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2026-02-15 08:08:56 -03:00
commit e4ac56b038
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// ALICE LC2
class braf_LC2_duty_squadleader : braf_vest {
scope = 2;
displayname = "$STR_vest_alice_duty_squadleader";
picture = "\braf\braf_characters_vest\Data\LC2\ui\LC2_ui.paa";
model = "braf\braf_characters_vest\braf_lc2_c.p3d";
hiddenSelections[] = {
"camo_9mm_mag",
"camo_eb_molle_pouches_sl",
"camo_LC2_belt",
"camo_LC2_bornal",
"camo_LC2_cantilDF",
"camo_LC2_cantilEF",
"camo_LC2_coldre",
"camo_LC2_faca",
"camo_LC2_portafalD",
"camo_LC2_portafalE",
"camo_LC2_suspender"
};
hiddenSelectionsTextures[] = {
"braf\braf_characters_vest\data\accessories\9mm_mag_co.paa",
"braf\braf_characters_vest\data\accessories\eb_molle_pouches_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_belt_co.paa",
"",
"",
"",
"braf\braf_characters_vest\data\accessories\eb_pouches_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_2_co.paa",
"",
"",
"braf\braf_characters_vest\data\lc2\lc2_suspender_co.paa"
};
class ItemInfo : VestItem {
uniformModel = "braf\braf_characters_vest\braf_lc2_c.p3d";
hiddenSelections[] = {
"camo_9mm_mag",
"camo_eb_molle_pouches_sl",
"camo_LC2_belt",
"camo_LC2_bornal",
"camo_LC2_cantilDF",
"camo_LC2_cantilEF",
"camo_LC2_coldre",
"camo_LC2_faca",
"camo_LC2_portafalD",
"camo_LC2_portafalE",
"camo_LC2_suspender"
};
hiddenSelectionsTextures[] = {
"braf\braf_characters_vest\data\accessories\9mm_mag_co.paa",
"braf\braf_characters_vest\data\accessories\eb_molle_pouches_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_belt_co.paa",
"",
"",
"",
"braf\braf_characters_vest\data\accessories\eb_pouches_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_2_co.paa",
"",
"",
"braf\braf_characters_vest\data\lc2\lc2_suspender_co.paa"
};
containerClass = "Supply90";
maximumLoad = 60;
mass = 12;
};
};
class braf_LC2_field_squadleader : braf_vest {
scope = 2;
displayname = "$STR_vest_alice_field_squadleader";
picture = "\braf\braf_characters_vest\Data\LC2\ui\LC2_ui.paa";
model = "braf\braf_characters_vest\braf_lc2_c.p3d";
hiddenSelections[] = {
"camo_9mm_mag",
"camo_eb_molle_pouches_sl",
"camo_LC2_belt",
"camo_LC2_bornal",
"camo_LC2_cantilDF",
"camo_LC2_cantilEF",
"camo_LC2_coldre",
"camo_LC2_faca",
"camo_LC2_portafalD",
"camo_LC2_portafalE",
"camo_LC2_suspender"
};
hiddenSelectionsTextures[] = {
"braf\braf_characters_vest\data\accessories\9mm_mag_co.paa",
"braf\braf_characters_vest\data\accessories\eb_molle_pouches_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_belt_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\accessories\eb_pouches_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_2_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_suspender_co.paa"
};
class ItemInfo : VestItem {
uniformModel = "braf\braf_characters_vest\braf_lc2_c.p3d";
hiddenSelections[] = {
"camo_9mm_mag",
"camo_eb_molle_pouches_sl",
"camo_LC2_belt",
"camo_LC2_bornal",
"camo_LC2_cantilDF",
"camo_LC2_cantilEF",
"camo_LC2_coldre",
"camo_LC2_faca",
"camo_LC2_portafalD",
"camo_LC2_portafalE",
"camo_LC2_suspender"
};
hiddenSelectionsTextures[] = {
"braf\braf_characters_vest\data\accessories\9mm_mag_co.paa",
"braf\braf_characters_vest\data\accessories\eb_molle_pouches_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_belt_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\accessories\eb_pouches_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_2_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_suspender_co.paa"
};
containerClass = "Supply90";
maximumLoad = 120;
mass = 16;
};
};
class braf_LC2_duty_rifleman : braf_vest {
scope = 2;
displayname = "$STR_vest_alice_duty_rifleman";
picture = "\braf\braf_characters_vest\Data\LC2\ui\LC2_ui.paa";
model = "braf\braf_characters_vest\braf_lc2_r.p3d";
hiddenSelections[] = {
"camo_LC2_belt", //Cinto
