This commit is the equivalent of a atomic bomb
This commit is contained in:
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/CFN/Camo1_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/CFN/Camo1_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/CFN/Camo2_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/CFN/Camo2_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/CFN/Camo3A_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/CFN/Camo3A_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/CFN/Camo3H_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/CFN/Camo3H_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/CFN/Camo3_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/CFN/Camo3_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo1_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo1_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo1_nohq.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo1_nohq.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo1_smdi.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo1_smdi.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo1_ti_ca.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo1_ti_ca.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo2_as.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo2_as.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo2_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo2_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo2_nohq.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo2_nohq.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo2_smdi.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo2_smdi.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo2_ti_ca.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo2_ti_ca.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo3A_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo3A_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo3F_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo3F_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo3H_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo3H_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo3_as.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo3_as.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo3_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo3_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo3_nohq.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo3_nohq.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo3_smdi.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo3_smdi.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo3_ti_ca.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Camo3_ti_ca.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Ext.rvmat
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braf_soft/Braf_Truck/Braf_Worker/Data/Ext.rvmat
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|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {0.75,0.75,0.75,1.0};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\ext_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\ext_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\ext_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Ext_ti_ca.paa";
|
||||
};
|
||||
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braf_soft/Braf_Truck/Braf_Worker/Data/Ext_as.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Ext_as.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Ext_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Ext_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Ext_nohq.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Ext_nohq.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Ext_smdi.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Ext_smdi.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Ext_ti_ca.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Ext_ti_ca.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/FAB/Camo1_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/FAB/Camo1_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/FAB/Camo2_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/FAB/Camo2_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/FAB/Camo3H_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/FAB/Camo3H_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/FAB/Camo3_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/FAB/Camo3_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Glass.rvmat
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braf_soft/Braf_Truck/Braf_Worker/Data/Glass.rvmat
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||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0.2,0.2,0.2,1};
|
||||
diffuse[]={0.2,0.2,0.2,1};
|
||||
forcedDiffuse[]={0.22,0.51999998,0.62,1};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.079999998,0.082000002,0.082999997,1};
|
||||
specularPower=780;
|
||||
renderFlags[]=
|
||||
{
|
||||
"NoZWrite"
|
||||
};
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={10,0,0};
|
||||
up[]={0,10,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="braf\braf_soft\Braf_Truck\Braf_Worker\Data\Glass_smdi.paa";
|
||||
uvSource="tex";
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnelGlass(2)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
useWorldEnvMap="true";
|
||||
texture="a3\data_f\env_land_ca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/Glass_ca.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Glass_ca.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Glass_smdi.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/Glass_smdi.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/UN/Camo1_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/UN/Camo1_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/UN/Camo2_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/UN/Camo2_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/UN/Camo3H_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/UN/Camo3H_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/UN/Camo3_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/UN/Camo3_co.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/camo1.rvmat
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braf_soft/Braf_Truck/Braf_Worker/Data/camo1.rvmat
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@@ -0,0 +1,84 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {0.75,0.75,0.75,1.0};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/camo1_as.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/camo1_as.paa
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braf_soft/Braf_Truck/Braf_Worker/Data/camo2.rvmat
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braf_soft/Braf_Truck/Braf_Worker/Data/camo2.rvmat
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|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {0.75,0.75,0.75,1.0};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Normal";
|
||||
VertexShaderID = "Basic";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_ti_ca.paa";
|
||||
};
|
||||
84
braf_soft/Braf_Truck/Braf_Worker/Data/camo3.rvmat
Normal file
84
braf_soft/Braf_Truck/Braf_Worker/Data/camo3.rvmat
Normal file
@@ -0,0 +1,84 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {0.75,0.75,0.75,1.0};
|
||||
diffuse[] = {0.75,0.75,0.75,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 75;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,1.0};
|
||||
pos[] = {0.0,0.0,1.0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_ti_ca.paa";
|
||||
};
|
||||
