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braf_characters_headgear/data/goggles_nvg/glass_CA.paa
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braf_characters_headgear/data/goggles_nvg/glass_CA.paa
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pos[] = { 0.0, 0.0, 0.0 };
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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class Stage4 {
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texture = "braf\braf_characters_headgear\data\goggles_nvg\goggles_large_as.paa";
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uvSource = "tex";
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class uvTransform {
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class Stage5 {
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texture = "braf\braf_characters_headgear\data\goggles_nvg\goggles_large_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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braf_characters_headgear/data/goggles_nvg/goggles_large_AS.paa
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braf_characters_headgear/data/goggles_nvg/goggles_large_AS.paa
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braf_characters_headgear/data/goggles_nvg/goggles_large_CO.paa
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braf_characters_headgear/data/goggles_nvg/goggles_large_CO.paa
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braf_characters_headgear/data/goggles_nvg/goggles_large_NOHQ.paa
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braf_characters_headgear/data/goggles_nvg/goggles_large_NOHQ.paa
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braf_characters_headgear/data/goggles_nvg/goggles_large_SMDI.paa
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braf_characters_headgear/data/goggles_nvg/goggles_large_SMDI.paa
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@@ -0,0 +1,72 @@
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ambient[] = { 1.0, 1.0, 1.0, 1.0 };
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diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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forcedDiffuse[] = { 0.0, 0.0, 0.0, 0.0 };
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emmisive[] = { 0.0, 0.0, 0.0, 1.0 };
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specular[] = { 0.75, 0.75, 0.75, 1.0 };
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specularPower = 40.0;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_headgear\data\goggles_nvg\goggles_small_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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class uvTransform {
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_headgear\data\goggles_nvg\goggles_small_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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class Stage5 {
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texture = "braf\braf_characters_headgear\data\goggles_nvg\goggles_small_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1,0.7)";
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uvSource = "none";
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class Stage7 {
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texture = "a3\data\env_land_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1.0, 0.0, 0.0 };
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up[] = { 0.0, 1.0, 0.0 };
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dir[] = { 0.0, 0.0, 0.0 };
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pos[] = { 0.0, 0.0, 0.0 };
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};
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};
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braf_characters_headgear/data/goggles_nvg/goggles_small_AS.paa
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braf_characters_headgear/data/goggles_nvg/goggles_small_AS.paa
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braf_characters_headgear/data/goggles_nvg/goggles_small_CO.paa
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braf_characters_headgear/data/goggles_nvg/goggles_small_CO.paa
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braf_characters_headgear/data/goggles_nvg/goggles_small_NOHQ.paa
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braf_characters_headgear/data/goggles_nvg/goggles_small_NOHQ.paa
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braf_characters_headgear/data/goggles_nvg/goggles_small_SMDI.paa
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braf_characters_headgear/data/goggles_nvg/goggles_small_SMDI.paa
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