This commit is the equivalent of a atomic bomb
This commit is contained in:
89
braf_characters_backpack/data/alice_large/alice_large.rvmat
Normal file
89
braf_characters_backpack/data/alice_large/alice_large.rvmat
Normal file
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_backpack\Data\alice_large\alice_large_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_backpack\Data\alice_large\alice_large_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_backpack\Data\alice_large\alice_large_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_backpack/data/alice_large/alice_large_NOHQ.paa
LFS
Normal file
BIN
braf_characters_backpack/data/alice_large/alice_large_NOHQ.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/alice_large/alice_large_SMDI.paa
LFS
Normal file
BIN
braf_characters_backpack/data/alice_large/alice_large_SMDI.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/alice_large/alice_large_as.paa
LFS
Normal file
BIN
braf_characters_backpack/data/alice_large/alice_large_as.paa
LFS
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Binary file not shown.
BIN
braf_characters_backpack/data/alice_large/eb/alice_large_CO.paa
LFS
Normal file
BIN
braf_characters_backpack/data/alice_large/eb/alice_large_CO.paa
LFS
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Binary file not shown.
BIN
braf_characters_backpack/data/alice_large/ui/alice_large_ui.paa
LFS
Normal file
BIN
braf_characters_backpack/data/alice_large/ui/alice_large_ui.paa
LFS
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Binary file not shown.
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_backpack\data\alice_medium\alice_medium_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_backpack\data\alice_medium\alice_medium_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_backpack\data\alice_medium\alice_medium_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_backpack/data/alice_medium/alice_medium_AS.paa
LFS
Normal file
BIN
braf_characters_backpack/data/alice_medium/alice_medium_AS.paa
LFS
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Binary file not shown.
BIN
braf_characters_backpack/data/alice_medium/alice_medium_NOHQ.paa
LFS
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BIN
braf_characters_backpack/data/alice_medium/alice_medium_NOHQ.paa
LFS
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Binary file not shown.
BIN
braf_characters_backpack/data/alice_medium/alice_medium_SMDI.paa
LFS
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BIN
braf_characters_backpack/data/alice_medium/alice_medium_SMDI.paa
LFS
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Binary file not shown.
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_backpack\data\alice_medium\alice_medium_accessory_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_backpack\data\alice_medium\alice_medium_accessory_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_backpack\data\alice_medium\alice_medium_accessory_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_backpack/data/alice_medium/alice_medium_accessory_AS.paa
LFS
Normal file
BIN
braf_characters_backpack/data/alice_medium/alice_medium_accessory_AS.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/alice_medium/alice_medium_accessory_NOHQ.paa
LFS
Normal file
BIN
braf_characters_backpack/data/alice_medium/alice_medium_accessory_NOHQ.paa
LFS
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Binary file not shown.
BIN
braf_characters_backpack/data/alice_medium/alice_medium_accessory_SMDI.paa
LFS
Normal file
BIN
braf_characters_backpack/data/alice_medium/alice_medium_accessory_SMDI.paa
LFS
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Binary file not shown.
72
braf_characters_backpack/data/alice_medium/ccb.rvmat
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72
braf_characters_backpack/data/alice_medium/ccb.rvmat
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@@ -0,0 +1,72 @@
|
||||
ambient[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
|
||||
emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
specular[] = { 0.75, 0.75, 0.75, 1.0 };
|
||||
specularPower = 40;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture = "braf\braf_characters_backpack\data\alice_medium\ccb_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "braf\braf_characters_backpack\data\alice_medium\ccb_AS.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "braf\braf_characters_backpack\data\alice_medium\ccb_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.5)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7 {
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = { 1.0, 0.0, 0.0 };
|
||||
up[] = { 0.0, 1.0, 0.0 };
|
||||
dir[] = { 0.0, 0.0, 0.0 };
|
||||
pos[] = { 0.0, 0.0, 0.0 };
|
||||
};
|
||||
};
|
||||
BIN
braf_characters_backpack/data/alice_medium/ccb_AS.paa
LFS
Normal file
BIN
braf_characters_backpack/data/alice_medium/ccb_AS.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/alice_medium/ccb_CO.paa
LFS
Normal file
BIN
braf_characters_backpack/data/alice_medium/ccb_CO.paa
LFS
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Binary file not shown.