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo1_nohq.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo1_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo1_smdi.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo1_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo1_ti_ca.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo1_ti_ca.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo2_as.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo2_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo2_nohq.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo2_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo2_smdi.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo2_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo2_ti_ca.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo2_ti_ca.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo3_as.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo3_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo3_nohq.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo3_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo3_smdi.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo3_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo3_ti_ca.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo3_ti_ca.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo4_as.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo4_as.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo4_nohq.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo4_nohq.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo4_smdi.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/Camo4_smdi.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/camo1_as.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/damage/camo1_as.paa
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,84 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,0.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 70;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo1_ti_ca.paa";
|
||||
};
|
||||
@@ -0,0 +1,84 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,0.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 70;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo2_ti_ca.paa";
|
||||
};
|
||||
@@ -0,0 +1,84 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,0.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 70;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
class StageTI
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\Camo3_ti_ca.paa";
|
||||
};
|
||||
@@ -0,0 +1,84 @@
|
||||
#define _ARMA_
|
||||
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,1.0};
|
||||
emmisive[] = {0.0,0.0,0.0,0.0};
|
||||
specular[] = {0.15,0.15,0.15,1.0};
|
||||
specularPower = 70;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\Camo4_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {10.0,0.0,0.0};
|
||||
up[] = {0.0,10.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_metalsheet_mca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\Camo4_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\Camo4_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(2.0,0.1)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
//class StageTI
|
||||
//{
|
||||
// texture = "braf\braf_soft\Braf_Truck\Braf_Worker\Data\damage\Camo4_ti_ca.paa";
|
||||
//};
|
||||
97
braf_soft/Braf_Truck/Braf_Worker/Data/damage/destruct.rvmat
Normal file
97
braf_soft/Braf_Truck/Braf_Worker/Data/damage/destruct.rvmat
Normal file
@@ -0,0 +1,97 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\destruct_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={0.69999999,0.69999999,0.69999999,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.029999999,0.029999999,0.029999999,1};
|
||||
specularPower=50;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\data_f\destruct\destruct_rust_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={2,0,0};
|
||||
up[]={0,2,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0.5,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\destruct_rust_cdt.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={8,8,0};
|
||||
up[]={-8,8,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\destruct_rust_mca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={2,0,0};
|
||||
up[]={0,2,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0.5,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\data_f\destruct\destruct_rust_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={2,0,0};
|
||||
up[]={0,2,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0.5,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.1,0.07)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,94 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0.5,0.51999998,0.60000002,1};
|
||||
diffuse[]={0.5,0.51999998,0.60000002,1};
|
||||
forcedDiffuse[]={0.15000001,0.156,0.16500001,1};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.079999998,0.082000002,0.082999997,1};
|
||||
specularPower=700;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
renderFlags[]=
|
||||
{
|
||||
"NoZWrite"
|
||||
};
|
||||
class Stage1
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_glass_tempered_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_glass_tempered_ca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_glass_tempered_ca.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="a3\data_f\destruct\damage_glass_tempered_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,1};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.5,0.05)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
97
braf_soft/Braf_Truck/Braf_Worker/Data/mirror.rvmat
Normal file
97
braf_soft/Braf_Truck/Braf_Worker/Data/mirror.rvmat
Normal file
@@ -0,0 +1,97 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0.097000003,0.097000003,0.097000003,1};
|
||||
diffuse[]={0.097000003,0.097000003,0.097000003,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={2,2,2,0};
|
||||
specularPower=330;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,CO)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_ca.paa";
|
||||
useWorldEnvMap="true";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
12
braf_soft/Braf_Truck/Braf_Worker/Data/painel_emissive.rvmat
Normal file
12
braf_soft/Braf_Truck/Braf_Worker/Data/painel_emissive.rvmat
Normal file
@@ -0,0 +1,12 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_vehicle_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={0,0,0,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={500,500,500,1};
|
||||
specular[]={0,0,0,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/BRAF_Worker_Ammo.jpg
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/BRAF_Worker_Ammo.jpg
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/BRAF_Worker_Cargo.jpg
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/BRAF_Worker_Cargo.jpg
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/BRAF_Worker_Covered.jpg
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/BRAF_Worker_Covered.jpg
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/BRAF_Worker_Fuel.jpg
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/BRAF_Worker_Fuel.jpg
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/BRAF_Worker_Health.jpg
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/BRAF_Worker_Health.jpg
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/BRAF_Worker_Repair.jpg
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/BRAF_Worker_Repair.jpg
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/worker_Ammo_picture_ca.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/worker_Ammo_picture_ca.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/worker_Fuel_picture_ca.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/worker_Fuel_picture_ca.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/worker_Health_picture_ca.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/worker_Health_picture_ca.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/worker_map_ca.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/worker_map_ca.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/worker_open_picture_ca.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/worker_open_picture_ca.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/worker_picture_ca.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/worker_picture_ca.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/worker_ui_ca.paa
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/worker_ui_ca.paa
LFS
Normal file
Binary file not shown.
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/worker_ui_ca.png
LFS
Normal file
BIN
braf_soft/Braf_Truck/Braf_Worker/Data/ui/worker_ui_ca.png
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user