This commit is the equivalent of a atomic bomb

This commit is contained in:
2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

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#define _ARMA_
ambient[] = {0.75,0.75,0.75,1.0};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\ext_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\ext_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\ext_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
class StageTI
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Ext_ti_ca.paa";
};

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class StageTI
{
texture="a3\data_f\default_ti_ca.paa";
};
ambient[]={0.2,0.2,0.2,1};
diffuse[]={0.2,0.2,0.2,1};
forcedDiffuse[]={0.22,0.51999998,0.62,1};
emmisive[]={0,0,0,0};
specular[]={0.079999998,0.082000002,0.082999997,1};
specularPower=780;
renderFlags[]=
{
"NoZWrite"
};
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_soft\Braf_Marrua\AM21\Data\Glass_smdi.paa";
uvSource="tex";
};
class Stage6
{
texture="#(ai,64,64,1)fresnelGlass(2)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage7
{
useWorldEnvMap="true";
texture="a3\data_f\env_land_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};

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#define _ARMA_
ambient[] = {0.75,0.75,0.75,1.0};
diffuse[] = {0.75,0.75,0.75,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 75;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo1_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo1_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo1_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
class StageTI
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo1_ti_ca.paa";
};

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#define _ARMA_
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,0.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 70;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_soft\Braf_Marrua\AM21\Data\Camo1_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage4
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo1_as.paa";
uvSource = "tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo1_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
class StageTI
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo1_ti_ca.paa";
};
//};

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#define _ARMA_
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,0.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 70;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo2_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo2_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo2_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
class StageTI
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo2_ti_ca.paa";
};

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#define _ARMA_
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,0.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 70;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_soft\Braf_Marrua\AM21\Data\Camo2_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage4
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo2_as.paa";
uvSource = "tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo2_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
class StageTI
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo2_ti_ca.paa";
};
//};

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#define _ARMA_
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,0.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 70;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo3_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage4
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo3_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage5
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo3_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,1.0};
pos[] = {0.0,0.0,1.0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
class StageTI
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo3_ti_ca.paa";
};

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#define _ARMA_
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,0.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 70;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_soft\Braf_Marrua\AM21\Data\Camo1_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage4
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo1_as.paa";
uvSource = "tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo1_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
class StageTI
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo1_ti_ca.paa";
};
//};

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#define _ARMA_
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,0.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 70;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_soft\Braf_Marrua\AM21\Data\Camo2_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage4
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo2_as.paa";
uvSource = "tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo2_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
class StageTI
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo2_ti_ca.paa";
};
//};

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#define _ARMA_
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
emmisive[] = {0.0,0.0,0.0,0.0};
specular[] = {0.15,0.15,0.15,1.0};
specularPower = 70;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="braf\braf_soft\Braf_Marrua\AM21\Data\Camo3_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {10.0,0.0,0.0};
up[] = {0.0,10.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage4
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo3_as.paa";
uvSource = "tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo3_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
uvSource = "none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource = "none";
};
class StageTI
{
texture = "braf\braf_soft\Braf_Marrua\AM21\Data\Camo3_ti_ca.paa";
};

View File

@@ -0,0 +1,97 @@
class StageTI
{
texture="a3\data_f\destruct_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={0.69999999,0.69999999,0.69999999,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.029999999,0.029999999,0.029999999,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="a3\data_f\destruct\destruct_rust_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={2,0,0};
up[]={0,2,0};
dir[]={0,0,0};
pos[]={0,0.5,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={8,8,0};
up[]={-8,8,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={2,0,0};
up[]={0,2,0};
dir[]={0,0,0};
pos[]={0,0.5,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={2,0,0};
up[]={0,2,0};
dir[]={0,0,1};
pos[]={0,0.5,1};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.1,0.07)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

