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braf_characters_vest/data/BulletVest/BulletVest_as.paa
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braf_characters_vest/data/BulletVest/BulletVest_as.paa
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braf_characters_vest/data/BulletVest/BulletVest_nohq.paa
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braf_characters_vest/data/BulletVest/BulletVest_nohq.paa
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braf_characters_vest/data/BulletVest/BulletVest_smdi.paa
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braf_characters_vest/data/BulletVest/BulletVest_smdi.paa
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braf_characters_vest/data/BulletVest/Bullet_Vest.rvmat
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braf_characters_vest/data/BulletVest/Bullet_Vest.rvmat
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_vest\Data\BulletVest\BulletVest_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_characters_vest\Data\BulletVest\BulletVest_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_characters_vest\Data\BulletVest\BulletVest_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class StageTI
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{
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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BIN
braf_characters_vest/data/BulletVest/camo3_as.paa
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braf_characters_vest/data/BulletVest/camo3_as.paa
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braf_characters_vest/data/BulletVest/camo3_co.paa
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braf_characters_vest/data/BulletVest/camo3_co.paa
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braf_characters_vest/data/BulletVest/camo3_nohq.paa
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braf_characters_vest/data/BulletVest/camo3_nohq.paa
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braf_characters_vest/data/BulletVest/camo3_smdi.paa
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braf_characters_vest/data/BulletVest/camo3_smdi.paa
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braf_characters_vest/data/BulletVest/eb_BulletVest_co.paa
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braf_characters_vest/data/BulletVest/eb_BulletVest_co.paa
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89
braf_characters_vest/data/BulletVest/lbv_camo3.rvmat
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braf_characters_vest/data/BulletVest/lbv_camo3.rvmat
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_characters_vest\Data\BulletVest\camo3_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_characters_vest\Data\BulletVest\camo3_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_characters_vest\Data\BulletVest\camo3_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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//class StageTI
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//{
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// texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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//};
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BIN
braf_characters_vest/data/BulletVest/preto_BulletVest_co.paa
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braf_characters_vest/data/BulletVest/preto_BulletVest_co.paa
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braf_characters_vest/data/BulletVest/ui/Bullet_vest_azul_ui.paa
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braf_characters_vest/data/BulletVest/ui/Bullet_vest_azul_ui.paa
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braf_characters_vest/data/BulletVest/ui/Bullet_vest_eb_ui.paa
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braf_characters_vest/data/BulletVest/ui/Bullet_vest_eb_ui.paa
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braf_characters_vest/data/BulletVest/ui/Bullet_vest_preto_ui.paa
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braf_characters_vest/data/BulletVest/ui/Bullet_vest_preto_ui.paa
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braf_characters_vest/data/BulletVest/ui/Bullet_vest_verde_ui.paa
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braf_characters_vest/data/BulletVest/ui/Bullet_vest_verde_ui.paa
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braf_characters_vest/data/BulletVest/ui/ephod_bullet_ui.paa
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braf_characters_vest/data/BulletVest/ui/ephod_bullet_ui.paa
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