This commit is the equivalent of a atomic bomb

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2026-02-15 08:08:56 -03:00
commit e4ac56b038
6934 changed files with 916278 additions and 0 deletions

35
braf_static/M2/AmmoM2.hpp Normal file
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class Braf_B_127x99_Ball_Red_Tracer: B_127x99_Ball
{
model="\A3\Weapons_f\Data\bullettracer\tracer_red";
lightcolor[] = {0.25,0.25,0.5};
effectflare = "FlareShell";
effectfly = "Braf_tracer_red";
flaresize = 5;
tracerScale=1.2;
tracerStartTime=0.075000003;
airFriction=-0.00057502999;
tracerEndTime=2.3;
ACE_caliber=12.954;
ACE_bulletLength=58.674;
ACE_bulletMass=41.925598;
ACE_ammoTempMuzzleVelocityShifts[]={-26.549999,-25.469999,-22.85,-20.120001,-16.98,-12.8,-7.6399999,-1.53,5.96,15.17,26.190001};
ACE_ballisticCoefficients[]={0.67000002};
ACE_velocityBoundaries[]={};
ACE_standardAtmosphere="ASM";
ACE_dragModel=1;
ACE_muzzleVelocities[]={853};
ACE_barrelLengths[]={736.59998};
};
class Braf_B_127x99_Ball_Red_Tracer_Splash: Braf_B_127x99_Ball_Red_Tracer
{
hit=32;
indirectHit=1.5;
indirectHitRange=1.5;
fuseDistance=12;
deflecting=30;
caliber=3.2;
soundSetSonicCrack[]=
{
"BulletSonicCrack_Gatling_SoundSet"
};
};

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braf_static/M2/Data/M2.ogg LFS Normal file

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.73000008,0.73000008,0.73000008,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_static\M2\data\m2_stojan_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage5
{
texture="braf\braf_static\M2\data\m2_stojan_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,32,128,1)fresnel(4.57,1.65)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class StageTI
{
texture="braf\braf_static\M2\data\m2_stojan_ti_ca.paa";
};

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braf_static/M2/Data/m2hb.ogg LFS Normal file

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braf_static/M2/M2_mg.p3d LFS Normal file

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class Braf_100Rnd_127x99_M: VehicleMagazine
{
scope=2;
count=100;
ammo="Braf_B_127x99_Ball_Red_Tracer";
initSpeed=910;
maxLeadSpeed=200;
nameSound="mgun";
displayName="100Rnd 127x99 mm Tracer Red";
muzzleImpulseFactor[]={0.050000001,0.050000001};
tracersEvery=1;
};

