This commit is the equivalent of a atomic bomb

This commit is contained in:
2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

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ambient[] = { 1, 1, 1, 1 };
diffuse[] = { 0.7, 0.7, 0.7, 1 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05, 0.05, 0.05, 1 };
specularPower = 80;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_vest\Data\accessories\9mm_mag_nohq.paa";
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texture = "braf\braf_characters_vest\Data\accessories\9mm_mag_smdi.paa";
uvSource = "tex";
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uvSource = "tex";
class uvTransform {
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ambient[] = { 1, 1, 1, 1 };
diffuse[] = { 0.7, 0.7, 0.7, 1 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05, 0.05, 0.05, 1 };
specularPower = 80;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_vest\Data\accessories\eb_molle_pouches_nohq.paa";
uvSource = "tex";
class uvTransform {
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up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
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class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
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up[] = { 0, 4, 0 };
dir[] = { 0, 0, 0 };
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class Stage3 {
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uvSource = "tex";
class uvTransform {
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up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
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class Stage4 {
texture = "braf\braf_characters_vest\Data\accessories\eb_molle_pouches_as.paa";
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class Stage5 {
texture = "braf\braf_characters_vest\Data\accessories\eb_molle_pouches_smdi.paa";
uvSource = "tex";
class uvTransform {
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up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
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class Stage6 {
texture = "#(ai,64,64,1)fresnelGlass()";
uvSource = "tex";
class uvTransform {
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up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
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class Stage7 {
texture = "a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};

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@@ -0,0 +1,78 @@
ambient[] = { 1, 1, 1, 1 };
diffuse[] = { 0.7, 0.7, 0.7, 1 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05, 0.05, 0.05, 1 };
specularPower = 80;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_vest\Data\accessories\eb_pouches_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = { 4, 0, 0 };
up[] = { 0, 4, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage4 {
texture = "braf\braf_characters_vest\Data\accessories\eb_pouches_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
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class Stage5 {
texture = "braf\braf_characters_vest\Data\accessories\eb_pouches_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnelGlass()";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
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};
class Stage7 {
texture = "a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};

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@@ -0,0 +1,78 @@
ambient[] = { 1, 1, 1, 1 };
diffuse[] = { 0.7, 0.7, 0.7, 1 };
forcedDiffuse[] = { 0, 0, 0, 1 };
emmisive[] = { 0, 0, 0, 0 };
specular[] = { 0.05, 0.05, 0.05, 1 };
specularPower = 80;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_characters_vest\Data\accessories\fal_762_mag_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = { 4, 0, 0 };
up[] = { 0, 4, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource = "tex";
class uvTransform {
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up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage4 {
texture = "braf\braf_characters_vest\Data\accessories\fal_762_mag_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage5 {
texture = "braf\braf_characters_vest\Data\accessories\fal_762_mag_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnelGlass()";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 1 };
pos[] = { 0, 0, 0 };
};
};
class Stage7 {
texture = "a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
up[] = { 0, 1, 0 };
dir[] = { 0, 0, 0 };
pos[] = { 0, 0, 0 };
};
};

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