This commit is the equivalent of a atomic bomb
This commit is contained in:
62
braf_insignia/uniform/marine/enlisted_rank/1sarg.rvmat
Normal file
62
braf_insignia/uniform/marine/enlisted_rank/1sarg.rvmat
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@@ -0,0 +1,62 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_insignia\uniform\marine\enlisted_rank\1sarg_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_insignia/uniform/marine/enlisted_rank/1sarg_co.paa
LFS
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BIN
braf_insignia/uniform/marine/enlisted_rank/1sarg_co.paa
LFS
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Binary file not shown.
BIN
braf_insignia/uniform/marine/enlisted_rank/1sarg_co.png
LFS
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BIN
braf_insignia/uniform/marine/enlisted_rank/1sarg_co.png
LFS
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Binary file not shown.
BIN
braf_insignia/uniform/marine/enlisted_rank/1sarg_nohq.paa
LFS
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BIN
braf_insignia/uniform/marine/enlisted_rank/1sarg_nohq.paa
LFS
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Binary file not shown.
BIN
braf_insignia/uniform/marine/enlisted_rank/1sarg_nohq.png
LFS
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BIN
braf_insignia/uniform/marine/enlisted_rank/1sarg_nohq.png
LFS
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Binary file not shown.
62
braf_insignia/uniform/marine/enlisted_rank/2sarg.rvmat
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62
braf_insignia/uniform/marine/enlisted_rank/2sarg.rvmat
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@@ -0,0 +1,62 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_insignia\uniform\marine\enlisted_rank\2sarg_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_insignia/uniform/marine/enlisted_rank/2sarg_co.paa
LFS
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BIN
braf_insignia/uniform/marine/enlisted_rank/2sarg_co.paa
LFS
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Binary file not shown.
BIN
braf_insignia/uniform/marine/enlisted_rank/2sarg_co.png
LFS
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BIN
braf_insignia/uniform/marine/enlisted_rank/2sarg_co.png
LFS
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Binary file not shown.
BIN
braf_insignia/uniform/marine/enlisted_rank/2sarg_nohq.paa
LFS
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BIN
braf_insignia/uniform/marine/enlisted_rank/2sarg_nohq.paa
LFS
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Binary file not shown.
BIN
braf_insignia/uniform/marine/enlisted_rank/2sarg_nohq.png
LFS
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BIN
braf_insignia/uniform/marine/enlisted_rank/2sarg_nohq.png
LFS
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Binary file not shown.
62
braf_insignia/uniform/marine/enlisted_rank/3sarg.rvmat
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62
braf_insignia/uniform/marine/enlisted_rank/3sarg.rvmat
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@@ -0,0 +1,62 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_insignia\uniform\marine\enlisted_rank\3sarg_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_insignia/uniform/marine/enlisted_rank/3sarg_co.paa
LFS
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BIN
braf_insignia/uniform/marine/enlisted_rank/3sarg_co.paa
LFS
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Binary file not shown.
BIN
braf_insignia/uniform/marine/enlisted_rank/3sarg_co.png
LFS
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BIN
braf_insignia/uniform/marine/enlisted_rank/3sarg_co.png
LFS
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Binary file not shown.
BIN
braf_insignia/uniform/marine/enlisted_rank/3sarg_nohq.paa
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BIN
braf_insignia/uniform/marine/enlisted_rank/3sarg_nohq.paa
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Binary file not shown.
BIN
braf_insignia/uniform/marine/enlisted_rank/3sarg_nohq.png
LFS
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BIN
braf_insignia/uniform/marine/enlisted_rank/3sarg_nohq.png
LFS
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Binary file not shown.
62
braf_insignia/uniform/marine/enlisted_rank/cabo.rvmat
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62
braf_insignia/uniform/marine/enlisted_rank/cabo.rvmat
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@@ -0,0 +1,62 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_insignia\uniform\marine\enlisted_rank\cabo_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_insignia/uniform/marine/enlisted_rank/cabo_co.paa
LFS
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BIN
braf_insignia/uniform/marine/enlisted_rank/cabo_co.paa
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Binary file not shown.