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class Braf_M2StaticMG_base: StaticMGWeapon
{
author="BRAF Team";
reloadMagazineSound[]={"\braf\braf_static\M2\data\reload-belt-1",db-30,1,35};
model="\braf\braf_static\M2\M2_mg.p3d";
picture="\braf\braf_static\M2\Data\ui\icon_HMG_02_high_ca.paa";
icon="\braf\braf_static\M2\Data\ui\icomap_m2_ca.paa";
editorPreview = "\braf\braf_insignia\editorpreview\static\Braf_I_M2StaticMG_MiniTripod_AAF.jpg";
mapSize=3;
displayName="M2 Browning (High Tripod)";
class Turrets: Turrets
{
class MainTurret: MainTurret
{
optics=1;
turretInfoType="RscOptics_Offroad_01";
discreteDistance[]={100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500};
discreteDistanceInitIndex=2;
gunnerOpticsModel="\A3\weapons_f\reticle\optics_empty";
gunnerLeftHandAnimName="otochlaven_shake";
gunnerRightHandAnimName="otochlaven_shake";
selectionFireAnim="zasleh";
minElev=-20;
minTurn=-180;
maxTurn=180;
weapons[]=
{
"Braf_Vhmg_M2_static"
};
magazines[]=
{
"Braf_100Rnd_127x99_M",
"Braf_100Rnd_127x99_M",
"Braf_100Rnd_127x99_M",
"Braf_100Rnd_127x99_M"
};
gunnerAction="M2_Gunner";
};
};
class AnimationSources
{
class ReloadAnim
{
source="reload";
weapon="Braf_Vhmg_M2_static";
};
class ReloadMagazine
{
source="reloadmagazine";
weapon="Braf_Vhmg_M2_static";
};
class Revolving
{
source="revolving";
weapon="Braf_Vhmg_M2_static";
};
};
armorStructural=10;
class Library
{
libTextDesc="50 Cal";
};
class assembleInfo
{
primary=0;
base="";
assembleTo="";
dissasembleTo[]=
{
"Braf_B_M2_Gun_Bag",
"Braf_B_M2_Tripod_Bag"
};
displayName="";
};
};
class Braf_I_M2StaticMG_AAF: Braf_M2StaticMG_base
{
scope=2;
scopeArsenal=2;
scopeCurator=2;
side=2;
faction="Braf_army";
crew="braf_army_rifleman_regular_2000";
typicalCargo[]=
{
"braf_army_rifleman_regular_2000"
};
};
class Braf_M2StaticMG_MiniTripod_base: Braf_M2StaticMG_base
{
author="BRAF Team";
displayName="M2 Browning (Low Tripod)";
model="\braf\braf_static\M2\M2_mg2.p3d";
picture="\braf\braf_static\M2\Data\ui\icon_HMG_02_ca.paa";
editorPreview = "\braf\braf_insignia\editorpreview\static\Braf_I_M2StaticMG_AAF.jpg";
class Turrets: Turrets
{
class MainTurret: MainTurret
{
gunnerLeftHandAnimName="otochlaven_shake";
gunnerRightHandAnimName="otochlaven_shake";
gunneraction="LowTripod_Gunner";
initturn=0;
maxturn=90;
minturn=-90;
};
};
class assembleInfo
{
primary=0;
base="";
assembleTo="";
dissasembleTo[]=
{
"Braf_B_M2_Gun_Bag",
"Braf_B_M2_MiniTripod_Bag"
};
displayName="";
};
};
class Braf_I_M2StaticMG_MiniTripod_AAF: Braf_M2StaticMG_MiniTripod_base
{
scope=2;
scopeArsenal=2;
scopeCurator=2;
side=2;
faction="Braf_army";
crew="braf_army_rifleman_regular_2000";
typicalCargo[]=
{
"braf_army_rifleman_regular_2000"
};
};
class Braf_B_M2_Gun_Bag: Weapon_Bag_Base
{
author="BRAF Team";
displayName="M2 Gun Bag";
_generalMacro="Braf_I_M2StaticMG_AAF";
mass=250;
scope=2;
scopeArsenal=2;
scopeCurator=2;
model="\braf\braf_static\M2\bags\StaticX.p3d";
picture="\braf\braf_static\M2\bags\staticx_ca.paa";
icon="\braf\braf_static\M2\bags\mapicon_backpack_ca.paa";
hiddenSelectionsTextures[]=
{
"\braf\braf_static\M2\bags\data\static_co.paa"
};
class assembleInfo
{
primary=0;
base="";
assembleTo="";
dissasembleTo[]={};
displayName="";
};
faction="IND_F";
};
class Braf_B_M2_Tripod_Bag: Weapon_Bag_Base
{
author="BRAF Team";
mass=150;
scope=2;
scopeArsenal=2;
scopeCurator=2;
displayName="M2 Tripod Bag";
_generalMacro="Braf_I_M2StaticMG_AAF";
model="\braf\braf_static\M2\bags\StaticY.p3d";
picture="\braf\braf_static\M2\bags\staticy_ca.paa";
icon="\braf\braf_static\M2\bags\mapicon_backpack_ca.paa";
hiddenSelectionsTextures[]=
{
"\braf\braf_static\M2\bags\data\static_co.paa"
};
faction="Braf_army";
class assembleInfo: assembleInfo
{
displayName="$STR_A3_CfgVehicles_B_HMG_01_Wpn_assembleInfo0";
assembleTo="Braf_I_M2StaticMG_AAF";
base[]=
{
"Braf_B_M2_Gun_Bag"
};
};
};
class Braf_B_M2_MiniTripod_Bag: Braf_B_M2_Tripod_Bag
{
author="BRAF Team";
mass=150;
scope=2;
scopeArsenal=2;
scopeCurator=2;
displayName="M2 MiniTripod Bag";
_generalMacro="Braf_I_M2StaticMG_AAF";
class assembleInfo: assembleInfo
{
displayName="$STR_A3_CfgVehicles_B_HMG_01_Wpn_assembleInfo0";
assembleTo="Braf_I_M2StaticMG_MiniTripod_AAF";
base[]=
{
"Braf_B_M2_Gun_Bag"
};
};
};