View File

@@ -0,0 +1,94 @@
class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={0.5,0.51999998,0.60000002,1};
diffuse[]={0.5,0.51999998,0.60000002,1};
forcedDiffuse[]={0.15000001,0.156,0.16500001,1};
emmisive[]={0,0,0,0};
specular[]={0.079999998,0.082000002,0.082999997,1};
specularPower=700;
PixelShaderID="Super";
VertexShaderID="Super";
renderFlags[]=
{
"NoZWrite"
};
class Stage1
{
texture="a3\data_f\destruct\damage_glass_tempered_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage2
{
texture="a3\data_f\destruct\damage_glass_tempered_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_glass_tempered_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture="a3\data_f\destruct\damage_glass_tempered_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.5,0.05)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_ca.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

View File

@@ -0,0 +1,97 @@
class StageTI
{
texture="a3\data_f\destruct_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={0.69999999,0.69999999,0.69999999,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0.029999999,0.029999999,0.029999999,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="a3\data_f\destruct\destruct_rust_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={2,0,0};
up[]={0,2,0};
dir[]={0,0,0};
pos[]={0,0.5,0};
};
};
class Stage2
{
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
uvSource="tex";
class uvTransform
{
aside[]={8,8,0};
up[]={-8,8,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="a3\data_f\destruct\destruct_rust_mca.paa";
uvSource="tex";
class uvTransform
{
aside[]={2,0,0};
up[]={0,2,0};
dir[]={0,0,0};
pos[]={0,0.5,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={2,0,0};
up[]={0,2,0};
dir[]={0,0,1};
pos[]={0,0.5,1};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.1,0.07)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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@@ -0,0 +1,94 @@
class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={0.5,0.51999998,0.60000002,1};
diffuse[]={0.5,0.51999998,0.60000002,1};
forcedDiffuse[]={0.15000001,0.156,0.16500001,1};
emmisive[]={0,0,0,0};
specular[]={0.079999998,0.082000002,0.082999997,1};
specularPower=700;
PixelShaderID="Super";
VertexShaderID="Super";
renderFlags[]=
{
"NoZWrite"
};
class Stage1
{
texture="a3\data_f\destruct\damage_glass_tempered_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage2
{
texture="a3\data_f\destruct\damage_glass_tempered_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage3
{
texture="a3\data_f\destruct\damage_glass_tempered_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage5
{
texture="a3\data_f\destruct\damage_glass_tempered_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,1};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(0.5,0.05)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_ca.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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@@ -0,0 +1,94 @@
class StageTI
{
texture="a3\data_f\default_glass_ti_ca.paa";
};
ambient[]={0.5,0.5,0.5,1};
diffuse[]={0.40000001,0.40000001,0.40000001,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.1,0.1,0.1,1};
specularPower=800;
renderFlags[]=
{
"NoZWrite"
};
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={10,0,0};
up[]={0,10,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0.2,0.4,0.25,MC)";
uvSource="tex";
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,32,128,1)fresnel(0.85,0.36)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage7
{
useWorldEnvMap="false";
texture="a3\data_f\env_interier_car_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};

