This commit is the equivalent of a atomic bomb
This commit is contained in:
89
braf_characters_headgear/data/mich_2000/coifa/cateye.rvmat
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89
braf_characters_headgear/data/mich_2000/coifa/cateye.rvmat
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_headgear\data\mich_2000\coifa\cateye_nohq.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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||||
{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_characters_headgear\data\mich_2000\coifa\cateye_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_characters_headgear\data\mich_2000\coifa\cateye_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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||||
{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class StageTI
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{
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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BIN
braf_characters_headgear/data/mich_2000/coifa/cateye_as.paa
LFS
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BIN
braf_characters_headgear/data/mich_2000/coifa/cateye_as.paa
LFS
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Binary file not shown.
BIN
braf_characters_headgear/data/mich_2000/coifa/cateye_cfn_co.paa
LFS
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BIN
braf_characters_headgear/data/mich_2000/coifa/cateye_cfn_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_headgear/data/mich_2000/coifa/cateye_nohq.paa
LFS
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BIN
braf_characters_headgear/data/mich_2000/coifa/cateye_nohq.paa
LFS
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Binary file not shown.
@@ -0,0 +1,89 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,300,0,1};
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specular[] = {0,1,0,1};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_headgear\data\mich_2000\coifa\cateye_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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||||
{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_characters_headgear\data\mich_2000\coifa\cateye_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_characters_headgear\data\mich_2000\coifa\cateye_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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||||
{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class StageTI
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||||
{
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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||||
};
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BIN
braf_characters_headgear/data/mich_2000/coifa/cateye_smdi.paa
LFS
Normal file
BIN
braf_characters_headgear/data/mich_2000/coifa/cateye_smdi.paa
LFS
Normal file
Binary file not shown.
89
braf_characters_headgear/data/mich_2000/coifa/coifa.rvmat
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89
braf_characters_headgear/data/mich_2000/coifa/coifa.rvmat
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@@ -0,0 +1,89 @@
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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||||
{
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texture = "braf\braf_characters_headgear\data\mich_2000\coifa\coifa_nohq.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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||||
{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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||||
{
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||||
aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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||||
};
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};
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class Stage3
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||||
{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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||||
class uvTransform
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||||
{
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||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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||||
{
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texture = "braf\braf_characters_headgear\data\mich_2000\coifa\coifa_as.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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};
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};
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class Stage5
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||||
{
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||||
texture = "braf\braf_characters_headgear\data\mich_2000\coifa\coifa_smdi.paa";
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||||
uvSource = "tex";
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||||
class uvTransform
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||||
{
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||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
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||||
};
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||||
class Stage6
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||||
{
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||||
texture = "#(ai,64,64,1)fresnel(1,1)";
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||||
uvSource = "none";
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||||
};
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||||
class Stage7
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||||
{
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||||
texture = "a3\data\env_cloth_neutral_co.paa";
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||||
uvSource = "tex";
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||||
class uvTransform
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||||
{
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||||
aside[] = {1,0,0};
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||||
up[] = {0,1,0};
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||||
dir[] = {0,0,0};
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||||
pos[] = {0,0,0};
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||||
};
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||||
};
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||||
class StageTI
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||||
{
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||||
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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||||
};
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||||
BIN
braf_characters_headgear/data/mich_2000/coifa/coifa_as.paa
LFS
Normal file
BIN
braf_characters_headgear/data/mich_2000/coifa/coifa_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_headgear/data/mich_2000/coifa/coifa_cfn_co.paa
LFS
Normal file
BIN
braf_characters_headgear/data/mich_2000/coifa/coifa_cfn_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_headgear/data/mich_2000/coifa/coifa_nohq.paa
LFS
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BIN
braf_characters_headgear/data/mich_2000/coifa/coifa_nohq.paa
LFS
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Binary file not shown.
BIN
braf_characters_headgear/data/mich_2000/coifa/coifa_smdi.paa
LFS
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BIN
braf_characters_headgear/data/mich_2000/coifa/coifa_smdi.paa
LFS
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Binary file not shown.