"camo_LC2_bornal", //Bornal
"camo_LC2_cantilDF", //CantilD
"camo_LC2_cantilEF", //CantilE
"camo_LC2_faca", //Faca
"camo_LC2_portafalD", //Porta Carregador de FAL D
"camo_LC2_portafalE", //Porta Carregador de FAL E
"camo_LC2_suspender" //Suspensóro
};
hiddenSelectionsTextures[] = {
"braf\braf_characters_vest\data\lc2\lc2_belt_co.paa",
"",
"",
"",
"",
"",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_suspender_co.paa"
};
class ItemInfo : VestItem {
uniformModel = "braf\braf_characters_vest\braf_lc2_r.p3d";
hiddenSelections[] = {
"camo_LC2_belt", //Cinto
"camo_LC2_bornal", //Bornal
"camo_LC2_cantilDF", //CantilD
"camo_LC2_cantilEF", //CantilE
"camo_LC2_faca", //Faca
"camo_LC2_portafalD", //Porta Carregador de FAL D
"camo_LC2_portafalE", //Porta Carregador de FAL E
"camo_LC2_suspender" //Suspensóro
};
hiddenSelectionsTextures[] = {
"braf\braf_characters_vest\data\lc2\lc2_belt_co.paa",
"",
"",
"",
"",
"",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_suspender_co.paa"
};
containerClass = "Supply90";
maximumLoad = 90;
mass = 10;
};
};
class braf_LC2_field_rifleman : braf_vest {
scope = 2;
displayname = "$STR_vest_alice_field_rifleman";
picture = "\braf\braf_characters_vest\Data\LC2\ui\LC2_ui.paa";
model = "braf\braf_characters_vest\braf_lc2_r.p3d";
hiddenSelections[] = {
"camo_LC2_belt", //Cinto
"camo_LC2_bornal", //Bornal
"camo_LC2_cantilDF", //CantilD
"camo_LC2_cantilEF", //CantilE
"camo_LC2_faca", //Faca
"camo_LC2_portafalD", //Porta Carregador de FAL D
"camo_LC2_portafalE", //Porta Carregador de FAL E
"camo_LC2_suspender" //Suspensóro
};
hiddenSelectionsTextures[] = {
"braf\braf_characters_vest\data\lc2\lc2_belt_co.paa",
"",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_2_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_suspender_co.paa"
};
class ItemInfo : VestItem {
uniformModel = "braf\braf_characters_vest\braf_lc2_r.p3d";
hiddenSelections[] = {
"camo_LC2_belt", //Cinto
"camo_LC2_bornal", //Bornal
"camo_LC2_cantilDF", //CantilD
"camo_LC2_cantilEF", //CantilE
"camo_LC2_faca", //Faca
"camo_LC2_portafalD", //Porta Carregador de FAL D
"camo_LC2_portafalE", //Porta Carregador de FAL E
"camo_LC2_suspender" //Suspensóro
};
hiddenSelectionsTextures[] = {
"braf\braf_characters_vest\data\lc2\lc2_belt_co.paa",
"",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_2_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_accessories_co.paa",
"braf\braf_characters_vest\data\lc2\lc2_suspender_co.paa"
};
containerClass = "Supply90";
maximumLoad = 120;
mass = 14;
};
};
class braf_LC2_driver : braf_vest {
scope = 2;
scopearsenal = 2;
scopecurator = 2;
displayname = "$STR_vest_alice_driver";
picture = "\braf\braf_characters_vest\Data\LC2\ui\LC2_ui.paa";
model = "\braf\braf_characters_vest\braf_LC2.p3d";
hiddenSelections[] = {"Camo1", "Camo2"};
hiddenSelectionsTextures[] = {
"\braf\braf_characters_vest\data\alice\LC2_co.paa",
"\braf\braf_characters_vest\data\alice\LC2_co.paa"
};
class ItemInfo : VestItem {
uniformModel = "\braf\braf_characters_vest\braf_LC2.p3d";
hiddenSelections[] = {"Camo1", "Camo2"};
hiddenSelectionsTextures[] = {
"\braf\braf_characters_vest\data\alice\LC2_co.paa",
"\braf\braf_characters_vest\data\alice\LC2_co.paa"
};
containerClass = "Supply90";
maximumLoad = 30;
mass = 4;
};
};
class braf_LC2_belt : braf_vest {
scope = 2;
displayname = "$STR_vest_alice_belt";
picture = "\braf\braf_characters_vest\Data\LC2\ui\LC2_ui.paa";
model = "\braf\braf_characters_vest\braf_LC2.p3d";
hiddenSelections[] = {"Camo1", "Camo2"};
hiddenSelectionsTextures[] = {
"\braf\braf_characters_vest\data\alice\LC2_co.paa",
""
};
class ItemInfo : VestItem {
uniformModel = "\braf\braf_characters_vest\braf_LC2.p3d";
hiddenSelections[] = {"Camo1", "Camo2"};
hiddenSelectionsTextures[] = {
"\braf\braf_characters_vest\data\alice\LC2_co.paa",
""
};
containerClass = "Supply0";
maximumLoad = 0;
mass = 2;
};
};