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class Braf_Vhmg_M2_veh: HMG_M2
{
displayName="M2 Browning .50 Cal";
author="BRAF Team";
magazineReloadTime=10;
modes[]=
{
"manual",
"close",
"short",
"medium",
"far"
};
magazines[]=
{
"Braf_100Rnd_127x99_M"
};
drySound[]=
{
"A3\Sounds_F\arsenal\weapons_vehicles\HMG_050\HMG050_dry",
1,
1,
10
};
reloadMagazineSound[]=
{
"\braf\braf_static\M2\data\reload-belt-1",
1,
1,
10
};
//class manual: MGun
class manual: MGun
{
dispersion=0.00095999998;
reloadTime=0.12;
sounds[]=
{
"StandardSound"
};
class StandardSound
{
soundsetshot[]=
{
"braf_50_Shot_SoundSet",
"braf_50_tail_SoundSet"
};
};
soundContinuous=0;
soundBurst=0;
};
class close: manual
{
showToPlayer=0;
soundBurst=0;
burst=10;
aiRateOfFire=0.5;
aiRateOfFireDistance=50;
minRange=0;
minRangeProbab=0.050000001;
midRange=20;
midRangeProbab=0.57999998;
maxRange=100;
maxRangeProbab=0.039999999;
};
class short: close
{
burst=8;
aiRateOfFire=2;
aiRateOfFireDistance=300;
minRange=50;
minRangeProbab=0.050000001;
midRange=150;
midRangeProbab=0.57999998;
maxRange=300;
maxRangeProbab=0.039999999;
};
class medium: close
{
burst=4;
aiRateOfFire=3;
aiRateOfFireDistance=600;
minRange=200;
minRangeProbab=0.050000001;
midRange=500;
midRangeProbab=0.57999998;
maxRange=800;
maxRangeProbab=0.039999999;
};
class far: close
{
burst=5;
aiRateOfFire=5;
aiRateOfFireDistance=1000;
minRange=600;
minRangeProbab=0.050000001;
midRange=800;
midRangeProbab=0.40000001;
maxRange=1200;
maxRangeProbab=0.0099999998;
};
class GunParticles
{
class FirstEffect
{
positionName="usti hlavne";
directionName="konec hlavne";
effectName="MachineGunCloud";
};
class SecondEffect
{
positionName="nabojnicestart";
directionName="nabojniceend";
effectName="MachineGunCartridge2";
};
class ThirdEffect
{
positionName="case_eject_pos";
directionName="case_eject_dir";
effectName="MachineGunEject";
};
};
};
class Braf_Vhmg_M2_static: Braf_Vhmg_M2_veh
{
displayName="M2 Browning .50 Cal";
author="BRAF Team";
class GunParticles
{
class effect1
{
positionName="usti hlavne";
directionName="konec hlavne";
effectName="MachineGunCloud";
};
class effect2
{
positionName="case_eject_pos";
directionName="case_eject_dir";
effectName="MachineGunEject";
};
class effect3
{
positionName="nabojnicestart";
directionName="nabojniceend";
effectName="MachineGunCartridge2";
};
};
};

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ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.5,0.5,0.5,0};
specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M2\bags\alice_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_static\M2\bags\alice_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_static\M2\bags\alice_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,1)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data\env_cloth_neutral_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class StageTI
{
texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
};

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ambient[] = {0.5,0.5,0.5,1};
diffuse[] = {0.5,0.5,0.5,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {1,1,1,1};
specularPower = 100;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_static\M2\bags\armacao_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "braf\braf_static\M2\bags\armacao_as.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "braf\braf_static\M2\bags\armacao_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(1,0.7)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
//};

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class StageTI
{
texture="braf\braf_static\M2\bags\data\BackPacks_TI_ca.paa";
};
ambient[]={1.000000,1.000000,1.000000,1.000000};
diffuse[]={1.000000,1.000000,1.000000,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={0.000000,0.000000,0.000000,1.000000};
specularPower=0.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="braf\braf_static\M2\bags\data\Static_NOHQ.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage6
{
texture="#(ai,32,128,1)fresnel(1.58,0.71)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage7
{
texture="a3\data_f\env_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};

