This commit is the equivalent of a atomic bomb

This commit is contained in:
2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

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ambient[] = {0.5,0.5,0.5,1};
diffuse[] = {0.5,0.5,0.5,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {1,1,1,1};
specularPower = 100;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_binfa\Data\BDU\FAB\gola_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_binfa\Data\BDU\FAB\gola_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_binfa\Data\BDU\FAB\manga_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_binfa\Data\BDU\FAB\manga_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_binfa\Data\BDU\FAB\manga_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_binfa\Data\BDU\FAB\pants_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_binfa\Data\BDU\FAB\pants_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_binfa\Data\BDU\FAB\pants_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_binfa\Data\BDU\FAB\top_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_binfa\Data\BDU\FAB\top_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_binfa\Data\BDU\FAB\top_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 30;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_binfa\Data\Boot\boot_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_binfa\Data\Boot\boot_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_binfa\Data\Boot\boot_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.25,0.25,0.25,0};
specularPower = 30;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_binfa\Data\Luva\gloves_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_binfa\Data\Luva\gloves_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_binfa\Data\Luva\gloves_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_binfa\Data\NakedUniform\bermuda_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_binfa\Data\NakedUniform\bermuda_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_binfa\Data\NakedUniform\bermuda_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.03,0.03,0.03,0.03};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_characters_binfa\Data\NakedUniform\camisa_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="braf\braf_characters_binfa\Data\NakedUniform\camisa_as.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_characters_binfa\Data\NakedUniform\camisa_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.32,0.94)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};

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@@ -0,0 +1,87 @@
ambient[] = {0.5,0.5,0.5,1};
diffuse[] = {0.5,0.5,0.5,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {1,1,1,1};
specularPower = 100;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_binfa\Data\NakedUniform\meia_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_binfa\Data\NakedUniform\meia_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};

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@@ -0,0 +1,87 @@
ambient[] = {0.5,0.5,0.5,1};
diffuse[] = {0.5,0.5,0.5,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {1,1,1,1};
