This commit is the equivalent of a atomic bomb
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111
braf_characters_aviation/Flightvest/Flightvests_Weap.hpp
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111
braf_characters_aviation/Flightvest/Flightvests_Weap.hpp
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//---------------------------Vests------------------------------
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class braf_jet_flightvest: Vest_Camo_Base
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{
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author="BRAF Team";
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scope=2;
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scopeCurator=2;
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displayName="$STR_flightvest_jet";
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picture="\braf\braf_characters_aviation\Flightvest\data\ui\surv_ui_ca.paa";
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model="braf\braf_characters_aviation\Flightvest\braf_fighter_pilot_vest.p3d";
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hiddenSelections[]=
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{
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"camo"
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};
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hiddenSelectionsTextures[]=
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{
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"braf\braf_characters_aviation\Flightvest\data\surv_co.paa"
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};
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descriptionShort="Lightweight Jet Vest";
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class ItemInfo: VestItem
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{
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uniformModel="braf\braf_characters_aviation\Flightvest\braf_fighter_pilot_vest.p3d";
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hiddenSelections[]={"camo"};
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containerClass="Supply160";
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mass=50;
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class HitpointsProtectionInfo
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{
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class Chest
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{
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HitpointName="HitChest";
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armor=0;
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PassThrough=0.2;
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};
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class Diaphragm
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{
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HitpointName="HitDiaphragm";
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armor=0;
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PassThrough=0.2;
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};
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class Abdomen
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{
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hitpointName="HitAbdomen";
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armor=0;
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passThrough=0.2;
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};
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class Body
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{
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hitpointName="HitBody";
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armor=0;
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passThrough=0.2;
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};
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};
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};
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};
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class braf_heli_flightvest: V_RebreatherB
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{
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author="BRAF Team";
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scope=2;
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scopeCurator=2;
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displayName="$STR_flightvest_heli";
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picture="\braf\braf_characters_aviation\Flightvest\data\ui\surv_ui_ca.paa";
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model="braf\braf_characters_aviation\Flightvest\braf_heli_pilot_vest.p3d";
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hiddenUnderwaterSelections[] = {"hide"};
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shownUnderwaterSelections[] = {"unhide", "unhide2"};
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hiddenSelections[]=
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{
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};
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hiddenSelectionsTextures[]=
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{
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};
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descriptionShort="Lightweight Helicopter Vest";
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class ItemInfo: VestItem
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{
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uniformModel="braf\braf_characters_aviation\Flightvest\braf_heli_pilot_vest.p3d";
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hiddenSelections[]={};
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hiddenSelectionsTextures[]=
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{
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};
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containerClass="Supply160";
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vestType = "Rebreather";
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hiddenUnderwaterSelections[] = {"hide"};
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shownUnderwaterSelections[] = {"unhide", "unhide2"};
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mass=50;
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class HitpointsProtectionInfo
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{
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class Chest
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{
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HitpointName="HitChest";
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armor=0;
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PassThrough=0.2;
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};
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class Diaphragm
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{
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HitpointName="HitDiaphragm";
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armor=0;
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PassThrough=0.2;
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};
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class Abdomen
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{
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hitpointName="HitAbdomen";
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armor=0;
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passThrough=0.2;
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};
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class Body
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{
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hitpointName="HitBody";
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armor=0;
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passThrough=0.2;
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};
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};
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};
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};
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BIN
braf_characters_aviation/Flightvest/braf_fighter_pilot_vest.p3d
LFS
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BIN
braf_characters_aviation/Flightvest/braf_fighter_pilot_vest.p3d
LFS
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Binary file not shown.
BIN
braf_characters_aviation/Flightvest/braf_heli_pilot_vest.p3d
LFS
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BIN
braf_characters_aviation/Flightvest/braf_heli_pilot_vest.p3d
LFS
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Binary file not shown.
89
braf_characters_aviation/Flightvest/data/camo1.rvmat
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89
braf_characters_aviation/Flightvest/data/camo1.rvmat
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@@ -0,0 +1,89 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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||||
{
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texture = "braf\braf_characters_aviation\Flightvest\data\camo1_nohq.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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||||
};
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||||
};
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||||
class Stage2
|
||||
{
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||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
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||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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||||
uvSource = "tex";
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||||
class uvTransform
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||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
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||||
};
|
||||
class Stage4
|
||||
{
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||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
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||||
};
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||||
class Stage5
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||||
{
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||||
texture = "braf\braf_characters_aviation\Flightvest\data\camo1_smdi.paa";
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||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
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||||
uvSource = "none";
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||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
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||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
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||||
};
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||||
class StageTI
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||||
{
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||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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||||
};
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||||
BIN
braf_characters_aviation/Flightvest/data/camo1_co.paa
LFS
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BIN
braf_characters_aviation/Flightvest/data/camo1_co.paa
LFS
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Binary file not shown.
BIN
braf_characters_aviation/Flightvest/data/camo1_co.png
LFS
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BIN
braf_characters_aviation/Flightvest/data/camo1_co.png
LFS
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Binary file not shown.
BIN
braf_characters_aviation/Flightvest/data/camo1_nohq.paa
LFS
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BIN
braf_characters_aviation/Flightvest/data/camo1_nohq.paa
LFS
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Binary file not shown.
