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84
braf_static_anim/config.cpp
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84
braf_static_anim/config.cpp
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class CfgPatches
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{
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class braf_static_anim
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{
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author = "BRAF Team";
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requiredAddons[] =
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{
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"A3_Weapons_F_Mark",
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"braf_main"
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};
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requiredVersion = 0.1;
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units[] = {};
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weapons[] = {};
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};
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};
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class CfgMovesBasic
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{
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class DefaultDie;
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class ManActions
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{
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Metis_Gunner = "Metis_Gunner";
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D30_Cargo = "D30_Cargo";
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DShKM_Gunner = "DShKM_Gunner";
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LowTripod_Gunner = "LowTripod_Gunner";
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M2_Gunner = "M2_Gunner";
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};
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};
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class CfgMovesMaleSdr : CfgMovesBasic
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{
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class States
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{
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class Crew;
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class KIA_SPG_Gunner : DefaultDie
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{
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actions = "DeadActions";
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file = "\A3\cargoposes_F\Anim\gunner_static_low01_KIA.rtm";
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speed = 0.5;
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looped = 0;
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terminal = 1;
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soundEnabled = 0;
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connectTo[] =
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{
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"Unconscious",
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0.1};
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};
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class Metis_Gunner : Crew
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{
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file = "\braf\braf_static_anim\anim\Metis_Gunner.rtm";
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connectTo[] =
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{
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"KIA_SPG_Gunner",
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0.1};
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};
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class D30_Cargo : Crew
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{
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file = "\braf\braf_static_anim\anim\D30_Cargo.rtm";
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connectTo[] = {Static_Dead, 1};
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};
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class DShKM_Gunner : Crew
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{
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file = "\braf\braf_static_anim\anim\DShKM_Gunner.rtm";
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connectTo[] = {Static_Dead, 1};
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leftHandIKBeg = true;
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leftHandIKCurve[] = {1};
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leftHandIKEnd = true;
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rightHandIKCurve[] = {1};
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righHandIKBeg = true;
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righHandIKEnd = true;
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};
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class LowTripod_Gunner : DShKM_Gunner
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{
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file = "\braf\braf_static_anim\anim\LowTripod_Gunner.rtm";
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};
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class LowKORD_Gunner : DShKM_Gunner
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{
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file = "\braf\braf_static_anim\anim\sittingGunner.rtm";
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interpolateTo[] = {KIA_SPG_Gunner, 1};
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};
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class M2_Gunner : DShKM_Gunner
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{
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file = "\braf\braf_static_anim\anim\M2_Gunner.rtm";
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};
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};
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};
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