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class CfgSkeletons
{
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class OFP2_ManSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Pelvis","",
"Spine","Pelvis",
"Spine1","Spine",
"Spine2","Spine1",
"Spine3","Spine2",
"Camera","Pelvis",
"weapon","Spine1",
"launcher","Spine1",
//Head skeleton in hierarchy
"neck","Spine3",
"neck1","neck",
"head","neck1",
//New facial features
"Face_Hub","head",
"Face_Jawbone","Face_Hub",
"Face_Jowl","Face_Jawbone",
"Face_chopRight","Face_Jawbone",
"Face_chopLeft","Face_Jawbone",
"Face_LipLowerMiddle","Face_Jawbone",
"Face_LipLowerLeft","Face_Jawbone",
"Face_LipLowerRight","Face_Jawbone",
"Face_Chin","Face_Jawbone",
"Face_Tongue","Face_Jawbone",
"Face_CornerRight","Face_Hub",
"Face_CheekSideRight","Face_CornerRight",
"Face_CornerLeft","Face_Hub",
"Face_CheekSideLeft","Face_CornerLeft",
"Face_CheekFrontRight","Face_Hub",
"Face_CheekFrontLeft","Face_Hub",
"Face_CheekUpperRight","Face_Hub",
"Face_CheekUpperLeft","Face_Hub",
"Face_LipUpperMiddle","Face_Hub",
"Face_LipUpperRight","Face_Hub",
"Face_LipUpperLeft","Face_Hub",
"Face_NostrilRight","Face_Hub",
"Face_NostrilLeft","Face_Hub",
"Face_Forehead","Face_Hub",
"Face_BrowFrontRight","Face_Forehead",
"Face_BrowFrontLeft","Face_Forehead",
"Face_BrowMiddle","Face_Forehead",
"Face_BrowSideRight","Face_Forehead",
"Face_BrowSideLeft","Face_Forehead",
"Face_Eyelids","Face_Hub",
"Face_EyelidUpperRight","Face_Hub",
"Face_EyelidUpperLeft","Face_Hub",
"Face_EyelidLowerRight","Face_Hub",
"Face_EyelidLowerLeft","Face_Hub",
"EyeLeft","Face_Hub",
"EyeRight","Face_Hub",
//Left upper side
"LeftShoulder","Spine3",
"LeftArm","LeftShoulder",
"LeftArmRoll","LeftArm",
"LeftForeArm","LeftArmRoll",
"LeftForeArmRoll","LeftForeArm",
"LeftHand","LeftForeArmRoll",
"LeftHandRing","LeftHand",
"LeftHandRing1","LeftHandRing",
"LeftHandRing2","LeftHandRing1",
"LeftHandRing3","LeftHandRing2",
"LeftHandPinky1","LeftHandRing",
"LeftHandPinky2","LeftHandPinky1",
"LeftHandPinky3","LeftHandPinky2",
"LeftHandMiddle1","LeftHand",
"LeftHandMiddle2","LeftHandMiddle1",
"LeftHandMiddle3","LeftHandMiddle2",
"LeftHandIndex1","LeftHand",
"LeftHandIndex2","LeftHandIndex1",
"LeftHandIndex3","LeftHandIndex2",
"LeftHandThumb1","LeftHand",
"LeftHandThumb2","LeftHandThumb1",
"LeftHandThumb3","LeftHandThumb2",
//Right upper side
"RightShoulder","Spine3",
"RightArm","RightShoulder",
"RightArmRoll","RightArm",
"RightForeArm","RightArmRoll",
"RightForeArmRoll","RightForeArm",
"RightHand","RightForeArmRoll",
"RightHandRing","RightHand",
"RightHandRing1","RightHandRing",
"RightHandRing2","RightHandRing1",
"RightHandRing3","RightHandRing2",
"RightHandPinky1","RightHandRing",
"RightHandPinky2","RightHandPinky1",
"RightHandPinky3","RightHandPinky2",
"RightHandMiddle1","RightHand",
"RightHandMiddle2","RightHandMiddle1",
"RightHandMiddle3","RightHandMiddle2",
"RightHandIndex1","RightHand",
"RightHandIndex2","RightHandIndex1",
"RightHandIndex3","RightHandIndex2",
"RightHandThumb1","RightHand",
"RightHandThumb2","RightHandThumb1",
"RightHandThumb3","RightHandThumb2",
//Left lower side
"LeftUpLeg","Pelvis",
"LeftUpLegRoll","LeftUpLeg",
"LeftLeg","LeftUpLegRoll",
"LeftLegRoll","LeftLeg",
"LeftFoot","LeftLegRoll",
"LeftToeBase","LeftFoot",
//Right lower side
"RightUpLeg","Pelvis",
"RightUpLegRoll","RightUpLeg",
"RightLeg","RightUpLegRoll",
"RightLegRoll","RightLeg",
"RightFoot","RightLegRoll",
"RightToeBase","RightFoot"
};
// location of pivot points (local axes) for hierarchical animation
pivotsModel="Samples_F\TemplateRTM\ManSkeleton_Pivots.p3d";
};
};
class CfgModels
{
class Default
{
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class ArmaMan : Default
{
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
sections[] =
{
"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands",
"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head"
};
skeletonName = "OFP2_ManSkeleton";
};
class StaticX : ArmaMan {}; // the .p3d name
class StaticY : ArmaMan {}; // the .p3d name
};