BIN
braf_characters_aviation/Flightvest/data/camo1_nohq.png
LFS
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BIN
braf_characters_aviation/Flightvest/data/camo1_nohq.png
LFS
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Binary file not shown.
BIN
braf_characters_aviation/Flightvest/data/camo1_smdi.paa
LFS
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BIN
braf_characters_aviation/Flightvest/data/camo1_smdi.paa
LFS
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Binary file not shown.
BIN
braf_characters_aviation/Flightvest/data/camo1_smdi.png
LFS
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BIN
braf_characters_aviation/Flightvest/data/camo1_smdi.png
LFS
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Binary file not shown.
89
braf_characters_aviation/Flightvest/data/surv.rvmat
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89
braf_characters_aviation/Flightvest/data/surv.rvmat
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@@ -0,0 +1,89 @@
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ambient[] = {1,1,1,1};
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||||
diffuse[] = {1,1,1,1};
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||||
forcedDiffuse[] = {0,0,0,0};
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||||
emmisive[] = {0,0,0,1};
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||||
specular[] = {0.5,0.5,0.5,0};
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||||
specularPower = 1;
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||||
PixelShaderID = "Super";
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||||
VertexShaderID = "Super";
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||||
class Stage1
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||||
{
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||||
texture = "braf\braf_characters_aviation\Flightvest\data\surv_nohq.paa";
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||||
uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
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||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_aviation\Flightvest\data\surv_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_aviation\Flightvest\data\surv_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_aviation\Flightvest\data\surv_02\surv_2_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_aviation\Flightvest\data\surv_02\surv_2_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_aviation\Flightvest\data\surv_02\surv_2_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_aviation/Flightvest/data/surv_02/surv_2_as.paa
LFS
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BIN
braf_characters_aviation/Flightvest/data/surv_02/surv_2_as.paa
LFS
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Binary file not shown.
BIN
braf_characters_aviation/Flightvest/data/surv_02/surv_2_co.paa
LFS
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BIN
braf_characters_aviation/Flightvest/data/surv_02/surv_2_co.paa
LFS
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BIN
braf_characters_aviation/Flightvest/data/surv_02/surv_2_nohq.paa
LFS
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BIN
braf_characters_aviation/Flightvest/data/surv_02/surv_2_nohq.paa
LFS
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BIN
braf_characters_aviation/Flightvest/data/surv_02/surv_2_smdi.paa
LFS
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BIN
braf_characters_aviation/Flightvest/data/surv_02/surv_2_smdi.paa
LFS
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BIN
braf_characters_aviation/Flightvest/data/surv_as.paa
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BIN
braf_characters_aviation/Flightvest/data/surv_as.paa
LFS
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BIN
braf_characters_aviation/Flightvest/data/surv_co.paa
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BIN
braf_characters_aviation/Flightvest/data/surv_co.paa
LFS
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BIN
braf_characters_aviation/Flightvest/data/surv_nohq.paa
LFS
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BIN
braf_characters_aviation/Flightvest/data/surv_nohq.paa
LFS
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Binary file not shown.
BIN
braf_characters_aviation/Flightvest/data/surv_smdi.paa
LFS
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BIN
braf_characters_aviation/Flightvest/data/surv_smdi.paa
LFS
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BIN
braf_characters_aviation/Flightvest/data/ui/surv_ui_ca.paa
LFS
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BIN
braf_characters_aviation/Flightvest/data/ui/surv_ui_ca.paa
LFS
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187
braf_characters_aviation/Flightvest/model.cfg
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187
braf_characters_aviation/Flightvest/model.cfg
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|
||||
class CfgSkeletons
|
||||
{
|
||||
class Default
|
||||
{
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
class OFP2_ManSkeleton
|
||||
{
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] =
|
||||
{
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
|
||||
// Head skeleton in hierarchy
|
||||
"neck","Spine3",
|
||||
"neck1","neck",
|
||||
"head","neck1",
|
||||
|
||||
// New facial features
|
||||
"Face_Hub","head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
|
||||
// Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
|
||||
// Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
|
||||
// Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
|
||||
// Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
|
||||
class ArmaMan: Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost",
|
||||
"Head_Injury",
|
||||
"Body_Injury",
|
||||
"l_leg_injury",
|
||||
"l_arm_injury",
|
||||
"r_arm_injury",
|
||||
"r_leg_injury",
|
||||
"injury_body",
|
||||
"injury_legs",
|
||||
"injury_hands",
|
||||
"clan",
|
||||
"clan_sign",
|
||||
"camo",
|
||||
"camo1",
|
||||
"camo2",
|
||||
"camo3",
|
||||
"camo4",
|
||||
"camo5",
|
||||
"personality",
|
||||
"hl",
|
||||
"injury_head",
|
||||
"insignia",
|
||||
"ghillie_hide",
|
||||
"hide",
|
||||
"unhide"
|
||||
};
|
||||
skeletonName = "OFP2_ManSkeleton";
|
||||
};
|
||||
class braf_fighter_pilot_vest: ArmaMan{};
|
||||
class braf_heli_pilot_vest: ArmaMan{};
|
||||
class braf_sru21p_lpu9p: ArmaMan{};
|
||||
};
|
||||
Reference in New Issue
Block a user