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155
braf_characters_marine/model.cfg
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155
braf_characters_marine/model.cfg
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class CfgSkeletons {
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class Default {
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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class OFP2_ManSkeleton {
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isDiscrete = 0;
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skeletonInherit = "";
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skeletonBones[] = {
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"Pelvis", "",
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"Spine", "Pelvis",
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"Spine1", "Spine",
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"Spine2", "Spine1",
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"Spine3", "Spine2",
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"Camera", "Pelvis",
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"weapon", "Spine1",
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"launcher", "Spine1",
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// Head skeleton in hierarchy
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"neck", "Spine3",
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"neck1", "neck",
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"head", "neck1",
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// New facial features
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"Face_Hub", "head",
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"Face_Jawbone", "Face_Hub",
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"Face_Jowl", "Face_Jawbone",
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"Face_chopRight", "Face_Jawbone",
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"Face_chopLeft", "Face_Jawbone",
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"Face_LipLowerMiddle", "Face_Jawbone",
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"Face_LipLowerLeft", "Face_Jawbone",
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"Face_LipLowerRight", "Face_Jawbone",
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"Face_Chin", "Face_Jawbone",
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"Face_Tongue", "Face_Jawbone",
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"Face_CornerRight", "Face_Hub",
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"Face_CheekSideRight", "Face_CornerRight",
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"Face_CornerLeft", "Face_Hub",
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"Face_CheekSideLeft", "Face_CornerLeft",
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"Face_CheekFrontRight", "Face_Hub",
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"Face_CheekFrontLeft", "Face_Hub",
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"Face_CheekUpperRight", "Face_Hub",
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"Face_CheekUpperLeft", "Face_Hub",
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"Face_LipUpperMiddle", "Face_Hub",
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"Face_LipUpperRight", "Face_Hub",
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"Face_LipUpperLeft", "Face_Hub",
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"Face_NostrilRight", "Face_Hub",
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"Face_NostrilLeft", "Face_Hub",
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"Face_Forehead", "Face_Hub",
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"Face_BrowFrontRight", "Face_Forehead",
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"Face_BrowFrontLeft", "Face_Forehead",
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"Face_BrowMiddle", "Face_Forehead",
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"Face_BrowSideRight", "Face_Forehead",
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"Face_BrowSideLeft", "Face_Forehead",
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"Face_Eyelids", "Face_Hub",
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"Face_EyelidUpperRight", "Face_Hub",
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"Face_EyelidUpperLeft", "Face_Hub",
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"Face_EyelidLowerRight", "Face_Hub",
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"Face_EyelidLowerLeft", "Face_Hub",
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"EyeLeft", "Face_Hub",
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"EyeRight", "Face_Hub",
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// Left upper side
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"LeftShoulder", "Spine3",
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"LeftArm", "LeftShoulder",
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"LeftArmRoll", "LeftArm",
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"LeftForeArm", "LeftArmRoll",
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"LeftForeArmRoll", "LeftForeArm",
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"LeftHand", "LeftForeArmRoll",
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"LeftHandRing", "LeftHand",
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"LeftHandRing1", "LeftHandRing",
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"LeftHandRing2", "LeftHandRing1",
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"LeftHandRing3", "LeftHandRing2",
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"LeftHandPinky1", "LeftHandRing",
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"LeftHandPinky2", "LeftHandPinky1",
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"LeftHandPinky3", "LeftHandPinky2",
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"LeftHandMiddle1", "LeftHand",
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"LeftHandMiddle2", "LeftHandMiddle1",
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"LeftHandMiddle3", "LeftHandMiddle2",
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"LeftHandIndex1", "LeftHand",
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"LeftHandIndex2", "LeftHandIndex1",
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"LeftHandIndex3", "LeftHandIndex2",
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"LeftHandThumb1", "LeftHand",
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"LeftHandThumb2", "LeftHandThumb1",
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"LeftHandThumb3", "LeftHandThumb2",
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// Right upper side
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"RightShoulder", "Spine3",
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"RightArm", "RightShoulder",
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"RightArmRoll", "RightArm",
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"RightForeArm", "RightArmRoll",
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"RightForeArmRoll", "RightForeArm",
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"RightHand", "RightForeArmRoll",
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"RightHandRing", "RightHand",
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"RightHandRing1", "RightHandRing",
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"RightHandRing2", "RightHandRing1",
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"RightHandRing3", "RightHandRing2",
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"RightHandPinky1", "RightHandRing",
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"RightHandPinky2", "RightHandPinky1",
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"RightHandPinky3", "RightHandPinky2",
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"RightHandMiddle1", "RightHand",
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"RightHandMiddle2", "RightHandMiddle1",
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"RightHandMiddle3", "RightHandMiddle2",
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"RightHandIndex1", "RightHand",
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"RightHandIndex2", "RightHandIndex1",
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"RightHandIndex3", "RightHandIndex2",
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"RightHandThumb1", "RightHand",
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"RightHandThumb2", "RightHandThumb1",
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"RightHandThumb3", "RightHandThumb2",
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// Left lower side
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"LeftUpLeg", "Pelvis",
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"LeftUpLegRoll", "LeftUpLeg",
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"LeftLeg", "LeftUpLegRoll",
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"LeftLegRoll", "LeftLeg",
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"LeftFoot", "LeftLegRoll",
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"LeftToeBase", "LeftFoot",
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// Right lower side
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"RightUpLeg", "Pelvis",
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"RightUpLegRoll", "RightUpLeg",
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"RightLeg", "RightUpLegRoll",
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"RightLegRoll", "RightLeg",
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"RightFoot", "RightLegRoll",
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"RightToeBase", "RightFoot"
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};
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// location of pivot points (local axes) for hierarchical animation
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pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d";
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};
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};
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class CfgModels {
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class Default {
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sectionsInherit = "";
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sections[] = {};
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skeletonName = "";
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};
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class ArmaMan : Default {
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htMin = 60; // Minimum half-cooling time (in seconds)
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htMax = 1800; // Maximum half-cooling time (in seconds)
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afMax = 30; // Maximum temperature in case the model is alive (in celsius)
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mfMax = 0; // Maximum temperature when the model is moving (in celsius)
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mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
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tBody = 37; // Metabolism temperature of the model (in celsius)
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sections[] = {
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"osobnost", "Head_Injury", "Body_Injury", "l_leg_injury", "l_arm_injury", "r_arm_injury", "r_leg_injury", "injury_body", "injury_legs", "injury_hands","char0","char1","char2","char3","char4","char5","char6","char7","char8","char9","char10","char11",
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"clan", "clan_sign", "Camo", "CamoB", "Camo1", "Camo2", "Camo3", "Camo4", "Camo5", "Camo6", "personality", "hl", "injury_head", "insignia","rank_insignia","branch_insignia","brevet1_insignia","shoulder_insignia","ghillie_hide", "hide", "unhide", "rank_insignia", "officer_insignia"
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};
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skeletonName = "OFP2_ManSkeleton";
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};
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class braf_bdu_cfn : ArmaMan {
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};
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};
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