specularPower = 100;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_binfa\Data\NakedUniform\tenis_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_binfa\Data\NakedUniform\tenis_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_binfa\Data\BDU\FAB\pants_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture="braf\braf_characters_binfa\Data\feridas\pants_w.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_binfa\Data\BDU\FAB\pants_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_binfa\Data\BDU\FAB\top_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "braf\braf_characters_binfa\Data\feridas\top_w.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_binfa\Data\BDU\FAB\top_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_land_ca.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};

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// Infantaria da Aeronáutica
// BINFAE
class braf_army_of_regular_2000;
class braf_fab_of : braf_army_of_regular_2000 {
faction="BRAF_FAB";
editorsubcategory="BRAF_FAB_INF";
_generalMacro="BRAF_FAB_SL";
uniformClass="braf_FAB_regular_RolledUp_uniform";
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_airforce\braf_fab_of.jpg";
weapons[] = {
"braf_hk33",
"BRAF_PT92",
"BRAF_Steiner_750RC",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_hk33",
"BRAF_PT92",
"BRAF_Steiner_750RC",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK"
};
respawnMagazines[] = {
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_fab_ccb_cover",
"BRAF_iba_woodland_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_fab_ccb_cover",
"BRAF_iba_woodland_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelections[] = {
"char0",
"char1",
"char2",
"char3",
"char4",
"char5",
"char6",
"char7",
"char8",
"char9",
"char10",
"char11",
"rank_insignia",
"branch_insignia",
"brevet1_insignia",
"shoulder_insignia",
"insignia",
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_binfa\Data\BDU\FAB\manga_co.paa",
"braf\braf_characters_binfa\Data\BDU\FAB\pants_co.paa",
"braf\braf_characters_binfa\Data\Boot\boot_co.paa",
""
};
headgearList[]=
{
"braf_fab_ccb_cover",
0.25,
"braf_fab_ccb_cover_goggles",
0.25,
"braf_fab_ccb_cover_goggles_down",
0.25,
};
class Attributes {
};
};
class braf_army_sl_regular_2000;
class braf_fab_sl : braf_army_sl_regular_2000
{
faction="BRAF_FAB";
editorsubcategory="BRAF_FAB_INF";
_generalMacro="BRAF_FAB_SL";
displayName="Guard Commander";
uniformClass="BRAF_FAB_regular_uniform_gloves";
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_airforce\braf_fab_sl.jpg";
weapons[] = {
"braf_hk33",
"BRAF_PT92",
"BRAF_Steiner_750RC",
"Throw",
"Put"
};
respawnWeapons[] = {
"braf_hk33",
"BRAF_PT92",
"BRAF_Steiner_750RC",
"Throw",
"Put"
};
magazines[] = {
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK"
};
respawnMagazines[] = {
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"16Rnd_9x21_Mag",
"16Rnd_9x21_Mag",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_fab_ccb_cover",
"BRAF_iba_woodland_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_fab_ccb_cover",
"BRAF_iba_woodland_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_binfa\Data\BDU\FAB\top_co.paa",
"braf\braf_characters_binfa\Data\BDU\FAB\pants_co.paa",
"braf\braf_characters_binfa\Data\Boot\boot_co.paa",
"braf\braf_characters_binfa\Data\Luva\gloves.paa",
""
};
headgearList[]=
{
"braf_fab_ccb_cover",
0.25,
"braf_fab_ccb_cover_goggles",
0.25,
"braf_fab_ccb_cover_goggles_down",
0.25,
};
class Attributes {
};
};
class braf_army_tl_regular_2000;
class braf_fab_tl : braf_army_tl_regular_2000
