This commit is the equivalent of a atomic bomb
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78
braf_characters_vest/data/accessories/9mm_mag.rvmat
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78
braf_characters_vest/data/accessories/9mm_mag.rvmat
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ambient[] = { 1, 1, 1, 1 };
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emmisive[] = { 0, 0, 0, 0 };
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specularPower = 80;
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_vest\Data\accessories\9mm_mag_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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class Stage3 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
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uvSource = "tex";
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class uvTransform {
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_vest\Data\accessories\9mm_mag_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_vest\Data\accessories\9mm_mag_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnelGlass()";
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uvSource = "tex";
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class uvTransform {
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pos[] = { 0, 0, 0 };
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class Stage7 {
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texture = "a3\data_f\env_land_co.paa";
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uvSource = "tex";
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class uvTransform {
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BIN
braf_characters_vest/data/accessories/9mm_mag_as.paa
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BIN
braf_characters_vest/data/accessories/9mm_mag_as.paa
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Binary file not shown.
BIN
braf_characters_vest/data/accessories/9mm_mag_co.paa
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BIN
braf_characters_vest/data/accessories/9mm_mag_co.paa
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Binary file not shown.
BIN
braf_characters_vest/data/accessories/9mm_mag_nohq.paa
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BIN
braf_characters_vest/data/accessories/9mm_mag_nohq.paa
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Binary file not shown.
BIN
braf_characters_vest/data/accessories/9mm_mag_smdi.paa
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BIN
braf_characters_vest/data/accessories/9mm_mag_smdi.paa
LFS
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Binary file not shown.
78
braf_characters_vest/data/accessories/eb_molle_pouches.rvmat
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78
braf_characters_vest/data/accessories/eb_molle_pouches.rvmat
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@@ -0,0 +1,78 @@
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 0.7, 0.7, 0.7, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 0 };
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specular[] = { 0.05, 0.05, 0.05, 1 };
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specularPower = 80;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_vest\Data\accessories\eb_molle_pouches_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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class Stage3 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_vest\Data\accessories\eb_molle_pouches_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_vest\Data\accessories\eb_molle_pouches_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnelGlass()";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 1 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage7 {
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texture = "a3\data_f\env_land_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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BIN
braf_characters_vest/data/accessories/eb_molle_pouches_as.paa
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BIN
braf_characters_vest/data/accessories/eb_molle_pouches_as.paa
LFS
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Binary file not shown.
BIN
braf_characters_vest/data/accessories/eb_molle_pouches_co.paa
LFS
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BIN
braf_characters_vest/data/accessories/eb_molle_pouches_co.paa
LFS
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Binary file not shown.
BIN
braf_characters_vest/data/accessories/eb_molle_pouches_nohq.paa
LFS
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BIN
braf_characters_vest/data/accessories/eb_molle_pouches_nohq.paa
LFS
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Binary file not shown.
BIN
braf_characters_vest/data/accessories/eb_molle_pouches_smdi.paa
LFS
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BIN
braf_characters_vest/data/accessories/eb_molle_pouches_smdi.paa
LFS
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Binary file not shown.
78
braf_characters_vest/data/accessories/eb_pouches.rvmat
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78
braf_characters_vest/data/accessories/eb_pouches.rvmat
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@@ -0,0 +1,78 @@
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ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 0.7, 0.7, 0.7, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 0 };
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specular[] = { 0.05, 0.05, 0.05, 1 };
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specularPower = 80;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_vest\Data\accessories\eb_pouches_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 4, 0, 0 };
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up[] = { 0, 4, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_vest\Data\accessories\eb_pouches_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_vest\Data\accessories\eb_pouches_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnelGlass()";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 1 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage7 {
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texture = "a3\data_f\env_land_co.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
|
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BIN
braf_characters_vest/data/accessories/eb_pouches_as.paa
LFS
Normal file
BIN
braf_characters_vest/data/accessories/eb_pouches_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_characters_vest/data/accessories/eb_pouches_co.paa
LFS
Normal file
BIN
braf_characters_vest/data/accessories/eb_pouches_co.paa
LFS
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Binary file not shown.
BIN
braf_characters_vest/data/accessories/eb_pouches_nohq.paa
LFS
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BIN
braf_characters_vest/data/accessories/eb_pouches_nohq.paa
LFS
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Binary file not shown.
BIN
braf_characters_vest/data/accessories/eb_pouches_smdi.paa
LFS
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BIN
braf_characters_vest/data/accessories/eb_pouches_smdi.paa
LFS
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Binary file not shown.
78
braf_characters_vest/data/accessories/fal_762_mag.rvmat
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78
braf_characters_vest/data/accessories/fal_762_mag.rvmat
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@@ -0,0 +1,78 @@
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||||
ambient[] = { 1, 1, 1, 1 };
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diffuse[] = { 0.7, 0.7, 0.7, 1 };
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forcedDiffuse[] = { 0, 0, 0, 1 };
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emmisive[] = { 0, 0, 0, 0 };
|
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specular[] = { 0.05, 0.05, 0.05, 1 };
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specularPower = 80;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "braf\braf_characters_vest\Data\accessories\fal_762_mag_nohq.paa";
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uvSource = "tex";
|
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 4, 0, 0 };
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up[] = { 0, 4, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage4 {
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texture = "braf\braf_characters_vest\Data\accessories\fal_762_mag_as.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
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class Stage5 {
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texture = "braf\braf_characters_vest\Data\accessories\fal_762_mag_smdi.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
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};
|
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class Stage6 {
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texture = "#(ai,64,64,1)fresnelGlass()";
|
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uvSource = "tex";
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 1 };
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pos[] = { 0, 0, 0 };
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};
|
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};
|
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class Stage7 {
|
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texture = "a3\data_f\env_land_co.paa";
|
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uvSource = "tex";
|
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class uvTransform {
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aside[] = { 1, 0, 0 };
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up[] = { 0, 1, 0 };
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dir[] = { 0, 0, 0 };
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pos[] = { 0, 0, 0 };
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};
|
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};
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BIN
braf_characters_vest/data/accessories/fal_762_mag_as.paa
LFS
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BIN
braf_characters_vest/data/accessories/fal_762_mag_as.paa
LFS
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Binary file not shown.
BIN
braf_characters_vest/data/accessories/fal_762_mag_co.paa
LFS
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BIN
braf_characters_vest/data/accessories/fal_762_mag_co.paa
LFS
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Binary file not shown.
BIN
braf_characters_vest/data/accessories/fal_762_mag_nohq.paa
LFS
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BIN
braf_characters_vest/data/accessories/fal_762_mag_nohq.paa
LFS
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Binary file not shown.
BIN
braf_characters_vest/data/accessories/fal_762_mag_smdi.paa
LFS
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BIN
braf_characters_vest/data/accessories/fal_762_mag_smdi.paa
LFS
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Binary file not shown.
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