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95
braf_static/source/M101/cfgMovesBasic.hpp
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95
braf_static/source/M101/cfgMovesBasic.hpp
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class DefaultEventhandlers;
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class CfgMovesBasic
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{
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class DefaultDie;
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class ManActions
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{
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braf_LowTripod_Gunner="braf_LowTripod_Gunner";
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braf_mg_butt="braf_mg_butt";
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braf_M2_Gunner="braf_M2_Gunner";
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braf_M119_Commander="braf_M119_Commander";
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braf_M119_Gunner="braf_M119_Gunner";
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braf_M119_Cargo="braf_M119_Cargo";
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};
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};
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class CfgMovesMaleSdr: CfgMovesBasic
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{
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class States
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{
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class Crew;
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class braf_LowTripod_Gunner: Crew
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{
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file="\braf\braf_static\m101\Anim\LowTripod_Gunner.rtm";
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connectTo[]=
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{
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"Static_Dead",
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1
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};
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leftHandIKBeg="true";
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leftHandIKCurve[]={1};
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leftHandIKEnd="true";
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rightHandIKCurve[]={1};
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righHandIKBeg="true";
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righHandIKEnd="true";
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};
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class braf_mg_butt: Crew
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{
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file="\braf\braf_static\m101\Anim\mg_butt.rtm";
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connectTo[]=
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{
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"Static_Dead",
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1
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};
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leftHandIKBeg="true";
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leftHandIKCurve[]={1};
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leftHandIKEnd="true";
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rightHandIKCurve[]={1};
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righHandIKBeg="true";
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righHandIKEnd="true";
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};
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class braf_M2_Gunner: Crew
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{
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file="\braf\braf_static\m101\Anim\M2_Gunner.rtm";
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connectTo[]=
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{
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"Static_Dead",
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1
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};
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leftHandIKBeg="true";
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leftHandIKCurve[]={1};
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leftHandIKEnd="true";
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rightHandIKCurve[]={1};
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righHandIKBeg="true";
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righHandIKEnd="true";
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};
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class braf_M119_Commander: Crew
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{
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file="\braf\braf_static\m101\Anim\M119_Commander.rtm";
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connectTo[]=
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{
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"Static_Dead",
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1
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};
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};
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class braf_M119_Gunner: Crew
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{
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file="\braf\braf_static\m101\Anim\M119_Gunner.rtm";
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connectTo[]=
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{
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"Static_Dead",
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1
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};
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};
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class braf_M119_Cargo: Crew
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{
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file="\braf\braf_static\m101\Anim\M119_Cargo.rtm";
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connectTo[]=
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{
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"Static_Dead",
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1
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};
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};
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};
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};
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