{
_generalMacro="Guard Leader";
faction="BRAF_FAB";
editorsubcategory="BRAF_FAB_INF";
genericNames="braf_brazilian_names";
uniformClass="BRAF_FAB_regular_uniform";
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_airforce\braf_fab_sl.jpg";
weapons[]=
{
"braf_hk33",
"BRAF_Steiner_750RC",
"Throw",
"Put"
};
respawnWeapons[]=
{
"braf_hk33",
"BRAF_Steiner_750RC",
"Throw",
"Put"
};
magazines[]=
{
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK"
};
respawnMagazines[]=
{
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK"
};
Items[]=
{
"FirstAidKit",
"FirstAidKit"
};
respawnItems[]=
{
"FirstAidKit",
"FirstAidKit"
};
linkedItems[]=
{
"braf_fab_ccb_cover",
"BRAF_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[]=
{
"braf_fab_ccb_cover",
"BRAF_iba_woodland_squadleader",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelectionsTextures[]=
{
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_binfa\Data\BDU\FAB\manga_co.paa",
"braf\braf_characters_binfa\Data\BDU\FAB\pants_co.paa",
"braf\braf_characters_binfa\Data\Boot\boot_co.paa",
""
};
headgearList[]=
{
"braf_fab_ccb_cover",
0.25,
"braf_fab_ccb_cover_goggles",
0.25,
"braf_fab_ccb_cover_goggles_down",
0.25,
};
class Wounds
{
tex[]={};
mat[]=
{
"braf\braf_characters_binfa\Data\BDU\FAB\top.rvmat",
"braf\braf_characters_binfa\Data\feridas\top_injury.rvmat",
"braf\braf_characters_binfa\Data\feridas\top_injury.rvmat",
"braf\braf_characters_binfa\Data\BDU\FAB\pants.rvmat",
"braf\braf_characters_binfa\Data\feridas\pants_injury.rvmat",
"braf\braf_characters_binfa\Data\feridas\pants_injury.rvmat",
"braf\braf_characters_binfa\Data\Boot\boot.rvmat",
"braf\braf_characters_binfa\Data\Boot\boot.rvmat",
"braf\braf_characters_binfa\Data\Boot\boot.rvmat",
"braf\braf_characters_binfa\Data\Luva\gloves.rvmat",
"braf\braf_characters_binfa\Data\Luva\gloves.rvmat",
"braf\braf_characters_binfa\Data\Luva\gloves.rvmat",
"",
""
};
};
class Attributes {
};
};
class braf_army_rifleman_regular_2000;
class braf_fab_rifleman: braf_army_rifleman_regular_2000
{
_generalMacro="BRAF_FAB_Rifleman";
faction="BRAF_FAB";
editorsubcategory="BRAF_FAB_INF";
genericNames="braf_brazilian_names";
displayName="Guard";
uniformAccessories[]={};
uniformClass="BRAF_FAB_regular_uniform";
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_airforce\braf_fab_rifleman.jpg";
weapons[]=
{
"braf_hk33",
"Throw",
"Put"
};
respawnWeapons[]=
{
"braf_hk33",
"Throw",
"Put"
};
magazines[]=
{
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK"
};
respawnMagazines[]=
{
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK"
};
Items[]=
{
"FirstAidKit",
"FirstAidKit"
};
respawnItems[]=
{
"FirstAidKit",
"FirstAidKit"
};
linkedItems[]=
{
"braf_fab_ccb_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[]=
{
"braf_fab_ccb_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_binfa\Data\BDU\FAB\top_co.paa",
"braf\braf_characters_binfa\Data\BDU\FAB\pants_co.paa",
"braf\braf_characters_binfa\Data\Boot\boot_co.paa",
""
};
headgearList[]=
{
"braf_fab_ccb_cover",
0.50,
"braf_fab_ccb_cover_goggles",
0.25,
"braf_fab_ccb_cover_goggles_down",
0.25,
};
class Wounds
{
tex[]={};
mat[]=
{
"braf\braf_characters_binfa\Data\BDU\FAB\top.rvmat",
"braf\braf_characters_binfa\Data\feridas\top_injury.rvmat",
"braf\braf_characters_binfa\Data\feridas\top_injury.rvmat",
"braf\braf_characters_binfa\Data\BDU\FAB\pants.rvmat",