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@@ -0,0 +1,97 @@
class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};
ambient[]={0.097000003,0.097000003,0.097000003,1};
diffuse[]={0.097000003,0.097000003,0.097000003,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={2,2,2,0};
specularPower=330;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(argb,8,8,3)color(1,1,1,1,CO)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_ca.paa";
useWorldEnvMap="true";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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class CfgSkeletons
{
class Default
{
isDiscrete=1;
skeletonInherit="";
skeletonBones[]={};
};
class Braf_AM21_Skeleton : Default
{
SkeletonBones[]=
{
"wheel_1_1_damper","",
"wheel_1_1_steering","wheel_1_1_damper",
"wheel_1_1","wheel_1_1_steering",
"wheel_1_1_unhide","wheel_1_1",
"wheel_1_1_hide","wheel_1_1",
"wheel_1_2_damper","",
"wheel_1_2","wheel_1_2_damper",
"wheel_1_2_unhide","wheel_1_2",
"wheel_1_2_hide","wheel_1_2",
"wheel_2_1_damper","",
"wheel_2_1_steering","wheel_2_1_damper",
"wheel_2_1","wheel_2_1_steering",
"wheel_2_1_unhide","wheel_2_1",
"wheel_2_1_hide","wheel_2_1",
"wheel_2_2_damper","",
"wheel_2_2","wheel_2_2_damper",
"wheel_2_2_unhide","wheel_2_2",
"wheel_2_2_hide","wheel_2_2",
"damagehide","",
"no_canvas","",
"armor_hide","",
"front_armor","armor_hide",
"drivewheel","damagehide",
"Glass","damagehide",
"speed","damagehide",
"rpm","damagehide",
"fuel","damagehide",
"oil","damagehide",
"temp","damagehide",
"volt","damagehide",
"cargo_hide","damagehide",
"cargo_door","cargo_hide",
"step","cargo_door",
"door_l","damagehide",
"door_r","damagehide",
"bench_hide","damagehide",
"supply_Hide","Canvas",
"Canvas","damagehide",
"gunner_lf", ""
};
};
};
class CfgModels
{
class Default
{
sections[]={};
sectionsInherit="";
skeletonName="";
};
class Marrua_AM21: Default
{
htMin=60;
htMax=180;
afMax=100;
mfMax=8;
mFact=1;
tBody=150;
skeletonName="Braf_AM21_Skeleton";
sections[]=
{
"Light_L_hide",
"Light_R_hide",
"Camo1",
"Camo2",
"Camo3",
"Glass",
"back_lights",
"brake_lights",
"zbytek",
"dashboard_lights",
"clan",
"HP_Light_L",
"HP_Light_R"
};
class Animations
{
class damageHide
{
type="hide";
hideValue=1;
minValue=0;
maxValue=1;
minPhase=0;
maxPhase=1;
source="damage";
sourceAddress=0;
selection="damagehide";
};
class wheel_1_1_destruct
{
type="hide";
hideValue=0.99;
minValue=0;
maxValue=1;
minPhase=0;
maxPhase=1;
source="HitLFWheel";
sourceAddress=0;
selection="wheel_1_1_hide";
};
class wheel_1_2_destruct: wheel_1_1_destruct
{
source="HitLBWheel";
selection="wheel_1_2_hide";
};
class wheel_2_1_destruct: wheel_1_1_destruct
{
source="HitRFWheel";
selection="wheel_2_1_hide";
};
class wheel_2_2_destruct: wheel_1_1_destruct
{
source="HitRBWheel";
selection="wheel_2_2_hide";
};
class wheel_1_1_destruct_unhide
{
type="hide";
hideValue=0;
unhideValue=1;
minValue=0;
maxValue=1;
minPhase=0;
maxPhase=1;
source="HitLFWheel";
sourceAddress=2;
selection="wheel_1_1_unhide";
};
class wheel_1_2_destruct_unhide: wheel_1_1_destruct_unhide
{
source="HitLBWheel";
selection="wheel_1_2_unhide";
};
class wheel_2_1_destruct_unhide: wheel_1_1_destruct_unhide
