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86
braf_damage/data/source/braf_lmv/REMAX_damage.rvmat
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86
braf_damage/data/source/braf_lmv/REMAX_damage.rvmat
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//class StageTI
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//{
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// texture="braf\braf_armored\BRAF_LMV\data\REMAX_ti_ca.paa";
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//};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,1};
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emmisive[]={0,0,0,0};
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specular[]={0.15000001,0.15000001,0.15000001,1};
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specularPower=70;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="braf\braf_armored\BRAF_LMV\Data\REMAX_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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{
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texture="a3\data_f\destruct\damage_metal_cdt.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={5,0,0};
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up[]={0,5,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="a3\data_f\destruct\damage_metal_mc.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]=
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{
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"cos(70)*3",
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"sin(70)*3",
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0
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};
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up[]=
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{
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"-sin(70)*3",
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"cos(70)*3",
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0
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};
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dir[]={0,0,0};
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pos[]={0.33000001,0.050000001,0};
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};
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};
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class Stage4
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{
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texture="braf\braf_armored\BRAF_LMV\Data\REMAX_as.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="braf\braf_armored\BRAF_LMV\Data\REMAX_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource="tex";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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useWorldEnvMap="true";
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uvSource="tex";
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};
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