"braf\braf_characters_binfa\Data\feridas\pants_injury.rvmat",
"braf\braf_characters_binfa\Data\feridas\pants_injury.rvmat",
"braf\braf_characters_binfa\Data\Boot\boot.rvmat",
"braf\braf_characters_binfa\Data\Boot\boot.rvmat",
"braf\braf_characters_binfa\Data\Boot\boot.rvmat",
"braf\braf_characters_binfa\Data\Luva\gloves.rvmat",
"braf\braf_characters_binfa\Data\Luva\gloves.rvmat",
"braf\braf_characters_binfa\Data\Luva\gloves.rvmat",
"",
""
};
};
class Attributes {
};
};
class braf_army_ar_regular_2000;
class braf_fab_mg: braf_army_ar_regular_2000
{
_generalMacro="BRAF_FAB_MG";
faction="BRAF_FAB";
editorsubcategory="BRAF_FAB_INF";
displayName="Guard (Machine Gun)";
nakedUniform="BRAF_FAB_naked_uniform";
uniformClass="BRAF_FAB_regular_uniform";
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_airforce\braf_fab_mg.jpg";
weapons[]=
{
"BRAF_mag",
"Throw",
"Put"
};
respawnWeapons[]=
{
"BRAF_mag",
"Throw",
"Put"
};
magazines[]=
{
"BRAF_100Rnd_762x51",
"BRAF_100Rnd_762x51_Mix_red",
"BRAF_100Rnd_762x51_Mix_red"
};
respawnMagazines[]=
{
"BRAF_100Rnd_762x51",
"BRAF_100Rnd_762x51_Mix_red",
"BRAF_100Rnd_762x51_Mix_red"
};
Items[]=
{
"FirstAidKit",
"FirstAidKit"
};
respawnItems[]=
{
"FirstAidKit",
"FirstAidKit"
};
linkedItems[]=
{
"braf_fab_ccb_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[]=
{
"braf_fab_ccb_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_binfa\Data\BDU\FAB\top_co.paa",
"braf\braf_characters_binfa\Data\BDU\FAB\pants_co.paa",
"braf\braf_characters_binfa\Data\Boot\boot_co.paa",
""
};
headgearList[]=
{
"braf_fab_ccb_cover",
0.50,
"braf_fab_ccb_cover_goggles",
0.25,
"braf_fab_ccb_cover_goggles_down",
0.25,
};
class Wounds
{
tex[]={};
mat[]=
{
"braf\braf_characters_binfa\Data\BDU\FAB\top.rvmat",
"braf\braf_characters_binfa\Data\feridas\top_injury.rvmat",
"braf\braf_characters_binfa\Data\feridas\top_injury.rvmat",
"braf\braf_characters_binfa\Data\BDU\FAB\pants.rvmat",
"braf\braf_characters_binfa\Data\feridas\pants_injury.rvmat",
"braf\braf_characters_binfa\Data\feridas\pants_injury.rvmat",
"braf\braf_characters_binfa\Data\Boot\boot.rvmat",
"braf\braf_characters_binfa\Data\Boot\boot.rvmat",
"braf\braf_characters_binfa\Data\Boot\boot.rvmat",
"braf\braf_characters_binfa\Data\Luva\gloves.rvmat",
"braf\braf_characters_binfa\Data\Luva\gloves.rvmat",
"braf\braf_characters_binfa\Data\Luva\gloves.rvmat",
"",
""
};
};
class Attributes {
};
};
class braf_army_aa_regular_2000;
class braf_fab_aa : braf_army_aa_regular_2000
{
_generalMacro="braf_fab_aa";
faction="BRAF_FAB";
editorsubcategory="BRAF_FAB_INF";
backpack = "BRAF_Alice_aa_bag";
displayName="Guard (Air Control)";
nakedUniform="BRAF_FAB_naked_uniform";
uniformClass="BRAF_FAB_regular_uniform";
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_airforce\braf_fab_aa.jpg";
weapons[]=
{
"braf_hk33",
"BRAF_Igla",
"Throw",
"Put"
};
respawnWeapons[]=
{
"braf_hk33",
"BRAF_Igla",
"Throw",
"Put"
};
magazines[]=
{
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"BRAF_Igla_missile"
};
respawnMagazines[]=
{
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"braf_30Rnd_556x45_HK",
"BRAF_Igla_missile"
};
Items[]=
{
"FirstAidKit",
"FirstAidKit"
};
respawnItems[]=
{
"FirstAidKit",
"FirstAidKit"
};
linkedItems[]=
{
"braf_fab_ccb_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[]=
{
"braf_fab_ccb_cover",
"braf_iba_woodland_rifleman",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
