This commit is the equivalent of a atomic bomb
This commit is contained in:
89
braf_static/M2/bags/Alice.rvmat
Normal file
89
braf_static/M2/bags/Alice.rvmat
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|
||||
ambient[] = {1,1,1,1};
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||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.5,0.5,0.5,0};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Super";
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||||
VertexShaderID = "Super";
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||||
class Stage1
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||||
{
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texture = "braf\braf_static\M2\bags\alice_nohq.paa";
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uvSource = "tex";
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||||
class uvTransform
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||||
{
|
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aside[] = {1,0,0};
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up[] = {0,1,0};
|
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
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||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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||||
class uvTransform
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||||
{
|
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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||||
{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "braf\braf_static\M2\bags\alice_as.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_static\M2\bags\alice_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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||||
{
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texture = "#(ai,64,64,1)fresnel(1,1)";
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uvSource = "none";
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};
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class Stage7
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||||
{
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texture = "a3\data\env_cloth_neutral_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class StageTI
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||||
{
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texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
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};
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87
braf_static/M2/bags/Armacao.rvmat
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87
braf_static/M2/bags/Armacao.rvmat
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@@ -0,0 +1,87 @@
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ambient[] = {0.5,0.5,0.5,1};
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diffuse[] = {0.5,0.5,0.5,1};
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||||
forcedDiffuse[] = {0,0,0,0};
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||||
emmisive[] = {0,0,0,1};
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specular[] = {1,1,1,1};
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specularPower = 100;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "braf\braf_static\M2\bags\armacao_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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||||
{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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||||
{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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||||
class uvTransform
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||||
{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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||||
{
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texture = "braf\braf_static\M2\bags\armacao_as.paa";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "braf\braf_static\M2\bags\armacao_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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||||
};
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};
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||||
class Stage6
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||||
{
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texture = "#(ai,64,64,1)fresnel(1,0.7)";
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uvSource = "none";
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||||
};
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||||
class Stage7
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||||
{
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texture = "a3\data_f\env_co.paa";
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useWorldEnvMap = "true";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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//};
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BIN
braf_static/M2/bags/Armacao_as.paa
LFS
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BIN
braf_static/M2/bags/Armacao_as.paa
LFS
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Binary file not shown.
BIN
braf_static/M2/bags/Armacao_co.paa
LFS
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BIN
braf_static/M2/bags/Armacao_co.paa
LFS
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Binary file not shown.
BIN
braf_static/M2/bags/Armacao_nohq.paa
LFS
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BIN
braf_static/M2/bags/Armacao_nohq.paa
LFS
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Binary file not shown.
BIN
braf_static/M2/bags/Armacao_smdi.paa
LFS
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BIN
braf_static/M2/bags/Armacao_smdi.paa
LFS
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Binary file not shown.
BIN
braf_static/M2/bags/StaticX.p3d
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BIN
braf_static/M2/bags/StaticX.p3d
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Binary file not shown.
BIN
braf_static/M2/bags/StaticY.p3d
LFS
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BIN
braf_static/M2/bags/StaticY.p3d
LFS
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Binary file not shown.
BIN
braf_static/M2/bags/alice_as.paa
LFS
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BIN
braf_static/M2/bags/alice_as.paa
LFS
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Binary file not shown.
BIN
braf_static/M2/bags/alice_co.paa
LFS
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BIN
braf_static/M2/bags/alice_co.paa
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Binary file not shown.
BIN
braf_static/M2/bags/alice_nohq.paa
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BIN
braf_static/M2/bags/alice_nohq.paa
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Binary file not shown.
BIN
braf_static/M2/bags/alice_smdi.paa
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BIN
braf_static/M2/bags/alice_smdi.paa
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Binary file not shown.
