvmat
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72
braf_characters_army/item/nvg/data/loris_lens.rvmat
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ambient[] = { 1.0, 1.0, 1.0, 1.0 };
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diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
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emmisive[] = { 0.0, 90000.0, 0.0, 1.0 };
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specular[] = { 0, 1, 0, 1.0 };
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specularPower = 40;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_army\item\nvg\data\loris_NOHQ.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_army\item\nvg\data\loris_AS.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_army\item\nvg\data\loris_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1,0.5)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data\env_land_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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BIN
braf_characters_army/item/nvg/data/loris_mount.paa
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braf_characters_army/item/nvg/data/loris_mount.paa
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braf_characters_army/item/nvg/data/loris_nohq.paa
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braf_characters_army/item/nvg/data/loris_nohq.paa
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BIN
braf_characters_army/item/nvg/data/loris_smdi.paa
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braf_characters_army/item/nvg/data/loris_smdi.paa
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BIN
braf_characters_army/item/nvg/data/loris_ui.paa
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BIN
braf_characters_army/item/nvg/data/loris_ui.paa
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72
braf_characters_army/item/nvg/data/mount.rvmat
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72
braf_characters_army/item/nvg/data/mount.rvmat
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ambient[] = { 1.0, 1.0, 1.0, 1.0 };
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diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
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emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
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specular[] = { 0.75, 0.75, 0.75, 1.0 };
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specularPower = 40;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_army\item\nvg\data\mount_NOHQ.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_army\item\nvg\data\mount_AS.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_army\item\nvg\data\mount_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1,0.5)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data\env_land_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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BIN
braf_characters_army/item/nvg/data/mount_as.paa
LFS
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BIN
braf_characters_army/item/nvg/data/mount_as.paa
LFS
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Binary file not shown.
BIN
braf_characters_army/item/nvg/data/mount_co.paa
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BIN
braf_characters_army/item/nvg/data/mount_co.paa
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BIN
braf_characters_army/item/nvg/data/mount_nohq.paa
LFS
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BIN
braf_characters_army/item/nvg/data/mount_nohq.paa
LFS
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Binary file not shown.
BIN
braf_characters_army/item/nvg/data/mount_smdi.paa
LFS
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BIN
braf_characters_army/item/nvg/data/mount_smdi.paa
LFS
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Binary file not shown.
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