hiddenSelectionsTextures[] = {
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"braf\braf_characters_binfa\Data\BDU\FAB\top_co.paa",
"braf\braf_characters_binfa\Data\BDU\FAB\pants_co.paa",
"braf\braf_characters_binfa\Data\Boot\boot_co.paa",
""
};
headgearList[]=
{
"braf_fab_ccb_cover",
0.50,
"braf_fab_ccb_cover_goggles",
0.25,
"braf_fab_ccb_cover_goggles_down",
0.25,
};
class Wounds
{
tex[]={};
mat[]=
{
"braf\braf_characters_binfa\Data\BDU\FAB\top.rvmat",
"braf\braf_characters_binfa\Data\feridas\top_injury.rvmat",
"braf\braf_characters_binfa\Data\feridas\top_injury.rvmat",
"braf\braf_characters_binfa\Data\BDU\FAB\pants.rvmat",
"braf\braf_characters_binfa\Data\feridas\pants_injury.rvmat",
"braf\braf_characters_binfa\Data\feridas\pants_injury.rvmat",
"braf\braf_characters_binfa\Data\Boot\boot.rvmat",
"braf\braf_characters_binfa\Data\Boot\boot.rvmat",
"braf\braf_characters_binfa\Data\Boot\boot.rvmat",
"braf\braf_characters_binfa\Data\Luva\gloves.rvmat",
"braf\braf_characters_binfa\Data\Luva\gloves.rvmat",
"braf\braf_characters_binfa\Data\Luva\gloves.rvmat",
"",
""
};
};
class Attributes {
};
};
// Polícia da Aeronáutica
class braf_fab_pa_tl: braf_fab_tl
{
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_airforce\braf_fab_pa_tl.jpg";
_generalMacro="braf_fab_pa_tl";
editorsubcategory="BRAF_FAB_PA";
linkedItems[]=
{
"braf_ccb_black",
"braf_tacvest_black",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[]=
{
"braf_ccb_black",
"braf_tacvest_black",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class Attributes {
};
};
class braf_fab_pa_rifleman: braf_fab_rifleman
{
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_airforce\braf_fab_pa_rifleman.jpg";
_generalMacro="braf_fab_pa_rifleman";
editorsubcategory="BRAF_FAB_PA";
linkedItems[]=
{
"braf_ccb_black",
"braf_tacvest_black",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[]=
{
"braf_ccb_black",
"braf_tacvest_black",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class Attributes {
};
};
class braf_fab_pa_shotgun: braf_fab_pa_rifleman
{
editorPreview = "\braf\braf_insignia\editorpreview\brazilian_airforce\braf_fab_pa_shotgun.jpg";
_generalMacro="braf_fab_pa_shotgun";
displayName="Pointman";
weapons[]=
{
"braf_boito_20_oldstock",
"Throw",
"Put"
};
respawnWeapons[]=
{
"braf_boito_20_oldstock",
"Throw",
"Put"
};
magazines[]=
{
"BRAF_Boito_8Rnd_slug",
"BRAF_Boito_8Rnd_slug",
"BRAF_Boito_8Rnd_slug",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"BRAF_Boito_8Rnd_slug",
"BRAF_Boito_8Rnd_slug"
};
respawnMagazines[]=
{
"BRAF_Boito_8Rnd_slug",
"BRAF_Boito_8Rnd_slug",
"BRAF_Boito_8Rnd_slug",
"HandGrenade",
"HandGrenade",
"SmokeShell",
"SmokeShellGreen",
"Chemlight_green",
"BRAF_Boito_8Rnd_slug",
"BRAF_Boito_8Rnd_slug"
};
linkedItems[]=
{
"braf_ccb_black",
"braf_tacvest_black",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[]=
{
"braf_ccb_black",
"braf_tacvest_black",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class Attributes {
};
};
// TFM FAB
class braf_army_Under;
class braf_fab_under : braf_army_Under
{
_generalMacro="braf_fab_under";
uniformClass="braf_FAB_naked_uniform";
displayName="[FAB] PT Uniform";
scope = 1;
scopeArsenal = 1;
scopeCurator = 1;
hiddenSelectionsTextures[]=
{
"braf\braf_characters_binfa\Data\NakedUniform\camisa_fab.paa",
"braf\braf_characters_binfa\Data\NakedUniform\bermuda_fab_co.paa",