{
source="HitRFWheel";
selection="wheel_2_1_unhide";
};
class wheel_2_2_destruct_unhide: wheel_1_1_destruct_unhide
{
source="HitRBWheel";
selection="wheel_2_2_unhide";
};
class Glass_hide
{
type="hide";
hideValue=1;
minValue=0;
maxValue=1;
minPhase=0;
maxPhase=1;
sourceAddress=2;
source="HitGlass1";
selection="Glass";
};
class Wheel_1_1
{
type="rotationX";
angle0=0;
angle1=-6.283185;
axis="wheel_1_1_axis";
memory=1;
minValue=0;
maxValue=1;
minPhase=0;
maxPhase=1;
source="wheel";
sourceAddress=1;
selection="wheel_1_1";
};
class wheel_2_1: Wheel_1_1
{
axis="wheel_2_1_axis";
source="wheel";
selection="wheel_2_1";
};
class wheel_1_2: Wheel_1_1
{
axis="wheel_1_2_axis";
source="wheel";
selection="wheel_1_2";
};
class Wheel_2_2: Wheel_1_1
{
axis="wheel_2_2_axis";
source="wheel";
selection="wheel_2_2";
};
class wheel_1_1_damper
{
type="translation";
source="damper";
selection="wheel_1_1_damper";
axis="wheel_1_1_damper_axis";
sourceAddress="clamp";
minPhase=0;
maxPhase=1;
minValue=0;
maxValue=1;
memory=0;
offset0=0.5;
offset1=-0.25;
};
class wheel_2_1_Damper: Wheel_1_1_Damper
{
axis="wheel_2_1_damper_axis";
selection="wheel_2_1_damper";
};
class wheel_1_2_Damper: Wheel_1_1_Damper
{
axis="wheel_1_2_damper_axis";
selection="wheel_1_2_damper";
};
class Wheel_2_2_Damper: Wheel_1_1_Damper
{
axis="wheel_2_2_damper_axis";
selection="wheel_2_2_damper";
};
class wheel_1_1_Damage
{
type="translation";
offset0=-0.18;
offset1=0.18;
axis="wheel_1_1_damper";
memory=1;
minValue=0;
maxValue=1;
minPhase=0;
maxPhase=1;
source="HitLFWheel";
sourceAddress=0;
selection="wheel_1_1_damper";
};
class wheel_1_2_Damage: wheel_1_1_Damage
{
axis="wheel_1_2_damper";
source="HitLBWheel";
selection="wheel_1_2_damper";
};
class wheel_2_1_Damage: wheel_1_1_Damage
{
axis="wheel_2_1_damper";
source="HitRFWheel";
selection="wheel_2_1_damper";
};
class wheel_2_2_Damage: wheel_1_1_Damage
{
axis="wheel_2_2_damper";
source="HitRBWheel";
selection="wheel_2_2_damper";
};
class wheel_1_1_Damper_Damage_BackAnim
{
type="translation";
offset0=0;
offset1=-0.4;
axis="wheel_1_1_damper_axis";
memory=1;
minValue=0;
maxValue=1;
minPhase=0;
maxPhase=1;
source="HitLFWheel";
sourceAddress=0;
selection="wheel_1_1_damper";
};
class wheel_1_2_Damper_Damage_BackAnim: wheel_1_1_Damper_Damage_BackAnim
{
axis="wheel_1_2_damper_axis";
source="HitLBWheel";
selection="wheel_1_2_damper";
};
class wheel_2_1_Damper_Damage_BackAnim: wheel_1_1_Damper_Damage_BackAnim
{
axis="wheel_2_1_damper_axis";
source="HitRFWheel";
selection="wheel_2_1_damper";
};
class wheel_2_2_Damper_Damage_BackAnim: wheel_1_1_Damper_Damage_BackAnim
{
axis="wheel_2_2_damper_axis";
source="HitRBWheel";
selection="wheel_2_2_damper";
};
class DrivingWheel
{
type="rotation";
angle0=1.570796;
angle1=-1.570796;
axis="drivewheel_axis";
memory=1;
minValue=-1;
maxValue=1;
minPhase=-1;
maxPhase=1;
source="drivingWheel";
sourceAddress=0;
selection="drivewheel";
};
class Steering_1_1
{
type="rotationY";
angle0=0.349066;
angle1=-0.349066;
axis="wheel_1_1_steering_axis";
memory=0;
minValue=-1;
maxValue=1;
minPhase=-1;
maxPhase=1;
source="drivingWheel";
sourceAddress=0;