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#define BULLET_HIDE(x,from,count) class Bullet##x\
{\
type="hide";\
source="Revolving";\
sourceAddress="mirror";\
selection=bullet##x;\
minValue=-1.000000;\
maxValue= 0.000000;\
hideValue=((count+x-from-2)/count)+0.00001;\
};
class cfgSkeletons
{
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class StaticMGWeapon : default
{
SkeletonBones[]=
{
"otocvez", "",
"otochlaven", "otocvez",
"otochlaven_shake", "otochlaven",
"ammo_belt", "otochlaven_shake",
"bullet012", "ammo_belt",
"bullet011", "bullet012",
"bullet010", "bullet011",
"bullet009", "bullet010",
"bullet008", "bullet009",
"bullet007", "bullet008",
"bullet006", "bullet007",
"bullet005", "bullet006",
"bullet004", "bullet005",
"bullet003", "bullet004",
"bullet002", "bullet003",
"bullet001", "bullet002",
"magazine", "otochlaven_shake",
"feedtray_cover", "otochlaven_shake",
"bolt", "otochlaven_shake",
"recoil", "otochlaven_shake",
"damagehiderecoil", "recoil",
"charging_handle", "otochlaven_shake",
"damagehidehlaven", "otochlaven",
"damagehidevez", "otocvez"
};
};
};
class CfgModels
{
class Default
{
sections[] = {};
sectionsInherit="";
skeletonName = "";
};
class StaticWeapon: Default
{
sections[]=
{
"zasleh","zbytek"
};
skeletonName="StaticMGWeapon";
class Animations
{
class MainTurret
{
type="rotationY";
source="mainTurret";
selection="OtocVez";
axis="osaveze";
animPeriod=0;
minValue="rad -360";
maxValue="rad +360";
angle0="rad -360";
angle1="rad +360";
};
class MainGun
{
type="rotationX";
source="mainGun";
selection="OtocHlaven";
axis="osahlavne";
animPeriod=0;
minValue="rad -360";
maxValue="rad +360";
angle0="rad -360";
angle1="rad +360";
};
// destruct BASE START
class MainTurret_destructX
{
type="rotationX";
source="damage";
selection="OtocVez";
axis="osaveze";
animPeriod=0;
minValue=0.99;
maxValue=1;
angle0=0;
angle1="rad -3";
};
class MainTurret_destructY:MainTurret_destructX
{
type="rotationY";
angle1="rad +5";
};
class MainTurret_destructZ:MainTurret_destructX
{
type="rotationZ";
angle1="rad -5";
};
class MainGun_destructX:MainTurret_destructX
{
selection="OtocHlaven";
axis="osahlavne";
angle1="rad -12";
};
class MainGun_destructY:MainGun_destructX
{
type="rotationY";
angle1="rad +2";
};
class MainGun_destructZ:MainGun_destructX
{
type="rotationZ";
angle1="rad +5";
};
class magazine_destruct:MainTurret_destructX
{
type="hide";
selection="magazine";
hideValue=0.5;
};
class ammo_belt_destruct:magazine_destruct
{
selection="ammo_belt";
};
class bolt_destruct:magazine_destruct
{
selection="bolt";
};
class charging_handle_destruct:magazine_destruct
{
selection="charging_handle";
};
class damagehideVez_destruct:magazine_destruct
{
type="hide";
selection="damagehideVez";
hideValue=0.9;
};
class damagehideHlaven_destruct:damagehideVez_destruct
{
selection="damagehideHlaven";
};
class damagehideRecoil_destruct:damagehideVez_destruct