"braf\braf_characters_binfa\Data\NakedUniform\tenis_co.paa",
"braf\braf_characters_binfa\Data\NakedUniform\meia_co.paa"
};
hiddenSelectionsMaterials[]=
{
"a3\characters_f_exp\syndikat\data\u_i_c_soldier_bandit_5_f_1.rvmat",
"braf\braf_characters_binfa\Data\NakedUniform\bermuda.rvmat",
"braf\braf_characters_binfa\Data\NakedUniform\tenis.rvmat",
"braf\braf_characters_binfa\Data\NakedUniform\meia.rvmat"
};
class Attributes {
};
};

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@@ -0,0 +1,58 @@
// Uniforme Padrão BINFAE(BDU)
class braf_army_regular_uniform;
class braf_fab_regular_uniform : braf_army_regular_uniform
{
displayName="$STR_Brazil_airforce_uniform_regular";
picture="\braf\braf_characters_binfa\Data\ui\FAB_Unifom.paa";
class ItemInfo: UniformItem
{
uniformModel="-";
uniformClass="BRAF_fab_Rifleman";
containerClass="Supply50";
mass=20;
hiddenSelections[]={"char0","char1","char2","char3","char4","char5","char6","char7","char8","char9","char10","char11","rank_insignia","branch_insignia","brevet1_insignia","shoulder_insignia","insignia","Camo1","Camo2","Camo3","Camo4","Camo5"};
};
};
class braf_army_regular_uniform_gloves;
class braf_fab_regular_uniform_gloves : braf_army_regular_uniform_gloves
{
displayName="$STR_Brazil_airforce_uniform_regular_gloves";
picture="\braf\braf_characters_binfa\Data\ui\FAB_Unifom.paa";
class ItemInfo: UniformItem
{
uniformModel="-";
uniformClass="BRAF_fab_SL";
containerClass="Supply50";
mass=20;
hiddenSelections[] = {"char0","char1","char2","char3","char4","char5","char6","char7","char8","char9","char10","char11","rank_insignia","branch_insignia","brevet1_insignia","shoulder_insignia","insignia","Camo1","Camo2","Camo3","Camo4","Camo5"};
};
};
class braf_army_regular_rolled_uniform;
class braf_fab_regular_rolledup_uniform : braf_army_regular_rolled_uniform
{
displayName="$STR_Brazil_airforce_uniform_rolled";
picture="\braf\braf_characters_binfa\Data\ui\FAB_Unifom.paa";
class ItemInfo: UniformItem
{
uniformModel="-";
uniformClass="braf_fab_of";
containerClass="Supply50";
mass=20;
hiddenSelections[] = {"char0","char1","char2","char3","char4","char5","char6","char7","char8","char9","char10","char11","rank_insignia","branch_insignia","brevet1_insignia","shoulder_insignia","insignia","Camo1","Camo2","Camo3","Camo4","Camo5"};
};
};
// TFM FAB
class braf_army_naked_uniform;
class braf_fab_naked_uniform : braf_army_naked_uniform
{
displayName="$STR_Brazil_airforce_uniform_tfm";
picture = "\braf\braf_characters_binfa\Data\ui\FAB_Underwear.paa";
class ItemInfo : UniformItem
{
uniformModel="-";
uniformClass="braf_fab_under";
containerClass="Supply0";
mass=1;
hiddenSelections[]={"Camo","Camo2","Camo3","Camo4"};
};
};

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@@ -0,0 +1,42 @@
class CfgPatches
{
class braf_characters_binfa
{
author = "BRAF Team";
units[] =
{
"braf_fab_of",
"braf_fab_sl",
"braf_fab_tl",
"braf_fab_rifleman",
"braf_fab_mg",
"braf_fab_aa",
"braf_fab_pa_tl",
"braf_fab_pa_rifleman",
"braf_fab_pa_shotgun",
"braf_fab_under"};
weapons[] =
{
"braf_FAB_regular_uniform",
"braf_FAB_regular_uniform_gloves",
"braf_FAB_naked_uniform"
};
requiredVersion = 0.1;
requiredAddons[] =
{
"braf_main",
"braf_characters_army"
};
};
};
class CfgVehicles
{
#include "Regular_Veh.hpp"
};
class CfgWeapons
{
class UniformItem;
#include "Regular_Weap.hpp"
};