85
braf_characters_headgear/data/mich_2000/mich2000.rvmat
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85
braf_characters_headgear/data/mich_2000/mich2000.rvmat
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@@ -0,0 +1,85 @@
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ambient[] = {1.0,1.0,1.0,1.0};
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||||
diffuse[] = {1.0,1.0,1.0,1.0};
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||||
forcedDiffuse[]={0.0,0.0,0.0,0.0};
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emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.75,0.75,0.75,1.0};
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specularPower=40.0;
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PixelShaderID="Super";
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VertexShaderID="Super";
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||||
class Stage1
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||||
{
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||||
texture = "braf\braf_characters_headgear\Data\mich_2000\mich2000_NOHQ.paa";
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||||
uvSource = "tex";
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||||
class uvTransform
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||||
{
|
||||
aside[] = {1.0,0.0,0.0};
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||||
up[] = {0.0,1.0,0.0};
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||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
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||||
};
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||||
};
|
||||
class Stage2
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||||
{
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||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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||||
uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
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||||
};
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||||
};
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||||
class Stage3
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||||
{
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||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
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||||
};
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||||
};
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||||
class Stage4
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||||
{
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||||
texture = "braf\braf_characters_headgear\Data\mich_2000\mich2000_AS.paa";
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||||
uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
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||||
dir[] = {0.0,0.0,0.0};
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||||
pos[] = {0.0,0.0,0.0};
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||||
};
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||||
};
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||||
class Stage5
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||||
{
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||||
texture = "braf\braf_characters_headgear\Data\mich_2000\mich2000_smdi.paa";
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||||
uvSource = "tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
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||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.5)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
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||||
BIN
braf_characters_headgear/data/mich_2000/mich2000_AS.paa
LFS
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BIN
braf_characters_headgear/data/mich_2000/mich2000_AS.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_headgear/data/mich_2000/mich2000_CO.paa
LFS
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BIN
braf_characters_headgear/data/mich_2000/mich2000_CO.paa
LFS
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Binary file not shown.
BIN
braf_characters_headgear/data/mich_2000/mich2000_NOHQ.paa
LFS
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BIN
braf_characters_headgear/data/mich_2000/mich2000_NOHQ.paa
LFS
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Binary file not shown.
BIN
braf_characters_headgear/data/mich_2000/mich2000_SMDI.paa
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BIN
braf_characters_headgear/data/mich_2000/mich2000_SMDI.paa
LFS
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Binary file not shown.
BIN
braf_characters_headgear/data/mich_2000/ui/mich2000_cfn_goggles_down_ui.paa
LFS
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braf_characters_headgear/data/mich_2000/ui/mich2000_cfn_goggles_down_ui.paa
LFS
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BIN
braf_characters_headgear/data/mich_2000/ui/mich2000_cfn_goggles_down_ui.png
LFS
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braf_characters_headgear/data/mich_2000/ui/mich2000_cfn_goggles_down_ui.png
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BIN
braf_characters_headgear/data/mich_2000/ui/mich2000_cfn_goggles_up_ui.paa
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braf_characters_headgear/data/mich_2000/ui/mich2000_cfn_goggles_up_ui.paa
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BIN
braf_characters_headgear/data/mich_2000/ui/mich2000_cfn_goggles_up_ui.png
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braf_characters_headgear/data/mich_2000/ui/mich2000_cfn_goggles_up_ui.png
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BIN
braf_characters_headgear/data/mich_2000/ui/mich2000_cfn_nvg_ui.paa
LFS
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braf_characters_headgear/data/mich_2000/ui/mich2000_cfn_nvg_ui.paa
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BIN
braf_characters_headgear/data/mich_2000/ui/mich2000_cfn_nvg_ui.png
LFS
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BIN
braf_characters_headgear/data/mich_2000/ui/mich2000_cfn_nvg_ui.png
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BIN
braf_characters_headgear/data/mich_2000/ui/mich2000_cfn_ui.paa
LFS
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BIN
braf_characters_headgear/data/mich_2000/ui/mich2000_cfn_ui.paa
LFS
Normal file
Binary file not shown.
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