BIN
braf_static/M2/bags/data/backpacks_ti_ca.paa
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BIN
braf_static/M2/bags/data/backpacks_ti_ca.paa
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96
braf_static/M2/bags/data/static.rvmat
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96
braf_static/M2/bags/data/static.rvmat
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@@ -0,0 +1,96 @@
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class StageTI
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{
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texture="braf\braf_static\M2\bags\data\BackPacks_TI_ca.paa";
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};
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ambient[]={1.000000,1.000000,1.000000,1.000000};
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diffuse[]={1.000000,1.000000,1.000000,1.000000};
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forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
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emmisive[]={0.000000,0.000000,0.000000,1.000000};
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specular[]={0.000000,0.000000,0.000000,1.000000};
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specularPower=0.000000;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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||||
{
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texture="braf\braf_static\M2\bags\data\Static_NOHQ.paa";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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||||
};
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};
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class Stage2
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||||
{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1.000000,0.000000,0.000000};
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||||
up[]={0.000000,1.000000,0.000000};
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||||
dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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||||
};
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};
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class Stage3
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||||
{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1.000000,0.000000,0.000000};
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||||
up[]={0.000000,1.000000,0.000000};
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||||
dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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||||
};
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||||
};
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class Stage4
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||||
{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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||||
class uvTransform
|
||||
{
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||||
aside[]={1.000000,0.000000,0.000000};
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||||
up[]={0.000000,1.000000,0.000000};
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||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
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||||
};
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||||
};
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||||
class Stage5
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||||
{
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||||
texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
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uvSource="tex";
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||||
class uvTransform
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||||
{
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||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
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||||
dir[]={0.000000,0.000000,0.000000};
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||||
pos[]={0.000000,0.000000,0.000000};
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||||
};
|
||||
};
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||||
class Stage6
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||||
{
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||||
texture="#(ai,32,128,1)fresnel(1.58,0.71)";
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||||
uvSource="tex";
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||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
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||||
up[]={0.000000,1.000000,0.000000};
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||||
dir[]={0.000000,0.000000,0.000000};
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||||
pos[]={0.000000,0.000000,0.000000};
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||||
};
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||||
};
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class Stage7
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||||
{
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texture="a3\data_f\env_co.paa";
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uvSource="tex";
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||||
class uvTransform
|
||||
{
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||||
aside[]={1.000000,0.000000,0.000000};
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||||
up[]={0.000000,1.000000,0.000000};
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||||
dir[]={0.000000,0.000000,0.000000};
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||||
pos[]={0.000000,0.000000,0.000000};
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||||
};
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||||
};
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||||
BIN
braf_static/M2/bags/data/static_co.paa
LFS
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BIN
braf_static/M2/bags/data/static_co.paa
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BIN
braf_static/M2/bags/data/static_nohq.paa
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braf_static/M2/bags/data/static_nohq.paa
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BIN
braf_static/M2/bags/mapicon_backpack_ca.paa
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braf_static/M2/bags/mapicon_backpack_ca.paa
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Binary file not shown.
159
braf_static/M2/bags/model.cfg
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159
braf_static/M2/bags/model.cfg
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class CfgSkeletons
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{
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class Default
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{
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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class OFP2_ManSkeleton
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||||
{
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isDiscrete = 0;
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skeletonInherit = "";
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skeletonBones[] =
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{
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"Pelvis","",
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"Spine","Pelvis",
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"Spine1","Spine",
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"Spine2","Spine1",
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||||
"Spine3","Spine2",
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"Camera","Pelvis",
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"weapon","Spine1",
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"launcher","Spine1",
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//Head skeleton in hierarchy
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"neck","Spine3",
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"neck1","neck",
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"head","neck1",
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//New facial features
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"Face_Hub","head",
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||||
"Face_Jawbone","Face_Hub",
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||||
"Face_Jowl","Face_Jawbone",
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||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
//Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
//Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
//Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
//Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="Samples_F\TemplateRTM\ManSkeleton_Pivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels
|
||||
{
|
||||
class Default
|
||||
{
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan : Default
|
||||
{
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] =
|
||||
{
|
||||
"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands",
|
||||
"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head"
|
||||
};
|
||||
skeletonName = "OFP2_ManSkeleton";
|
||||
};
|
||||
|
||||
|
||||
class StaticX : ArmaMan {}; // the .p3d name
|
||||
class StaticY : ArmaMan {}; // the .p3d name
|
||||
|
||||
};
|
||||
BIN
braf_static/M2/bags/staticx_ca.paa
LFS
Normal file
BIN
braf_static/M2/bags/staticx_ca.paa
LFS
Normal file
Binary file not shown.
BIN
braf_static/M2/bags/staticy_ca.paa
LFS
Normal file
BIN
braf_static/M2/bags/staticy_ca.paa
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user