This commit is the equivalent of a atomic bomb

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2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

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class CfgPatches
{
class Braf_characters_army
{
units[] = {
};
weapons[] = {
};
requiredVersion = 0.1;
requiredAddons[] = {
"braf_characters_army",
};
author = "BRAF Team";
};
};
class CfgEditorSubcategories
{
class BRAF_ARMY_REGULAR_1980
{
displayName = "Men (1980, Regular)";
};
};
class CfgWeapons
{
class UniformItem;
class braf_army_regular_uniform;
class braf_army_od_uniform : braf_army_regular_uniform
{
displayName = "[EB] Combat Uniform, olive drab";
class ItemInfo : UniformItem
{
uniformModel = "-";
uniformClass = "braf_army_od_uniform_officer";
containerClass = "Supply50";
mass = 20;
hiddenSelections[] = {"camo"};
};
};
class braf_army_od_uniform_worn : braf_army_od_uniform
{
displayName = "[EB] Combat Uniform, olive drab (worn)";
class ItemInfo : UniformItem
{
uniformModel = "-";
uniformClass = "braf_army_od_uniform_rifleman";
containerClass = "Supply50";
mass = 20;
hiddenSelections[] = {"camo"};
};
};
};
class CfgVehicles
{
class braf_army_of_regular_2000;
class braf_army_od_uniform_officer : braf_army_of_regular_2000
{
_generalMacro = "braf_army_od_uniform_rifleman";
editorsubcategory = "BRAF_ARMY_REGULAR_1980";
model = "braf\braf_characters_army_old\braf_bdu_od.p3d";
editorPreview = "\braf\braf_characters_army\units\editorpreview\2000regular\braf_army_of_regular_2000.jpg";
uniformClass = "braf_army_od_uniform";
weapons[] = {
"BRAF_fal",
"BRAF_PT92",
"Throw",
"Put"};
respawnWeapons[] = {
"BRAF_fal",
"BRAF_PT92",
"Throw",
"Put"};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51_red",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51_red",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"};
Items[] = {
"FirstAidKit",
"FirstAidKit"};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"};
linkedItems[] = {
"braf_beret_olive",
"braf_iba_lizard_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"};
respawnLinkedItems[] = {
"braf_beret_olive",
"braf_iba_lizard_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"};
hiddenSelections[] = {
"Camo1", // Top
"gola",
"Camo2", // Pants
"Camo3", // boot
};
hiddenSelectionsTextures[] = {
"braf\braf_characters_army_old\data\eb\nova\gandola_co.paa",
"braf\braf_characters_army_old\data\eb\nova\gola_co.paa",
"braf\braf_characters_army_old\data\eb\nova\calca_co.paa",
"braf\braf_characters_army_old\data\Boot\boot_co.paa"};
class Atributtes
{
};
class UserActions
{
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
};
class braf_army_rifleman_regular_2000;
class braf_army_od_uniform_rifleman : braf_army_rifleman_regular_2000
{
_generalMacro = "braf_army_od_uniform_rifleman";
editorsubcategory = "BRAF_ARMY_REGULAR_1980";
model = "braf\braf_characters_army_old\braf_bdu_od.p3d";
editorPreview = "\braf\braf_characters_army\units\editorpreview\2000regular\braf_army_rifleman_regular_2000.jpg";
uniformClass = "braf_army_od_uniform_worn";
weapons[] = {
"BRAF_fal",
"Throw",
"Put"};
respawnWeapons[] = {
"BRAF_fal",
"Throw",
"Put"};
magazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"};
respawnMagazines[] = {
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"BRAF_20Rnd_762x51",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green"};
Items[] = {
"FirstAidKit",
"FirstAidKit"};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"};
linkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"};
respawnLinkedItems[] = {
"braf_eb_ccb",
"braf_iba_lizard_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"};
hiddenSelections[] = {
"Camo1", // Top
"gola",
"Camo2", // Pants
"Camo3", // boot
};
hiddenSelectionsTextures[] = {
"braf\braf_characters_army_old\data\eb\nova\gandola_co.paa",
"braf\braf_characters_army_old\data\eb\nova\gola_co.paa",
"braf\braf_characters_army_old\data\eb\nova\calca_co.paa",
"braf\braf_characters_army_old\data\Boot\boot_co.paa"};
class Atributtes
{
};
class UserActions
{
#include "\braf\braf_characters_army\functions\useraction_headgear.hpp"
};
};
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army_old\data\Boot\Meia\meia_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army_old\data\Boot\Meia\meia_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army_old\data\Boot\Meia\meia_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 30;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army_old\data\Boot\boot_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army_old\data\Boot\boot_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army_old\data\Boot\boot_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army_old\data\calca_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army_old\data\calca_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army_old\data\calca_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army_old\data\gandola_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army_old\data\gandola_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army_old\data\gandola_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_army_old\data\gola_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_army_old\data\gola_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_army_old\data\gola_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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