This commit is the equivalent of a atomic bomb
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@@ -0,0 +1,85 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.25,0.25,0.25,0};
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specularPower = 50;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_headgear\Data\bandeirante_cap\bandeirante_cap_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_characters_headgear\Data\bandeirante_cap\bandeirante_cap_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_characters_headgear\Data\bandeirante_cap\bandeirante_cap_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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BIN
braf_characters_headgear/data/bandeirante_cap/bandeirante_cap_as.paa
LFS
Normal file
BIN
braf_characters_headgear/data/bandeirante_cap/bandeirante_cap_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_headgear/data/bandeirante_cap/bandeirante_cap_nohq.paa
LFS
Normal file
BIN
braf_characters_headgear/data/bandeirante_cap/bandeirante_cap_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_headgear/data/bandeirante_cap/bandeirante_cap_smdi.paa
LFS
Normal file
BIN
braf_characters_headgear/data/bandeirante_cap/bandeirante_cap_smdi.paa
LFS
Normal file
Binary file not shown.
92
braf_characters_headgear/data/bandeirante_cap/decals.rvmat
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92
braf_characters_headgear/data/bandeirante_cap/decals.rvmat
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@@ -0,0 +1,92 @@
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ambient[] = {1.0,1.0,1.0,1.0};
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diffuse[] = {1.0,1.0,1.0,1.0};
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forcedDiffuse[] = {0.0,0.0,0.0,1.0};
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emmisive[] = {0.0,0.0,0.0,0.0};
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specular[] = {1,1,1,1.0};
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specularPower = 150;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_headgear\Data\bandeirante_cap\bandeirante_cap_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_characters_headgear\Data\bandeirante_cap\bandeirante_cap_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_characters_headgear\Data\bandeirante_cap\bandeirante_cap_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(1.29,0.01)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage7
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{
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texture = "a3\data\env_land_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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BIN
braf_characters_headgear/data/bandeirante_cap/eb/bandeirante_cap_co.paa
LFS
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BIN
braf_characters_headgear/data/bandeirante_cap/eb/bandeirante_cap_co.paa
LFS
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Binary file not shown.
BIN
braf_characters_headgear/data/bandeirante_cap/ui/bandeirante_cap_ui.paa
LFS
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BIN
braf_characters_headgear/data/bandeirante_cap/ui/bandeirante_cap_ui.paa
LFS
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Binary file not shown.
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