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BIN
braf_hurt/feridas/gandoleta/Combat_shirt_nohq.paa
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braf_hurt/feridas/gandoleta/Combat_shirt_nohq.paa
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braf_hurt/feridas/gandoleta/Combat_shirt_smdi.paa
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braf_hurt/feridas/gandoleta/Combat_shirt_smdi.paa
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braf_hurt/feridas/gandoleta/top_gandoleta_w.paa
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braf_hurt/feridas/gandoleta/top_gandoleta_w.paa
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braf_hurt/feridas/gandoleta/top_injury_Combat_shirt.rvmat
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braf_hurt/feridas/gandoleta/top_injury_Combat_shirt.rvmat
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.5,0.5,0.5,0};
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specularPower = 1;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_hurt\feridas\gandoleta\Combat_shirt_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "braf\braf_hurt\feridas\gandoleta\top_gandoleta_w.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_hurt\feridas\gandoleta\Combat_shirt_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnel(1,0.7)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data_f\env_land_ca.paa";
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useWorldEnvMap = "true";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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//};
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