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101
braf_static/M120/model.cfg
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101
braf_static/M120/model.cfg
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class CfgSkeletons
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{
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class m120_Skeleton
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{
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isDiscrete=1;
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skeletonInherit="";
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skeletonBones[]=
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{
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"turret", "",
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"gun","turret",
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"base","turret",
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"mepondir","gun",
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"wheel","base"
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};
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};
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};
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class CfgModels
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{
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class m120
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{
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htMin=60;
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htMax=1800;
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afMax=200;
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mfMax=100;
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mFact=1;
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tBody=250;
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skeletonName="m120_Skeleton";
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sectionsInherit="";
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sections[]={"camo", "zbytek"};
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class Animations
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{
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class mainturret
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{
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type="rotationy";
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source="mainTurret";
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selection="turret";
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axis="turret_axis";
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sourceAddress="clamp";
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animPeriod=0;
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minValue="rad -360";
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maxValue="rad +360";
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angle0="rad -360";
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angle1="rad +360";
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};
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class maingun
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{
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type="rotationX";
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source="mainGun";
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selection="gun";
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axis="gun_axis";
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animPeriod=0;
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minValue=0;
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maxValue=1;
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memory=0;
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angle0="rad 0";
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angle1="rad 57.29578";
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};
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class maingun_base
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{
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type="translation";
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source="maingun";
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selection="base";
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axis="base_axis";
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sourceAddress="clamp";
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minValue=0;
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maxValue=1;
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memory=0;
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offset0=0;
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offset1=1;
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};
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class maingun_mepondir
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{
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type="translation";
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source="maingun";
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selection="mepondir";
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axis="mepondir_axis";
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sourceAddress="clamp";
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animPeriod=0;
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minValue=0;
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maxValue=1;
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memory=0;
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offset0=0;
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offset1=1;
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};
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class wheel_rotation
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{
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type="rotation";
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source="maingun";
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selection="wheel";
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axis="wheel_rotation_axis";
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sourceAddress="clamp";
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animPeriod=0;
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minValue=0;
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maxValue=1;
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memory=0;
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angle0="rad 0";
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angle1="rad 270";
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};
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};
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};
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};
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