{
selection="damagehideRecoil";
};
// destruct BASE END
};
};
class StaticMGWeapon:StaticWeapon
{
skeletonName="StaticMGWeapon";
class Animations: Animations
{
class Ammo_belt_rotation
{
type="rotation";
selection="ammo_belt";
source="ReloadAnim";
axis="ammo_belt_axis";
memory=1;
sourceAddress="loop";
minValue=0;
maxValue=1;
angle0=0.000000;
angle1=7.5*3.14159265358/180;
};
class Barrel_recoil:ammo_belt_rotation
{
type="translation";
selection="recoil";
axis="recoil_axis";
sourceAddress="mirror";
minValue=0.0;
maxValue=0.5;
offset0=0;
offset1=-0.05;
};
class Bolt_recoil:Barrel_recoil
{
selection="bolt";
offset0=0;
maxValue=0.5;
offset1=-0.25;
};
class Turret_shake:Barrel_recoil
{
selection="OtocHlaven_Shake";
axis="osaveze";
offset0=0;
offset1=-0.002;
maxValue=0.05;
};
class Turret_shake_aside:Turret_shake
{
axis="osahlavne";
maxValue=0.05*1.3;
};
class Charging_handle_shake:Barrel_recoil
{
type="rotation";
selection="Charging_handle";
axis="Charging_handle_axis";
sourceAddress="mirror";
maxValue=0.005;
angle0=0.000000;
angle1=-0.1;
};
class Feedtray_cover_up
{
type="rotation";
source="reloadMagazine";
selection="feedtray_cover";
axis="feedtray_cover_axis";
memory=1;
minValue=0.1000000;
maxValue=0.130000;
angle0=0.000000;
angle1=-1.570796;
};
class Feedtray_cover_down:feedtray_cover_up
{
minValue=0.860000;
maxValue=0.900000;
angle0=0.000000;
angle1=1.570796;
};
class Bolt_reload_begin:Bolt_recoil
{
type="translation";
sourceAddress="clamp";
source="reloadMagazine";
minValue=0.00000;
maxValue=0.0200000;
};
class Bolt_reload_end:bolt_reload_begin
{
minValue=0.050000;
maxValue=0.070000;
offset0=0;
offset1=+0.25;
};
class Charging_handle_reload_begin:Bolt_reload_begin{selection="Charging_handle";};
class Charging_handle_reload_end:Bolt_reload_end{selection="Charging_handle";};
class Magazine_hide
{
type="hide";
source="reloadMagazine";
sourceAddress="mirror";
selection="magazine";
minValue=0.0;
maxValue=0.5;
hideValue=0.56;
};
};
};
class m2_mg: StaticMGWeapon
{
class Animations: Animations
{
class MainGun_destructX:MainGun_destructX
{
angle1="rad -25";
};
class Ammo_belt_rotation:Ammo_belt_rotation{};
class Barrel_recoil:Barrel_recoil{};
class Bolt_recoil:Bolt_recoil{};
class Turret_shake:Turret_shake{};
class Turret_shake_aside:Turret_shake_aside{};
class Charging_handle_shake:Charging_handle_shake{};
class Feedtray_cover_up:Feedtray_cover_up{};
class Feedtray_cover_down:Feedtray_cover_down{};
class Bolt_reload_begin:Bolt_reload_begin{};
class Bolt_reload_end:Bolt_reload_end{};
BULLET_HIDE(001,12,100)
BULLET_HIDE(002,12,100)
BULLET_HIDE(003,12,100)
BULLET_HIDE(004,12,100)
BULLET_HIDE(005,12,100)
BULLET_HIDE(006,12,100)
BULLET_HIDE(007,12,100)
BULLET_HIDE(008,12,100)
BULLET_HIDE(009,12,100)
BULLET_HIDE(010,12,100)
BULLET_HIDE(011,12,100)
BULLET_HIDE(012,12,100)
};
};
class M2_mg2: m2_mg {};
};