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193
braf_static/M120/cfgWeapons.hpp
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193
braf_static/M120/cfgWeapons.hpp
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class WeaponFireGun;
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class WeaponCloudsGun;
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class WeaponFireMGun;
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class WeaponCloudsMGun;
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class RCWSOptics;
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class Mode_SemiAuto;
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class Mode_Burst;
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class Mode_FullAuto;
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class cfgWeapons
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{
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class Default;
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class PistolCore;
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class RifleCore;
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class mortar_82mm;
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class Rifle_Base_F;
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class Rifle_Long_Base_F: Rifle_Base_F
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{
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class WeaponSlotsInfo;
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};
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class CannonCore;
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class cannon_105mm;
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class cannon_120mm;
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class cannon_125mm;
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class weapon_ShipCannon_120mm;
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class mortar_155mm_AMOS: CannonCore
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{
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};
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class autocannon_Base_F;
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class autocannon_40mm_CTWS: autocannon_Base_F
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{
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class HE;
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class AP;
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};
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class gatling_20mm: CannonCore
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{
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class manual;
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};
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class MGunCore;
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class MGun: MGunCore
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{
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};
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class HMG_M2;
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class GrenadeCore;
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class GMG_F: MGun
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{
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};
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class GrenadeLauncher;
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class GMG_20mm;
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class GMG_40mm;
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class LauncherCore;
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class Launcher;
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class Mk82BombLauncher;
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class RocketPods;
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class rockets_230mm_GAT: RocketPods
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{
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class Close;
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class Medium;
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class Far;
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class Full;
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};
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class rockets_Skyfire: RocketPods
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{
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class burst;
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};
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class MissileLauncher;
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class missiles_titan;
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class missiles_Vorona;
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class Missiles_Scalpel;
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class missiles_Zephyr;
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class Missile_AA_03_Plane_CAS_02_F;
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class Binocular;
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class Laserdesignator;
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class Laserdesignator_mounted;
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class NVGoggles;
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class CarHorn;
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class Braf_M120_mortar: mortar_82mm
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{
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scope=1;
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displayname="M120 Mortar";
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nameSound="CannonCore";
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cursor="mortar";
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cursorAim="EmptyCursor";
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reloadTime=1.8;
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magazineReloadTime=5;
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autoReload=1;
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canLock=0;
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magazines[]=
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{
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"8Rnd_120mm_Mortar",
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"8Rnd_82mm_Mo_Flare_white",
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"8Rnd_82mm_Mo_Smoke_white"
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};
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modes[] = {"Single1", "Single2", "Single3", "Single4","Burst1", "Burst2", "Burst3", "Burst4"};
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reloadSound[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",2.5118864,1,10};
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reloadMagazineSound[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",2.5118864,1,10};
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class Single1: Mode_SemiAuto {
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displayName="120mm Ch.0";
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sounds[] = {"StandardSound"};
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class StandardSound
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{
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begin1[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\slammer_120mm_distant",3.1622777,1,1500};
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soundBegin[] = {"begin1",1};
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};
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reloadSound[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",2.5118864,1,10};
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reloadTime=1.8;
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artilleryDispersion=1.9;
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aiRateOfFire=1;
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aiRateOfFireDistance=10;
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minRange=500;
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minRangeProbab=0.0099999998;
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midRange=1;
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midRangeProbab=0.0099999998;
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maxRange=1365;
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maxRangeProbab=0.0099999998;
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artilleryCharge = 0.5785;
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};
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class Single2: Single1 {
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displayName="120mm Ch.1";
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artilleryCharge = 0.955;
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minRange = 0;
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midRange = 1200;
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maxRange = 1600;
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};
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class Single3: Single1 {
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displayName="120mm Ch.2";
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artilleryCharge = 1.568;
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};
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class Single4: Single1 {
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displayName="120mm Ch.3";
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artilleryCharge = 1.7577;
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};
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class Burst1: Mode_Burst
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{
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showToPlayer = 0;
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displayName = "120mm Ch.1";
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burst = 4;
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aiBurstTerminable = 1;
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sounds[] = {"StandardSound"};
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class StandardSound
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{
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begin1[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\slammer_120mm_distant",3.1622777,1,1500};
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soundBegin[] = {"begin1",1};
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};
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reloadSound[] = {"A3\Sounds_F\arsenal\weapons_vehicles\cannon_120mm\Cannon_120mm_Reload_01",2.5118864,1,10};
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reloadTime=1.8;
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artilleryDispersion=1.9;
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aiRateOfFire=1;
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aiRateOfFireDistance=10;
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minRange=500;
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minRangeProbab=0.0099999998;
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midRange=900;
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midRangeProbab=0.0099999998;
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maxRange=1365;
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maxRangeProbab=0.0099999998;
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artilleryCharge = 0.5785;
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};
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class Burst2: Burst1 {
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displayName="120mm Ch.1";
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artilleryCharge = 0.955;
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minRange = 1364;
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midRange = 2500;
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maxRange = 3720;
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};
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class Burst3: Burst1 {
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displayName="120mm Ch.2";
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artilleryCharge = 1.568;
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minRange = 3678;
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midRange = 6666;
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maxRange = 10028;
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};
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class Burst4: Burst1 {
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displayName="120mm Ch.3";
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artilleryCharge = 1.7577;
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minRange = 4621;
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midRange = 8000;
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maxRange = 12600;
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};
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ballisticsComputer=2;
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class GunParticles
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{
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class FirstEffect
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{
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effectName="MortarFired";
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positionName="Usti Hlavne";
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directionName="Konec Hlavne";
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};
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};
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};
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};
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