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braf_characters_vest/braf_iba.p3d LFS Normal file

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braf_characters_vest/braf_lbv.p3d LFS Normal file

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class CfgPatches {
class BRAF_characters_vest {
author = "BRAF Team";
units[] = {
"braf_belt_buttpack",
"braf_backpack_wtc_hydro_pack_olive",
"braf_backpack_wtc_hydro_pack_black",
};
weapons[] = {
// Vests IBA
"braf_iba_lizard",
"braf_iba_lizard_squadleader",
"braf_iba_lizard_rifleman",
// Vests LBV
"braf_lbv_woodland",
"braf_lbv_woodland_rifleman",
"braf_lbv_woodland_squadleader",
"BRAF_lbv_tan",
"braf_lbv_black",
"braf_lbv_black_squadleader",
"braf_lbv_tan_rifleman",
"braf_lbv_tan_squadleader",
"BRAF_lbv_olive",
"braf_lbv_olive_rifleman",
"braf_lbv_olive_squadleader",
// Vests WTC M7
"braf_wtc_m7_olive",
"braf_wtc_m7_black",
"braf_wtc_m7_tan",
"braf_wtc_m7_squad_leader_556_olive",
"braf_wtc_m7_squad_leader_556_black",
"braf_wtc_m7_squad_leader_556_tan",
"braf_wtc_m7_rifleman_556_olive",
"braf_wtc_m7_rifleman_556_black",
"braf_wtc_m7_rifleman_556_tan",
"braf_wtc_m7_squad_leader_762_olive",
"braf_wtc_m7_squad_leader_762_black",
"braf_wtc_m7_squad_leader_762_tan",
"braf_wtc_m7_rifleman_762_olive",
"braf_wtc_m7_rifleman_762_black",
"braf_wtc_m7_rifleman_762_tan",
// ALICE Webbing
"braf_LC2_field_officer",
"braf_LC2_duty_officer",
"braf_LC2_field_rifleman",
"braf_LC2_duty_rifleman",
"braf_LC2",
"braf_LC2_rifleman",
};
requiredVersion = 0.1;
requiredAddons[] = {
"A3_Data_F",
"braf_main"
};
};
};
class CfgWeapons {
class VestItem;
class ItemCore;
class Vest_Camo_base;
class braf_vest : ItemCore {
author = "BRAF Team";
scope = 0;
};
class braf_kevlar_iiia_vest : VestItem {
class HitpointsProtectionInfo {
class Chest {
HitpointName = "HitChest";
armor = 14;
PassThrough = 0.2;
};
class Diaphragm {
HitpointName = "HitDiaphragm";
armor = 14;
PassThrough = 0.2;
};
class Abdomen {
hitpointName = "HitAbdomen";
armor = 14;
passThrough = 0.2;
};
class Body {
hitpointName = "HitBody";
passThrough = 0.2;
};
class Pelvis {
hitpointName = "HitPelvis";
armor = 14;
passThrough = 0.2;
};
};
};
#include "alice.hpp"
#include "factions.hpp"
#include "iba.hpp"
#include "lbv.hpp"
#include "militarypolice.hpp"
// #include "shoulder_holster.hpp"
#include "wtc_m7.hpp"
};
class CfgVehicles {
class braf_backpack;
class braf_belt_buttpack : braf_backpack {
scope = 2;
scopeArsenal = 2;
scopeCurator = 2;
_generalMacro = "braf_modular_assault_olive";
displayName = "$STR_backpack_buttpack";
picture = "\braf\braf_characters_vest\data\lc2\ui\buttpack_ui.paa";
model = "\braf\braf_characters_vest\braf_buttpack.p3d";
hiddenSelections[] = {};
hiddenSelectionsTextures[] = {};
containerClass = "Supply280";
maximumLoad = 100;
mass = 20;
};
class braf_backpack_wtc_hydro_pack_olive : braf_backpack {
scope = 2;
scopeArsenal = 2;
scopeCurator = 2;
_generalMacro = "braf_backpack_wtc_hydro_pack";
displayName = "$STR_backpack_wtc_hydro_pack_olive";
picture = "\braf\braf_characters_vest\data\wtc_m7\ui\wtc_hydro_pack_ui.paa";
model = "\braf\braf_characters_vest\braf_wtc_hydro_pack.p3d";
hiddenSelections[] = {"Camo1", "Camo2"};
hiddenSelectionsTextures[] = {
"\braf\braf_characters_vest\data\wtc_m7\wtcmod_co.paa",
"",
};
containerClass = "Supply20";
maximumLoad = 20;
mass = 80;
};
class braf_backpack_wtc_hydro_pack_black
: braf_backpack_wtc_hydro_pack_olive {
_generalMacro = "braf_backpack_wtc_hydro_pack_black";
displayName = "$STR_backpack_wtc_hydro_pack_black";
hiddenSelectionsTextures[] = {
"\braf\braf_characters_vest\data\wtc_m7\wtcmod_black_co.paa",
"",
};
};
class braf_backpack_wtc_hydro_pack_tan : braf_backpack_wtc_hydro_pack_olive {
_generalMacro = "braf_backpack_wtc_hydro_pack_tan";
displayName = "$STR_backpack_wtc_hydro_pack_tan";
hiddenSelectionsTextures[] = {
"\braf\braf_characters_vest\data\wtc_m7\wtcmod_tan_co.paa",
"",
};
};
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_vest\Data\BulletVest\BulletVest_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_vest\Data\BulletVest\BulletVest_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_vest\Data\BulletVest\BulletVest_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_vest\Data\BulletVest\camo3_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_vest\Data\BulletVest\camo3_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_vest\Data\BulletVest\camo3_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//class StageTI
//{
// texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
//};