BIN
braf_insignia/uniform/marine/enlisted_rank/cabo_co.png
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BIN
braf_insignia/uniform/marine/enlisted_rank/cabo_co.png
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BIN
braf_insignia/uniform/marine/enlisted_rank/cabo_nohq.paa
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braf_insignia/uniform/marine/enlisted_rank/cabo_nohq.paa
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braf_insignia/uniform/marine/enlisted_rank/cabo_nohq.png
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braf_insignia/uniform/marine/enlisted_rank/cabo_nohq.png
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62
braf_insignia/uniform/marine/enlisted_rank/soldado.rvmat
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62
braf_insignia/uniform/marine/enlisted_rank/soldado.rvmat
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|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_insignia\uniform\marine\enlisted_rank\soldado_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_insignia/uniform/marine/enlisted_rank/soldado_co.paa
LFS
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BIN
braf_insignia/uniform/marine/enlisted_rank/soldado_co.paa
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BIN
braf_insignia/uniform/marine/enlisted_rank/soldado_co.png
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BIN
braf_insignia/uniform/marine/enlisted_rank/soldado_co.png
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BIN
braf_insignia/uniform/marine/enlisted_rank/soldado_nohq.paa
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braf_insignia/uniform/marine/enlisted_rank/soldado_nohq.paa
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braf_insignia/uniform/marine/enlisted_rank/soldado_nohq.png
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braf_insignia/uniform/marine/enlisted_rank/soldado_nohq.png
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braf_insignia/uniform/marine/officer_rank/1ten.paa
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braf_insignia/uniform/marine/officer_rank/1ten.paa
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braf_insignia/uniform/marine/officer_rank/1ten.rvmat
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braf_insignia/uniform/marine/officer_rank/1ten.rvmat
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|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {1,1,1,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_insignia\uniform\marine\officer_rank\1ten_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="#(rgb,8,8,3)color(0,0,0,1,SMDI)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_insignia/uniform/marine/officer_rank/1ten_co.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/1ten_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/1ten_co.png
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/1ten_co.png
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/1ten_nohq.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/1ten_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/1ten_nohq.png
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/1ten_nohq.png
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/2ten.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/2ten.paa
LFS
Normal file
Binary file not shown.
62
braf_insignia/uniform/marine/officer_rank/2ten.rvmat
Normal file
62
braf_insignia/uniform/marine/officer_rank/2ten.rvmat
Normal file
@@ -0,0 +1,62 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_insignia\uniform\marine\officer_rank\2ten_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_insignia/uniform/marine/officer_rank/2ten_co.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/2ten_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/2ten_co.png
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/2ten_co.png
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/2ten_nohq.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/2ten_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/2ten_nohq.png
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/2ten_nohq.png
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/capten.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/capten.paa
LFS
Normal file
Binary file not shown.
62
braf_insignia/uniform/marine/officer_rank/capten.rvmat
Normal file
62
braf_insignia/uniform/marine/officer_rank/capten.rvmat
Normal file
@@ -0,0 +1,62 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_insignia\uniform\marine\officer_rank\corveta_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_insignia/uniform/marine/officer_rank/capten_co.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/capten_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/capten_co.png
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/capten_co.png
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/capten_nohq.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/capten_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/capten_nohq.png
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/capten_nohq.png
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/corveta.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/corveta.paa
LFS
Normal file
Binary file not shown.
62
braf_insignia/uniform/marine/officer_rank/corveta.rvmat
Normal file
62
braf_insignia/uniform/marine/officer_rank/corveta.rvmat
Normal file
@@ -0,0 +1,62 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_insignia\uniform\marine\officer_rank\capten_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_insignia/uniform/marine/officer_rank/corveta_co.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/corveta_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/corveta_co.png
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/corveta_co.png
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/corveta_nohq.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/corveta_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/corveta_nohq.png
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/corveta_nohq.png
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/fragata.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/fragata.paa
LFS
Normal file
Binary file not shown.
62
braf_insignia/uniform/marine/officer_rank/fragata.rvmat
Normal file
62
braf_insignia/uniform/marine/officer_rank/fragata.rvmat
Normal file
@@ -0,0 +1,62 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_insignia\uniform\marine\officer_rank\fragata_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_insignia/uniform/marine/officer_rank/fragata_co.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/fragata_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/fragata_co.png
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/fragata_co.png
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/fragata_nohq.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/fragata_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/fragata_nohq.png
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/fragata_nohq.png
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/mareguerra.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/mareguerra.paa
LFS
Normal file
Binary file not shown.
62
braf_insignia/uniform/marine/officer_rank/mareguerra.rvmat
Normal file
62
braf_insignia/uniform/marine/officer_rank/mareguerra.rvmat
Normal file
@@ -0,0 +1,62 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_insignia\uniform\marine\officer_rank\mareguerra_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_insignia/uniform/marine/officer_rank/mareguerra_co.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/mareguerra_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/mareguerra_co.png
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/mareguerra_co.png
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/mareguerra_nohq.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/mareguerra_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/mareguerra_nohq.png
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/mareguerra_nohq.png
LFS
Normal file
Binary file not shown.
86
braf_insignia/uniform/marine/officer_rank/sub.rvmat
Normal file
86
braf_insignia/uniform/marine/officer_rank/sub.rvmat
Normal file
@@ -0,0 +1,86 @@
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {1,1,1,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_insignia\uniform\marine\officer_rank\sub_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="#(rgb,8,8,3)color(0,0,0,1,SMDI)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1,0.7)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_insignia/uniform/marine/officer_rank/sub_co.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/sub_co.paa
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/sub_co.png
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/sub_co.png
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/sub_nohq.paa
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/sub_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_insignia/uniform/marine/officer_rank/sub_nohq.png
LFS
Normal file
BIN
braf_insignia/uniform/marine/officer_rank/sub_nohq.png
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user