BIN
braf_characters_backpack/data/alice_medium/ccb_NOHQ.paa
LFS
Normal file
BIN
braf_characters_backpack/data/alice_medium/ccb_NOHQ.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/alice_medium/ccb_SMDI.paa
LFS
Normal file
BIN
braf_characters_backpack/data/alice_medium/ccb_SMDI.paa
LFS
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BIN
braf_characters_backpack/data/alice_medium/ccb_od_CO.paa
LFS
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BIN
braf_characters_backpack/data/alice_medium/ccb_od_CO.paa
LFS
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BIN
braf_characters_backpack/data/alice_medium/eb/alice_medium_CO.paa
LFS
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BIN
braf_characters_backpack/data/alice_medium/eb/alice_medium_CO.paa
LFS
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Binary file not shown.
BIN
braf_characters_backpack/data/alice_medium/eb/alice_medium_accessory_CO.paa
LFS
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BIN
braf_characters_backpack/data/alice_medium/eb/alice_medium_accessory_CO.paa
LFS
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Binary file not shown.
BIN
braf_characters_backpack/data/alice_medium/ui/alice_medium_ui.paa
LFS
Normal file
BIN
braf_characters_backpack/data/alice_medium/ui/alice_medium_ui.paa
LFS
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Binary file not shown.
BIN
braf_characters_backpack/data/modular_assault/eb/main_black_CO.paa
LFS
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BIN
braf_characters_backpack/data/modular_assault/eb/main_black_CO.paa
LFS
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BIN
braf_characters_backpack/data/modular_assault/eb/modular_assault_CO.paa
LFS
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BIN
braf_characters_backpack/data/modular_assault/eb/modular_assault_CO.paa
LFS
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@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_backpack\Data\modular_assault\modular_assault_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_backpack\Data\modular_assault\modular_assault_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_backpack\Data\modular_assault\modular_assault_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_backpack/data/modular_assault/modular_assault_AS.paa
LFS
Normal file
BIN
braf_characters_backpack/data/modular_assault/modular_assault_AS.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/modular_assault/modular_assault_NOHQ.paa
LFS
Normal file
BIN
braf_characters_backpack/data/modular_assault/modular_assault_NOHQ.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/modular_assault/modular_assault_SMDI.paa
LFS
Normal file
BIN
braf_characters_backpack/data/modular_assault/modular_assault_SMDI.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/modular_assault/ui/modular_assault_ui.paa
LFS
Normal file
BIN
braf_characters_backpack/data/modular_assault/ui/modular_assault_ui.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,89 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_characters_backpack\Data\radio_backpack\falcon3mochila_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_characters_backpack\Data\radio_backpack\falcon3mochila_AS.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_characters_backpack\Data\radio_backpack\falcon3mochila_SMDI.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_cloth_neutral_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_AS.tga
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_AS.tga
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_CO.tga
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_CO.tga
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_CO_coyote.paa
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_CO_coyote.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_CO_coyote.tga
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_CO_coyote.tga
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_CO_preta.paa
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_CO_preta.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_CO_preta.tga
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_CO_preta.tga
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_CO_verde.paa
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_CO_verde.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_CO_verde.tga
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_CO_verde.tga
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_NOHQ.tga
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_NOHQ.tga
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_SMDI.tga
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_SMDI.tga
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_as.paa
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_co.paa
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_nohq.paa
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_smdi.paa
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/falcon3mochila_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/modular_assault_ui.paa
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/modular_assault_ui.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_coyote.paa
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_coyote.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_coyote.tga
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_coyote.tga
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_crapat.paa
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_crapat.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_crapat.tga
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_crapat.tga
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_crapat2.paa
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_crapat2.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_crapat2.tga
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_crapat2.tga
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_preta.paa
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_preta.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_preta.tga
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_preta.tga
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_verde.paa
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_verde.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_verde.tga
LFS
Normal file
BIN
braf_characters_backpack/data/radio_backpack/ui/ui_falcon3_verde.tga
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user