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@@ -0,0 +1,78 @@
ambient[] = { 1, 1, 1, 1 };
diffuse[] = { 0.7, 0.7, 0.7, 1 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05, 0.05, 0.05, 1 };
specularPower = 80;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_vest\Data\accessories\9mm_mag_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = { 4, 0, 0 };
up[] = { 0, 4, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage4 {
texture = "braf\braf_characters_vest\Data\accessories\9mm_mag_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage5 {
texture = "braf\braf_characters_vest\Data\accessories\9mm_mag_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnelGlass()";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};

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@@ -0,0 +1,78 @@
ambient[] = { 1, 1, 1, 1 };
diffuse[] = { 0.7, 0.7, 0.7, 1 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05, 0.05, 0.05, 1 };
specularPower = 80;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_vest\Data\accessories\eb_molle_pouches_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = { 4, 0, 0 };
up[] = { 0, 4, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage4 {
texture = "braf\braf_characters_vest\Data\accessories\eb_molle_pouches_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage5 {
texture = "braf\braf_characters_vest\Data\accessories\eb_molle_pouches_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnelGlass()";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};

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@@ -0,0 +1,78 @@
ambient[] = { 1, 1, 1, 1 };
diffuse[] = { 0.7, 0.7, 0.7, 1 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05, 0.05, 0.05, 1 };
specularPower = 80;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_vest\Data\accessories\eb_pouches_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = { 4, 0, 0 };
up[] = { 0, 4, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage4 {
texture = "braf\braf_characters_vest\Data\accessories\eb_pouches_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage5 {
texture = "braf\braf_characters_vest\Data\accessories\eb_pouches_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnelGlass()";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};

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@@ -0,0 +1,78 @@
ambient[] = { 1, 1, 1, 1 };
diffuse[] = { 0.7, 0.7, 0.7, 1 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05, 0.05, 0.05, 1 };
specularPower = 80;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_vest\Data\accessories\fal_762_mag_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = { 4, 0, 0 };
up[] = { 0, 4, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage4 {
texture = "braf\braf_characters_vest\Data\accessories\fal_762_mag_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage5 {
texture = "braf\braf_characters_vest\Data\accessories\fal_762_mag_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnelGlass()";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};

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@@ -0,0 +1,75 @@
ambient[] = { 1, 1, 1, 1 };
diffuse[] = { 1, 1, 1, 1 };
forcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0 };
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_vest\data\alice\LC2_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage4 {
texture = "braf\braf_characters_vest\data\alice\LC2_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage5 {
texture = "braf\braf_characters_vest\data\alice\LC2_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7 {
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_vest\Data\ephod\cratenia_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(0.75,0.75,0.75,0,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_vest\Data\ephod\cratenia_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_vest\Data\ephod\camo_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_vest\Data\ephod\camo_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_vest\Data\ephod\camo_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,89 @@
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_characters_vest\data\iba\iba_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_characters_vest\data\iba\iba_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_characters_vest\data\iba\iba_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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@@ -0,0 +1,75 @@
ambient[] = { 1, 1, 1, 1 };
diffuse[] = { 1, 1, 1, 1 };
forcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 0, 1 };
specular[] = { 0.5, 0.5, 0.5, 0 };
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_vest\data\lbv\lbv_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage4 {
texture = "braf\braf_characters_vest\data\lbv\lbv_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage5 {
texture = "braf\braf_characters_vest\data\lbv\lbv_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7 {
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class StageTI {
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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