selection="wheel_1_1_steering";
};
class Steering_2_1: Steering_1_1
{
axis="wheel_2_1_steering_axis";
source="drivingWheel";
selection="wheel_2_1_steering";
};
class RPM
{
type="rotation";
angle0=-2.129302;
angle1=2.129302;
axis="Speed_axis";
memory=1;
minValue=0;
maxValue=4500;
minPhase=0;
maxPhase=1;
source="rpm";
sourceAddress=0;
selection="speed";
};
class Speed
{
type="rotation";
angle0=-1.972222;
angle1=1.919862;
axis="RPM_axis";
memory=1;
minValue=0;
maxValue=39;
minPhase=0;
maxPhase=1;
source="speed";
sourceAddress=0;
selection="rpm";
};
class Oil: Rpm
{
angle0=-0.872665;
angle1=0.872665;
minValue=0;
maxValue=100;
axis="oil_axis";
selection="oil";
source="wheelsTemp";
};
class Volt: Rpm
{
angle0=-0.785398;
angle1=0.785398;
minValue=9;
maxValue=19;
axis="Volt_axis";
selection="volt";
};
class Fuel
{
type="rotation";
angle0=-0.959931;
angle1=0.959931;
axis="Fuel_axis";
memory=1;
minValue=0;
maxValue=1;
minPhase=0;
maxPhase=1;
source="fuel";
sourceAddress=0;
selection="fuel";
};
class Temp
{
type="rotation";
angle0=-0.959931;
angle1=0.959931;
axis="Temp_axis";
memory=1;
minValue=40;
maxValue=120;
minPhase=0;
maxPhase=1;
source="engineTemp";
sourceAddress=0;
selection="temp";
};
class Canvas_Hide
{
type="hide";
hideValue=0.9;
minValue=0;
maxValue=1;
minPhase=0;
maxPhase=1;
source="canvas_hide";
sourceAddress=2;
selection="canvas";
};
class No_Canvas: Canvas_Hide
{
source="no_canvas";
selection="no_canvas";
};
class Armor_Hide: Canvas_Hide
{
source="armor_hide";
selection="armor_hide";
};
class FrontArmor
{
type="rotation";
angle0=0;
angle1="rad 135";
axis="armor_axis";
memory=1;
minValue=0;
maxValue=1;
minPhase=0;
maxPhase=1;
source="front_armor";
sourceAddress=0;
selection="front_armor";
};
class Supply_Hide: Canvas_Hide
{
source="supply_hide";
selection="supply_hide";
};
class Door_L: Canvas_hide
{
source="door_l";
selection="door_l";
};
class Door_R: Door_L
{
source="door_r";
selection="door_r";
};
class Bench_Hide: Door_L
{
source="bench_hide";
selection="bench_hide";
};
class Cargo_Hide: Canvas_hide
{
source="cargo_hide";
selection="cargo_hide";
};
class Cargo_Door
{
type="rotation";
angle0=0;
angle1=-3.054326;
axis="cargo_door_axis";
memory=1;
minValue=0;
maxValue=1;
minPhase=0;
maxPhase=1;
source="cargo_door";
sourceAddress=0;
selection="cargo_door";
};
class Step_Door
{
type="translation";
source="cargo_door";
selection="step";
axis="step_axis";
sourceAddress=1;
minPhase=0.9;
maxPhase=1;
minValue=0;
maxValue=1;
memory=0;
offset0=0;
offset1=-1;
};
class gunnerlf
{
type="rotation";
source="gunner_lf_turn";
selection="gunner_lf";
sourceAddress="clamp";
axis="gunner_lf_axis";
minPhase=0;
maxPhase=1;
minValue=0;
maxValue=1;
memory=0;
angle0=0;
angle1=-3.141593;
};
class gunnerlf_pos
{
type="translation";
source="gunner_lf_turn";
selection="gunner_lf";
sourceAddress="clamp";
axis="gunner_lf_axis";
minPhase=0;
maxPhase=1;
minValue=0;
maxValue=1;
memory=0;
offset0=0;
offset1=-1.3;
};
class damagehidegunner_lf
{
type="hide";
source="damage";
selection="gunner_lf";
sourceAddress="clamp";
minPhase=0;
maxPhase=1;
minValue=0;
maxValue=1;
memory=0;
hideValue=1;
unHideValue=-1;
};
};
};
};