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braf_ships/BRAF_A140/data/Camo1_as.paa
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braf_ships/BRAF_A140/data/Camo1_as.paa
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braf_ships/BRAF_A140/data/Camo1_co.paa
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braf_ships/BRAF_A140/data/Camo1_co.paa
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braf_ships/BRAF_A140/data/Camo1_nohq.paa
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braf_ships/BRAF_A140/data/Camo1_nohq.paa
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braf_ships/BRAF_A140/data/Camo1_smdi.paa
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braf_ships/BRAF_A140/data/Camo1_smdi.paa
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braf_ships/BRAF_A140/data/Camo2_as.paa
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braf_ships/BRAF_A140/data/Camo2_as.paa
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braf_ships/BRAF_A140/data/Camo2_co.paa
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braf_ships/BRAF_A140/data/Camo2_co.paa
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braf_ships/BRAF_A140/data/Camo2_nohq.paa
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braf_ships/BRAF_A140/data/Camo2_nohq.paa
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braf_ships/BRAF_A140/data/Camo2_smdi.paa
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braf_ships/BRAF_A140/data/Camo2_smdi.paa
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braf_ships/BRAF_A140/data/Camo3_as.paa
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braf_ships/BRAF_A140/data/Camo3_as.paa
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braf_ships/BRAF_A140/data/Camo3_co.paa
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braf_ships/BRAF_A140/data/Camo3_co.paa
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braf_ships/BRAF_A140/data/Camo3_nohq.paa
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braf_ships/BRAF_A140/data/Camo3_nohq.paa
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braf_ships/BRAF_A140/data/Camo3_smdi.paa
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braf_ships/BRAF_A140/data/Camo3_smdi.paa
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braf_ships/BRAF_A140/data/camo1.rvmat
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braf_ships/BRAF_A140/data/camo1.rvmat
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//class StageTI
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//{
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// texture="BRAF_SHIPS\BRAF_A140\data\camo1_ti_ca.paa";
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//};
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ambient[]={0.75,0.75,0.75,1.0};
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diffuse[]={0.75,0.75,0.75,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,1.0};
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emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.15,0.15,0.15,1.0};
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specularPower=25;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="BRAF_SHIPS\BRAF_A140\data\camo1_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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};
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class Stage4
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{
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texture="BRAF_SHIPS\BRAF_A140\data\camo1_as.paa";
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uvSource="tex";
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};
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class Stage5
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{
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texture="BRAF_SHIPS\BRAF_A140\data\camo1_smdi.paa";
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uvSource="tex";
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource="tex";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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useWorldEnvMap="true";
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uvSource="tex";
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};
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braf_ships/BRAF_A140/data/camo2.rvmat
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braf_ships/BRAF_A140/data/camo2.rvmat
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//class StageTI
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//{
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// texture="BRAF_SHIPS\BRAF_A140\data\camo2_ti_ca.paa";
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//};
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ambient[]={0.75,0.75,0.75,1.0};
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diffuse[]={0.75,0.75,0.75,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,1.0};
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emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.15,0.15,0.15,1.0};
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specularPower=25;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="BRAF_SHIPS\BRAF_A140\data\camo2_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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};
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class Stage4
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{
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texture="BRAF_SHIPS\BRAF_A140\data\camo2_as.paa";
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uvSource="tex";
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};
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class Stage5
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{
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texture="BRAF_SHIPS\BRAF_A140\data\camo2_smdi.paa";
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uvSource="tex";
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource="tex";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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useWorldEnvMap="true";
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uvSource="tex";
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};
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55
braf_ships/BRAF_A140/data/camo3.rvmat
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braf_ships/BRAF_A140/data/camo3.rvmat
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//class StageTI
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//{
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// texture="BRAF_SHIPS\BRAF_A140\data\camo3_ti_ca.paa";
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//};
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ambient[]={0.75,0.75,0.75,1.0};
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diffuse[]={0.75,0.75,0.75,1.0};
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forcedDiffuse[]={0.0,0.0,0.0,1.0};
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emmisive[]={0.0,0.0,0.0,1.0};
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specular[]={0.15,0.15,0.15,1.0};
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specularPower=25;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="BRAF_SHIPS\BRAF_A140\data\camo3_nohq.paa";
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uvSource="tex";
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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};
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class Stage4
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{
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texture="BRAF_SHIPS\BRAF_A140\data\camo3_as.paa";
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uvSource="tex";
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};
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class Stage5
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{
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texture="BRAF_SHIPS\BRAF_A140\data\camo3_smdi.paa";
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uvSource="tex";
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource="tex";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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useWorldEnvMap="true";
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uvSource="tex";
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};
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