This commit is the equivalent of a atomic bomb

This commit is contained in:
2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_backpack\Data\alice_large\alice_large_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_backpack\Data\alice_large\alice_large_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_backpack\Data\alice_large\alice_large_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_backpack\data\alice_medium\alice_medium_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_backpack\data\alice_medium\alice_medium_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_backpack\data\alice_medium\alice_medium_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_backpack\data\alice_medium\alice_medium_accessory_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_backpack\data\alice_medium\alice_medium_accessory_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_backpack\data\alice_medium\alice_medium_accessory_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = { 1.0, 1.0, 1.0, 1.0 };
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
specular[] = { 0.75, 0.75, 0.75, 1.0 };
specularPower = 40;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_backpack\data\alice_medium\ccb_NOHQ.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage4 {
texture = "braf\braf_characters_backpack\data\alice_medium\ccb_AS.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage5 {
texture = "braf\braf_characters_backpack\data\alice_medium\ccb_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1,0.5)";
uvSource = "none";
};
class Stage7 {
texture = "a3\data\env_land_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
up[] = { 0.0, 1.0, 0.0 };
dir[] = { 0.0, 0.0, 0.0 };
pos[] = { 0.0, 0.0, 0.0 };
};
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_backpack\Data\modular_assault\modular_assault_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_backpack\Data\modular_assault\modular_assault_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_backpack\Data\modular_assault\modular_assault_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_backpack\Data\radio_backpack\falcon3mochila_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_backpack\Data\radio_backpack\falcon3mochila_AS.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_backpack\Data\radio_backpack\falcon3mochila_SMDI.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};